<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>UX on Smashing Magazine — For Web Designers And Developers</title><link>https://www.smashingmagazine.com/category/ux/index.xml</link><description>Recent content in UX on Smashing Magazine — For Web Designers And Developers</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><lastBuildDate>Tue, 14 Oct 2025 04:02:41 +0000</lastBuildDate><item><author>Yegor Gilyov</author><title>Intent Prototyping: A Practical Guide To Building With Clarity (Part 2)</title><link>https://www.smashingmagazine.com/2025/10/intent-prototyping-practical-guide-building-clarity/</link><pubDate>Fri, 03 Oct 2025 10:00:00 +0000</pubDate><guid>https://www.smashingmagazine.com/2025/10/intent-prototyping-practical-guide-building-clarity/</guid><description>Ready to move beyond static mockups? Here is a practical, step-by-step guide to Intent Prototyping &amp;mdash; a disciplined method that uses AI to turn your design intent (UI sketches, conceptual models, and user flows) directly into a live prototype, making it your primary canvas for ideation.</description><content:encoded><![CDATA[
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                  <h1>Intent Prototyping: A Practical Guide To Building With Clarity (Part 2)</h1>
                  
                    
                    <address>Yegor Gilyov</address>
                  
                  <time datetime="2025-10-03T10:00:00&#43;00:00" class="op-published">2025-10-03T10:00:00+00:00</time>
                  <time datetime="2025-10-03T10:00:00&#43;00:00" class="op-modified">2025-10-14T04:02:41+00:00</time>
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<p>In <strong><a href="https://www.smashingmagazine.com/2025/09/intent-prototyping-pure-vibe-coding-enterprise-ux/">Part 1</a></strong> of this series, we explored the “lopsided horse” problem born from mockup-centric design and demonstrated how the seductive promise of vibe coding often leads to structural flaws. The main question remains:</p>

<blockquote>How might we close the gap between our design intent and a live prototype, so that we can iterate on real functionality from day one, without getting caught in the ambiguity trap?</blockquote>

<p>In other words, we need a way to build prototypes that are both fast to create and founded on a clear, unambiguous blueprint.</p>

<p>The answer is a more disciplined process I call <strong>Intent Prototyping</strong> (kudos to Marco Kotrotsos, who coined <a href="https://kotrotsos.medium.com/intent-oriented-programming-bridging-human-thought-and-ai-machine-execution-3a92373cc1b6">Intent-Oriented Programming</a>). This method embraces the power of AI-assisted coding but rejects ambiguity, putting the designer’s explicit <em>intent</em> at the very center of the process. It receives a holistic expression of <em>intent</em> (sketches for screen layouts, conceptual model description, boxes-and-arrows for user flows) and uses it to generate a live, testable prototype.</p>














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			alt="Diagram showing sketches, a conceptual model, and user flows as inputs to Intent Prototyping, which outputs a live prototype."
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      The Intent Prototyping workflow. (<a href='https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/1-intent-prototyping.jpg'>Large preview</a>)
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<p>This method solves the concerns we’ve discussed in Part 1 in the best way possible:</p>

<ul>
<li><strong>Unlike static mockups,</strong> the prototype is fully interactive and can be easily populated with a large amount of realistic data. This lets us test the system’s underlying logic as well as its surface.</li>
<li><strong>Unlike a vibe-coded prototype</strong>, it is built from a stable, unambiguous specification. This prevents the conceptual model failures and design debt that happen when things are unclear. The engineering team doesn’t need to reverse-engineer a black box or become “code archaeologists” to guess at the designer’s vision, as they receive not only a live prototype but also a clearly documented design intent behind it.</li>
</ul>

<p>This combination makes the method especially suited for designing complex enterprise applications. It allows us to test the system’s most critical point of failure, its underlying structure, at a speed and flexibility that was previously impossible. Furthermore, the process is built for iteration. You can explore as many directions as you want simply by changing the intent and evolving the design based on what you learn from user testing.</p>

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<h2 id="my-workflow">My Workflow</h2>

<p>To illustrate this process in action, let’s walk through a case study. It’s the very same example I’ve used to illustrate the vibe coding trap: a simple tool to track tests to validate product ideas. You can find the complete project, including all the source code and documentation files discussed below, in this <a href="https://github.com/YegorGilyov/reality-check">GitHub repository</a>.</p>

<h3 id="step-1-expressing-an-intent">Step 1: Expressing An Intent</h3>

<p>Imagine we’ve already done proper research, and having mused on the defined problem, I begin to form a vague idea of what the solution might look like. I need to capture this idea immediately, so I quickly sketch it out:</p>














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			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/2-low-fidelity-sketch-initial-idea.png"
			
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			alt="A rough sketch of screens to manage product ideas and reality checks."
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      A low-fidelity sketch of the initial idea. (<a href='https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/2-low-fidelity-sketch-initial-idea.png'>Large preview</a>)
    </figcaption>
  
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<p>In this example, I used Excalidraw, but the tool doesn’t really matter. Note that we deliberately keep it rough, as visual details are not something we need to focus on at this stage. And we are not going to be stuck here: we want to make a leap from this initial sketch directly to a live prototype that we can put in front of potential users. Polishing those sketches would not bring us any closer to achieving our goal.</p>

<p>What we need to move forward is to add to those sketches just enough details so that they may serve as a sufficient input for a junior frontend developer (or, in our case, an AI assistant). This requires explaining the following:</p>

<ul>
<li>Navigational paths (clicking here takes you to).</li>
<li>Interaction details that can’t be shown in a static picture (e.g., non-scrollable areas, adaptive layout, drag-and-drop behavior).</li>
<li>What parts might make sense to build as reusable components.</li>
<li>Which components from the design system (I’m using <a href="https://ant.design/">Ant Design Library</a>) should be used.</li>
<li>Any other comments that help understand how this thing should work (while sketches illustrate how it should look).</li>
</ul>

<p>Having added all those details, we end up with such an annotated sketch:</p>














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			alt="The initial sketch with annotations specifying components, navigation, and interaction details."
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    <figcaption class="op-vertical-bottom">
      The sketch annotated with details. (<a href='https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/3-sketch-annotated-details.png'>Large preview</a>)
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<p>As you see, this sketch covers both the Visualization and Flow aspects. You may ask, what about the Conceptual Model? Without that part, the expression of our <em>intent</em> will not be complete. One way would be to add it somewhere in the margins of the sketch (for example, as a UML Class Diagram), and I would do so in the case of a more complex application, where the model cannot be simply derived from the UI. But in our case, we can save effort and ask an LLM to generate a comprehensive description of the conceptual model based on the sketch.</p>

<p>For tasks of this sort, the LLM of my choice is Gemini 2.5 Pro. What is important is that this is a multimodal model that can accept not only text but also images as input (GPT-5 and Claude-4 also fit that criteria). I use Google AI Studio, as it gives me enough control and visibility into what’s happening:</p>














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			alt="Screenshot of Google AI Studio with an annotated sketch as input."
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      Generating a conceptual model from the sketch using Google AI Studio. (<a href='https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/4-google-ai-studio.png'>Large preview</a>)
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<p><strong>Note</strong>: <em>All the prompts that I use here and below can be found in the <a href="#appendices">Appendices</a>. The prompts are not custom-tailored to any particular project; they are supposed to be reused as they are.</em></p>

<p>As a result, Gemini gives us a description and the following diagram:</p>














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			alt="UML class diagram showing two connected entities: “ProductIdea” and “RealityCheck”."
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    <figcaption class="op-vertical-bottom">
      UML class diagram. (<a href='https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/5-uml-class.jpg'>Large preview</a>)
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<p>The diagram might look technical, but I believe that a clear understanding of all objects, their attributes, and relationships between them is key to good design. That’s why I consider the Conceptual Model to be an essential part of expressing <em>intent</em>, along with the Flow and Visualization.</p>

<p>As a result of this step, our <em>intent</em> is fully expressed in two files: <code>Sketch.png</code> and <code>Model.md</code>. This will be our durable source of truth.</p>

<h3 id="step-2-preparing-a-spec-and-a-plan">Step 2: Preparing A Spec And A Plan</h3>

<p>The purpose of this step is to create a comprehensive technical specification and a step-by-step plan. Most of the work here is done by AI; you just need to keep an eye on it.</p>

<p>I separate the Data Access Layer and the UI layer, and create specifications for them using two different prompts (see <a href="#appendices">Appendices 2 and 3</a>). The output of the first prompt (the Data Access Layer spec) serves as an input for the second one. Note that, as an additional input, we give the guidelines tailored for prototyping needs (see <a href="#appendices">Appendices 8, 9, and 10</a>). They are not specific to this project. The technical approach encoded in those guidelines is out of the scope of this article.</p>

<p>As a result, Gemini provides us with content for <code>DAL.md</code> and <code>UI.md</code>. Although in most cases this result is quite reliable enough, you might want to scrutinize the output. You don’t need to be a real programmer to make sense of it, but some level of programming literacy would be really helpful. However, even if you don’t have such skills, don’t get discouraged. The good news is that if you don’t understand something, you always know who to ask. Do it in Google AI Studio before refreshing the context window. If you believe you’ve spotted a problem, let Gemini know, and it will either fix it or explain why the suggested approach is actually better.</p>

<p>It’s important to remember that by their nature, <strong>LLMs are not deterministic</strong> and, to put it simply, can be forgetful about small details, especially when it comes to details in sketches. Fortunately, you don’t have to be an expert to notice that the “Delete” button, which is in the upper right corner of the sketch, is not mentioned in the spec.</p>

<p>Don’t get me wrong: Gemini does a stellar job most of the time, but there are still times when it slips up. Just let it know about the problems you’ve spotted, and everything will be fixed.</p>

<p>Once we have <code>Sketch.png</code>, <code>Model.md</code>, <code>DAL.md</code>, <code>UI.md</code>, and we have reviewed the specs, we can grab a coffee. We deserve it: our technical design documentation is complete. It will serve as a stable foundation for building the actual thing, without deviating from our original intent, and ensuring that all components fit together perfectly, and all layers are stacked correctly.</p>

<p>One last thing we can do before moving on to the next steps is to prepare a step-by-step plan. We split that plan into two parts: one for the Data Access Layer and another for the UI. You can find prompts I use to create such a plan in <a href="#appendices">Appendices 4 and 5</a>.</p>

<h3 id="step-3-executing-the-plan">Step 3: Executing The Plan</h3>

<p>To start building the actual thing, we need to switch to another category of AI tools. Up until this point, we have relied on Generative AI. It excels at creating new content (in our case, specifications and plans) based on a single prompt. I’m using Google Gemini 2.5 Pro in Google AI Studio, but other similar tools may also fit such one-off tasks: ChatGPT, Claude, Grok, and DeepSeek.</p>

<p>However, at this step, this wouldn’t be enough. Building a prototype based on specs and according to a plan requires an AI that can read context from multiple files, execute a sequence of tasks, and maintain coherence. A simple generative AI can’t do this. It would be like asking a person to build a house by only ever showing them a single brick. What we need is an agentic AI that can be given the full house blueprint and a project plan, and then get to work building the foundation, framing the walls, and adding the roof in the correct sequence.</p>

<p>My coding agent of choice is Google Gemini CLI, simply because Gemini 2.5 Pro serves me well, and I don’t think we need any middleman like Cursor or Windsurf (which would use Claude, Gemini, or GPT under the hood anyway). If I used Claude, my choice would be Claude Code, but since I’m sticking with Gemini, Gemini CLI it is. But if you prefer Cursor or Windsurf, I believe you can apply the same process with your favourite tool.</p>

<p>Before tasking the agent, we need to create a basic template for our React application. I won’t go into this here. You can find plenty of tutorials on how to scaffold an empty React project using Vite.</p>

<p>Then we put all our files into that project:</p>














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			alt="A file directory showing the docs folder containing DAL.md, Model.md, Sketch.png, and UI.md."
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      Project structure with design intent and spec files. (<a href='https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/6-project-structure-design-intent-spec-files.png'>Large preview</a>)
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<p>Once the basic template with all our files is ready, we open Terminal, go to the folder where our project resides, and type “gemini”:</p>














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			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/7-gemini.png 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/7-gemini.png 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/7-gemini.png 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/7-gemini.png 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/7-gemini.png"
			
			sizes="100vw"
			alt="Screenshot of a terminal showing the Gemini CLI."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      Gemini CLI. (<a href='https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/7-gemini.png'>Large preview</a>)
    </figcaption>
  
</figure>

<p>And we send the prompt to build the Data Access Layer (see <a href="#appendices">Appendix 6</a>). That prompt implies step-by-step execution, so upon completion of each step, I send the following:</p>

<div class="break-out">
<pre><code class="language-markdown">Thank you! Now, please move to the next task.
Remember that you must not make assumptions based on common patterns; always verify them with the actual data from the spec. 
After each task, stop so that I can test it. Don’t move to the next task before I tell you to do so.
</code></pre>
</div>

<p>As the last task in the plan, the agent builds a special page where we can test all the capabilities of our Data Access Layer, so that we can manually test it. It may look like this:</p>














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    <a href="https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/8-ai-generated-test-page-data-access-layer.png">
    
    <img
      loading="lazy"
      decoding="async"
      fetchpriority="low"
			width="800"
			height="572"
			
			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/8-ai-generated-test-page-data-access-layer.png 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/8-ai-generated-test-page-data-access-layer.png 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/8-ai-generated-test-page-data-access-layer.png 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/8-ai-generated-test-page-data-access-layer.png 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/8-ai-generated-test-page-data-access-layer.png 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/8-ai-generated-test-page-data-access-layer.png"
			
			sizes="100vw"
			alt="A basic webpage with forms and buttons to test the Data Access Layer’s CRUD functions."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      The AI-generated test page for the Data Access Layer. (<a href='https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/8-ai-generated-test-page-data-access-layer.png'>Large preview</a>)
    </figcaption>
  
</figure>

<p>It doesn’t look fancy, to say the least, but it allows us to ensure that the Data Access Layer works correctly before we proceed with building the final UI.</p>

<p>And finally, we clear the Gemini CLI context window to give it more headspace and send the prompt to build the UI (see <a href="#appendices">Appendix 7</a>). This prompt also implies step-by-step execution. Upon completion of each step, we test how it works and how it looks, following the “Manual Testing Plan” from <code>UI-plan.md</code>. I have to say that despite the fact that the sketch has been uploaded to the model context and, in general, Gemini tries to follow it, attention to visual detail is not one of its strengths (yet). Usually, a few additional nudges are needed at each step to improve the look and feel:</p>














<figure class="
  
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    <img
      loading="lazy"
      decoding="async"
      fetchpriority="low"
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			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/9-refined-ai-generated-ui.png 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/9-refined-ai-generated-ui.png 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/9-refined-ai-generated-ui.png 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/9-refined-ai-generated-ui.png 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/9-refined-ai-generated-ui.png"
			
			sizes="100vw"
			alt="A before-and-after comparison showing the UI&#39;s visual improvement."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      Refining the AI-generated UI to match the sketch. (<a href='https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/9-refined-ai-generated-ui.png'>Large preview</a>)
    </figcaption>
  
</figure>

<p>Once I’m happy with the result of a step, I ask Gemini to move on:</p>

<div class="break-out">
<pre><code class="language-markdown">Thank you! Now, please move to the next task.
Make sure you build the UI according to the sketch; this is very important. Remember that you must not make assumptions based on common patterns; always verify them with the actual data from the spec and the sketch.  
After each task, stop so that I can test it. Don’t move to the next task before I tell you to do so.
</code></pre>
</div>

<p>Before long, the result looks like this, and in every detail it works exactly as we <em>intended</em>:</p>














<figure class="
  
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    <a href="https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/10-final-interactive-prototype.png">
    
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			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/10-final-interactive-prototype.png 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/10-final-interactive-prototype.png 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/10-final-interactive-prototype.png"
			
			sizes="100vw"
			alt="Screenshots of the final, polished application UI."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      The final interactive prototype. (<a href='https://files.smashing.media/articles/intent-prototyping-practical-guide-building-clarity/10-final-interactive-prototype.png'>Large preview</a>)
    </figcaption>
  
</figure>

<p>The prototype is up and running and looking nice. Does it mean that we are done with our work? Surely not, the most fascinating part is just beginning.</p>

<div class="partners__lead-place"></div>

<h3 id="step-4-learning-and-iterating">Step 4: Learning And Iterating</h3>

<p>It’s time to put the prototype in front of potential users and learn more about whether this solution relieves their pain or not.</p>

<p>And as soon as we learn something new, we iterate. We adjust or extend the sketches and the conceptual model, based on that new input, we update the specifications, create plans to make changes according to the new specifications, and execute those plans. In other words, for every iteration, we repeat the steps I’ve just walked you through.</p>

<h3 id="is-this-workflow-too-heavy">Is This Workflow Too Heavy?</h3>

<p>This four-step workflow may create an impression of a somewhat heavy process that requires too much thinking upfront and doesn’t really facilitate creativity. But before jumping to that conclusion, consider the following:</p>

<ul>
<li>In practice, only the first step requires real effort, as well as learning in the last step. AI does most of the work in between; you just need to keep an eye on it.</li>
<li>Individual iterations don’t need to be big. You can start with a <a href="https://wiki.c2.com/?WalkingSkeleton">Walking Skeleton</a>: the bare minimum implementation of the thing you have in mind, and add more substance in subsequent iterations. You are welcome to change your mind about the overall direction in between iterations.</li>
<li>And last but not least, maybe the idea of “think before you do” is not something you need to run away from. A clear and unambiguous statement of intent can prevent many unnecessary mistakes and save a lot of effort down the road.</li>
</ul>

<h2 id="intent-prototyping-vs-other-methods">Intent Prototyping Vs. Other Methods</h2>

<p>There is no method that fits all situations, and Intent Prototyping is not an exception. Like any specialized tool, it has a specific purpose. The most effective teams are not those who master a single method, but those who understand which approach to use to mitigate the most significant risk at each stage. The table below gives you a way to make this choice clearer. It puts Intent Prototyping next to other common methods and tools and explains each one in terms of the primary goal it helps achieve and the specific risks it is best suited to mitigate.</p>

<table class="tablesaw break-out" style="grid-column: 3 / 18; font-size: 13pt;">
    <thead>
        <tr>
            <th>Method/Tool</th>
            <th>Goal</th>
            <th>Risks it is best suited to mitigate</th>
            <th width="300">Examples</th>
            <th>Why</th>
        </tr>
    </thead>
    <tbody>
        <tr>
            <td>Intent Prototyping</td>
            <td>To rapidly iterate on the fundamental architecture of a data-heavy application with a complex conceptual model, sophisticated business logic, and non-linear user flows.</td>
            <td>Building a system with a flawed or incoherent conceptual model, leading to critical bugs and costly refactoring.</td>
            <td><ul><li>A CRM (Customer Relationship Management system).</li><li>A Resource Management Tool.</li><li>A No-Code Integration Platform (admin’s UI).</li></ul></td>
            <td>It enforces conceptual clarity. This not only de-risks the core structure but also produces a clear, documented blueprint that serves as a superior specification for the engineering handoff.</td>
        </tr>
        <tr>
            <td>Vibe Coding (Conversational)</td>
            <td>To rapidly explore interactive ideas through improvisation.</td>
            <td>Losing momentum because of analysis paralysis.</td>
            <td><ul><li>An interactive data table with live sorting/filtering.</li><li>A novel navigation concept.</li><li>A proof-of-concept for a single, complex component.</li></ul></td>
            <td>It has the smallest loop between an idea conveyed in natural language and an interactive outcome.</td>
        </tr>
        <tr>
            <td>Axure</td>
            <td>To test complicated conditional logic within a specific user journey, without having to worry about how the whole system works.</td>
            <td>Designing flows that break when users don’t follow the “happy path.”</td>
            <td><ul><li>A multi-step e-commerce checkout.</li><li>A software configuration wizard.</li><li>A dynamic form with dependent fields.</li></ul></td>
            <td>It’s made to create complex <code>if-then</code> logic and manage variables visually. This lets you test complicated paths and edge cases in a user journey without writing any code.</td>
        </tr>
        <tr>
            <td>Figma</td>
            <td>To make sure that the user interface looks good, aligns with the brand, and has a clear information architecture.</td>
            <td>Making a product that looks bad, doesn't fit with the brand, or has a layout that is hard to understand.</td>
            <td><ul><li>A marketing landing page.</li><li>A user onboarding flow.</li><li>Presenting a new visual identity.</li></ul></td>
            <td>It excels at high-fidelity visual design and provides simple, fast tools for linking static screens.</td>
        </tr>
        <tr>
            <td>ProtoPie, Framer</td>
            <td>To make high-fidelity micro-interactions feel just right.</td>
            <td>Shipping an application that feels cumbersome and unpleasant to use because of poorly executed interactions.</td>
            <td><ul><li>A custom pull-to-refresh animation.</li><li>A fluid drag-and-drop interface.</li><li>An animated chart or data visualization.</li></ul></td>
            <td>These tools let you manipulate animation timelines, physics, and device sensor inputs in great detail. Designers can carefully work on and test the small things that make an interface feel really polished and fun to use.</td>
        </tr>
        <tr>
            <td>Low-code / No-code Tools (e.g., Bubble, Retool)</td>
            <td>To create a working, data-driven app as quickly as possible.</td>
            <td>The application will never be built because traditional development is too expensive.</td>
            <td><ul><li>An internal inventory tracker.</li><li>A customer support dashboard.</li><li>A simple directory website.</li></ul></td>
            <td>They put a UI builder, a database, and hosting all in one place. The goal is not merely to make a prototype of an idea, but to make and release an actual, working product. This is the last step for many internal tools or MVPs.</td>
        </tr>
    </tbody>
</table>

<p><br /></p>

<p>The key takeaway is that each method is a <strong>specialized tool for mitigating a specific type of risk</strong>. For example, Figma de-risks the visual presentation. ProtoPie de-risks the feel of an interaction. Intent Prototyping is in a unique position to tackle the most foundational risk in complex applications: building on a flawed or incoherent conceptual model.</p>

<div class="partners__lead-place"></div>

<h2 id="bringing-it-all-together">Bringing It All Together</h2>

<p>The era of the “lopsided horse” design, sleek on the surface but structurally unsound, is a direct result of the trade-off between fidelity and flexibility. This trade-off has led to a process filled with redundant effort and misplaced focus. Intent Prototyping, powered by modern AI, eliminates that conflict. It’s not just a shortcut to building faster &mdash; it’s a <strong>fundamental shift in how we design</strong>. By putting a clear, unambiguous <em>intent</em> at the heart of the process, it lets us get rid of the redundant work and focus on architecting a sound and robust system.</p>

<p>There are three major benefits to this renewed focus. First, by going straight to live, interactive prototypes, we shift our validation efforts from the surface to the deep, testing the system’s actual logic with users from day one. Second, the very act of documenting the design <em>intent</em> makes us clear about our ideas, ensuring that we fully understand the system’s underlying logic. Finally, this documented <em>intent</em> becomes a durable source of truth, eliminating the ambiguous handoffs and the redundant, error-prone work of having engineers reverse-engineer a designer’s vision from a black box.</p>

<p>Ultimately, Intent Prototyping changes the object of our work. It allows us to move beyond creating <strong>pictures of a product</strong> and empowers us to become architects of <strong>blueprints for a system</strong>. With the help of AI, we can finally make the live prototype the primary canvas for ideation, not just a high-effort afterthought.</p>

<h3 id="appendices">Appendices</h3>

<p>You can find the full <strong>Intent Prototyping Starter Kit</strong>, which includes all those prompts and guidelines, as well as the example from this article and a minimal boilerplate project, in this <a href="https://github.com/YegorGilyov/intent-prototyping-starter-kit">GitHub repository</a>.</p>

<div class="js-table-accordion accordion book__toc" id="TOC" aria-multiselectable="true">
    <dl class="accordion-list" style="margin-bottom: 1em" data-handler="Accordion">
          <dt tabindex="0" class="accordion-item" id="accordion-item-0" aria-expanded="false">
              <div class="book__toc__accordion-text">
                <div class="book__toc__chapter-col chapter__title">
                  Appendix 1: Sketch to UML Class Diagram
                </div>
              </div>
              <div class="accordion-expand-btn-wrapper">
                  <span class="accordion-expand-btn js-accordion-expand-btn">+</span>
              </div>
          </dt>
          <dd style="max-height: none;" class="accordion-desc" id="accordion-desc-0" aria-hidden="true">
              <div class="book__toc__chapter-col chapter__summary">
                <p><div class="break-out">
<pre><code class="language-markdown">You are an expert Senior Software Architect specializing in Domain-Driven Design. You are tasked with defining a conceptual model for an app based on information from a UI sketch.

&#35;&#35; Workflow

Follow these steps precisely:

&#42;&#42;Step 1:&#42;&#42; Analyze the sketch carefully. There should be no ambiguity about what we are building.

&#42;&#42;Step 2:&#42;&#42; Generate the conceptual model description in the Mermaid format using a UML class diagram.

&#35;&#35; Ground Rules

- Every entity must have the following attributes:
    - `id` (string)
    - `createdAt` (string, ISO 8601 format)
    - `updatedAt` (string, ISO 8601 format)
- Include all attributes shown in the UI: If a piece of data is visually represented as a field for an entity, include it in the model, even if it's calculated from other attributes.
- Do not add any speculative entities, attributes, or relationships ("just in case"). The model should serve the current sketch's requirements only. 
- Pay special attention to cardinality definitions (e.g., if a relationship is optional on both sides, it cannot be `"1" -- "0..*"`, it must be `"0..1" -- "0..*"`).
- Use only valid syntax in the Mermaid diagram.
- Do not include enumerations in the Mermaid diagram.
- Add comments explaining the purpose of every entity, attribute, and relationship, and their expected behavior (not as a part of the diagram, in the Markdown file).

&#35;&#35; Naming Conventions

- Names should reveal intent and purpose.
- Use PascalCase for entity names.
- Use camelCase for attributes and relationships.
- Use descriptive variable names with auxiliary verbs (e.g., isLoading, hasError).

&#35;&#35; Final Instructions

- &#42;&#42;No Assumptions:** Base every detail on visual evidence in the sketch, not on common design patterns. 
- &#42;*Double-Check:** After composing the entire document, read through it to ensure the hierarchy is logical, the descriptions are unambiguous, and the formatting is consistent. The final document should be a self-contained, comprehensive specification. 
- &#42;&#42;Do not add redundant empty lines between items.&#42;&#42; 

Your final output should be the complete, raw markdown content for `Model.md`.
</code></pre>
</div>
</p>
             </div>
         </dd>
          <dt tabindex="0" class="accordion-item" id="accordion-item-1" aria-expanded="false">
              <div class="book__toc__accordion-text">
                <div class="book__toc__chapter-col chapter__title">
                  Appendix 2: Sketch to DAL Spec
                </div>
              </div>
              <div class="accordion-expand-btn-wrapper">
                  <span class="accordion-expand-btn js-accordion-expand-btn">+</span>
              </div>
          </dt>
          <dd style="max-height: none;" class="accordion-desc" id="accordion-desc-1" aria-hidden="true">
              <div class="book__toc__chapter-col chapter__summary">
                <p><div class="break-out">
<pre><code class="language-markdown">You are an expert Senior Frontend Developer specializing in React, TypeScript, and Zustand. You are tasked with creating a comprehensive technical specification for the development team in a structured markdown document, based on a UI sketch and a conceptual model description. 

&#35;&#35; Workflow

Follow these steps precisely:

&#42;&#42;Step 1:&#42;&#42; Analyze the documentation carefully:

- `Model.md`: the conceptual model
- `Sketch.png`: the UI sketch

There should be no ambiguity about what we are building.

&#42;&#42;Step 2:&#42;&#42; Check out the guidelines:

- `TS-guidelines.md`: TypeScript Best Practices
- `React-guidelines.md`: React Best Practices
- `Zustand-guidelines.md`: Zustand Best Practices

&#42;&#42;Step 3:&#42;&#42; Create a Markdown specification for the stores and entity-specific hook that implements all the logic and provides all required operations.

---

&#35;&#35; Markdown Output Structure

Use this template for the entire document.

```markdown

&#35; Data Access Layer Specification

This document outlines the specification for the data access layer of the application, following the principles defined in `docs/guidelines/Zustand-guidelines.md`.

&#35;&#35; 1. Type Definitions

Location: `src/types/entities.ts`

&#35;&#35;&#35; 1.1. `BaseEntity`

A shared interface that all entities should extend.

[TypeScript interface definition]

&#35;&#35;&#35; 1.2. `[Entity Name]`

The interface for the [Entity Name] entity.

[TypeScript interface definition]

&#35;&#35; 2. Zustand Stores

&#35;&#35;&#35; 2.1. Store for `[Entity Name]`

&#42;&#42;Location:&#42;&#42; `src/stores/[Entity Name (plural)].ts`

The Zustand store will manage the state of all [Entity Name] items.

&#42;&#42;Store State (`[Entity Name]State`):&#42;&#42;

[TypeScript interface definition]

&#42;&#42;Store Implementation (`use[Entity Name]Store`):&#42;&#42;

- The store will be created using `create&lt;[Entity Name]State&gt;()(...)`.
- It will use the `persist` middleware from `zustand/middleware` to save state to `localStorage`. The persistence key will be `[entity-storage-key]`.
- `[Entity Name (plural, camelCase)]` will be a dictionary (`Record&lt;string, [Entity]&gt;`) for O(1) access.

&#42;&#42;Actions:&#42;&#42;

- &#42;&#42;`add[Entity Name]`&#42;&#42;:  
    [Define the operation behavior based on entity requirements]
- &#42;&#42;`update[Entity Name]`&#42;&#42;:  
    [Define the operation behavior based on entity requirements]
- &#42;&#42;`remove[Entity Name]`&#42;&#42;:  
    [Define the operation behavior based on entity requirements]
- &#42;&#42;`doSomethingElseWith[Entity Name]`&#42;&#42;:  
    [Define the operation behavior based on entity requirements]
    
&#35;&#35; 3. Custom Hooks

&#35;&#35;&#35; 3.1. `use[Entity Name (plural)]`

&#42;&#42;Location:&#42;&#42; `src/hooks/use[Entity Name (plural)].ts`

The hook will be the primary interface for UI components to interact with [Entity Name] data.

&#42;&#42;Hook Return Value:&#42;&#42;

[TypeScript interface definition]

&#42;&#42;Hook Implementation:&#42;&#42;

[List all properties and methods returned by this hook, and briefly explain the logic behind them, including data transformations, memoization. Do not write the actual code here.]

```

--- 

&#35;&#35; Final Instructions

- &#42;&#42;No Assumptions:&#42;&#42; Base every detail in the specification on the conceptual model or visual evidence in the sketch, not on common design patterns. 
- &#42;&#42;Double-Check:&#42;&#42; After composing the entire document, read through it to ensure the hierarchy is logical, the descriptions are unambiguous, and the formatting is consistent. The final document should be a self-contained, comprehensive specification. 
- &#42;&#42;Do not add redundant empty lines between items.&#42;&#42; 

Your final output should be the complete, raw markdown content for `DAL.md`.
</code></pre>
</div>
</p>
             </div>
         </dd>
          <dt tabindex="0" class="accordion-item" id="accordion-item-2" aria-expanded="false">
              <div class="book__toc__accordion-text">
                <div class="book__toc__chapter-col chapter__title">
                  Appendix 3: Sketch to UI Spec
                </div>
              </div>
              <div class="accordion-expand-btn-wrapper">
                  <span class="accordion-expand-btn js-accordion-expand-btn">+</span>
              </div>
          </dt>
          <dd style="max-height: none;" class="accordion-desc" id="accordion-desc-2" aria-hidden="true">
              <div class="book__toc__chapter-col chapter__summary">
                <p><div class="break-out">
<pre><code class="language-markdown">You are an expert Senior Frontend Developer specializing in React, TypeScript, and the Ant Design library. You are tasked with creating a comprehensive technical specification by translating a UI sketch into a structured markdown document for the development team.

&#35;&#35; Workflow

Follow these steps precisely:

&#42;&#42;Step 1:&#42;&#42; Analyze the documentation carefully: 

- `Sketch.png`: the UI sketch
  - Note that red lines, red arrows, and red text within the sketch are annotations for you and should not be part of the final UI design. They provide hints and clarification. Never translate them to UI elements directly.
- `Model.md`: the conceptual model
- `DAL.md`: the Data Access Layer spec

There should be no ambiguity about what we are building.

&#42;&#42;Step 2:&#42;&#42; Check out the guidelines:

- `TS-guidelines.md`: TypeScript Best Practices
- `React-guidelines.md`: React Best Practices

&#42;&#42;Step 3:&#42;&#42; Generate the complete markdown content for a new file, `UI.md`.

---

&#35;&#35; Markdown Output Structure

Use this template for the entire document.

```markdown

&#35; UI Layer Specification

This document specifies the UI layer of the application, breaking it down into pages and reusable components based on the provided sketches. All components will adhere to Ant Design's principles and utilize the data access patterns defined in `docs/guidelines/Zustand-guidelines.md`.

&#35;&#35; 1. High-Level Structure

The application is a single-page application (SPA). It will be composed of a main layout, one primary page, and several reusable components. 

&#35;&#35;&#35; 1.1. `App` Component

The root component that sets up routing and global providers.

-   &#42;&#42;Location&#42;&#42;: `src/App.tsx`
-   &#42;&#42;Purpose&#42;&#42;: To provide global context, including Ant Design's `ConfigProvider` and `App` contexts for message notifications, and to render the main page.
-   &#42;&#42;Composition&#42;&#42;:
  -   Wraps the application with `ConfigProvider` and `App as AntApp` from 'antd' to enable global message notifications as per `simple-ice/antd-messages.mdc`.
  -   Renders `[Page Name]`.

&#35;&#35; 2. Pages

&#35;&#35;&#35; 2.1. `[Page Name]`

-   &#42;&#42;Location:&#42;&#42; `src/pages/PageName.tsx`
-   &#42;&#42;Purpose:&#42;&#42; [Briefly describe the main goal and function of this page]
-   &#42;&#42;Data Access:&#42;&#42;
  [List the specific hooks and functions this component uses to fetch or manage its data]
-   &#42;&#42;Internal State:&#42;&#42;
    [Describe any state managed internally by this page using `useState`]
-   &#42;&#42;Composition:&#42;&#42;
    [Briefly describe the content of this page]
-   &#42;&#42;User Interactions:&#42;&#42;
    [Describe how the user interacts with this page] 
-   &#42;&#42;Logic:&#42;&#42;
  [If applicable, provide additional comments on how this page should work]

&#35;&#35; 3. Components

&#35;&#35;&#35; 3.1. `[Component Name]`

-   &#42;&#42;Location:&#42;&#42; `src/components/ComponentName.tsx`
-   &#42;&#42;Purpose:&#42;&#42; [Explain what this component does and where it's used]
-   &#42;&#42;Props:&#42;&#42;
  [TypeScript interface definition for the component's props. Props should be minimal. Avoid prop drilling by using hooks for data access.]
-   &#42;&#42;Data Access:&#42;&#42;
    [List the specific hooks and functions this component uses to fetch or manage its data]
-   &#42;&#42;Internal State:&#42;&#42;
    [Describe any state managed internally by this component using `useState`]
-   &#42;&#42;Composition:&#42;&#42;
    [Briefly describe the content of this component]
-   &#42;&#42;User Interactions:&#42;&#42;
    [Describe how the user interacts with the component]
-   &#42;&#42;Logic:&#42;&#42;
  [If applicable, provide additional comments on how this component should work]
  
```

--- 

&#35;&#35; Final Instructions

- &#42;&#42;No Assumptions:&#42;&#42; Base every detail on the visual evidence in the sketch, not on common design patterns. 
- &#42;&#42;Double-Check:&#42;&#42; After composing the entire document, read through it to ensure the hierarchy is logical, the descriptions are unambiguous, and the formatting is consistent. The final document should be a self-contained, comprehensive specification. 
- &#42;&#42;Do not add redundant empty lines between items.&#42;&#42; 

Your final output should be the complete, raw markdown content for `UI.md`.
</code></pre>
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         </dd>
          <dt tabindex="0" class="accordion-item" id="accordion-item-3" aria-expanded="false">
              <div class="book__toc__accordion-text">
                <div class="book__toc__chapter-col chapter__title">
                  Appendix 4: DAL Spec to Plan
                </div>
              </div>
              <div class="accordion-expand-btn-wrapper">
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          <dd style="max-height: none;" class="accordion-desc" id="accordion-desc-3" aria-hidden="true">
              <div class="book__toc__chapter-col chapter__summary">
                <p><div class="break-out">
<pre><code class="language-markdown">You are an expert Senior Frontend Developer specializing in React, TypeScript, and Zustand. You are tasked with creating a plan to build a Data Access Layer for an application based on a spec.

&#35;&#35; Workflow

Follow these steps precisely:

&#42;&#42;Step 1:&#42;&#42; Analyze the documentation carefully:

- `DAL.md`: The full technical specification for the Data Access Layer of the application. Follow it carefully and to the letter.

There should be no ambiguity about what we are building.

&#42;&#42;Step 2:&#42;&#42; Check out the guidelines:

- `TS-guidelines.md`: TypeScript Best Practices
- `React-guidelines.md`: React Best Practices
- `Zustand-guidelines.md`: Zustand Best Practices

&#42;&#42;Step 3:&#42;&#42; Create a step-by-step plan to build a Data Access Layer according to the spec. 

Each task should:

- Focus on one concern
- Be reasonably small
- Have a clear start + end
- Contain clearly defined Objectives and Acceptance Criteria

The last step of the plan should include creating a page to test all the capabilities of our Data Access Layer, and making it the start page of this application, so that I can manually check if it works properly. 

I will hand this plan over to an engineering LLM that will be told to complete one task at a time, allowing me to review results in between.

&#35;&#35; Final Instructions
 
- Note that we are not starting from scratch; the basic template has already been created using Vite.
- Do not add redundant empty lines between items.

Your final output should be the complete, raw markdown content for `DAL-plan.md`.
</code></pre>
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         </dd>
          <dt tabindex="0" class="accordion-item" id="accordion-item-4" aria-expanded="false">
              <div class="book__toc__accordion-text">
                <div class="book__toc__chapter-col chapter__title">
                  Appendix 5: UI Spec to Plan
                </div>
              </div>
              <div class="accordion-expand-btn-wrapper">
                  <span class="accordion-expand-btn js-accordion-expand-btn">+</span>
              </div>
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          <dd style="max-height: none;" class="accordion-desc" id="accordion-desc-4" aria-hidden="true">
              <div class="book__toc__chapter-col chapter__summary">
                <p><div class="break-out">
<pre><code class="language-markdown">You are an expert Senior Frontend Developer specializing in React, TypeScript, and the Ant Design library. You are tasked with creating a plan to build a UI layer for an application based on a spec and a sketch.

&#35;&#35; Workflow

Follow these steps precisely:

&#42;&#42;Step 1:&#42;&#42; Analyze the documentation carefully:

- `UI.md`: The full technical specification for the UI layer of the application. Follow it carefully and to the letter.
- `Sketch.png`: Contains important information about the layout and style, complements the UI Layer Specification. The final UI must be as close to this sketch as possible.

There should be no ambiguity about what we are building.

&#42;&#42;Step 2:&#42;&#42; Check out the guidelines:

- `TS-guidelines.md`: TypeScript Best Practices
- `React-guidelines.md`: React Best Practices

&#42;&#42;Step 3:&#42;&#42; Create a step-by-step plan to build a UI layer according to the spec and the sketch. 

Each task must:

- Focus on one concern.
- Be reasonably small.
- Have a clear start + end.
- Result in a verifiable increment of the application. Each increment should be manually testable to allow for functional review and approval before proceeding.
- Contain clearly defined Objectives, Acceptance Criteria, and Manual Testing Plan.

I will hand this plan over to an engineering LLM that will be told to complete one task at a time, allowing me to test in between.

&#35;&#35; Final Instructions

- Note that we are not starting from scratch, the basic template has already been created using Vite, and the Data Access Layer has been built successfully.
- For every task, describe how components should be integrated for verification. You must use the provided hooks to connect to the live Zustand store data—do not use mock data (note that the Data Access Layer has been already built successfully).
- The Manual Testing Plan should read like a user guide. It must only contain actions a user can perform in the browser and must never reference any code files or programming tasks.
- Do not add redundant empty lines between items.

Your final output should be the complete, raw markdown content for `UI-plan.md`.
</code></pre>
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             </div>
         </dd>         
         <dt tabindex="0" class="accordion-item" id="accordion-item-4" aria-expanded="false">
              <div class="book__toc__accordion-text">
                <div class="book__toc__chapter-col chapter__title">
                  Appendix 6: DAL Plan to Code
                </div>
              </div>
              <div class="accordion-expand-btn-wrapper">
                  <span class="accordion-expand-btn js-accordion-expand-btn">+</span>
              </div>
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          <dd style="max-height: none;" class="accordion-desc" id="accordion-desc-4" aria-hidden="true">
              <div class="book__toc__chapter-col chapter__summary">
                <p><div class="break-out">
<pre><code class="language-markdown">You are an expert Senior Frontend Developer specializing in React, TypeScript, and Zustand. You are tasked with building a Data Access Layer for an application based on a spec.

&#35;&#35; Workflow

Follow these steps precisely:

&#42;&#42;Step 1:&#42;&#42; Analyze the documentation carefully:

- @docs/specs/DAL.md: The full technical specification for the Data Access Layer of the application. Follow it carefully and to the letter. 

There should be no ambiguity about what we are building.

&#42;&#42;Step 2:&#42;&#42; Check out the guidelines:

- @docs/guidelines/TS-guidelines.md: TypeScript Best Practices
- @docs/guidelines/React-guidelines.md: React Best Practices
- @docs/guidelines/Zustand-guidelines.md: Zustand Best Practices

&#42;&#42;Step 3:&#42;&#42; Read the plan:

- @docs/plans/DAL-plan.md: The step-by-step plan to build the Data Access Layer of the application.

&#42;&#42;Step 4:&#42;&#42; Build a Data Access Layer for this application according to the spec and following the plan. 

- Complete one task from the plan at a time. 
- After each task, stop, so that I can test it. Don’t move to the next task before I tell you to do so. 
- Do not do anything else. At this point, we are focused on building the Data Access Layer.

&#35;&#35; Final Instructions

- Do not make assumptions based on common patterns; always verify them with the actual data from the spec and the sketch. 
- Do not start the development server, I'll do it by myself.
</code></pre>
</div></p>
             </div>
         </dd>
         <dt tabindex="0" class="accordion-item" id="accordion-item-4" aria-expanded="false">
              <div class="book__toc__accordion-text">
                <div class="book__toc__chapter-col chapter__title">
                  Appendix 7: UI Plan to Code
                </div>
              </div>
              <div class="accordion-expand-btn-wrapper">
                  <span class="accordion-expand-btn js-accordion-expand-btn">+</span>
              </div>
          </dt>
          <dd style="max-height: none;" class="accordion-desc" id="accordion-desc-4" aria-hidden="true">
              <div class="book__toc__chapter-col chapter__summary">
                <p><div class="break-out">
<pre><code class="language-markdown">You are an expert Senior Frontend Developer specializing in React, TypeScript, and the Ant Design library. You are tasked with building a UI layer for an application based on a spec and a sketch.

&#35;&#35; Workflow

Follow these steps precisely:

&#42;&#42;Step 1:&#42;&#42; Analyze the documentation carefully:

- @docs/specs/UI.md: The full technical specification for the UI layer of the application. Follow it carefully and to the letter.
- @docs/intent/Sketch.png: Contains important information about the layout and style, complements the UI Layer Specification. The final UI must be as close to this sketch as possible.
- @docs/specs/DAL.md: The full technical specification for the Data Access Layer of the application. That layer is already ready. Use this spec to understand how to work with it. 

There should be no ambiguity about what we are building.

&#42;&#42;Step 2:&#42;&#42; Check out the guidelines:

- @docs/guidelines/TS-guidelines.md: TypeScript Best Practices
- @docs/guidelines/React-guidelines.md: React Best Practices

&#42;&#42;Step 3:&#42;&#42; Read the plan:

- @docs/plans/UI-plan.md: The step-by-step plan to build the UI layer of the application.

&#42;&#42;Step 4:&#42;&#42; Build a UI layer for this application according to the spec and the sketch, following the step-by-step plan: 

- Complete one task from the plan at a time. 
- Make sure you build the UI according to the sketch; this is very important.
- After each task, stop, so that I can test it. Don’t move to the next task before I tell you to do so. 

&#35;&#35; Final Instructions

- Do not make assumptions based on common patterns; always verify them with the actual data from the spec and the sketch. 
- Follow Ant Design's default styles and components. 
- Do not touch the data access layer: it's ready and it's perfect. 
- Do not start the development server, I'll do it by myself.
</code></pre>
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         <dt tabindex="0" class="accordion-item" id="accordion-item-4" aria-expanded="false">
              <div class="book__toc__accordion-text">
                <div class="book__toc__chapter-col chapter__title">
                  Appendix 8: TS-guidelines.md
                </div>
              </div>
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              <div class="book__toc__chapter-col chapter__summary">
                <p><div class="break-out">
<pre><code class="language-markdown">&#35; Guidelines: TypeScript Best Practices

&#35;&#35; Type System & Type Safety

- Use TypeScript for all code and enable strict mode.
- Ensure complete type safety throughout stores, hooks, and component interfaces.
- Prefer interfaces over types for object definitions; use types for unions, intersections, and mapped types.
- Entity interfaces should extend common patterns while maintaining their specific properties.
- Use TypeScript type guards in filtering operations for relationship safety.
- Avoid the 'any' type; prefer 'unknown' when necessary.
- Use generics to create reusable components and functions.
- Utilize TypeScript's features to enforce type safety.
- Use type-only imports (import type { MyType } from './types') when importing types, because verbatimModuleSyntax is enabled.
- Avoid enums; use maps instead.

&#35;&#35; Naming Conventions

- Names should reveal intent and purpose.
- Use PascalCase for component names and types/interfaces.
- Prefix interfaces for React props with 'Props' (e.g., ButtonProps).
- Use camelCase for variables and functions.
- Use UPPER_CASE for constants.
- Use lowercase with dashes for directories, and PascalCase for files with components (e.g., components/auth-wizard/AuthForm.tsx).
- Use descriptive variable names with auxiliary verbs (e.g., isLoading, hasError).
- Favor named exports for components.

&#35;&#35; Code Structure & Patterns

- Write concise, technical TypeScript code with accurate examples.
- Use functional and declarative programming patterns; avoid classes.
- Prefer iteration and modularization over code duplication.
- Use the "function" keyword for pure functions.
- Use curly braces for all conditionals for consistency and clarity.
- Structure files appropriately based on their purpose.
- Keep related code together and encapsulate implementation details.

&#35;&#35; Performance & Error Handling

- Use immutable and efficient data structures and algorithms.
- Create custom error types for domain-specific errors.
- Use try-catch blocks with typed catch clauses.
- Handle Promise rejections and async errors properly.
- Log errors appropriately and handle edge cases gracefully.

&#35;&#35; Project Organization

- Place shared types in a types directory.
- Use barrel exports (index.ts) for organizing exports.
- Structure files and directories based on their purpose.

&#35;&#35; Other Rules

- Use comments to explain complex logic or non-obvious decisions.
- Follow the single responsibility principle: each function should do exactly one thing.
- Follow the DRY (Don't Repeat Yourself) principle.
- Do not implement placeholder functions, empty methods, or "just in case" logic. Code should serve the current specification's requirements only.
- Use 2 spaces for indentation (no tabs).
</code></pre>
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         <dt tabindex="0" class="accordion-item" id="accordion-item-4" aria-expanded="false">
              <div class="book__toc__accordion-text">
                <div class="book__toc__chapter-col chapter__title">
                  Appendix 9: React-guidelines.md
                </div>
              </div>
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              <div class="book__toc__chapter-col chapter__summary">
                <p><div class="break-out">
<pre><code class="language-markdown">&#35; Guidelines: React Best Practices

&#35;&#35; Component Structure

- Use functional components over class components
- Keep components small and focused
- Extract reusable logic into custom hooks
- Use composition over inheritance
- Implement proper prop types with TypeScript
- Structure React files: exported component, subcomponents, helpers, static content, types
- Use declarative TSX for React components
- Ensure that UI components use custom hooks for data fetching and operations rather than receive data via props, except for simplest components

&#35;&#35; React Patterns

- Utilize useState and useEffect hooks for state and side effects
- Use React.memo for performance optimization when needed
- Utilize React.lazy and Suspense for code-splitting
- Implement error boundaries for robust error handling
- Keep styles close to components

&#35;&#35; React Performance

- Avoid unnecessary re-renders
- Lazy load components and images when possible
- Implement efficient state management
- Optimize rendering strategies
- Optimize network requests
- Employ memoization techniques (e.g., React.memo, useMemo, useCallback)

&#35;&#35; React Project Structure

```
/src
- /components - UI components (every component in a separate file)
- /hooks - public-facing custom hooks (every hook in a separate file)
- /providers - React context providers (every provider in a separate file)
- /pages - page components (every page in a separate file)
- /stores - entity-specific Zustand stores (every store in a separate file)
- /styles - global styles (if needed)
- /types - shared TypeScript types and interfaces
```
</code></pre>
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              <div class="book__toc__accordion-text">
                <div class="book__toc__chapter-col chapter__title">
                  Appendix 10: Zustand-guidelines.md
                </div>
              </div>
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              <div class="book__toc__chapter-col chapter__summary">
                <p><div class="break-out">
<pre><code class="language-markdown">&#35; Guidelines: Zustand Best Practices

&#35;&#35; Core Principles

- &#42;&#42;Implement a data layer&#42;&#42; for this React application following this specification carefully and to the letter.
- &#42;&#42;Complete separation of concerns&#42;&#42;: All data operations should be accessible in UI components through simple and clean entity-specific hooks, ensuring state management logic is fully separated from UI logic.
- &#42;&#42;Shared state architecture&#42;&#42;: Different UI components should work with the same shared state, despite using entity-specific hooks separately.

&#35;&#35; Technology Stack

- &#42;&#42;State management&#42;&#42;: Use Zustand for state management with automatic localStorage persistence via the `persist` middleware.

&#35;&#35; Store Architecture

- &#42;&#42;Base entity:&#42;&#42; Implement a BaseEntity interface with common properties that all entities extend:
```typescript 
export interface BaseEntity { 
  id: string; 
  createdAt: string; // ISO 8601 format 
  updatedAt: string; // ISO 8601 format 
}
```
- &#42;&#42;Entity-specific stores&#42;&#42;: Create separate Zustand stores for each entity type.
- &#42;&#42;Dictionary-based storage&#42;&#42;: Use dictionary/map structures (`Record<string, Entity>`) rather than arrays for O(1) access by ID.
- &#42;&#42;Handle relationships&#42;&#42;: Implement cross-entity relationships (like cascade deletes) within the stores where appropriate.

&#35;&#35; Hook Layer

The hook layer is the exclusive interface between UI components and the Zustand stores. It is designed to be simple, predictable, and follow a consistent pattern across all entities.

&#35;&#35;&#35; Core Principles

1.  &#42;&#42;One Hook Per Entity&#42;&#42;: There will be a single, comprehensive custom hook for each entity (e.g., `useBlogPosts`, `useCategories`). This hook is the sole entry point for all data and operations related to that entity. Separate hooks for single-item access will not be created.
2.  &#42;&#42;Return reactive data, not getter functions&#42;&#42;: To prevent stale data, hooks must return the state itself, not a function that retrieves state. Parameterize hooks to accept filters and return the derived data directly. A component calling a getter function will not update when the underlying data changes.
3.  &#42;&#42;Expose Dictionaries for O(1) Access&#42;&#42;: To provide simple and direct access to data, every hook will return a dictionary (`Record<string, Entity>`) of the relevant items.

&#35;&#35;&#35; The Standard Hook Pattern

Every entity hook will follow this implementation pattern:

1.  &#42;&#42;Subscribe&#42;&#42; to the entire dictionary of entities from the corresponding Zustand store. This ensures the hook is reactive to any change in the data.
2.  &#42;&#42;Filter&#42;&#42; the data based on the parameters passed into the hook. This logic will be memoized with `useMemo` for efficiency. If no parameters are provided, the hook will operate on the entire dataset.
3.  &#42;&#42;Return a Consistent Shape&#42;&#42;: The hook will always return an object containing:
    &#42;   A &#42;&#42;filtered and sorted array&#42;&#42; (e.g., `blogPosts`) for rendering lists.
    &#42;   A &#42;&#42;filtered dictionary&#42;&#42; (e.g., `blogPostsDict`) for convenient `O(1)` lookup within the component.
    &#42;   All necessary &#42;&#42;action functions&#42;&#42; (`add`, `update`, `remove`) and &#42;&#42;relationship operations&#42;&#42;.
    &#42;   All necessary &#42;&#42;helper functions&#42;&#42; and &#42;&#42;derived data objects&#42;&#42;. Helper functions are suitable for pure, stateless logic (e.g., calculators). Derived data objects are memoized values that provide aggregated or summarized information from the state (e.g., an object containing status counts). They must be derived directly from the reactive state to ensure they update automatically when the underlying data changes.

&#35;&#35; API Design Standards

- &#42;&#42;Object Parameters&#42;&#42;: Use object parameters instead of multiple direct parameters for better extensibility:
```typescript

// ✅ Preferred

add({ title, categoryIds })

// ❌ Avoid

add(title, categoryIds)

```
- &#42;&#42;Internal Methods&#42;&#42;: Use underscore-prefixed methods for cross-store operations to maintain clean separation.

&#35;&#35; State Validation Standards

- &#42;&#42;Existence checks&#42;&#42;: All `update` and `remove` operations should validate entity existence before proceeding.
- &#42;&#42;Relationship validation&#42;&#42;: Verify both entities exist before establishing relationships between them.

&#35;&#35; Error Handling Patterns

- &#42;&#42;Operation failures&#42;&#42;: Define behavior when operations fail (e.g., updating non-existent entities).
- &#42;&#42;Graceful degradation&#42;&#42;: How to handle missing related entities in helper functions.

&#35;&#35; Other Standards

- &#42;&#42;Secure ID generation&#42;&#42;: Use `crypto.randomUUID()` for entity ID generation instead of custom implementations for better uniqueness guarantees and security.
- &#42;&#42;Return type consistency&#42;&#42;: `add` operations return generated IDs for component workflows requiring immediate entity access, while `update` and `remove` operations return `void` to maintain clean modification APIs.
</code></pre>
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        ]]></content:encoded></item><item><author>Lyndon Cerejo</author><title>From Prompt To Partner: Designing Your Custom AI Assistant</title><link>https://www.smashingmagazine.com/2025/09/from-prompt-to-partner-designing-custom-ai-assistant/</link><pubDate>Fri, 26 Sep 2025 10:00:00 +0000</pubDate><guid>https://www.smashingmagazine.com/2025/09/from-prompt-to-partner-designing-custom-ai-assistant/</guid><description>What if your best AI prompts didn’t disappear into your unorganized chat history, but came back tomorrow as a reliable assistant? In this article, you’ll learn how to turn one-off “aha” prompts into reusable assistants that are tailored to your audience, grounded in your knowledge, and consistent every time, saving you (and your team) from typing the same 448-word prompt ever again. No coding, just designing, and by the end, you’ll have a custom AI assistant that can augment your team.</description><content:encoded><![CDATA[
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                  <h1>From Prompt To Partner: Designing Your Custom AI Assistant</h1>
                  
                    
                    <address>Lyndon Cerejo</address>
                  
                  <time datetime="2025-09-26T10:00:00&#43;00:00" class="op-published">2025-09-26T10:00:00+00:00</time>
                  <time datetime="2025-09-26T10:00:00&#43;00:00" class="op-modified">2025-10-14T04:02:41+00:00</time>
                </header>
                
                

<p>In “<a href="https://www.smashingmagazine.com/2025/08/week-in-life-ai-augmented-designer/">A Week In The Life Of An AI-Augmented Designer</a>”, Kate stumbled her way through an AI-augmented sprint (coffee was chugged, mistakes were made). In “<a href="https://www.smashingmagazine.com/2025/08/prompting-design-act-brief-guide-iterate-ai/">Prompting Is A Design Act</a>”, we introduced WIRE+FRAME, a framework to structure prompts like designers structure creative briefs. Now we’ll take the next step: packaging those structured prompts into AI assistants you can design, reuse, and share.</p>

<p>AI assistants go by different names: CustomGPTs (ChatGPT), Agents (Copilot), and Gems (Gemini). But they all serve the same function &mdash; allowing you to customize the default AI model for your unique needs. If we carry over our smart intern analogy, think of these as interns trained to assist you with specific tasks, eliminating the need for repeated instructions or information, and who can support not just you, but your entire team.</p>

<h2 id="why-build-your-own-assistant">Why Build Your Own Assistant?</h2>

<p>If you’ve ever copied and pasted the same mega-prompt for the n<sup>th</sup> time, you’ve experienced the pain. An AI assistant turns a one-off “great prompt” into a dependable teammate. And if you’ve used any of the publicly available AI Assistants, you’ve realized quickly that they’re usually generic and not tailored for your use.</p>

<p>Public AI assistants are great for inspiration, but nothing beats an assistant that solves a repeated problem for you and your team, in <strong>your voice</strong>, with <strong>your context and constraints</strong> baked in. Instead of reinventing the wheel by writing new prompts each time, or repeatedly copy-pasting your structured prompts every time, or spending cycles trying to make a public AI Assistant work the way you need it to, your own AI Assistant allows you and others to easily get better, repeatable, consistent results faster.</p>

<h3 id="benefits-of-reusing-prompts-even-your-own">Benefits Of Reusing Prompts, Even Your Own</h3>

<p>Some of the benefits of building your own AI Assistant over writing or reusing your prompts include:</p>

<ul>
<li><strong>Focused on a real repeating problem</strong><br />
A good AI Assistant isn’t a general-purpose “do everything” bot that you need to keep tweaking. It focuses on a single, recurring problem that takes a long time to complete manually and often results in varying quality depending on who’s doing it (e.g., analyzing customer feedback).</li>
<li><strong>Customized for your context</strong><br />
Most large language models (LLMs, such as ChatGPT) are designed to be everything to everyone. An AI Assistant changes that by allowing you to customize it to automatically work like you want it to, instead of a generic AI.</li>
<li><strong>Consistency at scale</strong><br />
You can use the <a href="https://www.smashingmagazine.com/2025/08/prompting-design-act-brief-guide-iterate-ai/#anatomy-structure-it-like-a-designer">WIRE+FRAME prompt framework</a> to create structured, reusable prompts. An AI Assistant is the next logical step: instead of copy-pasting that fine-tuned prompt and sharing contextual information and examples each time, you can bake it into the assistant itself, allowing you and others achieve the same consistent results every time.</li>
<li><strong>Codifying expertise</strong><br />
Every time you turn a great prompt into an AI Assistant, you’re essentially bottling your expertise. Your assistant becomes a living design guide that outlasts projects (and even job changes).</li>
<li><strong>Faster ramp-up for teammates</strong><br />
Instead of new designers starting from a blank slate, they can use pre-tuned assistants. Think of it as knowledge transfer without the long onboarding lecture.

<br /></li>
</ul>

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<h3 id="reasons-for-your-own-ai-assistant-instead-of-public-ai-assistants">Reasons For Your Own AI Assistant Instead Of Public AI Assistants</h3>

<p>Public AI assistants are like stock templates. While they serve a specific purpose compared to the generic AI platform, and are useful starting points, if you want something tailored to your needs and team, you should really build your own.</p>

<p>A few reasons for building your AI Assistant instead of using a public assistant someone else created include:</p>

<ul>
<li><strong>Fit</strong>: Public assistants are built for the masses. Your work has quirks, tone, and processes they’ll never quite match.</li>
<li><strong>Trust &amp; Security</strong>: You don’t control what instructions or hidden guardrails someone else baked in. With your own assistant, you know exactly what it will (and won’t) do.</li>
<li><strong>Evolution</strong>: An AI Assistant you design and build can grow with your team. You can update files, tweak prompts, and maintain a changelog &mdash; things a public bot won’t do for you.</li>
</ul>

<p>Your own AI Assistants allow you to take your successful ways of interacting with AI and make them repeatable and shareable. And while they are tailored to your and your team’s way of working, remember that they are still based on generic AI models, so the usual AI disclaimers apply:</p>

<p><em>Don’t share anything you wouldn’t want screenshotted in the next company all-hands. Keep it safe, private, and user-respecting. A shared AI Assistant can potentially reveal its inner workings or data.</em></p>

<p><strong><em>Note</em></strong>: <em>We will be building an AI assistant using ChatGPT, aka a CustomGPT, but you can try the same process with any decent LLM sidekick. As of publication, a paid account is required to create CustomGPTs, but once created, they can be shared and used by anyone, regardless of whether they have a paid or free account. Similar limitations apply to the other platforms. Just remember that outputs can vary depending on the LLM model used, the model’s training, mood, and flair for creative hallucinations.</em></p>

<h3 id="when-not-to-build-an-ai-assistant-yet">When Not to Build An AI Assistant (Yet)</h3>

<p>An AI Assistant is great when the <em>same</em> audience has the <em>same</em> problem <em>often</em>. When the fit isn’t there, the risk is high; you should skip building an AI Assistant for now, as explained below:</p>

<ul>
<li><strong>One-off or rare tasks</strong><br />
If it won’t be reused at least monthly, I’d recommend keeping it as a saved WIRE+FRAME prompt. For example, something for a one-time audit or creating placeholder content for a specific screen.</li>
<li><strong>Sensitive or regulated data</strong><br />
If you need to build in personally identifiable information (PII), health, finance, legal, or trade secrets, err on the side of not building an AI Assistant. Even if the AI platform promises not to use your data, I’d strongly suggest using redaction or an approved enterprise tool with necessary safeguards in place (company-approved enterprise versions of Microsoft Copilot, for instance).</li>
<li><strong>Heavy orchestration or logic</strong><br />
Multi-step workflows, API calls, database writes, and approvals go beyond the scope of an AI Assistant into Agentic territory (as of now). I’d recommend not trying to build an AI Assistant for these cases.</li>
<li><strong>Real-time information</strong><br />
AI Assistants may not be able to access real-time data like prices, live metrics, or breaking news. If you need these, you can upload near-real-time data (as we do below) or connect with data sources that you or your company controls, rather than relying on the open web.</li>
<li><strong>High-stakes outputs</strong><br />
For cases related to compliance, legal, medical, or any other area requiring auditability, consider implementing process guardrails and training to keep humans in the loop for proper review and accountability.</li>
<li><strong>No measurable win</strong><br />
If you can’t name a success metric (such as time saved, first-draft quality, or fewer re-dos), I’d recommend keeping it as a saved WIRE+FRAME prompt.</li>
</ul>

<p>Just because these are signs that you should not build your AI Assistant now, doesn’t mean you shouldn’t ever. Revisit this decision when you notice that you’re starting to repeatedly use the same prompt weekly, multiple teammates ask for it, or manual time copy-pasting and refining start exceeding ~15 minutes. Those are some signs that an AI Assistant will pay back quickly.</p>

<p>In a nutshell, build an AI Assistant when you can name the problem, the audience, frequency, and the win. The rest of this article shows how to turn your successful WIRE+FRAME prompt into a CustomGPT that you and your team can actually use. No advanced knowledge, coding skills, or hacks needed.</p>

<h2 id="as-always-start-with-the-user">As Always, Start with the User</h2>

<p>This should go without saying to UX professionals, but it’s worth a reminder: if you’re building an AI assistant for anyone besides yourself, start with the user and their needs before you build anything.</p>

<ul>
<li>Who will use this assistant?</li>
<li>What’s the specific pain or task they struggle with today?</li>
<li>What language, tone, and examples will feel natural to them?</li>
</ul>

<p>Building without doing this first is a sure way to end up with clever assistants nobody actually wants to use. Think of it like any other product: before you build features, you understand your audience. The same rule applies here, even more so, because AI assistants are only as helpful as they are useful and usable.</p>

<h2 id="from-prompt-to-assistant">From Prompt To Assistant</h2>

<p>You’ve already done the heavy lifting with WIRE+FRAME. Now you’re just turning that refined and reliable prompt into a CustomGPT you can reuse and share. You can use MATCH as a checklist to go from a great prompt to a useful AI assistant.</p>

<ul>
<li><strong>M: Map your prompt</strong><br />
Port your successful WIRE+FRAME prompt into the AI assistant.</li>
<li><strong>A: Add knowledge and training</strong><br />
Ground the assistant in <em>your</em> world. Upload knowledge files, examples, or guides that make it uniquely yours.</li>
<li><strong>T: Tailor for audience</strong><br />
Make it feel natural to the people who will use it. Give it the right capabilities, but also adjust its settings, tone, examples, and conversation starters so they land with your audience.</li>
<li><strong>C: Check, test, and refine</strong><br />
Test the preview with different inputs and refine until you get the results you expect.</li>
<li><strong>H: Hand off and maintain</strong><br />
Set sharing options and permissions, share the link, and maintain it.</li>
</ul>

<p>A few weeks ago, we invited readers to share their ideas for AI assistants they wished they had. The top contenders were:</p>

<ul>
<li><strong>Prototype Prodigy</strong>: Transform rough ideas into prototypes and export them into Figma to refine.</li>
<li><strong>Critique Coach</strong>: Review wireframes or mockups and point out accessibility and usability gaps.</li>
</ul>

<p>But the favorite was an AI assistant to turn tons of customer feedback into actionable insights. Readers replied with variations of: <em>“An assistant that can quickly sort through piles of survey responses, app reviews, or open-ended comments and turn them into themes we can act on.”</em></p>

<p>And that’s the one we will build in this article &mdash; say hello to <strong>Insight Interpreter.</strong></p>

<div class="partners__lead-place"></div>

<h2 id="walkthrough-insight-interpreter">Walkthrough: Insight Interpreter</h2>

<p>Having lots of customer feedback is a nice problem to have. Companies actively seek out customer feedback through surveys and studies (solicited), but also receive feedback that may not have been asked for through social media or public reviews (unsolicited). This is a goldmine of information, but it can be messy and overwhelming trying to make sense of it all, and it’s nobody’s idea of fun. Here’s where an AI assistant like the Insight Interpreter can help. We’ll turn the example prompt created using the WIRE+FRAME framework in <a href="https://www.smashingmagazine.com/2025/08/prompting-design-act-brief-guide-iterate-ai/">Prompting Is A Design Act</a> into a CustomGPT.</p>

<p>When you start building a CustomGPT by visiting <a href="https://chat.openai.com/gpts/editor?utm_source=chatgpt.com">https://chat.openai.com/gpts/editor</a>, you’ll see two paths:</p>

<ul>
<li><strong>Conversational interface</strong><br />
Vibe-chat your way &mdash; it’s easy and quick, but similar to unstructured prompts, your inputs get baked in a little messily, so you may end up with vague or inconsistent instructions.</li>
<li><strong>Configure interface</strong><br />
The structured form where you type instructions, upload files, and toggle capabilities. Less instant gratification, less winging it, but more control. This is the option you’ll want for assistants you plan to share or depend on regularly.</li>
</ul>

<p>The good news is that MATCH works for both. In conversational mode, you can use it as a mental checklist, and we’ll walk through using it in configure mode as a more formal checklist in this article.</p>














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      CustomGPT Configure Interface. (<a href='https://files.smashing.media/articles/from-prompt-to-partner-designing-custom-ai-assistant/1-customgpt-configure-interface.png'>Large preview</a>)
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<h3 id="m-map-your-prompt">M: Map Your Prompt</h3>

<p>Paste your full WIRE+FRAME prompt into the <em>Instructions</em> section exactly as written. As a refresher, I’ve included the mapping and snippets of the detailed prompt from before:</p>

<ul>
<li><strong>W</strong>ho &amp; What: The AI persona and the core deliverable (<em>“…senior UX researcher and customer insights analyst… specialize in synthesizing qualitative data from diverse sources…”</em>).</li>
<li><strong>I</strong>nput Context: Background or data scope to frame the task (<em>“…analyzing customer feedback uploaded from sources such as…”</em>).</li>
<li><strong>R</strong>ules &amp; Constraints: Boundaries (<em>“…do not fabricate pain points, representative quotes, journey stages, or patterns…”</em>).</li>
<li><strong>E</strong>xpected Output: Format and fields of the deliverable (<em>“…a structured list of themes. For each theme, include…”</em>).</li>
<li><strong>F</strong>low: Explicit, ordered sub-tasks (<em>“Recommended flow of tasks: Step 1…”</em>).</li>
<li><strong>R</strong>eference Voice: Tone, mood, or reference (<em>“…concise, pattern-driven, and objective…”</em>).</li>
<li><strong>A</strong>sk for Clarification: Ask questions if unclear (<em>“…if data is missing or unclear, ask before continuing…”</em>).</li>
<li><strong>M</strong>emory: Memory to recall earlier definitions (<em>“Unless explicitly instructed otherwise, keep using this process…”</em>).</li>
<li><strong>E</strong>valuate &amp; Iterate: Have the AI self-critique outputs (<em>“…critically evaluate…suggest improvements…”</em>).</li>
</ul>

<p>If you’re building Copilot Agents or Gemini Gems instead of CustomGPTs, you still paste your WIRE+FRAME prompt into their respective <em>Instructions</em> sections.</p>

<h3 id="a-add-knowledge-and-training">A: Add Knowledge And Training</h3>

<p>In the knowledge section, upload up to 20 files, clearly labeled, that will help the CustomGPT respond effectively. Keep files small and versioned: <em>reviews_Q2_2025.csv</em> beats <em>latestfile_final2.csv</em>. For this prompt for analyzing customer feedback, generating themes organized by customer journey, rating them by severity and effort, files could include:</p>

<ul>
<li>Taxonomy of themes;</li>
<li>Instructions on parsing uploaded data;</li>
<li>Examples of real UX research reports using this structure;</li>
<li>Scoring guidelines for severity and effort, e.g., what makes something a 3 vs. a 5 in severity;</li>
<li>Customer journey map stages;</li>
<li>Customer feedback file templates (not actual data).</li>
</ul>

<p>An example of a file to help it parse uploaded data is shown below:</p>














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<h3 id="t-tailor-for-audience">T: Tailor For Audience</h3>

<ul>
<li><strong>Audience tailoring</strong><br />
If you are building this for others, your prompt should have addressed tone in the “Reference Voice” section. If you didn’t, do it now, so the CustomGPT can be tailored to the tone and expertise level of users who will use it. In addition, use the <em>Conversation starters</em> section to add a few examples or common prompts for users to start using the CustomGPT, again, worded for your users. For instance, we could use “Analyze feedback from the attached file” for our Insights Interpreter to make it more self-explanatory for anyone, instead of “Analyze data,” which may be good enough if you were using it alone. For my Designerly Curiosity GPT, assuming that users may not know what it could do, I use “What are the types of curiosity?” and “Give me a micro-practice to spark curiosity”.</li>
<li><strong>Functional tailoring</strong><br />
Fill in the CustomGPT name, icon, description, and capabilities.

<ul>
<li><em>Name</em>: Pick one that will make it clear what the CustomGPT does. Let’s use “Insights Interpreter &mdash; Customer Feedback Analyzer”. If needed, you can also add a version number. This name will show up in the sidebar when people use it or pin it, so make the first part memorable and easily identifiable.</li>
<li><em>Icon</em>: Upload an image or generate one. Keep it simple so it can be easily recognized in a smaller dimension when people pin it in their sidebar.</li>
<li><em>Description</em>: A brief, yet clear description of what the CustomGPT can do. If you plan to list it in the GPT store, this will help people decide if they should pick yours over something similar.</li>
<li><em>Recommended Model</em>: If your CustomGPT needs the capabilities of a particular model (e.g., needs GPT-5 thinking for detailed analysis), select it. In most cases, you can safely leave it up to the user or select the most common model.</li>
<li><em>Capabilities</em>: Turn off anything you won’t need. We’ll turn off “Web Search” to allow the CustomGPT to focus only on uploaded data, without expanding the search online, and we will turn on “Code Interpreter &amp; Data Analysis” to allow it to understand and process uploaded files. “Canvas” allows users to work on a shared canvas with the GPT to edit writing tasks; “Image generation” - if the CustomGPT needs to create images.</li>
<li><em>Actions</em>: Making <a href="https://platform.openai.com/docs/actions/introduction">third-party APIs</a> available to the CustomGPT, advanced functionality we don’t need.</li>
<li><em>Additional Settings</em>: Sneakily hidden and opted in by default, I opt out of training OpenAI’s models.</li>
</ul></li>
</ul>

<h3 id="c-check-test-refine">C: Check, Test &amp; Refine</h3>

<p>Do one last visual check to make sure you’ve filled in all applicable fields and the basics are in place: is the concept sharp and clear (not a do-everything bot)? Are the roles, goals, and tone clear? Do we have the right assets (docs, guides) to support it? Is the flow simple enough that others can get started easily? Once those boxes are checked, move into testing.</p>

<p>Use the <em>Preview</em> panel to verify that your CustomGPT performs as well, or better, than your original WIRE+FRAME prompt, and that it works for your intended audience. Try a few representative inputs and compare the results to what you expected. If something worked before but doesn’t now, check whether new instructions or knowledge files are overriding it.</p>

<p>When things don’t look right, here are quick debugging fixes:</p>

<ul>
<li><strong>Generic answers?</strong><br />
Tighten <em>Input Context</em> or update the knowledge files.</li>
<li><strong>Hallucinations?</strong><br />
Revisit your <em>Rules</em> section. Turn off web browsing if you don’t need external data.</li>
<li><strong>Wrong tone?</strong><br />
Strengthen <em>Reference Voice</em> or swap in clearer examples.</li>
<li><strong>Inconsistent?</strong><br />
Test across models in preview and set the most reliable one as “Recommended.”</li>
</ul>

<h3 id="h-hand-off-and-maintain">H: Hand Off And Maintain</h3>

<p>When your CustomGPT is ready, you can publish it via the “Create” option. Select the appropriate access option:</p>

<ul>
<li><strong>Only me</strong>: Private use. Perfect if you’re still experimenting or keeping it personal.</li>
<li><strong>Anyone with the link</strong>: Exactly what it means. Shareable but not searchable. Great for pilots with a team or small group. Just remember that links can be reshared, so treat them as semi-public.</li>
<li><strong>GPT Store</strong>: Fully public. Your assistant is listed and findable by anyone browsing the store. <em>(This is the option we’ll use.)</em></li>
<li><strong>Business workspace</strong> (if you’re on GPT Business): Share with others within your business account only &mdash; the easiest way to keep it in-house and controlled.</li>
</ul>

<p>But hand off doesn’t end with hitting publish, you should maintain it to keep it relevant and useful:</p>

<ul>
<li><strong>Collect feedback</strong>: Ask teammates what worked, what didn’t, and what they had to fix manually.</li>
<li><strong>Iterate</strong>: Apply changes directly or duplicate the GPT if you want multiple versions in play. You can find all your CustomGPTs at: <a href="https://chatgpt.com/gpts/mine">https://chatgpt.com/gpts/mine</a></li>
<li><strong>Track changes</strong>: Keep a simple changelog (date, version, updates) for traceability.</li>
<li><strong>Refresh knowledge</strong>: Update knowledge files and examples on a regular cadence so answers don’t go stale.</li>
</ul>

<p>And that’s it! <a href="https://go.cerejo.com/insights-interpreter">Our Insights Interpreter is now live!</a></p>

<p>Since we used the WIRE+FRAME prompt from the previous article to create the Insights Interpreter CustomGPT, I compared the outputs:</p>














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			alt="Results of the structured WIRE&#43;FRAME prompt from the previous article"
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      Results of the structured WIRE+FRAME prompt from the previous article. (<a href='https://files.smashing.media/articles/from-prompt-to-partner-designing-custom-ai-assistant/3-results-structured-wire-frame-prompt.png'>Large preview</a>)
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      Results of the Insights Interpreter CustomGPT based on the same prompt. (<a href='https://files.smashing.media/articles/from-prompt-to-partner-designing-custom-ai-assistant/4-results-insights-interpreter-customgpt.png'>Large preview</a>)
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<p>The results are similar, with slight differences, and that’s expected. If you compare the results carefully, the themes, issues, journey stages, frequency, severity, and estimated effort match with some differences in wording of the theme, issue summary, and problem statement. The opportunities and quotes have more visible differences. Most of it is because of the CustomGPT knowledge and training files, including instructions, examples, and guardrails, now live as always-on guidance.</p>

<p>Keep in mind that in reality, Generative AI is by nature generative, so outputs will vary. Even with the same data, you won’t get identical wording every time. In addition, underlying models and their capabilities rapidly change. If you want to keep things as consistent as possible, recommend a model (though people can change it), track versions of your data, and compare for structure, priorities, and evidence rather than exact wording.</p>

<p>While I’d love for you to use Insights Interpreter, I strongly recommend taking 15 minutes to follow the steps above and create your own. That is exactly what you or your team needs &mdash; including the tone, context, output formats, and get the real AI Assistant you need!</p>

<div class="partners__lead-place"></div>

<h2 id="inspiration-for-other-ai-assistants">Inspiration For Other AI Assistants</h2>

<p>We just built the Insight Interpreter and mentioned two contenders: Critique Coach and Prototype Prodigy. Here are a few other realistic uses that can spark ideas for your own AI Assistant:</p>

<ul>
<li><strong>Workshop Wizard</strong>: Generates workshop agendas, produces icebreaker questions, and follows up survey drafts.</li>
<li><strong>Research Roundup Buddy</strong>: Summarizes raw transcripts into key themes, then creates highlight reels (quotes + visuals) for team share-outs.</li>
<li><strong>Persona Refresher</strong>: Updates stale personas with the latest customer feedback, then rewrites them in different tones (boardroom formal vs. design-team casual).</li>
<li><strong>Content Checker</strong>: Proofs copy for tone, accessibility, and reading level before it ever hits your site.</li>
<li><strong>Trend Tamer</strong>: Scans competitor reviews and identifies emerging patterns you can act on before they reach your roadmap.</li>
<li><strong>Microcopy Provocateur</strong>: Tests alternate copy options by injecting different tones (sassy, calm, ironic, nurturing) and role-playing how users might react, especially useful for error states or Call to Actions.</li>
<li><strong>Ethical UX Debater</strong>: Challenges your design decisions and deceptive designs by simulating the voice of an ethics board or concerned user.</li>
</ul>

<p>The best AI Assistants come from carefully inspecting your workflow and looking for areas where AI can augment your work regularly and repetitively. Then follow the steps above to build a team of customized AI assistants.</p>

<h2 id="ask-me-anything-about-assistants">Ask Me Anything About Assistants</h2>

<ul>
<li><strong>What are some limitations of a CustomGPT?</strong><br />
Right now, the best parallels for AI are a very smart intern with access to a lot of information. CustomGPTs are still running on LLM models that are basically trained on a lot of information and programmed to predictively generate responses based on that data, including possible bias, misinformation, or incomplete information. Keeping that in mind, you can make that intern provide better and more relevant results by using your uploads as onboarding docs, your guardrails as a job description, and your updates as retraining.</li>
<li><strong>Can I copy someone else’s public CustomGPT and tweak it?</strong><br />
Not directly, but if you get inspired by another CustomGPT, you can look at how it’s framed and rebuild your own using WIRE+FRAME &amp; MATCH. That way, you make it your own and have full control of the instructions, files, and updates. But you can do that with Google’s equivalent &mdash; Gemini Gems. Shared Gems behave similarly to shared Google Docs, so once shared, any Gem instructions and files that you have uploaded can be viewed by any user with access to the Gem. Any user with edit access to the Gem can also update and delete the Gem.</li>
<li><strong>How private are my uploaded files?</strong><br />
The files you upload are stored and used to answer prompts to your CustomGPT. If your CustomGPT is not private or you didn’t disable the hidden setting to allow CustomGPT conversations to improve the model, that data could be referenced. Don’t upload sensitive, confidential, or personal data you wouldn’t want circulating. Enterprise accounts do have some protections, so check with your company.</li>
<li><strong>How many files can I upload, and does size matter?</strong><br />
Limits vary by platform, but smaller, specific files usually perform better than giant docs. Think “chapter” instead of “entire book.” At the time of publishing, CustomGPTs allow up to 20 files, Copilot Agents up to 200 (if you need anywhere near that many, chances are your agent is not focused enough), and Gemini Gems up to 10.</li>
<li><strong>What’s the difference between a CustomGPT and a Project?</strong><br />
A CustomGPT is a focused assistant, like an intern trained to do one role well (like “Insight Interpreter”). A Project is more like a workspace where you can group multiple prompts, files, and conversations together for a broader effort. CustomGPTs are specialists. Projects are containers. If you want something reusable, shareable, and role-specific, go to CustomGPT. If you want to organize broader work with multiple tools and outputs, and shared knowledge, Projects are the better fit.</li>
</ul>

<h2 id="from-reading-to-building">From Reading To Building</h2>

<p>In this AI x Design series, we’ve gone from messy prompting (“<a href="https://www.smashingmagazine.com/2025/08/week-in-life-ai-augmented-designer/">A Week In The Life Of An AI-Augmented Designer</a>”) to a structured prompt framework, WIRE+FRAME (“<a href="https://www.smashingmagazine.com/2025/08/prompting-design-act-brief-guide-iterate-ai/">Prompting Is A Design Act</a>”). And now, in this article, your very own reusable AI sidekick.</p>

<p>CustomGPTs don’t replace designers but augment them. The real magic isn’t in the tool itself, but in <em>how</em> you design and manage it. You can use public CustomGPTs for inspiration, but the ones that truly fit your workflow are the ones you design yourself. They <strong>extend your craft</strong>, <strong>codify your expertise</strong>, and give your team leverage that generic AI models can’t.</p>

<p>Build one this week. Even better, today. Train it, share it, stress-test it, and refine it into an AI assistant that can augment your team.</p>

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        ]]></content:encoded></item><item><author>Yegor Gilyov</author><title>Intent Prototyping: The Allure And Danger Of Pure Vibe Coding In Enterprise UX (Part 1)</title><link>https://www.smashingmagazine.com/2025/09/intent-prototyping-pure-vibe-coding-enterprise-ux/</link><pubDate>Wed, 24 Sep 2025 17:00:00 +0000</pubDate><guid>https://www.smashingmagazine.com/2025/09/intent-prototyping-pure-vibe-coding-enterprise-ux/</guid><description>Yegor Gilyov examines the problem of over-reliance on static high-fidelity mockups, which often leave the conceptual model and user flows dangerously underdeveloped. He then explores whether AI-powered prototyping is the answer, questioning whether the path forward is the popular “vibe coding” approach or a more structured, intent-driven approach.</description><content:encoded><![CDATA[
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              <title>Intent Prototyping: The Allure And Danger Of Pure Vibe Coding In Enterprise UX (Part 1)</title>
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                  <h1>Intent Prototyping: The Allure And Danger Of Pure Vibe Coding In Enterprise UX (Part 1)</h1>
                  
                    
                    <address>Yegor Gilyov</address>
                  
                  <time datetime="2025-09-24T17:00:00&#43;00:00" class="op-published">2025-09-24T17:00:00+00:00</time>
                  <time datetime="2025-09-24T17:00:00&#43;00:00" class="op-modified">2025-10-14T04:02:41+00:00</time>
                </header>
                
                

<p>There is a spectrum of opinions on how dramatically all creative professions will be changed by the coming wave of agentic AI, from the very skeptical to the wildly optimistic and even apocalyptic. I think that even if you are on the “skeptical” end of the spectrum, it makes sense to explore ways this new technology can help with your everyday work. As for my everyday work, I’ve been doing UX and product design for about 25 years now, and I’m always keen to learn new tricks and share them with colleagues. Right now, I’m interested in <strong>AI-assisted prototyping</strong>, and I’m here to share my thoughts on how it can change the process of designing digital products.</p>

<p>To set your expectations up front: this exploration focuses on a specific part of the product design lifecycle. Many people know about the Double Diamond framework, which shows the path from problem to solution. However, I think it’s the <a href="https://uxdesign.cc/why-the-double-diamond-isnt-enough-adaa48a8aec1">Triple Diamond model</a> that makes an important point for our needs. It explicitly separates the solution space into two phases: Solution Discovery (ideating and validating the right concept) and Solution Delivery (engineering the validated concept into a final product). This article is focused squarely on that middle diamond: <strong>Solution Discovery</strong>.</p>














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			alt="Diagram of the Triple Diamond model: Problem Discovery, Solution Discovery, and Solution Delivery."
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    <figcaption class="op-vertical-bottom">
      The Triple Diamond model and the prototyping sweet spot. (<a href='https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/01-diagram-triple-diamond-model.png'>Large preview</a>)
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<p>How AI can help with the preceding (Problem Discovery) and the following (Solution Delivery) stages is out of the scope of this article. Problem Discovery is less about prototyping and more about research, and while I believe AI can revolutionize the research process as well, I’ll leave that to people more knowledgeable in the field. As for Solution Delivery, it is more about engineering optimization. There’s no doubt that software engineering in the AI era is undergoing dramatic changes, but I’m not an engineer &mdash; I’m a designer, so let me focus on my “sweet spot”.</p>

<p>And my “sweet spot” has a specific flavor: <strong>designing enterprise applications</strong>. In this world, the main challenge is taming complexity: dealing with complicated data models and guiding users through non-linear workflows. This background has had a big impact on my approach to design, putting a lot of emphasis on the underlying logic and structure. This article explores the potential of AI through this lens.</p>

<p>I’ll start by outlining the typical artifacts designers create during Solution Discovery. Then, I’ll examine the problems with how this part of the process often plays out in practice. Finally, we’ll explore whether AI-powered prototyping can offer a better approach, and if so, whether it aligns with what people call “vibe coding,” or calls for a more deliberate and disciplined way of working.</p>

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<h2 id="what-we-create-during-solution-discovery">What We Create During Solution Discovery</h2>

<p>The Solution Discovery phase begins with the key output from the preceding research: <strong>a well-defined problem</strong> and <strong>a core hypothesis for a solution</strong>. This is our starting point. The artifacts we create from here are all aimed at turning that initial hypothesis into a tangible, testable concept.</p>

<p>Traditionally, at this stage, designers can produce artifacts of different kinds, progressively increasing fidelity: from napkin sketches, boxes-and-arrows, and conceptual diagrams to hi-fi mockups, then to interactive prototypes, and in some cases even live prototypes. Artifacts of lower fidelity allow fast iteration and enable the exploration of many alternatives, while artifacts of higher fidelity help to understand, explain, and validate the concept in all its details.</p>

<p>It’s important to <strong>think holistically</strong>, considering different aspects of the solution. I would highlight three dimensions:</p>

<ol>
<li><strong>Conceptual model</strong>: Objects, relations, attributes, actions;</li>
<li><strong>Visualization</strong>: Screens, from rough sketches to hi-fi mockups;</li>
<li><strong>Flow</strong>: From the very high-level user journeys to more detailed ones.</li>
</ol>

<p>One can argue that those are layers rather than dimensions, and each of them builds on the previous ones (for example, according to <a href="https://www.interaction-design.org/literature/article/the-magic-of-semantic-interaction-design?srsltid=AfmBOoq4-4YG8RR7SDZn7CX1GJ1ZKNdiZx-trER7oKCefud3V2TjeumD">Semantic IxD</a> by Daniel Rosenberg), but I see them more as different facets of the same thing, so the design process through them is not necessarily linear: you may need to switch from one perspective to another many times.</p>

<p>This is how different types of design artifacts map to these dimensions:</p>














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      Mapping design artifacts to dimensions of Conceptual Model, Visualization, and Flow. (<a href='https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/02-mapping-design-artifacts.png'>Large preview</a>)
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<p>As Solution Discovery progresses, designers move from the left part of this map to the right, from low-fidelity to high-fidelity, from ideating to validating, from diverging to converging.</p>

<p>Note that at the beginning of the process, different dimensions are supported by artifacts of different types (boxes-and-arrows, sketches, class diagrams, etc.), and only closer to the end can you build a live prototype that encompasses all three dimensions: conceptual model, visualization, and flow.</p>

<p>This progression shows a classic trade-off, like the difference between a pencil drawing and an oil painting. The drawing lets you explore ideas in the most flexible way, whereas the painting has a lot of detail and overall looks much more realistic, but is hard to adjust. Similarly, as we go towards artifacts that integrate all three dimensions at higher fidelity, our ability to iterate quickly and explore divergent ideas goes down. This inverse relationship has long been an accepted, almost unchallenged, limitation of the design process.</p>

<h2 id="the-problem-with-the-mockup-centric-approach">The Problem With The Mockup-Centric Approach</h2>

<p>Faced with this difficult trade-off, often teams opt for the easiest way out. On the one hand, they need to show that they are making progress and create things that appear detailed. On the other hand, they rarely can afford to build interactive or live prototypes. This leads them to over-invest in one type of artifact that seems to offer the best of both worlds. As a result, the neatly organized “bento box” of design artifacts we saw previously gets shrunk down to just one compartment: creating static high-fidelity mockups.</p>














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			alt="The artifact map diagram, with “Hi-fi Mockup” enlarged to show an over-reliance on it."
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      The mockup-centric approach. (<a href='https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/03-artifact-map-diagram.png'>Large preview</a>)
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<p>This choice is understandable, as several forces push designers in this direction. Stakeholders are always eager to see nice pictures, while artifacts representing user flows and conceptual models receive much less attention and priority. They are too high-level and hardly usable for validation, and usually, not everyone can understand them.</p>

<p>On the other side of the fidelity spectrum, interactive prototypes require too much effort to create and maintain, and creating live prototypes in code used to require special skills (and again, effort). And even when teams make this investment, they do so at the end of Solution Discovery, during the convergence stage, when it is often too late to experiment with fundamentally different ideas. With so much effort already sunk, there is little appetite to go back to the drawing board.</p>

<p>It’s no surprise, then, that many teams default to the perceived safety of <strong>static mockups</strong>, seeing them as a middle ground between the roughness of the sketches and the overwhelming complexity and fragility that prototypes can have.</p>

<p>As a result, validation with users doesn’t provide enough confidence that the solution will actually solve the problem, and teams are forced to make a leap of faith to start building. To make matters worse, they do so without a clear understanding of the conceptual model, the user flows, and the interactions, because from the very beginning, designers’ attention has been heavily skewed toward visualization.</p>

<p>The result is often a design artifact that resembles the famous “horse drawing” meme: beautifully rendered in the parts everyone sees first (the mockups), but dangerously underdeveloped in its underlying structure (the conceptual model and flows).</p>














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			height="541"
			
			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/04-lopsided-horse-problem.jpg 400w,
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			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/04-lopsided-horse-problem.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/04-lopsided-horse-problem.jpg"
			
			sizes="100vw"
			alt="The “horse drawing” meme, where the front is detailed and the back is a simple sketch."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      The “lopsided horse” problem. (<a href='https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/04-lopsided-horse-problem.jpg'>Large preview</a>)
    </figcaption>
  
</figure>

<p>While this is a familiar problem across the industry, its severity <strong>depends on the nature of the project</strong>. If your core challenge is to optimize a well-understood, linear flow (like many B2C products), a mockup-centric approach can be perfectly adequate. The risks are contained, and the “lopsided horse” problem is unlikely to be fatal.</p>

<p>However, it’s different for the systems I specialize in: complex applications defined by intricate data models and non-linear, interconnected user flows. Here, the biggest risks are not on the surface but in the underlying structure, and a lack of attention to the latter would be a recipe for disaster.</p>

<div class="partners__lead-place"></div>

<h2 id="transforming-the-design-process">Transforming The Design Process</h2>

<p>This situation makes me wonder:</p>

<blockquote class="pull-quote">
  <p>
    <a class="pull-quote__link" aria-label="Share on Twitter" href="https://twitter.com/share?text=%0aHow%20might%20we%20close%20the%20gap%20between%20our%20design%20intent%20and%20a%20live%20prototype,%20so%20that%20we%20can%20iterate%20on%20real%20functionality%20from%20day%20one?%0a&url=https://smashingmagazine.com%2f2025%2f09%2fintent-prototyping-pure-vibe-coding-enterprise-ux%2f">
      
How might we close the gap between our design intent and a live prototype, so that we can iterate on real functionality from day one?

    </a>
  </p>
  <div class="pull-quote__quotation">
    <div class="pull-quote__bg">
      <span class="pull-quote__symbol">“</span></div>
  </div>
</blockquote>














<figure class="
  
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    <a href="https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/05-design-intent-live-prototype.png">
    
    <img
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      decoding="async"
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			height="397"
			
			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/05-design-intent-live-prototype.png 400w,
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			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/05-design-intent-live-prototype.png 1600w,
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			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/05-design-intent-live-prototype.png"
			
			sizes="100vw"
			alt="Diagram showing bridging the gap between “Design Intent” and “Live Prototype.”"
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      How might we bridge the gap between design intent and a live prototype? (<a href='https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/05-design-intent-live-prototype.png'>Large preview</a>)
    </figcaption>
  
</figure>

<p>If we were able to answer this question, we would:</p>

<ul>
<li><strong>Learn faster.</strong><br />
By going straight from intent to a testable artifact, we cut the feedback loop from weeks to days.</li>
<li><strong>Gain more confidence.</strong><br />
Users interact with real logic, which gives us more proof that the idea works.</li>
<li><strong>Enforce conceptual clarity.</strong><br />
A live prototype cannot hide a flawed or ambiguous conceptual model.</li>
<li><strong>Establish a clear and lasting source of truth.</strong><br />
A live prototype, combined with a clearly documented design intent, provides the engineering team with an unambiguous specification.</li>
</ul>

<p>Of course, the desire for such a process is not new. This vision of a truly <strong>prototype-driven workflow</strong> is especially compelling for enterprise applications, where the benefits of faster learning and forced conceptual clarity are the best defense against costly structural flaws. But this ideal was still out of reach because prototyping in code took so much work and specialized talents. Now, the rise of powerful AI coding assistants changes this equation in a big way.</p>

<h2 id="the-seductive-promise-of-vibe-coding">The Seductive Promise Of “Vibe Coding”</h2>

<p>And the answer seems to be obvious: <strong>vibe coding</strong>!</p>

<blockquote>“Vibe coding is an artificial intelligence-assisted software development style popularized by Andrej Karpathy in early 2025. It describes a fast, improvisational, collaborative approach to creating software where the developer and a large language model (LLM) tuned for coding is acting rather like pair programmers in a conversational loop.”<br /><br />&mdash; <a href="https://en.wikipedia.org/wiki/Vibe_coding">Wikipedia</a></blockquote>

<p>The original tweet by Andrej Karpathy:</p>














<figure class="
  
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    <a href="https://x.com/karpathy/status/1886192184808149383">
    
    <img
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			height="552"
			
			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/06-andrej-karpathy-tweet.png 400w,
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			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/06-andrej-karpathy-tweet.png"
			
			sizes="100vw"
			alt="Screenshot of Andrej Karpathy&#39;s tweet defining Vibe Coding."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      Andrej Karpathy’s tweet that popularized the term “vibe coding”. (Image source: <a href='https://x.com/karpathy/status/1886192184808149383'>X</a>) (<a href='https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/06-andrej-karpathy-tweet.png'>Large preview</a>)
    </figcaption>
  
</figure>

<p>The allure of this approach is undeniable. If you are not a developer, you are bound to feel awe when you describe a solution in plain language, and moments later, you can interact with it. This seems to be the ultimate fulfillment of our goal: a direct, frictionless path from an idea to a live prototype. But <strong>is this method reliable enough</strong> to build our new design process around it?</p>

<h3 id="the-trap-a-process-without-a-blueprint">The Trap: A Process Without A Blueprint</h3>

<p>Vibe coding mixes up a description of the UI with a description of the system itself, resulting in a <strong>prototype based on changing assumptions rather than a clear, solid model</strong>.</p>

<blockquote class="pull-quote">
  <p>
    <a class="pull-quote__link" aria-label="Share on Twitter" href="https://twitter.com/share?text=%0aThe%20pitfall%20of%20vibe%20coding%20is%20that%20it%20encourages%20us%20to%20express%20our%20intent%20in%20the%20most%20ambiguous%20way%20possible:%20by%20having%20a%20conversation.%0a&url=https://smashingmagazine.com%2f2025%2f09%2fintent-prototyping-pure-vibe-coding-enterprise-ux%2f">
      
The pitfall of vibe coding is that it encourages us to express our intent in the most ambiguous way possible: by having a conversation.

    </a>
  </p>
  <div class="pull-quote__quotation">
    <div class="pull-quote__bg">
      <span class="pull-quote__symbol">“</span></div>
  </div>
</blockquote>

<p>This is like hiring a builder and telling them what to do one sentence at a time without ever presenting them a blueprint. They could make a wall that looks great, but you can’t be sure that it can hold weight.</p>

<p>I’ll give you one example illustrating problems you may face if you try to jump over the chasm between your idea and a live prototype relying on pure vibe coding in the spirit of Andrej Karpathy’s tweet. Imagine I want to prototype a solution to keep track of tests to validate product ideas. I open my vibe coding tool of choice (I intentionally don’t disclose its name, as I believe they all are awesome yet prone to similar pitfalls) and start with the following prompt:</p>

<div class="break-out">
<pre><code class="language-markdown">I need an app to track tests. For every test, I need to fill out the following data:
- Hypothesis (we believe that...) 
- Experiment (to verify that, we will...)
- When (a single date, or a period) 
- Status (New/Planned/In Progress/Proven/Disproven)
</code></pre>
</div>

<p>And in a minute or so, I get a working prototype:</p>














<figure class="
  
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    <a href="https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/7-test-tracker.png">
    
    <img
      loading="lazy"
      decoding="async"
      fetchpriority="low"
			width="800"
			height="610"
			
			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/7-test-tracker.png 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/7-test-tracker.png 800w,
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			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/7-test-tracker.png 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/7-test-tracker.png 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/7-test-tracker.png"
			
			sizes="100vw"
			alt="Screenshot of a simple Test Tracker app."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      The initial prototype. (<a href='https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/7-test-tracker.png'>Large preview</a>)
    </figcaption>
  
</figure>

<p>Inspired by success, I go further:</p>

<div class="break-out">
<pre><code class="language-markdown">Please add the ability to specify a product idea for every test. Also, I want to filter tests by product ideas and see how many tests each product idea has in each status.
</code></pre>
</div>

<p>And the result is still pretty good:</p>














<figure class="
  
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    <a href="https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/8-test-tracker-updated.png">
    
    <img
      loading="lazy"
      decoding="async"
      fetchpriority="low"
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			height="610"
			
			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/8-test-tracker-updated.png 400w,
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			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/8-test-tracker-updated.png 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/8-test-tracker-updated.png 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/8-test-tracker-updated.png"
			
			sizes="100vw"
			alt="The Test Tracker app screenshot, now with filtering by product ideas."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      The prototype updated to include filtering tests by product ideas. (<a href='https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/8-test-tracker-updated.png'>Large preview</a>)
    </figcaption>
  
</figure>

<p>But then I want to extend the functionality related to product ideas:</p>

<div class="break-out">
<pre><code class="language-markdown">Okay, one more thing. For every product idea, I want to assess the impact score, the confidence score, and the ease score, and get the overall ICE score. Perhaps I need a separate page focused on the product idea, with all the relevant information and related tests.
</code></pre>
</div>

<p>And from this point on, the results are getting more and more confusing.</p>

<p>The flow of creating tests hasn’t changed much. I can still create a bunch of tests, and they seem to be organized by product ideas. But when I click “Product Ideas” in the top navigation, I see nothing:</p>














<figure class="
  
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    <a href="https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/9-product-ideas-page.png">
    
    <img
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			width="800"
			height="518"
			
			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/9-product-ideas-page.png 400w,
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			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/9-product-ideas-page.png 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/9-product-ideas-page.png"
			
			sizes="100vw"
			alt="Screenshot of the app’s blank Product Ideas page."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      The Product Ideas page is empty. (<a href='https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/9-product-ideas-page.png'>Large preview</a>)
    </figcaption>
  
</figure>

<p>I need to create my ideas from scratch, and they are not connected to the tests I created before:</p>














<figure class="
  
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    <a href="https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/10-product-ideas-disconnected-tests.png">
    
    <img
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      decoding="async"
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			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/10-product-ideas-disconnected-tests.png"
			
			sizes="100vw"
			alt="Screenshot of the Product Ideas page with newly created ideas not connected to tests."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      The newly created product ideas are disconnected from existing tests. (<a href='https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/10-product-ideas-disconnected-tests.png'>Large preview</a>)
    </figcaption>
  
</figure>

<p>Moreover, when I go back to “Tests”, I see that they are all gone. Clearly something went wrong, and my AI assistant confirms that:</p>

<blockquote>No, this is not expected behavior &mdash; it’s a bug! The issue is that tests are being stored in two separate places (local state in the Index page and App state), so tests created on the main page don’t sync with the product ideas page.</blockquote>

<p>Sure, eventually it fixed that bug, but note that we encountered this just on the third step, when we asked to slightly extend the functionality of a very simple app. The more layers of complexity we add, the more roadblocks of this sort we are bound to face.</p>

<p>Also note that this specific problem of a not fully thought-out relationship between two entities (product ideas and tests) is not isolated at the technical level, and therefore, it didn’t go away once the technical bug was fixed. The underlying conceptual model is still broken, and it manifests in the UI as well.</p>

<p>For example, you can still create “orphan” tests that are not connected to any item from the “Product Ideas” page. As a result, you may end up with different numbers of ideas and tests on different pages of the app:</p>














<figure class="
  
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    <a href="https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/11-conflicting-data-tests-product-ideas-page.png">
    
    <img
      loading="lazy"
      decoding="async"
      fetchpriority="low"
			width="800"
			height="305"
			
			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/11-conflicting-data-tests-product-ideas-page.png 400w,
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			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/11-conflicting-data-tests-product-ideas-page.png 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/11-conflicting-data-tests-product-ideas-page.png"
			
			sizes="100vw"
			alt="Diagram showing conflicting data between the Tests page and the Product Ideas page."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      A poorly defined conceptual model leads to data inconsistencies across the app. (<a href='https://files.smashing.media/articles/intent-prototyping-pure-vibe-coding-enterprise-ux/11-conflicting-data-tests-product-ideas-page.png'>Large preview</a>)
    </figcaption>
  
</figure>

<p>Let’s diagnose what really happened here. The AI’s response that this is a “bug” is only half the story. The true root cause is a <strong>conceptual model failure</strong>. My prompts never explicitly defined the relationship between product ideas and tests. The AI was forced to guess, which led to the broken experience. For a simple demo, this might be a fixable annoyance. But for a data-heavy enterprise application, this kind of structural ambiguity is fatal. It demonstrates <strong>the fundamental weakness of building without a blueprint</strong>, which is precisely what vibe coding encourages.</p>

<p>Don’t take this as a criticism of vibe coding tools. They are creating real magic. However, the fundamental truth about “garbage in, garbage out” is still valid. If you don’t express your intent clearly enough, chances are the result won’t fulfill your expectations.</p>

<p>Another problem worth mentioning is that even if you wrestle it into a state that works, <strong>the artifact is a black box</strong> that can hardly serve as reliable specifications for the final product. The initial meaning is lost in the conversation, and all that’s left is the end result. This makes the development team “code archaeologists,” who have to figure out what the designer was thinking by reverse-engineering the AI’s code, which is frequently very complicated. Any speed gained at the start is lost right away because of this friction and uncertainty.</p>

<div class="partners__lead-place"></div>

<h2 id="from-fast-magic-to-a-solid-foundation">From Fast Magic To A Solid Foundation</h2>

<p>Pure vibe coding, for all its allure, encourages building without a blueprint. As we’ve seen, this results in <strong>structural ambiguity</strong>, which is not acceptable when designing complex applications. We are left with a seemingly quick but fragile process that creates a black box that is difficult to iterate on and even more so to hand off.</p>

<p>This leads us back to our main question: how might we close the gap between our design intent and a live prototype, so that we can iterate on real functionality from day one, without getting caught in the ambiguity trap? The answer lies in a more methodical, disciplined, and therefore trustworthy process.</p>

<p>In <a href="https://www.smashingmagazine.com/2025/10/intent-prototyping-practical-guide-building-clarity/"><strong>Part 2</strong></a> of this series, “A Practical Guide to Building with Clarity”, I will outline the entire workflow for <strong>Intent Prototyping.</strong> This method places the explicit <em>intent</em> of the designer at the forefront of the process while embracing the potential of AI-assisted coding.</p>

<p>Thank you for reading, and I look forward to seeing you in <a href="https://www.smashingmagazine.com/2025/10/intent-prototyping-practical-guide-building-clarity/"><strong>Part 2</strong></a>.</p>

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        ]]></content:encoded></item><item><author>Victor Yocco</author><title>The Psychology Of Trust In AI: A Guide To Measuring And Designing For User Confidence</title><link>https://www.smashingmagazine.com/2025/09/psychology-trust-ai-guide-measuring-designing-user-confidence/</link><pubDate>Fri, 19 Sep 2025 10:00:00 +0000</pubDate><guid>https://www.smashingmagazine.com/2025/09/psychology-trust-ai-guide-measuring-designing-user-confidence/</guid><description>When AI “hallucinates,” it’s more than just a glitch — it’s a collapse of trust. As generative AI becomes part of more digital products, trust has become the invisible user interface. But trust isn’t mystical. It can be understood, measured, and designed for. Here is a practical guide for designing more trustworthy and ethical AI systems.</description><content:encoded><![CDATA[
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              <title>The Psychology Of Trust In AI: A Guide To Measuring And Designing For User Confidence</title>
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                  <h1>The Psychology Of Trust In AI: A Guide To Measuring And Designing For User Confidence</h1>
                  
                    
                    <address>Victor Yocco</address>
                  
                  <time datetime="2025-09-19T10:00:00&#43;00:00" class="op-published">2025-09-19T10:00:00+00:00</time>
                  <time datetime="2025-09-19T10:00:00&#43;00:00" class="op-modified">2025-10-14T04:02:41+00:00</time>
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<p>Misuse and misplaced trust of AI is becoming an unfortunate <a href="https://www.damiencharlotin.com/hallucinations/">common event</a>. For example, lawyers trying to leverage the power of generative AI for research submit court filings citing multiple compelling legal precedents. The problem? The AI had confidently, eloquently, and completely fabricated the cases cited. The resulting sanctions and public embarrassment can become <a href="https://www.lawnext.com/2025/05/ai-hallucinations-strike-again-two-more-cases-where-lawyers-face-judicial-wrath-for-fake-citations.html">a viral cautionary tale</a>, shared across social media as a stark example of AI’s fallibility.</p>

<p>This goes beyond a technical glitch; it’s a catastrophic <strong>failure of trust in AI tools</strong> in an industry where accuracy and trust are critical. The trust issue here is twofold &mdash; the law firms are submitting briefs in which they have blindly over-trusted the AI tool to return accurate information. The subsequent fallout can lead to a strong distrust in AI tools, to the point where platforms featuring AI might not be considered for use until trust is reestablished.</p>

<p>Issues with trusting AI aren’t limited to the legal field. We are seeing the impact of fictional AI-generated information in critical fields such as <a href="https://apnews.com/article/ai-artificial-intelligence-health-business-90020cdf5fa16c79ca2e5b6c4c9bbb14">healthcare</a> and <a href="https://mitsloanedtech.mit.edu/ai/basics/addressing-ai-hallucinations-and-bias/">education</a>. On a more personal scale, many of us have had the experience of asking Siri or Alexa to perform a task, only to have it done incorrectly or not at all, for no apparent reason. I’m guilty of sending more than one out-of-context hands-free text to an unsuspecting contact after Siri mistakenly pulls up a completely different name than the one I’d requested.</p>














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      Figure 1: Siri and Alexa often tend to confuse the recipient of my message, causing me to distrust using them when accuracy matters. Image generated using Gemini Pro. (<a href='https://files.smashing.media/articles/psychology-trust-ai-guide-measuring-designing-user-confidence/1-siri-confuse-recipient-message.png'>Large preview</a>)
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<p>With digital products moving to incorporate generative and agentic AI at an increasingly frequent rate, <strong>trust has become the invisible user interface</strong>. When it works, our interactions are seamless and powerful. When it breaks, the entire experience collapses, with potentially devastating consequences. As UX professionals, we’re on the front lines of a new twist on a common challenge. How do we build products that users can rely on? And how do we even begin to measure something as ephemeral as trust in AI?</p>

<p>Trust isn’t a mystical quality. It is a psychological construct built on predictable factors. I won’t dive deep into academic literature on trust in this article. However, it is important to understand that trust is a concept that can be <strong>understood</strong>, <strong>measured</strong>, and <strong>designed for</strong>. This article will provide a <strong>practical guide</strong> for UX researchers and designers. We will briefly explore the psychological anatomy of trust, offer concrete methods for measuring it, and provide actionable strategies for designing more trustworthy and ethical AI systems.</p>

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<h2 id="the-anatomy-of-trust-a-psychological-framework-for-ai">The Anatomy of Trust: A Psychological Framework for AI</h2>

<p>To build trust, we must first understand its components. Think of trust like a four-legged stool. If any one leg is weak, the whole thing becomes unstable. Based on classic <a href="https://pmc.ncbi.nlm.nih.gov/articles/PMC10083508/#:~:text=The%20model%20of%20interpersonal%20trust,in%20human%20interpersonal%20trust%20development.">psychological models</a>, we can adapt these “legs” for the AI context.</p>

<h3 id="1-ability-or-competence">1. Ability (or Competence)</h3>

<p>This is the most straightforward pillar: Does the AI have the <strong>skills</strong> to perform its function accurately and effectively? If a weather app is consistently wrong, you stop trusting it. If an AI legal assistant creates fictitious cases, it has failed the basic test of ability. This is the functional, foundational layer of trust.</p>

<h3 id="2-benevolence">2. Benevolence</h3>

<p>This moves from function to <strong>intent</strong>. Does the user believe the AI is acting in their best interest? A GPS that suggests a toll-free route even if it’s a few minutes longer might be perceived as benevolent. Conversely, an AI that aggressively pushes sponsored products feels self-serving, eroding this sense of benevolence. This is where user fears, such as concerns about job displacement, directly challenge trust—the user starts to believe the AI is not on their side.</p>

<h3 id="3-integrity">3. Integrity</h3>

<p>Does AI operate on predictable and ethical principles? This is about <strong>transparency</strong>, <strong>fairness</strong>, and <strong>honesty</strong>. An AI that clearly states how it uses personal data demonstrates integrity. A system that quietly changes its terms of service or uses dark patterns to get users to agree to something violates integrity. An AI job recruiting tool that has subtle yet extremely harmful social biases, existing in the algorithm, violates integrity.</p>

<h3 id="4-predictability-reliability">4. Predictability &amp; Reliability</h3>

<p>Can the user form a <strong>stable and accurate mental model</strong> of how the AI will behave? Unpredictability, even if the outcomes are occasionally good, creates anxiety. A user needs to know, roughly, what to expect. An AI that gives a radically different answer to the same question asked twice is unpredictable and, therefore, hard to trust.</p>

<h2 id="the-trust-spectrum-the-goal-of-a-well-calibrated-relationship">The Trust Spectrum: The Goal of a Well-Calibrated Relationship</h2>

<p>Our goal as UX professionals shouldn’t be to maximize trust at all costs. An employee who blindly trusts every email they receive is a security risk. Likewise, a user who blindly trusts every AI output can be led into dangerous situations, such as the legal briefs referenced at the beginning of this article. The goal is <em>well-calibrated</em> trust.</p>

<p>Think of it as a spectrum where the upper-mid level is the ideal state for a truly trustworthy product to achieve:</p>

<ul>
<li><strong>Active Distrust</strong><br />
The user believes the AI is incompetent or malicious. They will avoid it or actively work against it.</li>
<li><strong>Suspicion &amp; Scrutiny</strong><br />
The user interacts cautiously, constantly verifying the AI’s outputs. This is a common and often healthy state for users of new AI.</li>
<li><strong>Calibrated Trust (The Ideal State)</strong><br />
This is the sweet spot. The user has an accurate understanding of the AI’s capabilities—its strengths and, crucially, its weaknesses. They know when to rely on it and when to be skeptical.</li>
<li><strong>Over-trust &amp; Automation Bias</strong><br />
The user unquestioningly accepts the AI’s outputs. This is where users follow flawed AI navigation into a field or accept a fictional legal brief as fact.</li>
</ul>

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    <a class="pull-quote__link" aria-label="Share on Twitter" href="https://twitter.com/share?text=%0aOur%20job%20is%20to%20design%20experiences%20that%20guide%20users%20away%20from%20the%20dangerous%20poles%20of%20Active%20Distrust%20and%20Over-trust%20and%20toward%20that%20healthy,%20realistic%20middle%20ground%20of%20Calibrated%20Trust.%0a&url=https://smashingmagazine.com%2f2025%2f09%2fpsychology-trust-ai-guide-measuring-designing-user-confidence%2f">
      
Our job is to design experiences that guide users away from the dangerous poles of Active Distrust and Over-trust and toward that healthy, realistic middle ground of Calibrated Trust.

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      Figure 2: Build user trust in your AI product, avoiding both distrust and over-reliance. Image generated using Gemini Pro. (<a href='https://files.smashing.media/articles/psychology-trust-ai-guide-measuring-designing-user-confidence/2-trust-spectrum.png'>Large preview</a>)
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<h2 id="the-researcher-s-toolkit-how-to-measure-trust-in-ai">The Researcher’s Toolkit: How to Measure Trust In AI</h2>

<p>Trust feels abstract, but it leaves measurable fingerprints. Academics in the social sciences have done much to define both what trust looks like and how it might be measured. As researchers, we can capture these signals through a mix of <strong>qualitative</strong>, <strong>quantitative</strong>, and <strong>behavioral</strong> methods.</p>

<h3 id="qualitative-probes-listening-for-the-language-of-trust">Qualitative Probes: Listening For The Language Of Trust</h3>

<p>During interviews and usability tests, go beyond <em>“Was that easy to use?”</em> and listen for the underlying psychology. Here are some questions you can start using tomorrow:</p>

<ul>
<li><strong>To measure Ability:</strong><br />
<em>“Tell me about a time this tool’s performance surprised you, either positively or negatively.”</em></li>
<li><strong>To measure Benevolence:</strong><br />
<em>“Do you feel this system is on your side? What gives you that impression?”</em></li>
<li><strong>To measure Integrity:</strong><br />
<em>“If this AI made a mistake, how would you expect it to handle it? What would be a fair response?”</em></li>
<li><strong>To measure Predictability:</strong><br />
<em>“Before you clicked that button, what did you expect the AI to do? How closely did it match your expectation?”</em></li>
</ul>

<h3 id="investigating-existential-fears-the-job-displacement-scenario">Investigating Existential Fears (The Job Displacement Scenario)</h3>

<p>One of the most potent challenges to an AI’s Benevolence is the fear of job displacement. When a participant expresses this, it is a critical research finding. It requires a specific, ethical probing technique.</p>

<p>Imagine a participant says, <em>“Wow, it does that part of my job pretty well. I guess I should be worried.”</em></p>

<p>An untrained researcher might get defensive or dismiss the comment. An ethical, trained researcher validates and explores:</p>

<blockquote>“Thank you for sharing that; it’s a vital perspective, and it’s exactly the kind of feedback we need to hear. Can you tell me more about what aspects of this tool make you feel that way? In an ideal world, how would a tool like this work <strong>with</strong> you to make your job better, not to replace it?”</blockquote>

<p>This approach respects the participant, validates their concern, and reframes the feedback into an actionable insight about designing a collaborative, augmenting tool rather than a replacement. Similarly, your findings should reflect the concern users expressed about replacement. We shouldn’t pretend this fear doesn’t exist, nor should we pretend that every AI feature is being implemented with pure intention. Users know better than that, and we should be prepared to argue on their behalf for how the technology might best co-exist within their roles.</p>

<h3 id="quantitative-measures-putting-a-number-on-confidence">Quantitative Measures: Putting A Number On Confidence</h3>

<p>You can quantify trust without needing a data science degree. After a user completes a task with an AI, supplement your standard usability questions with a few simple Likert-scale items:</p>

<ul>
<li><em>“The AI’s suggestion was reliable.”</em> (1-7, Strongly Disagree to Strongly Agree)</li>
<li><em>“I am confident in the AI’s output.”</em> (1-7)</li>
<li><em>“I understood why the AI made that recommendation.”</em> (1-7)</li>
<li><em>“The AI responded in a way that I expected.”</em> (1-7)</li>
<li><em>“The AI provided consistent responses over time.”</em> (1-7)</li>
</ul>

<p>Over time, these metrics can track how trust is changing as your product evolves.</p>

<p><strong>Note</strong>: <em>If you want to go beyond these simple questions that I’ve made up, there are numerous scales (measurements) of trust in technology that exist in academic literature. It might be an interesting endeavor to measure some relevant psychographic and demographic characteristics of your users and see how that correlates with trust in AI/your product. <a href="#table-1-published-academic-scales-measuring-trust-in-automated-systems">Table 1 at the end of the article</a> contains four examples of current scales you might consider using to measure trust. You can decide which is best for your application, or you might pull some of the items from any of the scales if you aren’t looking to publish your findings in an academic journal, yet want to use items that have been subjected to some level of empirical scrutiny.</em></p>

<h3 id="behavioral-metrics-observing-what-users-do-not-just-what-they-say">Behavioral Metrics: Observing What Users Do, Not Just What They Say</h3>

<p>People’s true feelings are often revealed in their actions. You can use behaviors that reflect the specific context of use for your product. Here are a few general metrics that might apply to most AI tools that give insight into users’ behavior and the trust they place in your tool.</p>

<ul>
<li><strong>Correction Rate</strong><br />
How often do users manually edit, undo, or ignore the AI’s output? A high correction rate is a powerful signal of low trust in its Ability.</li>
<li><strong>Verification Behavior</strong><br />
Do users switch to Google or open another application to double-check the AI’s work? This indicates they don’t trust it as a standalone source of truth. It can also potentially be positive that they are calibrating their trust in the system when they use it up front.</li>
<li><strong>Disengagement</strong><br />
Do users turn the AI feature off? Do they stop using it entirely after one bad experience? This is the ultimate behavioral vote of no confidence.</li>
</ul>

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<h2 id="designing-for-trust-from-principles-to-pixels">Designing For Trust: From Principles to Pixels</h2>

<p>Once you’ve researched and measured trust, you can begin to design for it. This means translating psychological principles into tangible interface elements and user flows.</p>

<h3 id="designing-for-competence-and-predictability">Designing for Competence and Predictability</h3>

<ul>
<li><strong>Set Clear Expectations</strong><br />
Use onboarding, tooltips, and empty states to honestly communicate what the AI is good at and where it might struggle. A simple <em>“I’m still learning about [topic X], so please double-check my answers”</em> can work wonders.</li>
<li><strong>Show Confidence Levels</strong><br />
Instead of just giving an answer, have the AI signal its own uncertainty. A weather app that says <em>“70% chance of rain”</em> is more trustworthy than one that just says <em>“It will rain”</em> and is wrong. An AI could say, <em>“I’m 85% confident in this summary,”</em> or highlight sentences it’s less sure about.</li>
</ul>

<h3 id="the-role-of-explainability-xai-and-transparency">The Role of Explainability (XAI) and Transparency</h3>

<p>Explainability isn’t about showing users the code. It’s about providing a <em>useful, human-understandable rationale</em> for a decision.</p>

<blockquote><strong>Instead of:</strong><br />“Here is your recommendation.”<br /><br /><strong>Try:</strong><br />“Because you frequently read articles about UX research methods, I’m recommending this new piece on measuring trust in AI.”</blockquote>

<p>This addition transforms AI from an opaque oracle to a transparent logical partner.</p>

<p>Many of the popular AI tools (e.g., ChatGPT and Gemini) show the thinking that went into the response they provide to a user. Figure 3 shows the steps Gemini went through to provide me with a non-response when I asked it to help me generate the masterpiece displayed above in Figure 2. While this might be more information than most users care to see, it provides a useful resource for a user to audit how the response came to be, and it has provided me with instructions on how I might proceed to address my task.</p>














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      Figure 3: Gemini shows its process and why it can’t complete a task I’ve asked it to perform. Smartly, it suggests an alternative way to achieve what I’ve requested. (<a href='https://files.smashing.media/articles/psychology-trust-ai-guide-measuring-designing-user-confidence/3-gemini-explains-response.png'>Large preview</a>)
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<p>Figure 4 shows an example of a <a href="https://openai.com/index/gpt-4o-system-card/">scorecard</a> OpenAI makes available as an attempt to increase users’ trust. These scorecards are available for each ChatGPT model and go into the specifics of how the models perform as it relates to key areas such as hallucinations, health-based conversations, and much more. In reading the scorecards closely, you will see that no AI model is perfect in any area. The user must remain in a trust but verify mode to make the relationship between human reality and AI work in a way that avoids potential catastrophe. There should never be blind trust in an LLM.</p>














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      Figure 4: Example of OpenAI scorecard for GPT-4o. (<a href='https://files.smashing.media/articles/psychology-trust-ai-guide-measuring-designing-user-confidence/4-openai-scorecard-gpt-4o.png'>Large preview</a>)
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<h3 id="designing-for-trust-repair-graceful-error-handling-and-not-knowing-an-answer">Designing For Trust Repair (Graceful Error Handling) And Not Knowing an Answer</h3>

<p>Your AI will make mistakes.</p>

<blockquote>Trust is not determined by the absence of errors, but by how those errors are handled.</blockquote>

<ul>
<li><strong>Acknowledge Errors Humbly.</strong><br />
When the AI is wrong, it should be able to state that clearly. <em>“My apologies, I misunderstood that request. Could you please rephrase it?”</em> is far better than silence or a nonsensical answer.</li>
<li><strong>Provide an Easy Path to Correction.</strong><br />
Make feedback mechanisms (like thumbs up/down or a correction box) obvious. More importantly, show that the feedback is being used. A <em>“Thank you, I’m learning from your correction”</em> can help rebuild trust after a failure. As long as this is true.</li>
</ul>

<p>Likewise, your AI can’t know everything. You should acknowledge this to your users.</p>

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UX practitioners should work with the product team to ensure that honesty about limitations is a core product principle.

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<p>This can include the following:</p>

<ul>
<li><strong>Establish User-Centric Metrics:</strong> Instead of only measuring engagement or task completion, UXers can work with product managers to define and track metrics like:

<ul>
<li><strong>Hallucination Rate:</strong> The frequency with which the AI provides verifiably false information.</li>
<li><strong>Successful Fallback Rate:</strong> How often the AI correctly identifies its inability to answer and provides a helpful, honest alternative.</li>
</ul></li>
<li><strong>Prioritize the “I Don’t Know” Experience:</strong> UXers should frame the “I don’t know” response not as an error state, but as a critical feature. They must lobby for the engineering and content resources needed to design a high-quality, helpful fallback experience.</li>
</ul>

<h2 id="ux-writing-and-trust">UX Writing And Trust</h2>

<p>All of these considerations highlight the critical role of <a href="https://lmsanchez.medium.com/what-is-ux-writing-1eb71b0f0606">UX writing</a> in the development of trustworthy AI. UX writers are the architects of the AI’s voice and tone, ensuring that its communication is clear, honest, and empathetic. They translate complex technical processes into user-friendly explanations, craft helpful error messages, and design conversational flows that build confidence and rapport. Without <strong>thoughtful UX writing</strong>, even the most technologically advanced AI can feel opaque and untrustworthy.</p>

<p>The words and phrases an AI uses are its primary interface with users. UX writers are uniquely positioned to shape this interaction, ensuring that every tooltip, prompt, and response contributes to a positive and trust-building experience. Their expertise in <strong>human-centered language and design</strong> is indispensable for creating AI systems that not only perform well but also earn and maintain the trust of their users.</p>

<p>A few key areas for UX writers to focus on when writing for AI include:</p>

<ul>
<li><strong>Prioritize Transparency</strong><br />
Clearly communicate the AI’s capabilities and limitations, especially when it’s still learning or if its responses are generated rather than factual. Use phrases that indicate the AI’s nature, such as <em>“As an AI, I can&hellip;”</em> or <em>“This is a generated response.”</em></li>
<li><strong>Design for Explainability</strong><br />
When the AI provides a recommendation, decision, or complex output, strive to explain the reasoning behind it in an understandable way. This builds trust by showing the user how the AI arrived at its conclusion.</li>
<li><strong>Emphasize User Control</strong><br />
Empower users by providing clear ways to provide feedback, correct errors, or opt out of certain AI features. This reinforces the idea that the user is in control and the AI is a tool to assist them.</li>
</ul>

<h2 id="the-ethical-tightrope-the-researcher-s-responsibility">The Ethical Tightrope: The Researcher’s Responsibility</h2>

<p>As the people responsible for understanding and advocating for users, we walk an ethical tightrope. Our work comes with profound responsibilities.</p>

<h3 id="the-danger-of-trustwashing">The Danger Of “Trustwashing”</h3>

<p>We must draw a hard line between designing for <em>calibrated trust</em> and designing to <em>manipulate</em> users into trusting a flawed, biased, or harmful system. For example, if an AI system designed for loan approvals consistently discriminates against certain demographics but presents a user interface that implies fairness and transparency, this would be an instance of trustwashing.</p>

<p>Another example of trustwashing would be if an AI medical diagnostic tool occasionally misdiagnoses conditions, but the user interface makes it seem infallible. To avoid trustwashing, the system should clearly communicate the potential for error and the need for human oversight.</p>

<p>Our goal must be to create genuinely trustworthy systems, not just the perception of trust. Using these principles to lull users into a false sense of security is a betrayal of our professional ethics.</p>

<p><strong>To avoid and prevent trustwashing, researchers and UX teams should:</strong></p>

<ul>
<li><strong>Prioritize genuine transparency.</strong><br />
Clearly communicate the limitations, biases, and uncertainties of AI systems. Don’t overstate capabilities or obscure potential risks.</li>
<li><strong>Conduct rigorous, independent evaluations.</strong><br />
Go beyond internal testing and seek external validation of system performance, fairness, and robustness.</li>
<li><strong>Engage with diverse stakeholders.</strong><br />
Involve users, ethics experts, and impacted communities in the design, development, and evaluation processes to identify potential harms and build genuine trust.</li>
<li><strong>Be accountable for outcomes.</strong><br />
Take responsibility for the societal impact of AI systems, even if unintended. Establish mechanisms for redress and continuous improvement.</li>
<li><strong>Be accountable for outcomes.</strong><br />
Establish clear and accessible mechanisms for redress when harm occurs, ensuring that individuals and communities affected by AI decisions have avenues for recourse and compensation.</li>
<li><strong>Educate the public.</strong><br />
Help users understand how AI works, its limitations, and what to look for when evaluating AI products.</li>
<li><strong>Advocate for ethical guidelines and regulations.</strong><br />
Support the development and implementation of industry standards and policies that promote responsible AI development and prevent deceptive practices.</li>
<li><strong>Be wary of marketing hype.</strong><br />
Critically assess claims made about AI systems, especially those that emphasize “trustworthiness” without clear evidence or detailed explanations.</li>
<li><strong>Publish negative findings.</strong><br />
Don’t shy away from reporting challenges, failures, or ethical dilemmas encountered during research. Transparency about limitations is crucial for building long-term trust.</li>
<li><strong>Focus on user empowerment.</strong><br />
Design systems that give users control, agency, and understanding rather than just passively accepting AI outputs.</li>
</ul>

<h4 id="the-duty-to-advocate">The Duty To Advocate</h4>

<p>When our research uncovers deep-seated distrust or potential harm &mdash; like the fear of job displacement &mdash; our job has only just begun. We have an ethical duty to advocate for that user. In my experience directing research teams, I’ve seen that the hardest part of our job is often carrying these uncomfortable truths into rooms where decisions are made. We must champion these findings and advocate for <strong>design and strategy shifts that prioritize user well-being, even when it challenges the product roadmap</strong>.</p>

<p>I personally try to approach presenting this information as an opportunity for growth and improvement, rather than a negative challenge.</p>

<p>For example, instead of stating <em>“Users don’t trust our AI because they fear job displacement,”</em> I might frame it as <em>“Addressing user concerns about job displacement presents a significant opportunity to build deeper trust and long-term loyalty by demonstrating our commitment to responsible AI development and exploring features that enhance human capabilities rather than replace them.”</em> This reframing can shift the conversation from a defensive posture to a proactive, problem-solving mindset, encouraging collaboration and innovative solutions that ultimately benefit both the user and the business.</p>

<p>It’s no secret that one of the more appealing areas for businesses to use AI is in workforce reduction. In reality, there will be many cases where businesses look to cut 10&ndash;20% of a particular job family due to the perceived efficiency gains of AI. However, giving users the opportunity to shape the product may steer it in a direction that makes them <strong>feel safer</strong> than if they do not provide feedback. We should not attempt to convince users they are wrong if they are distrustful of AI. We should appreciate that they are willing to provide feedback, creating an experience that is informed by the human experts who have long been doing the task being automated.</p>

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<h2 id="conclusion-building-our-digital-future-on-a-foundation-of-trust">Conclusion: Building Our Digital Future On A Foundation Of Trust</h2>

<p>The rise of AI is not the first major technological shift our field has faced. However, it presents one of the most significant psychological challenges of our current time. Building products that are not just usable but also <strong>responsible</strong>, <strong>humane</strong>, and <strong>trustworthy</strong> is our obligation as UX professionals.</p>

<p><strong>Trust is not a soft metric.</strong> It is the fundamental currency of any successful human-technology relationship. By understanding its psychological roots, measuring it with rigor, and designing for it with intent and integrity, we can move from creating “intelligent” products to building a future where users can place their confidence in the tools they use every day. A trust that is earned and deserved.</p>

<h3 id="table-1-published-academic-scales-measuring-trust-in-automated-systems">Table 1: Published Academic Scales Measuring Trust In Automated Systems</h3>

<table class="tablesaw break-out">
    <thead>
        <tr>
            <th>Survey Tool Name</th>
            <th>Focus</th>
      <th>Key Dimensions of Trust</th>
      <th>Citation</th>
        </tr>
    </thead>
    <tbody>
        <tr>
            <td>Trust in Automation Scale</td>
            <td>12-item questionnaire to assess trust between people and automated systems.</td>
      <td>Measures a general level of trust, including reliability, predictability, and confidence.</td>
      <td>Jian, J. Y., Bisantz, A. M., & Drury, C. G. (2000). <a href="https://www.researchgate.net/publication/247502831_Foundations_for_an_Empirically_Determined_Scale_of_Trust_in_Automated_Systems">Foundations for an empirically determined scale of trust in automated systems</a>. International Journal of Cognitive Ergonomics, 4(1), 53–71.</td>
        </tr>
        <tr>
            <td>Trust of Automated Systems Test (TOAST)</td>
            <td>9-items used to measure user trust in a variety of automated systems, designed for quick administration.</td>
      <td>Divided into two main subscales: Understanding (user’s comprehension of the system) and Performance (belief in the system’s effectiveness).</td>
      <td>Wojton, H. M., Porter, D., Lane, S. T., Bieber, C., & Madhavan, P. (2020). <a href="https://research.testscience.org/post/2019-initial-validation-of-the-trust-of-automated-systems-test-toast/paper.pdf">Initial validation of the trust of automated systems test (TOAST)</a>. (PDF) The Journal of Social Psychology, 160(6), 735–750.</td>
        </tr>
        <tr>
            <td>Trust in Automation Questionnaire</td>
            <td>A 19-item questionnaire capable of predicting user reliance on automated systems. A 2-item subscale is available for quick assessments; the full tool is recommended for a more thorough analysis.</td>
      <td>Measures 6 factors: Reliability, Understandability, Propensity to trust, Intentions of developers, Familiarity, Trust in automation</td>
      <td>Körber, M. (2018). <a href="https://www.researchgate.net/publication/323611886_Theoretical_considerations_and_development_of_a_questionnaire_to_measure_trust_in_automation">Theoretical considerations and development of a questionnaire to measure trust in automation</a>. In Proceedings 20th Triennial Congress of the IEA. Springer.</td>
        </tr>
    <tr>
            <td>Human Computer Trust Scale</td>
            <td>12-item questionnaire created to provide an empirically sound tool for assessing user trust in technology.</td>
      <td>Divided into two key factors:<ol><li><strong>Benevolence and Competence</strong>: This dimension captures the positive attributes of the technology</li><li><strong>Perceived Risk</strong>: This factor measures the user’s subjective assessment of the potential for negative consequences when using a technical artifact.</li></ol></td>
      <td>Siddharth Gulati, Sonia Sousa & David Lamas (2019): <a href="https://www.researchgate.net/profile/Sonia-Sousa-9/publication/335667672_Towards_an_empirically_developed_scale_for_measuring_trust/links/5f6f36d7458515b7cf508e88/Towards-an-empirically-developed-scale-for-measuring-trust.pdf">Design, development and evaluation of a human-computer trust scale</a>, (PDF) Behaviour & Information Technology</td>
        </tr>
    </tbody>
</table>

<h3 id="appendix-a-trust-building-tactics-checklist">Appendix A: Trust-Building Tactics Checklist</h3>

<p>To design for calibrated trust, consider implementing the following tactics, organized by the four pillars of trust:</p>

<h4 id="1-ability-competence-predictability">1. Ability (Competence) &amp; Predictability</h4>

<ul>
<li>✅ <strong>Set Clear Expectations:</strong> Use onboarding, tooltips, and empty states to honestly communicate the AI’s strengths and weaknesses.</li>
<li>✅ <strong>Show Confidence Levels:</strong> Display the AI’s uncertainty (e.g., “70% chance,” “85% confident”) or highlight less certain parts of its output.</li>
<li>✅ <strong>Provide Explainability (XAI):</strong> Offer useful, human-understandable rationales for the AI’s decisions or recommendations (e.g., “Because you frequently read X, I’m recommending Y”).</li>
<li>✅ <strong>Design for Graceful Error Handling:</strong>

<ul>
<li>✅ Acknowledge errors humbly (e.g., “My apologies, I misunderstood that request.”).</li>
<li>✅ Provide easy paths to correction (e. ] g., prominent feedback mechanisms like thumbs up/down).</li>
<li>✅ Show that feedback is being used (e.g., “Thank you, I’m learning from your correction”).</li>
</ul></li>
<li>✅ <strong>Design for “I Don’t Know” Responses:</strong>

<ul>
<li>✅ Acknowledge limitations honestly.</li>
<li>✅ Prioritize a high-quality, helpful fallback experience when the AI cannot answer.</li>
</ul></li>
<li>✅ <strong>Prioritize Transparency:</strong> Clearly communicate the AI’s capabilities and limitations, especially if responses are generated.</li>
</ul>

<h4 id="2-benevolence-1">2. Benevolence</h4>

<ul>
<li>✅ <strong>Address Existential Fears:</strong> When users express concerns (e.g., job displacement), validate their concerns and reframe the feedback into actionable insights about collaborative tools.</li>
<li>✅ <strong>Prioritize User Well-being:</strong> Advocate for design and strategy shifts that prioritize user well-being, even if it challenges the product roadmap.</li>
<li>✅ <strong>Emphasize User Control:</strong> Provide clear ways for users to give feedback, correct errors, or opt out of AI features.</li>
</ul>

<h4 id="3-integrity-1">3. Integrity</h4>

<ul>
<li>✅ <strong>Adhere to Ethical Principles:</strong> Ensure the AI operates on predictable, ethical principles, demonstrating fairness and honesty.</li>
<li>✅ <strong>Prioritize Genuine Transparency:</strong> Clearly communicate the limitations, biases, and uncertainties of AI systems; avoid overstating capabilities or obscuring risks.</li>
<li>✅ <strong>Conduct Rigorous, Independent Evaluations:</strong> Seek external validation of system performance, fairness, and robustness to mitigate bias.</li>
<li>✅ <strong>Engage Diverse Stakeholders:</strong> Involve users, ethics experts, and impacted communities in the design and evaluation processes.</li>
<li>✅ <strong>Be Accountable for Outcomes:</strong> Establish clear mechanisms for redress and continuous improvement for societal impacts, even if unintended.</li>
<li>✅ <strong>Educate the Public:</strong> Help users understand how AI works, its limitations, and how to evaluate AI products.</li>
<li>✅ <strong>Advocate for Ethical Guidelines:</strong> Support the development and implementation of industry standards and policies that promote responsible AI.</li>
<li>✅ <strong>Be Wary of Marketing Hype:</strong> Critically assess claims about AI “trustworthiness” and demand verifiable data.</li>
<li>✅ <strong>Publish Negative Findings:</strong> Be transparent about challenges, failures, or ethical dilemmas encountered during research.</li>
</ul>

<h4 id="4-predictability-reliability-1">4. Predictability &amp; Reliability</h4>

<ul>
<li>✅ <strong>Set Clear Expectations:</strong> Use onboarding, tooltips, and empty states to honestly communicate what the AI is good at and where it might struggle.</li>
<li>✅ <strong>Show Confidence Levels:</strong> Instead of just giving an answer, have the AI signal its own uncertainty.</li>
<li>✅ <strong>Provide Explainability (XAI) and Transparency:</strong> Offer a useful, human-understandable rationale for AI decisions.</li>
<li>✅ <strong>Design for Graceful Error Handling:</strong> Acknowledge errors humbly and provide easy paths to correction.</li>
<li>✅ <strong>Prioritize the “I Don’t Know” Experience:</strong> Frame “I don’t know” as a feature and design a high-quality fallback experience.</li>
<li>✅ <strong>Prioritize Transparency (UX Writing):</strong> Clearly communicate the AI’s capabilities and limitations, especially when it’s still learning or if responses are generated.</li>
<li>✅ <strong>Design for Explainability (UX Writing):</strong> Explain the reasoning behind AI recommendations, decisions, or complex outputs.</li>
</ul>

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        ]]></content:encoded></item><item><author>James Chudley</author><title>How To Minimize The Environmental Impact Of Your Website</title><link>https://www.smashingmagazine.com/2025/09/how-minimize-environmental-impact-website/</link><pubDate>Thu, 18 Sep 2025 10:00:00 +0000</pubDate><guid>https://www.smashingmagazine.com/2025/09/how-minimize-environmental-impact-website/</guid><description>As responsible digital professionals, we are becoming increasingly aware of the environmental impact of our work and need to find effective and pragmatic ways to reduce it. James Chudley shares a new decarbonising approach that will help you to minimise the environmental impact of your website, benefiting people, profit, purpose, performance, and the planet.</description><content:encoded><![CDATA[
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                  <h1>How To Minimize The Environmental Impact Of Your Website</h1>
                  
                    
                    <address>James Chudley</address>
                  
                  <time datetime="2025-09-18T10:00:00&#43;00:00" class="op-published">2025-09-18T10:00:00+00:00</time>
                  <time datetime="2025-09-18T10:00:00&#43;00:00" class="op-modified">2025-10-14T04:02:41+00:00</time>
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<p>Climate change is the single biggest health threat to humanity, accelerated by human activities such as the burning of fossil fuels, which generate greenhouse gases that trap the sun’s heat.</p>

<p>The average temperature of the earth’s surface is now <a href="https://www.un.org/en/climatechange/what-is-climate-change">1.2°C warmer than it was in the late 1800’s, and projected to more than double by the end of the century.</a></p>














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      Image source: <a href='https://showyourstripes.info/'>‘Climate stripes’ by Professor Ed Hawkins (University of Reading)</a>. (<a href='https://files.smashing.media/articles/how-minimize-environmental-impact-website/1-climate-stripes.png'>Large preview</a>)
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<p>The consequences of climate change include intense droughts, water shortages, severe fires, melting polar ice, catastrophic storms, and declining biodiversity.</p>

<h2 id="the-internet-is-a-significant-part-of-the-problem">The Internet Is A Significant Part Of The Problem</h2>

<p>Shockingly, the <a href="https://www.wholegraindigital.com/blog/new-sustainable-web-design-model-changes-the-context-of-internet-emissions/">internet is responsible for higher global greenhouse emissions than the aviation industry</a>, and is <a href="https://climateproductleaders.org/">projected to be responsible for 14% of all global greenhouse gas emissions by 2040</a>.</p>

<p>If the internet were a country, it would be <a href="https://www.sustainablewebmanifesto.com/">the 4th largest polluter in the world</a> and represents the <a href="https://www.mozillafoundation.org/en/blog/internet-climate-change-fixes/">largest coal-powered machine on the planet</a>.</p>

<p>But how can something digital like the internet produce harmful emissions?</p>

<p>Internet emissions come from powering the infrastructure that drives the internet, such as the vast data centres and data transmission networks that consume huge amounts of electricity.</p>

<p>Internet emissions also come from the global manufacturing, distribution, and usage of the estimated 30.5 billion devices (phones, laptops, etc.) that we use to access the internet.</p>

<p>Unsurprisingly, internet related emissions are increasing, <a href="https://www.nature.com/articles/s41467-024-47621-w">given that 60% of the world’s population spend, on average, 40% of their waking hours online</a>.</p>

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<h2 id="we-must-urgently-reduce-the-environmental-impact-of-the-internet">We Must Urgently Reduce The Environmental Impact Of The Internet</h2>

<p>As responsible digital professionals, we must act quickly to minimise the environmental impact of our work.</p>

<p>It is encouraging to see the UK government encourage action by adding “<a href="https://www.gov.uk/guidance/government-design-principles#minimise-environmental-impact">Minimise environmental impact</a>” to their best practice design principles, but there is <strong>still too much talking and not enough corrective action</strong> taking place within our industry.</p>














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			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/how-minimize-environmental-impact-website/politicians-discussing-climate-change.jpg"
			
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			alt="Photo shows an artwork containing small figures representing politicians who are in a puddle, depicting how, as they continue to talk, the water level rises around them, representing rising sea levels due to climate change."
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    <figcaption class="op-vertical-bottom">
      Credit: ‘Politicians discussing climate change’ by Isaac Cordal. (<a href='https://files.smashing.media/articles/how-minimize-environmental-impact-website/politicians-discussing-climate-change.jpg'>Large preview</a>)
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<p>The reality of many tightly constrained, fast-paced, and commercially driven web projects is that minimising environmental impact is far from the agenda.</p>

<p>So how can we make the environment more of a priority and talk about it in ways that stakeholders will listen to?</p>

<p>A eureka moment on a recent web optimisation project gave me an idea.</p>

<h2 id="my-eureka-moment">My Eureka Moment</h2>

<p>I led a project to optimise the mobile performance of <a href="http://www.talktofrank.com">www.talktofrank.com</a>, a government drug advice website that aims to keep everyone safe from harm.</p>

<p>Mobile performance is critically important for the success of this service to ensure that users with older mobile devices and those using slower network connections can still access the information they need.</p>

<p>Our work to minimise page weights focused on purely technical changes that our developer made following recommendations from tools such as <a href="https://developer.chrome.com/docs/lighthouse/overview">Google Lighthouse</a> that reduced the size of the webpages of a key user journey by up to 80%. This resulted in pages downloading up to 30% faster and the carbon footprint of the journey being reduced by 80%.</p>

<p>We hadn’t set out to reduce the carbon footprint, but seeing these results led to my eureka moment.</p>

<blockquote>I realised that by minimising page weights, you improve performance (which is a win for users and service owners) and also consume less energy (due to needing to transfer and store less data), creating additional benefits for the planet &mdash; so everyone wins.</blockquote>

<p>This felt like a breakthrough because business, user, and environmental requirements are often at odds with one another. By focussing on minimising websites to be as simple, lightweight and easy to use as possible you get benefits that extend beyond the <a href="https://online.hbs.edu/blog/post/what-is-the-triple-bottom-line">triple bottom line</a> of people, planet and profit to include performance and purpose.</p>














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			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/how-minimize-environmental-impact-website/2-minimising-benefits.png"
			
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			alt="Image shows the word ‘Minimise’ surrounded by the words ‘people’, ‘planet’, ‘performance’, ‘profit’ and ‘purpose’."
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    <figcaption class="op-vertical-bottom">
      The multiple benefits of minimising make it a great digital sustainability strategy. (<a href='https://files.smashing.media/articles/how-minimize-environmental-impact-website/2-minimising-benefits.png'>Large preview</a>)
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<p>So why is ‘minimising’ such a great digital sustainability strategy?</p>

<ul>
<li><strong>Profit</strong><br />
Website providers win because their website becomes more efficient and more likely to meet its intended outcomes, and a lighter site should also lead to lower hosting bills.</li>
<li><strong>People</strong><br />
People win because they get to use a website that downloads faster, is quick and easy to use because it&rsquo;s been intentionally designed to be as simple as possible, enabling them to complete their tasks with the minimum amount of effort and mental energy.</li>
<li><strong>Performance</strong><br />
Lightweight webpages download faster so perform better for users, particularly those on older devices and on slower network connections.</li>
<li><strong>Planet</strong><br />
The planet wins because the amount of energy (and associated emissions) that is required to deliver the website is reduced.</li>
<li><strong>Purpose</strong><br />
We know that we do our best work when we feel a sense of purpose. It is hugely gratifying as a digital professional to know that our work is doing good in the world and contributing to making things better for people and the environment.</li>
</ul>

<p>In order to prioritise the environment, we need to be able to speak confidently in a language that will resonate with the business and ensure that any investment in time and resources yields the widest range of benefits possible.</p>

<p>So even if you feel that the environment is a very low priority on your projects, focusing on minimising page weights to improve performance (which is generally high on the agenda) presents the perfect trojan horse for an environmental agenda (should you need one).</p>

<p>Doing the right thing isn’t always easy, <strong>but we’ve done it before</strong> when managing to prioritise issues such as usability, accessibility, and inclusion on digital projects.</p>

<p>Many of the things that make websites easier to use, more accessible, and more effective also help to minimise their environmental impact, so the things you need to do will feel familiar and achievable, so don’t worry about it all being another new thing to learn about!</p>

<p>So this all makes sense in theory, but what’s the master plan to use when putting it into practice?</p>

<h2 id="the-masterplan">The Masterplan</h2>

<p>The masterplan for creating websites that have minimal environmental impact is to <strong>focus on offering the maximum value from the minimum input of energy</strong>.</p>














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			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/how-minimize-environmental-impact-website/3-sustainability-masterplan.png"
			
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			alt="Image shows a diagram with a ‘digital service’ at the centre with an input stating ‘minimise the energy required to operate it’ and another input stating ‘minimise the human energy to use it’. The output states ‘maximise the value created by it’."
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    <figcaption class="op-vertical-bottom">
      The digital sustainability masterplan is to offer maximum value from the minimum input of energy. (<a href='https://files.smashing.media/articles/how-minimize-environmental-impact-website/3-sustainability-masterplan.png'>Large preview</a>)
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<p>It’s an adaptation of <a href="https://en.wikipedia.org/wiki/Buckminster_Fuller">Buckminister Fuller’s</a> <a href="https://en.wikipedia.org/wiki/Dymaxion">‘Dymaxion’</a> principle, which is one of his many progressive and groundbreaking sustainability strategies for living and surviving on a planet with finite resources.</p>

<p>Inputs of energy include both the electrical energy that is required to operate websites and also the mental energy that is required to use them.</p>

<p>You can achieve this by <strong>minimising websites to their core content, features, and functionality</strong>, ensuring that everything can be justified from the perspective of meeting a business or user need. This means that anything that isn’t adding a proportional amount of value to the amount of energy it requires to provide it should be removed.</p>

<p>So that’s the masterplan, but how do you put it into practice?</p>

<div class="partners__lead-place"></div>

<h2 id="decarbonise-your-highest-value-user-journeys">Decarbonise Your Highest Value User Journeys</h2>

<p>I’ve developed a new approach called ‘Decarbonising User Journeys’ that will help you to minimise the environmental impact of your website and maximise its performance.</p>

<p><strong>Note</strong>: The approach deliberately focuses on optimising key user journeys and not entire websites to keep things manageable and to make it easier to get started.</p>

<p>The secret here is to start small, demonstrate improvements, and then scale.</p>

<p>The approach consists of five simple steps:</p>

<ol>
<li><strong>Identify</strong> your highest value user journey,</li>
<li><strong>Benchmark</strong> your user journey,</li>
<li>Set <strong>targets</strong>,</li>
<li><strong>Decarbonise</strong> your user journey,</li>
<li><strong>Track</strong> and <strong>share</strong> your progress.</li>
</ol>

<p>Here’s how it works.</p>

<h3 id="step-1-identify-your-highest-value-user-journey">Step 1: Identify Your Highest Value User Journey</h3>

<p>Your highest value user journey might be the one that your users value the most, the one that brings you the highest revenue, or the one that is fundamental to the success of your organisation.</p>

<p>You could also focus on a user journey that you know is performing particularly badly and has the potential to deliver significant business and user benefits if improved.</p>

<p>You may have lots of important user journeys, and it’s fine to decarbonise multiple journeys in parallel if you have the resources, but <strong>I’d recommend starting with one</strong> first to keep things simple.</p>

<p>To bring this to life, let’s consider a hypothetical example of a premiership football club trying to decarbonise its online ticket-buying journey that receives high levels of traffic and is responsible for a significant proportion of its weekly income.</p>














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			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/how-minimize-environmental-impact-website/ticket-user-journey.jpg"
			
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			alt="Image shows a series of four blue boxes linked by arrows containing the words ‘home’, ‘’fixtures’, ‘news’ and ‘tickets’ and represents a hypothetical user journey through a football club website."
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    <figcaption class="op-vertical-bottom">
      A hypothetical high-value ticket purchasing user journey for a football club website. (<a href='https://files.smashing.media/articles/how-minimize-environmental-impact-website/ticket-user-journey.jpg'>Large preview</a>)
    </figcaption>
  
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<h3 id="step-2-benchmark-your-user-journey">Step 2: Benchmark Your User Journey</h3>

<p>Once you’ve selected your user journey, you need to benchmark it in terms of how well it meets user needs, the value it offers your organisation, and its carbon footprint.</p>

<blockquote>It is vital that you understand the job it needs to do and how well it is doing it before you start to decarbonise it. There is no point in removing elements of the journey in an effort to reduce its carbon footprint, for example, if you compromise its ability to meet a key user or business need.</blockquote>

<p>You can benchmark how well your user journey is meeting user needs by conducting user research alongside analysing existing customer feedback. Interviews with business stakeholders will help you to understand the value that your journey is providing the organisation and how well business needs are being met.</p>

<p>You can benchmark the carbon footprint and performance of your user journey using online tools such as <a href="https://cardamon.io/">Cardamon</a>, <a href="https://ecograder.com/">Ecograder</a>, <a href="https://www.websitecarbon.com/">Website Carbon Calculator</a>, <a href="https://developer.chrome.com/docs/lighthouse/overview">Google Lighthouse</a>, and <a href="https://bioscore.com/">Bioscore</a>. Make sure you have your analytics data to hand to help get the most accurate estimate of your footprint.</p>

<p>To use these tools, simply add the URL of each page of your journey, and they will give you a range of information such as page weight, energy rating, and carbon emissions. <a href="https://developer.chrome.com/docs/lighthouse/overview">Google Lighthouse</a> works slightly differently via a browser plugin and generates a really useful and detailed performance report as opposed to giving you a carbon rating.</p>

<p>A great way to bring your benchmarking scores to life is to <strong>visualise</strong> them in a similar way to how you would present a customer journey map or service blueprint.</p>

<p>This example focuses on just communicating the carbon footprint of the user journey, but you can also add more swimlanes to communicate how well the journey is performing from a user and business perspective, too, adding user pain points, quotes, and business metrics where appropriate.</p>














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			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/how-minimize-environmental-impact-website/5-carbon-footprint-user-journey.png"
			
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			alt="Image shows a visualisation of the carbon footprint of a hypothetical user journey consisting of 4 steps showing how the energy efficiency ratings of the different pages vary across the journey."
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    <figcaption class="op-vertical-bottom">
      Visualising the carbon footprint of your user journey makes it easy to see where the problems are. (<a href='https://files.smashing.media/articles/how-minimize-environmental-impact-website/5-carbon-footprint-user-journey.png'>Large preview</a>)
    </figcaption>
  
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<p>I’ve found that adding the <strong>energy efficiency ratings</strong> is really effective because it’s an approach that people recognise from their household appliances. This adds a useful context to just showing the weights (such as grams or kilograms) of CO2, which are generally meaningless to people.</p>

<p>Within my benchmarking reports, I also add a set of benchmarking data for every page within the user journey. This gives your stakeholders a more detailed breakdown and a simple summary alongside a snapshot of the benchmarked page.</p>














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			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/how-minimize-environmental-impact-website/6-page-level-breakdowns.png"
			
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			alt="Image shows a screenshot of the Manchester City football club homepage with a breakdown of information for that page, including energy efficiency rating, page size, usage stats, power consumption, CO2 emissions, CO2 per view, and hosting power source information."
		/>
    
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    <figcaption class="op-vertical-bottom">
      Page-level breakdowns are useful to see how each page within the user journey is performing. (<a href='https://files.smashing.media/articles/how-minimize-environmental-impact-website/6-page-level-breakdowns.png'>Large preview</a>)
    </figcaption>
  
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<p>Your benchmarking activities will give you a really clear picture of where remedial work is required from an environmental, user, and business point of view.</p>

<p>In our football user journey example, it’s clear that the ‘News’ and ‘Tickets’ pages need some attention to reduce their carbon footprint, so they would be a sensible priority for decarbonising.</p>

<h3 id="step-3-set-targets">Step 3: Set Targets</h3>

<p>Use your benchmarking results to help you set targets to aim for, such as a <strong>carbon budget</strong>, <strong>energy efficiency</strong>, <strong>maximum page weight</strong>, and <strong>minimum Google Lighthouse performance targets</strong> for each individual page, in addition to your existing UX metrics and business KPIs.</p>

<p>There is no right or wrong way to set targets. Choose what you think feels achievable and viable for your business, and you’ll only learn how reasonable and achievable they are when you begin to decarbonise your user journeys.</p>














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			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/how-minimize-environmental-impact-website/7-carbon-footprint-targets.png"
			
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			alt="Image shows a representation of the carbon footprint of a user journey with different energy efficiency targets for each step of the journey."
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    <figcaption class="op-vertical-bottom">
      Visualising your targets makes it easy for your stakeholders to understand what you’re aiming for. (<a href='https://files.smashing.media/articles/how-minimize-environmental-impact-website/7-carbon-footprint-targets.png'>Large preview</a>)
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<p>Setting targets is important because it gives you something to aim for and keeps you focused and accountable. The quantitative nature of this work is great because it gives you the ability to quickly demonstrate the positive impact of your work, making it easier to justify the time and resources you are dedicating to it.</p>

<h3 id="step-4-decarbonise-your-user-journey">Step 4: Decarbonise Your User Journey</h3>

<p>Your objective now is to decarbonise your user journey by minimising page weights, improving your Lighthouse performance rating, and minimising pages so that they meet both user and business needs in the most efficient, simple, and effective way possible.</p>

<p>It’s up to you how you approach this depending on the resources and skills that you have, you can focus on specific pages or addressing a specific problem area such as heavyweight images or videos across the entire user journey.</p>

<p>Here’s a list of activities that will all help to reduce the carbon footprint of your user journey:</p>

<ul>
<li>Work through the recommendations in the ‘diagnostics’ section of your <a href="https://developer.chrome.com/docs/lighthouse/overview">Google Lighthouse</a> report to help optimise page performance.</li>
<li>Switch to a <strong>green hosting provider</strong> if you are not already using one. Use the <a href="https://www.thegreenwebfoundation.org/tools/directory/">Green Web Directory</a> to help you choose one.</li>
<li>Work through the <a href="https://w3c.github.io/sustainableweb-wsg/">W3C Web Sustainability Guidelines</a>, implementing the most relevant guidelines to your specific user journey.</li>
<li><strong>Remove</strong> anything that is not adding any user or business value.</li>
<li><strong>Reduce</strong> the amount of information on your webpages to make them easier to read and less overwhelming for people.</li>
<li><strong>Replace</strong> content with a lighter-weight alternative (such as swapping a video for text) if the lighter-weight alternative provides the same value.</li>
<li><strong>Optimise</strong> assets such as photos, videos, and code to reduce file sizes.</li>
<li>Remove any <strong>barriers</strong> to accessing your website and any <strong>distractions</strong> that are getting in the way.</li>
<li><strong>Re-use</strong> familiar components and design patterns to make your websites quicker and easier to use.</li>
<li>Write <strong>simply</strong> and <strong>clearly</strong> in plain English to help people get the most value from your website and to help them avoid making mistakes that waste time and energy to resolve.</li>
<li><strong>Fix</strong> any usability issues you identified during your benchmarking to ensure that your website is as easy to use and useful as possible.</li>
<li>Ensure your user journey is as <a href="https://aaardvarkaccessibility.com/wcag-plain-english/">accessible</a> as possible so the widest possible audience can benefit from using it, offsetting the environmental cost of providing the website.</li>
</ul>

<h3 id="step-5-track-and-share-your-progress">Step 5: Track And Share Your Progress</h3>

<p>As you decarbonise your user journeys, use the benchmarking tools from step 2 to track your progress against the targets you set in step 3 and share your progress as part of your wider sustainability reporting initiatives.</p>

<p>All being well at this point, you will have the numbers to demonstrate how the performance of your user journey has improved and also how you have managed to reduce its carbon footprint.</p>

<p>Share these results with the business as soon as you have them to help you secure the resources to continue the work and initiate similar work on other high-value user journeys.</p>

<p>You should also start to <strong>communicate your progress with your users</strong>.</p>

<p>It’s important that they are made aware of the carbon footprint of their digital activity and empowered to make informed choices about the environmental impact of the websites that they use.</p>

<p>Ideally, every website should communicate the emissions generated from viewing their pages to help people make these informed choices and also to encourage website providers to minimise their emissions if they are being displayed publicly.</p>

<p>Often, people will have no choice but to use a specific website to complete a specific task, so it is the responsibility of the website provider to ensure the environmental impact of using their website is as small as possible.</p>

<p>You can also help to raise awareness of the environmental impact of websites and what you are doing to minimise your own impact by publishing a <strong>digital sustainability statement</strong>, such as Unilever’s, as shown below.</p>














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			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/how-minimize-environmental-impact-website/8-unilever-digital-sustainability-statement.png"
			
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    <figcaption class="op-vertical-bottom">
      Unilever’s digital sustainability statement is a great example of what every website should offer. (<a href='https://files.smashing.media/articles/how-minimize-environmental-impact-website/8-unilever-digital-sustainability-statement.png'>Large preview</a>)
    </figcaption>
  
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<p>A good digital sustainability statement should acknowledge the environmental impact of your website, what you have done to reduce it, and what you plan to do next to minimise it further.</p>

<blockquote class="pull-quote">
  <p>
    <a class="pull-quote__link" aria-label="Share on Twitter" href="https://twitter.com/share?text=%0aAs%20an%20industry,%20we%20should%20normalise%20publishing%20digital%20sustainability%20statements%20in%20the%20same%20way%20that%20accessibility%20statements%20have%20become%20a%20standard%20addition%20to%20website%20footers.%0a&url=https://smashingmagazine.com%2f2025%2f09%2fhow-minimize-environmental-impact-website%2f">
      
As an industry, we should normalise publishing digital sustainability statements in the same way that accessibility statements have become a standard addition to website footers.

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<div class="partners__lead-place"></div>

<h2 id="useful-decarbonising-principles">Useful Decarbonising Principles</h2>

<p>Keep these principles in mind to help you decarbonise your user journeys:</p>

<ul>
<li><strong>More doing and less talking.</strong><br />
Start decarbonising your user journeys as soon as possible to accelerate your learning and positive change.</li>
<li><strong>Start small.</strong><br />
Starting small by decarbonising an individual journey makes it easier to get started and generates results to demonstrate value faster.</li>
<li><strong>Aim to do more with less.</strong><br />
Minimise what you offer to ensure you are providing the maximum amount of value for the energy you are consuming.</li>
<li><strong>Make your website as useful and as easy to use as possible.</strong><br />
Useful websites can justify the energy they consume to provide them, ensuring they are net positive in terms of doing more good than harm.</li>
<li><strong>Focus on progress over perfection.</strong><br />
Websites are never finished or perfect but they can always be improved, every small improvement you make will make a difference.</li>
</ul>

<h2 id="start-decarbonising-your-user-journeys-today">Start Decarbonising Your User Journeys Today</h2>

<p>Decarbonising user journeys shouldn’t be done as a one-off, reserved for the next time that you decide to redesign or replatform your website; it should happen on a <strong>continual basis</strong> as part of your broader <a href="https://docs.google.com/document/d/1adM94O0u-YMoFgkFg0FwoPASYevw_Xa6wCYKJL8Ni34/edit?usp=sharing">digital sustainability strategy</a>.</p>

<p>We know that websites are never finished and that the best websites continually improve as both user and business needs change. I’d like to encourage people to adopt the same mindset when it comes to minimising the environmental impact of their websites.</p>

<blockquote class="pull-quote">
  <p>
    <a class="pull-quote__link" aria-label="Share on Twitter" href="https://twitter.com/share?text=%0aDecarbonising%20will%20happen%20most%20effectively%20when%20digital%20professionals%20challenge%20themselves%20on%20a%20daily%20basis%20to%20%e2%80%98minimise%e2%80%99%20the%20things%20they%20are%20working%20on.%0a&url=https://smashingmagazine.com%2f2025%2f09%2fhow-minimize-environmental-impact-website%2f">
      
Decarbonising will happen most effectively when digital professionals challenge themselves on a daily basis to ‘minimise’ the things they are working on.

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<p>This avoids building ‘carbon debt’ that consists of compounding technical and design debt within our websites, which is always harder to retrospectively remove than avoid in the first place.</p>

<p>By taking a pragmatic approach, such as optimising high-value user journeys and aligning with business metrics such as performance, we stand the best possible chance of making digital sustainability a priority.</p>

<p>You’ll have noticed that, other than using website carbon calculator tools, this approach doesn’t require any skills that don’t already exist within typical digital teams today. This is great because it means <strong>you’ve already got the skills that you need</strong> to do this important work.</p>

<p>I would encourage everyone to raise the issue of the environmental impact of the internet in their next team meeting and to try this decarbonising approach to create better outcomes for people, profit, performance, purpose, and the planet.</p>

<p>Good luck!</p>

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        ]]></content:encoded></item><item><author>Paul Boag</author><title>Functional Personas With AI: A Lean, Practical Workflow</title><link>https://www.smashingmagazine.com/2025/09/functional-personas-ai-lean-practical-workflow/</link><pubDate>Tue, 16 Sep 2025 08:00:00 +0000</pubDate><guid>https://www.smashingmagazine.com/2025/09/functional-personas-ai-lean-practical-workflow/</guid><description>For too long, personas have been something that many of us just created, despite the considerable work that goes into them, only to find they have limited usefulness. Paul Boag shows how to breathe new life into this stale UX asset and demonstrates that it’s possible to create truly useful functional personas in a lightweight way.</description><content:encoded><![CDATA[
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                  <h1>Functional Personas With AI: A Lean, Practical Workflow</h1>
                  
                    
                    <address>Paul Boag</address>
                  
                  <time datetime="2025-09-16T08:00:00&#43;00:00" class="op-published">2025-09-16T08:00:00+00:00</time>
                  <time datetime="2025-09-16T08:00:00&#43;00:00" class="op-modified">2025-10-14T04:02:41+00:00</time>
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<p>Traditional personas suck for UX work. They obsess over marketing metrics like age, income, and job titles while missing what actually matters in design: what people are trying to accomplish.</p>

<p><a href="https://boagworld.com/usability/personas/">Functional personas</a>, on the other hand, focus on what people are trying to do, not who they are on paper. With a simple AI‑assisted workflow, you can build and maintain personas that actually guide design, content, and conversion decisions.</p>

<ul>
<li>Keep users front of mind with task‑driven personas,</li>
<li>Skip fragile demographics; center on goals, questions, and blockers,</li>
<li>Use AI to process your messy inputs fast and fill research gaps,</li>
<li>Validate lightly, ship confidently, and keep them updated.</li>
</ul>

<p>In this article, I want to breathe new life into a stale UX asset.</p>














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			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/functional-personas-ai-lean-practical-workflow/traditional-demographic-personas.png"
			
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    <figcaption class="op-vertical-bottom">
      Traditional demographic personas look good but quickly get outdated, need constant updating, and rarely offer practical UX guidance. (<a href='https://files.smashing.media/articles/functional-personas-ai-lean-practical-workflow/traditional-demographic-personas.png'>Large preview</a>)
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<p>For too long, personas have been something that many of us just created, despite the considerable work that goes into them, only to find they have limited usefulness.</p>

<p>I know that many of you may have given up on them entirely, but I am hoping in this post to encourage you that it is possible to create truly useful personas in a lightweight way.</p>

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<h2 id="why-personas-still-matter">Why Personas Still Matter</h2>

<p>Personas give you a shared lens. When everyone uses the same reference point, you cut debate and make better calls. For UX designers, developers, and digital teams, that shared lens keeps you from designing in silos and helps you prioritize work that genuinely improves the experience.</p>

<p>I use personas as a quick test: <em>Would this change help this user complete their task faster, with fewer doubts?</em> If the answer is no (or a shrug), it’s probably a sign the idea isn’t worth pursuing.</p>

<h2 id="from-demographics-to-function">From Demographics To Function</h2>

<p>Traditional personas tell you someone’s age, job title, or favorite brand. That makes a nice poster, but it rarely changes design or copy.</p>

<p><strong>Functional personas flip the script.</strong> They describe:</p>

<ul>
<li><strong>Goals &amp; tasks:</strong> What the person is here to achieve.</li>
<li><strong>Questions &amp; objections:</strong> What they need to know before they act.</li>
<li><strong>Touchpoints:</strong> How the person interacts with the organization.</li>
<li><strong>Service gaps:</strong> How the company might be letting this persona down.</li>
</ul>

<p>When you center on tasks and friction, you get direct lines from user needs to UI decisions, content, and conversion paths.</p>














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    <figcaption class="op-vertical-bottom">
      Persona templates should be customized for each organization’s specific needs and contexts. (<a href='https://files.smashing.media/articles/functional-personas-ai-lean-practical-workflow/persona-templates.png'>Large preview</a>)
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<p>But remember, this list isn’t set in stone &mdash; adapt it to what’s actually useful in your specific situation.</p>

<blockquote class="pull-quote">
  <p>
    <a class="pull-quote__link" aria-label="Share on Twitter" href="https://twitter.com/share?text=%0aOne%20of%20the%20biggest%20problems%20with%20traditional%20personas%20was%20following%20a%20rigid%20template%20regardless%20of%20whether%20it%20made%20sense%20for%20your%20project.%20We%20must%20not%20fall%20into%20that%20same%20mistake%20with%20functional%20personas.%0a&url=https://smashingmagazine.com%2f2025%2f09%2ffunctional-personas-ai-lean-practical-workflow%2f">
      
One of the biggest problems with traditional personas was following a rigid template regardless of whether it made sense for your project. We must not fall into that same mistake with functional personas.

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<h2 id="the-benefits-of-functional-personas">The Benefits of Functional Personas</h2>

<p>For small startups, functional personas <strong>reduce wasted effort</strong>. For enterprise teams, they keep sprawling projects grounded in what matters most.</p>

<p>However, because of the way we are going to produce our personas, they provide certain benefits in either case:</p>

<ul>
<li><strong>Lighten the load:</strong> They’re easier to update without large research cycles.</li>
<li><strong>Stay current:</strong> Because they are easy to produce, we can update them more often.</li>
<li><strong>Tie to outcomes:</strong> Tasks, objections, and proof points map straight to funnels, flows, and product decisions.</li>
</ul>

<p>We can deliver these benefits because we are going to use AI to help us, rather than carrying out a lot of time-consuming new research.</p>

<h2 id="how-ai-helps-us-get-there">How AI Helps Us Get There</h2>

<p>Of course, doing fresh research is always preferable. But in many cases, it is not feasible due to time or budget constraints. I would argue that using AI to help us create personas based on existing assets is preferable to having no focus on user attention at all.</p>

<p>AI tools can chew through the inputs you already have (surveys, analytics, chat logs, reviews) and surface patterns you can act on. They also help you scan public conversations around your product category to fill gaps.</p>

<p>I therefore recommend using AI to:</p>

<ul>
<li><strong>Synthesize inputs:</strong> Turn scattered notes into clean themes.</li>
<li><strong>Spot segments by need:</strong> Group people by jobs‑to‑be‑done, not demographics.</li>
<li><strong>Draft quickly:</strong> Produce first‑pass personas and sample journeys in minutes.</li>
<li><strong>Iterate with stakeholders:</strong> Update on the fly as you get feedback.</li>
</ul>

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  <p>
    <a class="pull-quote__link" aria-label="Share on Twitter" href="https://twitter.com/share?text=%0aAI%20doesn%e2%80%99t%20remove%20the%20need%20for%20traditional%20research.%20Rather,%20it%20is%20a%20way%20of%20extracting%20more%20value%20from%20the%20scattered%20insights%20into%20users%20that%20already%20exist%20within%20an%20organization%20or%20online.%0a&url=https://smashingmagazine.com%2f2025%2f09%2ffunctional-personas-ai-lean-practical-workflow%2f">
      
AI doesn’t remove the need for traditional research. Rather, it is a way of extracting more value from the scattered insights into users that already exist within an organization or online.

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<h2 id="the-workflow">The Workflow</h2>

<p>Here’s how to move from scattered inputs to usable personas. Each step builds on the last, so treat it as a cycle you can repeat as projects evolve.</p>

<h3 id="1-set-up-a-dedicated-workspace">1. Set Up A Dedicated Workspace</h3>

<p>Create a dedicated space within your AI tool for this work. Most AI platforms offer project management features that let you organize files and conversations:</p>

<ul>
<li>In ChatGPT and Claude, use “Projects” to store context and instructions.</li>
<li>In Perplexity, Gemini and CoPilot similar functionality is referred to as “Spaces.”</li>
</ul>

<p>This project space becomes your central repository where all uploaded documents, research data, and generated personas live together. The AI will maintain context between sessions, so you won’t have to re-upload materials each time you iterate. This structured approach makes your workflow more efficient and helps the AI deliver more consistent results.</p>














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			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/functional-personas-ai-lean-practical-workflow/chatgpt-projects-persona-development.png 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/functional-personas-ai-lean-practical-workflow/chatgpt-projects-persona-development.png"
			
			sizes="100vw"
			alt="ChatGPT Project for persona development"
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      ChatGPT Projects serve as an effective tool for gathering and analyzing user research data in ways that directly support persona development. (<a href='https://files.smashing.media/articles/functional-personas-ai-lean-practical-workflow/chatgpt-projects-persona-development.png'>Large preview</a>)
    </figcaption>
  
</figure>

<h3 id="2-write-clear-instructions">2. Write Clear Instructions</h3>

<p>Next, you can brief your AI project so that it understands what it wants from you. For example:</p>

<blockquote>“Act as a user researcher. Create realistic, functional personas using the project files and public research. Segment by needs, tasks, questions, pain points, and goals. Show your reasoning.”</blockquote>

<p>Asking for a rationale gives you a paper trail you can defend to stakeholders.</p>

<h3 id="3-upload-what-you-ve-got-even-if-it-s-messy">3. Upload What You’ve Got (Even If It’s Messy)</h3>

<p>This is where things get really powerful.</p>

<p>Upload everything (and I mean everything) you can put your hands on relating to the user. Old surveys, past personas, analytics screenshots, FAQs, support tickets, review snippets; dump them all in. The more varied the sources, the stronger the triangulation.</p>

<h3 id="4-run-focused-external-research">4. Run Focused External Research</h3>

<p>Once you have done that, you can supplement that data by getting AI to carry out “deep research” about your brand. Have AI scan recent (I often focus on the last year) public conversations for your brand, product space, or competitors. Look for:</p>

<ul>
<li>Who’s talking and what they’re trying to do;</li>
<li>Common questions and blockers;</li>
<li>Phrases people use (great for copywriting).</li>
</ul>

<p>Save the report you get back into your project.</p>

<h3 id="5-propose-segments-by-need">5. Propose Segments By Need</h3>

<p>Once you have done that, ask AI to suggest segments based on tasks and friction points (not demographics). Push back until each segment is <strong>distinct, observable, and actionable</strong>. If two would behave the same way in your flow, merge them.</p>

<p>This takes a little bit of trial and error and is where your experience really comes into play.</p>

<h3 id="6-generate-draft-personas">6. Generate Draft Personas</h3>

<p>Now you have your segments, the next step is to draft your personas. Use a simple template so the document is read and used. If your personas become too complicated, people will not read them. Each persona should:</p>

<ul>
<li>State goals and tasks,</li>
<li>List objections and blockers,</li>
<li>Highlight pain points,</li>
<li>Show touchpoints,</li>
<li>Identify service gaps.</li>
</ul>

<p>Below is a sample template you can work with:</p>

<pre><code class="language-markdown">&#35; Persona Title: e.g. Savvy Shopper
- Person's Name: e.g. John Smith.
- Age: e.g. 24
- Job: e.g. Social Media Manager

"A quote that sums up the persona's general attitude"

&#35;&#35; Primary Goal
What they’re here to achieve (1–2 lines).

&#35;&#35; Key Tasks
• Task 1
• Task 2
• Task 3

&#35;&#35; Questions & Objections
• What do they need to know before they act?
• What might make them hesitate?

&#35;&#35; Pain Points
• Where do they get stuck?
• What feels risky, slow, or confusing?

&#35;&#35; Touchpoints
• What channels are they most commonly interacting with?

&#35;&#35; Service Gaps
• How is the organization currently failing this persona?
</code></pre>

<p>Remember, you should customize this to reflect what will prove useful within your organization.</p>

<h3 id="7-validate">7. Validate</h3>

<p>It is important to validate that what the AI has produced is realistic. Obviously, no persona is a true representation as it is a snapshot in time of a Hypothetical user. However, we do want it to be as accurate as possible.</p>

<p>Share your drafts with colleagues who interact regularly with real users &mdash; people in support cells or research teams. Where possible, test with a handful of users. Then cut anything that you can’t defend or correct any errors that are identified.</p>

<div class="partners__lead-place"></div>

<h2 id="troubleshooting-guardrails">Troubleshooting &amp; Guardrails</h2>

<p>As you work through the above process, you will encounter problems. Here are common pitfalls and how to avoid them:</p>

<ul>
<li><strong>Too many personas?</strong><br />
Merge until each one changes a design or copy decision. Three strong personas beat seven weak ones.</li>
<li><strong>Stakeholder wants demographics?</strong><br />
Only include details that affect behavior. Otherwise, leave them out. Suggest separate personas for other functions (such as marketing).</li>
<li><strong>AI hallucinations?</strong><br />
Always ask for a rationale or sources. Cross‑check with your own data and customer‑facing teams.</li>
<li><strong>Not enough data?</strong><br />
Mark assumptions clearly, then validate with quick interviews, surveys, or usability tests.</li>
</ul>

<h2 id="making-personas-useful-in-practice">Making Personas Useful In Practice</h2>

<p>The most important thing to remember is to actually use your personas once they’ve been created. They can easily become forgotten PDFs rather than active tools. Instead, personas should shape your work and be referenced regularly. Here are some ways you can put personas to work:</p>

<ul>
<li><strong>Navigation &amp; IA:</strong> Structure menus by top tasks.</li>
<li><strong>Content &amp; Proof:</strong> Map objections to FAQs, case studies, and microcopy.</li>
<li><strong>Flows &amp; UI:</strong> Streamline steps to match how people think.</li>
<li><strong>Conversion:</strong> Match CTAs to personas’ readiness, goals, and pain points.</li>
<li><strong>Measurement:</strong> Track KPIs that map to personas, not vanity metrics.</li>
</ul>

<p>With this approach, personas evolve from static deliverables into <strong>dynamic reference points</strong> your whole team can rely on.</p>

<h2 id="keep-them-alive">Keep Them Alive</h2>

<p>Treat personas as a <strong>living toolkit</strong>. Schedule a refresh every quarter or after major product changes. Rerun the research pass, regenerate summaries, and archive outdated assumptions. The goal isn’t perfection; it’s keeping them relevant enough to guide decisions.</p>

<h2 id="bottom-line">Bottom Line</h2>

<p>Functional personas are faster to build, easier to maintain, and better aligned with real user behavior. By combining AI’s speed with human judgment, you can create personas that don’t just sit in a slide deck; they actively shape better products, clearer interfaces, and smoother experiences.</p>

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        ]]></content:encoded></item><item><author>Karan Rawal</author><title>From Data To Decisions: UX Strategies For Real-Time Dashboards</title><link>https://www.smashingmagazine.com/2025/09/ux-strategies-real-time-dashboards/</link><pubDate>Fri, 12 Sep 2025 15:00:00 +0000</pubDate><guid>https://www.smashingmagazine.com/2025/09/ux-strategies-real-time-dashboards/</guid><description>Real-time dashboards are decision assistants, not passive displays. In environments like fleet management, healthcare, and operations, the cost of a delay or misstep is high. Karan Rawal explores strategic UX patterns that shorten time-to-decision, reduce cognitive overload, and make live systems trustworthy.</description><content:encoded><![CDATA[
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                  <h1>From Data To Decisions: UX Strategies For Real-Time Dashboards</h1>
                  
                    
                    <address>Karan Rawal</address>
                  
                  <time datetime="2025-09-12T15:00:00&#43;00:00" class="op-published">2025-09-12T15:00:00+00:00</time>
                  <time datetime="2025-09-12T15:00:00&#43;00:00" class="op-modified">2025-10-14T04:02:41+00:00</time>
                </header>
                
                

<p>I once worked with a fleet operations team that monitored dozens of vehicles in multiple cities. Their dashboard showed fuel consumption, live GPS locations, and real-time driver updates. Yet the team struggled to see what needed urgent attention. The problem was not a lack of data but a lack of clear indicators to support decision-making. There were no priorities, alerts, or context to highlight what mattered most at any moment.</p>

<p><strong>Real-time dashboards</strong> are now critical decision-making tools in industries like logistics, manufacturing, finance, and healthcare. However, many of them fail to help users make timely and confident decisions, even when they show live data.</p>

<blockquote>Designing for real-time use is very different from designing static dashboards. The challenge is not only presenting metrics but enabling decisions under pressure. Real-time users face limited time and a high cognitive load. They need clarity on actions, not just access to raw data.</blockquote>

<p>This requires interface elements that support quick scanning, pattern recognition, and guided attention. Layout hierarchy, alert colors, grouping, and motion cues all help, but they must be driven by a deeper strategy: understanding what the user must decide in <em>that</em> moment.</p>

<p>This article explores <strong>practical UX strategies</strong> for real-time dashboards that enable real decisions. Instead of focusing only on visual best practices, it looks at how user intent, personalization, and cognitive flow can turn raw data into meaningful, timely insights.</p>

<h2 id="designing-for-real-time-comprehension-helping-users-stay-focused-under-pressure">Designing for Real-Time Comprehension: Helping Users Stay Focused Under Pressure</h2>

<p>A GPS app not only shows users their location but also helps them decide where to go next. In the same way, a real-time dashboard should go beyond displaying the latest data. Its purpose is to help users quickly understand complex information and make informed decisions, especially in fast-paced environments with short attention spans.</p>

<h3 id="how-users-process-real-time-updates">How Users Process Real-Time Updates</h3>

<p>Humans have limited cognitive capacity, so they can only process a small amount of data at once. Without <strong>proper context</strong> or <strong>visual cues</strong>, rapidly updating dashboards can overwhelm users and shift attention away from key information.</p>

<p>To address this, I use the following approaches:</p>

<ul>
<li><strong>Delta Indicators and Trend Sparklines</strong><br />
<a href="https://in.tradingview.com/scripts/delta/">Delta indicators</a> show value changes at a glance, while sparklines are small line charts that reveal trends over time in a compact space. For example, a sales dashboard might show a green upward arrow next to revenue to indicate growth, along with a sparkline displaying sales trends over the past week.</li>
<li><strong>Subtle Micro-Animations</strong><br />
<a href="https://www.youtube.com/watch?v=MZjV27K2KR4">Small animations</a> highlight changes without distracting users. Research in cognitive psychology shows that such animations effectively draw attention, helping users notice updates while staying focused. For instance, a soft pulse around a changing metric can signal activity without overwhelming the viewer.</li>
<li><strong>Mini-History Views</strong><br />
Showing a short history of recent changes reduces reliance on memory. For example, a dashboard might let users scroll back a few minutes to review updates, supporting better understanding and verification of data trends.

<br /></li>
</ul>

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<h3 id="common-challenges-in-real-time-dashboards">Common Challenges In Real-Time Dashboards</h3>

<blockquote>Many live dashboards fail when treated as static reports instead of dynamic tools for quick decision-making.</blockquote>

<p>In my early projects, I made this mistake, resulting in cluttered layouts, distractions, and frustrated users.</p>

<p>Typical errors include the following:</p>

<ul>
<li><strong>Overcrowded Interfaces</strong>: Presenting too many metrics competes for users’ attention, making it hard to focus.</li>
<li><strong>Flat Visual Hierarchy</strong>: Without clear emphasis on critical data, users might focus on less important information.</li>
<li><strong>No Record of Changes</strong>: When numbers update instantly with no explanation, users can feel lost or confused.</li>
<li><strong>Excessive Refresh Rates</strong>: Not all data needs constant updates. Updating too frequently can create unnecessary motion and cognitive strain.</li>
</ul>














<figure class="
  
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    <a href="https://files.smashing.media/articles/ux-strategies-real-time-dashboards/bad-vs-good-dashboard-ux.png">
    
    <img
      loading="lazy"
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			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/ux-strategies-real-time-dashboards/bad-vs-good-dashboard-ux.png 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/ux-strategies-real-time-dashboards/bad-vs-good-dashboard-ux.png 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/ux-strategies-real-time-dashboards/bad-vs-good-dashboard-ux.png 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/ux-strategies-real-time-dashboards/bad-vs-good-dashboard-ux.png 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/ux-strategies-real-time-dashboards/bad-vs-good-dashboard-ux.png 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/ux-strategies-real-time-dashboards/bad-vs-good-dashboard-ux.png"
			
			sizes="100vw"
			alt="Side-by-side dashboards labeled Bad UX and Good UX. The bad UX dashboard is cluttered with multiple pie charts and bar graphs, while the good UX dashboard uses a clear hierarchy with summary cards, line charts, and simplified visuals for easier data interpretation."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      Comparison of bad vs. good UX in dashboards, showing how clear hierarchy and visualization improve data understanding. (Image source: <a href='https://www.devoteam.com/expert-view/make-data-make-sense-why-ux-in-dashboards-matters/'>devoteam</a>) (<a href='https://files.smashing.media/articles/ux-strategies-real-time-dashboards/bad-vs-good-dashboard-ux.png'>Large preview</a>)
    </figcaption>
  
</figure>

<h3 id="managing-stress-and-cognitive-overload">Managing Stress And Cognitive Overload</h3>

<p>Under stress, users depend on intuition and focus only on immediately relevant information. If a dashboard updates too quickly or shows conflicting alerts, users may delay actions or make mistakes. It is important to:</p>

<ul>
<li><strong>Prioritize</strong> the most important data first to avoid overwhelming the user.</li>
<li>Offer <strong>snapshot or pause options</strong> so users can take time to process information.</li>
<li>Use <strong>clear indicators</strong> to show if an action is required or if everything is operating normally.</li>
</ul>

<blockquote class="pull-quote">
  <p>
    <a class="pull-quote__link" aria-label="Share on Twitter" href="https://twitter.com/share?text=%0aIn%20real-time%20environments,%20the%20best%20dashboards%20balance%20speed%20with%20calmness%20and%20clarity.%20They%20are%20not%20just%20data%20displays%20but%20tools%20that%20promote%20live%20thinking%20and%20better%20decisions.%0a&url=https://smashingmagazine.com%2f2025%2f09%2fux-strategies-real-time-dashboards%2f">
      
In real-time environments, the best dashboards balance speed with calmness and clarity. They are not just data displays but tools that promote live thinking and better decisions.

    </a>
  </p>
  <div class="pull-quote__quotation">
    <div class="pull-quote__bg">
      <span class="pull-quote__symbol">“</span></div>
  </div>
</blockquote>

<h3 id="enabling-personalization-for-effective-data-consumption">Enabling Personalization For Effective Data Consumption</h3>

<p>Many analytics tools let users build custom dashboards, but these design principles guide layouts that support decision-making. Personalization options such as custom metric selection, alert preferences, and update pacing help manage cognitive load and improve data interpretation.</p>

<table class="tablesaw break-out">
    <thead>
        <tr>
            <th>Cognitive Challenge</th>
            <th>UX Risk in Real-Time Dashboards</th>
      <th>Design Strategy to Mitigate</th>
        </tr>
    </thead>
    <tbody>
        <tr>
            <td>Users can’t track rapid changes</td>
            <td>Confusion, missed updates, second-guessing</td>
      <td>Use delta indicators, change animations, and trend sparklines</td>
        </tr>
        <tr>
            <td>Limited working memory</td>
            <td>Overload from too many metrics at once</td>
      <td>Prioritize key KPIs, apply progressive disclosure</td>
        </tr>
        <tr>
            <td>Visual clutter under stress</td>
            <td>Tunnel vision or misprioritized focus</td>
      <td>Apply a clear visual hierarchy, minimize non-critical elements</td>
        </tr>
        <tr>
            <td>Unclear triggers or alerts</td>
            <td>Decision delays, incorrect responses</td>
      <td>Use thresholds, binary status indicators, and plain language</td>
        </tr>
    <tr>
            <td>Lack of context/history</td>
            <td>Misinterpretation of sudden shifts</td>
      <td>Provide micro-history, snapshot freeze, or hover reveal</td>
        </tr>
    </tbody>
</table>

<p><em>Common Cognitive Challenges in Real-Time Dashboards and UX Strategies to Overcome Them.</em></p>

<h2 id="designing-for-focus-using-layout-color-and-animation-to-drive-real-time-decisions">Designing For Focus: Using Layout, Color, And Animation To Drive Real-Time Decisions</h2>

<p>Layout, color, and animation do more than improve appearance. They help users interpret live data quickly and make decisions under time pressure. Since users respond to rapidly changing information, these elements must reduce cognitive load and highlight key insights immediately.</p>

<ul>
<li><strong>Creating a Visual Hierarchy to Guide Attention.</strong><br />
A clear hierarchy directs users’ eyes to key metrics. Arrange elements so the most important data stands out. For example, place critical figures like sales volume or system health in the upper left corner to match common scanning patterns. Limit visible elements to about five to prevent overload and ease processing—group related data into cards to improve scannability and help users focus without distraction.</li>
<li><strong>Using Color Purposefully to Convey Meaning.</strong><br />
Color communicates meaning in data visualization. Red or orange indicates critical alerts or negative trends, signaling urgency. Blue and green represent positive or stable states, offering reassurance. Neutral tones like gray support background data and make key colors stand out. Ensure accessibility with strong contrast and pair colors with icons or labels. For example, bright red can highlight outages while muted gray marks historical logs, keeping attention on urgent issues.</li>
<li><strong>Supporting Comprehension with Subtle Animation.</strong><br />
Animation should clarify, not distract. Smooth transitions of 200 to 400 milliseconds communicate changes effectively. For instance, upward motion in a line chart reinforces growth. Hover effects and quick animations provide feedback and improve interaction. Thoughtful motion makes changes noticeable while maintaining focus.</li>
</ul>














<figure class="
  
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    <a href="https://files.smashing.media/articles/ux-strategies-real-time-dashboards/car-rental-dashboard-analytics.png">
    
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      loading="lazy"
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			height="545"
			
			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/ux-strategies-real-time-dashboards/car-rental-dashboard-analytics.png 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/ux-strategies-real-time-dashboards/car-rental-dashboard-analytics.png 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/ux-strategies-real-time-dashboards/car-rental-dashboard-analytics.png 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/ux-strategies-real-time-dashboards/car-rental-dashboard-analytics.png 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/ux-strategies-real-time-dashboards/car-rental-dashboard-analytics.png 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/ux-strategies-real-time-dashboards/car-rental-dashboard-analytics.png"
			
			sizes="100vw"
			alt="An example of a car rental analytics dashboard that uses hierarchy, color, and charts to highlight key metrics like customer growth, satisfaction trends, and acquisition costs, enabling faster decision-making."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      Car rental dashboard that uses hierarchy, color, and charts to highlight key metrics and trends. (Image credit: <a href='https://www.aqedigital.com/services/ai-ml-solutions-car-rental/'>Car Rental Solution</a> by AQe Digital) (<a href='https://files.smashing.media/articles/ux-strategies-real-time-dashboards/car-rental-dashboard-analytics.png'>Large preview</a>)
    </figcaption>
  
</figure>

<p>Layout, color, and animation create an experience that enables fast, accurate interpretation of live data. Real-time dashboards support continuous monitoring and decision-making by reducing mental effort and <strong>highlighting anomalies or trends</strong>. Personalization allows users to tailor dashboards to their roles, improving relevance and efficiency. For example, operations managers may focus on system health metrics while sales directors prioritize revenue KPIs. This adaptability makes dashboards dynamic, strategic tools.</p>

<table class="tablesaw break-out">
    <thead>
        <tr>
            <th>Element</th>
            <th>Placement & Visual Weight</th>
      <th>Purpose & Suggested Colors</th>
      <th>Animation Use Case & Effect</th>
        </tr>
    </thead>
    <tbody>
        <tr>
            <td><strong>Primary KPIs</strong></td>
            <td>Center or top-left; bold, large font</td>
      <td>Highlight critical metrics; typically stable states</td>
      <td>Value updates: smooth increase (200–400 ms)</td>
        </tr>
        <tr>
            <td><strong>Controls</strong></td>
            <td>Top or left panel; light, minimal visual weight</td>
      <td>Provide navigation/filtering; neutral color schemes</td>
      <td>User actions: subtle feedback (100–150 ms)</td>
        </tr>
        <tr>
            <td><strong>Charts</strong></td>
            <td>Middle or right; medium emphasis</td>
      <td>Show trends and comparisons; use blue/green for positives, grey for neutral</td>
      <td>Chart trends: trail or fade (300–600 ms)</td>
        </tr>
    <tr>
            <td><strong>Alerts</strong></td>
            <td>Edge of dashboard or floating; high contrast (bold)</td>
      <td>Signal critical issues; red/orange for alerts, yellow/amber for warnings</td>
      <td>Quick animations for appearance; highlight changes</td>
        </tr>
    </tbody>
</table>

<p><em>Design Elements, Placement, Color, and Motion Strategies for Effective Real-Time Dashboards.</em></p>

<div class="partners__lead-place"></div>

<h2 id="clarity-in-motion-designing-dashboards-that-make-change-understandable">Clarity In Motion: Designing Dashboards That Make Change Understandable</h2>

<p>If users cannot interpret changes quickly, the dashboard fails regardless of its visual design. Over time, I have developed methods that reduce confusion and make change feel intuitive rather than overwhelming.</p>

<p>One of the most effective tools I use is the <a href="https://en.wikipedia.org/wiki/Sparkline">sparkline</a>, a compact line chart that shows a trend over time and is typically placed next to a key performance indicator. Unlike full charts, sparklines omit axes and labels. Their simplicity makes them powerful, since they instantly show whether a metric is trending up, down, or steady. For example, placing a sparkline next to monthly revenue immediately reveals if performance is improving or declining, even before the viewer interprets the number.</p>

<p>When using sparklines effectively, follow these principles:</p>

<ul>
<li>Pair sparklines with metrics such as revenue, churn rate, or user activity so users can see both the value and its trajectory at a glance.</li>
<li>Simplify by removing clutter like axis lines or legends unless they add real value.</li>
<li>Highlight the latest data point with a dot or accent color since current performance often matters more than historical context.</li>
<li>Limit the time span. Too many data points compress the sparkline and hurt readability. A focused window, such as the last 7 or 30 days, keeps the trend clear.</li>
<li>Use sparklines in comparative tables. When placed in rows (for example, across product lines or regions), they reveal anomalies or emerging patterns that static numbers may hide.</li>
</ul>

<figure><a href="https://files.smashing.media/articles/ux-strategies-real-time-dashboards/pl-performance-gif.gif"><img src="https://files.smashing.media/articles/ux-strategies-real-time-dashboards/pl-performance-gif.gif" width="800" height="450" alt="A GIF of a dynamic dashboard showing profit and loss waterfall, performance variance vs budget and last year, profit trend lines, and expense category breakdown for hospitality operations." /></a><figcaption>Interactive P&L Performance Dashboard with Forecast and Variance Tracking. (<a href="https://files.smashing.media/articles/ux-strategies-real-time-dashboards/pl-performance-gif.gif">Large preview</a>)</figcaption></figure>

<p>I combine sparklines with directional indicators like arrows and percentage deltas to support quick interpretation.</p>

<p>For example, pairing “▲ +3.2%” with a rising sparkline shows both the direction and scale of change. I do not rely only on color to convey meaning.</p>

<p>Since <a href="https://www.colourblindawareness.org/colour-blindness/">1 in 12 men</a> is color-blind, using red and green alone can exclude some users. To ensure accessibility, I add shapes and icons alongside color cues.</p>

<p>Micro-animations provide subtle but effective signals. This counters <a href="https://www.nngroup.com/articles/change-blindness">change blindness</a> &mdash; our tendency to miss non-salient changes.</p>

<ul>
<li>When numbers update, I use fade-ins or count-up transitions to indicate change without distraction.</li>
<li>If a list reorders, such as when top-performing teams shift positions, a smooth slide animation under 300 milliseconds helps users maintain spatial memory. These animations reduce cognitive friction and prevent disorientation.</li>
</ul>

<p>Layout is critical for clarifying change:</p>

<ul>
<li>I use <strong>modular cards</strong> with consistent spacing, alignment, and hierarchy to highlight key metrics.</li>
<li>Cards are arranged in a <strong>sortable grid</strong>, allowing filtering by severity, recency, or relevance.</li>
<li><strong>Collapsible sections</strong> manage dense information while keeping important data visible for quick scanning and deeper exploration.</li>
</ul>

<p>For instance, in a logistics dashboard, a card labeled “On-Time Deliveries” may display a weekly sparkline. If performance dips, the line flattens or turns slightly red, a downward arrow appears with a −1.8% delta, and the updated number fades in. This gives instant clarity without requiring users to open a detailed chart.</p>

<p>All these design choices support fast, informed decision-making. In high-velocity environments like product analytics, logistics, or financial operations, dashboards must do more than present data. They must <strong>reduce ambiguity</strong> and help teams quickly detect change, understand its impact, and take action.</p>

<h2 id="making-reliability-visible-designing-for-trust-in-real-time-data-interfaces">Making Reliability Visible: Designing for Trust In Real-Time Data Interfaces</h2>

<p>In real-time data environments, reliability is not just a technical feature. It is the foundation of user trust. Dashboards are used in high-stakes, fast-moving contexts where decisions depend on timely, accurate data. Yet these systems often face less-than-ideal conditions such as unreliable networks, API delays, and incomplete datasets. Designing for these realities is not just damage control. It is essential for making data experiences usable and trustworthy.</p>

<p>When data lags or fails to load, it can mislead users in serious ways:</p>

<ul>
<li>A dip in a trendline may look like a market decline when it is only a delay in the stream.</li>
<li>Missing categories in a bar chart, if not clearly signaled, can lead to flawed decisions.</li>
</ul>

<p>To mitigate this:</p>

<ul>
<li>Every data point should be paired with its condition.</li>
<li>Interfaces must show not only what the data says but also how current or complete it is.</li>
</ul>

<p>One effective strategy is replacing traditional spinners with <a href="https://www.nngroup.com/articles/skeleton-screens/">skeleton UIs</a>. These are greyed-out, animated placeholders that suggest the structure of incoming data. They set expectations, reduce anxiety, and show that the system is actively working. For example, in a financial dashboard, users might see the outline of a candlestick chart filling in as new prices arrive. This signals that data is being refreshed, not stalled.</p>

<h3 id="handling-data-unavailability">Handling Data Unavailability</h3>

<p>When data is unavailable, I show <strong>cached snapshots</strong> from the most recent successful load, labeled with timestamps such as “Data as of 10:42 AM.” This keeps users aware of what they are viewing.</p>

<p>In operational dashboards such as logistics or monitoring systems, this approach lets users act confidently even when real-time updates are temporarily out of sync.</p>

<h3 id="managing-connectivity-failures">Managing Connectivity Failures</h3>

<p>To handle connectivity failures, I use <strong>auto-retry mechanisms with exponential backoff</strong>, giving the system several chances to recover quietly before notifying the user.</p>

<p>If retries fail, I maintain transparency with clear banners such as “Offline… Reconnecting…” In one product, this approach prevented users from reloading entire dashboards unnecessarily, especially in areas with unreliable Wi-Fi.</p>

<h3 id="ensuring-reliability-with-accessibility">Ensuring Reliability with Accessibility</h3>

<p>Reliability strongly connects with accessibility:</p>

<ul>
<li>Real-time interfaces must announce updates without disrupting user focus, beyond just screen reader compatibility.</li>
<li><a href="https://developer.mozilla.org/en-US/docs/Web/Accessibility/ARIA/Guides/Live_regions">ARIA live regions</a> quietly narrate significant changes in the background, giving screen reader users timely updates without confusion.</li>
<li>All controls remain keyboard-accessible.</li>
<li>Animations follow <a href="https://developer.mozilla.org/en-US/docs/Web/CSS/@media/prefers-reduced-motion">motion-reduction preferences</a> to support users with vestibular sensitivities.</li>
</ul>

<h3 id="data-freshness-indicator">Data Freshness Indicator</h3>

<p>A compact but powerful pattern I often implement is the Data Freshness Indicator, a small widget that:</p>

<ul>
<li>Shows sync status,</li>
<li>Displays the last updated time,</li>
<li>Includes a manual refresh button.</li>
</ul>

<p>This improves <strong>transparency</strong> and reinforces <strong>user control</strong>. Since different users interpret these cues differently, advanced systems allow personalization. For example:</p>

<ul>
<li>Analysts may prefer detailed logs of update attempts.</li>
<li>Business users might see a simple status such as “Live”, “Stale”, or “Paused”.</li>
</ul>

<blockquote class="pull-quote">
  <p>
    <a class="pull-quote__link" aria-label="Share on Twitter" href="https://twitter.com/share?text=%0aReliability%20in%20data%20visualization%20is%20not%20about%20promising%20perfection.%20It%20is%20about%20creating%20a%20resilient,%20informative%20experience%20that%20supports%20human%20judgment%20by%20revealing%20the%20true%20state%20of%20the%20system.%0a&url=https://smashingmagazine.com%2f2025%2f09%2fux-strategies-real-time-dashboards%2f">
      
Reliability in data visualization is not about promising perfection. It is about creating a resilient, informative experience that supports human judgment by revealing the true state of the system.

    </a>
  </p>
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    <div class="pull-quote__bg">
      <span class="pull-quote__symbol">“</span></div>
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<p>When users understand what the dashboard knows, what it does not, and what actions it is taking, they are more likely to trust the data and make smarter decisions.</p>

<div class="partners__lead-place"></div>

<h2 id="real-world-case-study">Real-World Case Study</h2>

<p>In my work across logistics, hospitality, and healthcare, the challenge has always been to distill complexity into clarity. A well-designed dashboard is more than functional; it serves as a trusted companion in decision-making, embedding clarity, speed, and confidence from the start.</p>

<h3 id="1-fleet-management-dashboard">1. Fleet Management Dashboard</h3>

<p>A client in the car rental industry struggled with fragmented operational data. Critical details like vehicle locations, fuel usage, maintenance schedules, and downtime alerts were scattered across static reports, spreadsheets, and disconnected systems. Fleet operators had to manually cross-reference data sources, even for basic dispatch tasks, which caused missed warnings, inefficient routing, and delays in response.</p>

<p>We solved these issues by redesigning the dashboard strategically, focusing on both layout improvements and how users interpret and act on information.</p>

<p><strong>Strategic Design Improvements and Outcomes:</strong></p>

<ul>
<li><strong>Instant visibility of KPIs</strong><br />
High-contrast cards at the top of the dashboard made key performance indicators instantly visible.<br />
<em>Example: Fuel consumption anomalies that previously went unnoticed for days were flagged within hours, enabling quick corrective action.</em></li>
<li><strong>Clear trend and pattern visualization</strong><br />
Booking forecasts, utilization graphs, and city-by-city comparisons highlighted performance trends.<br />
<em>Example: A weekday-weekend booking chart helped a regional manager spot underperformance in one city and plan targeted vehicle redistribution.</em></li>
<li><strong>Unified operational snapshot</strong><br />
Cost, downtime, and service schedules were grouped into one view.<br />
<em>Result: The operations team could assess fleet health in under five minutes each morning instead of using multiple tools.</em></li>
<li><strong>Predictive context for planning</strong><br />
Visual cues showed peak usage periods and historical demand curves.<br />
<em>Result: Dispatchers prepared for forecasted spikes, reducing customer wait times and improving resource availability.</em></li>
<li><strong>Live map with real-time status</strong><br />
A color-coded map displays vehicle status: green for active, red for urgent attention, gray for idle.<br />
<em>Result: Supervisors quickly identified inactive or delayed vehicles and rerouted resources as needed.</em></li>
<li><strong>Role-based personalization</strong><br />
Personalization options were built in, allowing each role to customize dashboard views.<br />
<em>Example: Fleet managers prioritized financial KPIs, while technicians filtered for maintenance alerts and overdue service reports.</em></li>
</ul>














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			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/ux-strategies-real-time-dashboards/auto-leasing-analytics.png"
			
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			alt="A data analytics dashboard for the auto leasing industry displaying revenue per booking, cost recovery, operational efficiency, and top revenue-generating locations across the UAE regions."
		/>
    
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    <figcaption class="op-vertical-bottom">
      Auto Leasing Revenue and Efficiency Dashboard. (Image source: <a href='https://www.aqedigital.com/automobile-ai-solution'>Fleet management Solution by AQe Digital</a>) (<a href='https://files.smashing.media/articles/ux-strategies-real-time-dashboards/auto-leasing-analytics.png'>Large preview</a>)
    </figcaption>
  
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<p><strong>Strategic Impact:</strong> The dashboard redesign was not only about improving visuals. It changed how teams interacted with data. Operators no longer needed to search for insights, as the system presented them in line with tasks and decision-making. The dashboard became a shared reference for teams with different goals, enabling real-time problem solving, fewer manual checks, and stronger alignment across roles. Every element was designed to build both understanding and confidence in action.</p>

<h3 id="2-hospitality-revenue-dashboard">2. Hospitality Revenue Dashboard</h3>

<p>One of our clients, a hospitality group with 11 hotels in the UAE, faced a growing strategic gap. They had data from multiple departments, including bookings, events, food and beverage, and profit and loss, but it was spread across disconnected dashboards.</p>

<p><strong>Strategic Design Improvements and Outcomes:</strong></p>

<ul>
<li><strong>All revenue streams (rooms, restaurants, bars, and profit and loss) were consolidated into a single filterable dashboard.</strong><br />
Example: A revenue manager could filter by property to see if a drop in restaurant revenue was tied to lower occupancy or was an isolated issue. The structure supported daily operations, weekly reviews, and quarterly planning.</li>
<li><strong>Disconnected charts and metrics were replaced with a unified visual narrative showing how revenue streams interacted.</strong><br />
Example: The dashboard revealed how event bookings influenced bar sales or staffing. This shifted teams from passive data consumption to active interpretation.</li>
<li><strong>AI modules for demand forecasting, spend prediction, and pricing recommendations were embedded in the dashboard.</strong><br />
Result: Managers could test rate changes with interactive sliders and instantly view effects on occupancy, revenue per available room, and food and beverage income. This enabled proactive scenario planning.</li>
<li><strong>Compact, color-coded sparklines were placed next to each key metric to show short- and long-term trends.</strong><br />
Result: These visuals made it easy to spot seasonal shifts or channel-specific patterns without switching views or opening separate reports.</li>
<li><strong>Predictive overlays such as forecast bands and seasonality markers were added to performance graphs.</strong><br />
Example: If occupancy rose but lagged behind seasonal forecasts, the dashboard surfaced the gap, prompting early action such as promotions or issue checks.</li>
</ul>














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			sizes="100vw"
			alt="A digital dashboard showing hotel metrics including occupancy, ADR, RevPAR, F&amp;B revenue, and payroll, filtered by date range and department, with performance comparisons to previous periods."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      P&L Variance and Revenue Intelligence Dashboard for Hotel Performance Review. (Image source: <a href='https://www.aqedigital.com/hospitality-ai-solutions'>Hospitality AI Solution by AQe Digital</a>) (<a href='https://files.smashing.media/articles/ux-strategies-real-time-dashboards/pl-revenue-dashboard.png'>Large preview</a>)
    </figcaption>
  
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<p><strong>Strategic Impact:</strong> By aligning the dashboard structure with real pricing and revenue strategies, the client shifted from static reporting to forward-looking decision-making. This was not a cosmetic interface update. It was a complete rethinking of how data could support business goals. The result enabled every team, from finance to operations, to interpret data based on their specific roles and responsibilities.</p>

<h3 id="3-healthcare-interoperability-dashboard">3. Healthcare Interoperability Dashboard</h3>

<p>In healthcare, timely and accurate access to patient information is essential. A multi-specialist hospital client struggled with fragmented data. Doctors had to consult separate platforms such as electronic health records, lab results, and pharmacy systems to understand a patient’s condition. This fragmented process slowed decision-making and increased risks to patient safety.</p>

<p><strong>Strategic Design Improvements and Outcomes:</strong></p>

<ul>
<li><strong>Patient medical history was integrated to unify lab reports, medications, and allergy information in one view.</strong><br />
Example: A cardiologist, for example, could review recent cardiac markers with active medications and allergy alerts in the same place, enabling faster diagnosis and treatment.</li>
<li><strong>Lab report tracking was upgraded to show test type, date, status, and a clear summary with labels such as Pending, Completed, and Awaiting Review.</strong><br />
Result: Trends were displayed with sparklines and color-coded indicators, helping clinicians quickly spot abnormalities or improvements.</li>
<li><strong>A medication management module was added for prescription entry, viewing, and exporting. It included dosage, frequency, and prescribing physician details.</strong><br />
Example: Specialists could customize it to highlight drugs relevant to their practice, reducing overload and focusing on critical treatments.</li>
<li><strong>Rapid filtering options were introduced to search by patient name, medical record number, date of birth, gender, last visit, insurance company, or policy number.</strong><br />
Example: Billing staff could locate patients by insurance details, while clinicians filtered records by visits or demographics.</li>
<li><strong>Visual transparency was provided through interactive tooltips explaining alert rationales and flagged data points.</strong><br />
Result: Clinicians gained immediate context, such as the reason a lab value was marked as critical, supporting informed and timely decisions.</li>
</ul>














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			alt="A medical dashboard interface displaying total patients, active appointments, lab results, system alerts, patient growth trend, appointment status, and lab test processing with insights and alerts."
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    <figcaption class="op-vertical-bottom">
      Patient and Appointment Monitoring Dashboard for Healthcare Providers (Image source: <a href='https://www.aqedigital.com/healthcare-ai-driven-solutions/'>Healthcare Interoperability AI Solution by AQe Digital</a>) (<a href='https://files.smashing.media/articles/ux-strategies-real-time-dashboards/healthcare-dashboard.jpg'>Large preview</a>)
    </figcaption>
  
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<p><strong>Strategic Impact:</strong> Our design encourages active decision-making instead of passive data review. Interactive tooltips ensure visual transparency by explaining the rationale behind alerts and flagged data points. These information boxes give clinicians immediate context, such as why a lab value is marked critical, helping them understand implications and next steps without delay.</p>

<h3 id="key-ux-insights-from-the-above-3-examples">Key UX Insights from the Above 3 Examples</h3>

<ul>
<li><strong>Design should drive conclusions, not just display data.</strong><br />
Contextualized data enabled faster and more confident decisions. For example, a logistics dashboard flagged high-risk delays so dispatchers could act immediately.</li>
<li><strong>Complexity should be structured, not eliminated.</strong><br />
Tools used timelines, layering, and progressive disclosure to handle dense information. A financial tool groups transactions by time blocks, easing cognitive load without losing detail.</li>
<li><strong>Trust requires clear system logic.</strong><br />
Users trusted predictive alerts only after understanding their triggers. A healthcare interface added a &ldquo;Why this alert?&rdquo; option that explained the reasoning.</li>
<li><strong>The aim is clarity and action, not visual polish.</strong><br />
Redesigns improved speed, confidence, and decision-making. In real-time contexts, confusion delays are more harmful than design flaws.</li>
</ul>

<h2 id="final-takeaways">Final Takeaways</h2>

<p>Real-time dashboards are not about overwhelming users with data. They are about helping them act quickly and confidently. The most effective dashboards reduce noise, highlight the most important metrics, and support decision-making in complex environments. Success lies in <strong>balancing visual clarity with cognitive ease</strong> while accounting for human limits like memory, stress, and attention alongside technical needs.</p>

<p><strong>Do:</strong></p>

<ul>
<li>Prioritize key metrics in a clear order so priorities are obvious. For instance, a support manager may track open tickets before response times.</li>
<li>Use subtle micro-animations and small visual cues to indicate changes, helping users spot trends without distraction.</li>
<li>Display data freshness and sync status to build trust.</li>
<li>Plan for edge cases like incomplete or offline data to keep the experience consistent.</li>
<li>Ensure accessibility with high contrast, ARIA labels, and keyboard navigation.</li>
</ul>

<p><strong>Don’t:</strong></p>

<ul>
<li>Overcrowd the interface with too many metrics.</li>
<li>Rely only on color to communicate critical information.</li>
<li>Update all data at once or too often, which can cause overload.</li>
<li>Hide failures or delays; transparency helps users adapt.</li>
</ul>

<p>Over time, I’ve come to <strong>see real-time dashboards as decision assistants rather than control panels</strong>. When users say, <em>“This helps me stay in control,”</em> it reflects a design built on empathy that respects cognitive limits and enhances decision-making. That is the true measure of success.</p>

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        ]]></content:encoded></item><item><author>Milan Balać</author><title>Designing For TV: Principles, Patterns And Practical Guidance (Part 2)</title><link>https://www.smashingmagazine.com/2025/09/designing-tv-principles-patterns-practical-guidance/</link><pubDate>Thu, 04 Sep 2025 10:00:00 +0000</pubDate><guid>https://www.smashingmagazine.com/2025/09/designing-tv-principles-patterns-practical-guidance/</guid><description>After covering in detail the underlying interaction paradigms of TV experiences in &lt;a href="https://www.smashingmagazine.com/2025/08/designing-tv-evergreen-pattern-shapes-tv-experiences/">Part 1&lt;/a>, it’s time to get practical. In the second part of the series, you’ll explore the building blocks of the “10-foot experience” and how to best utilise them in your designs.</description><content:encoded><![CDATA[
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              <title>Designing For TV: Principles, Patterns And Practical Guidance (Part 2)</title>
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              <article>
                <header>
                  <h1>Designing For TV: Principles, Patterns And Practical Guidance (Part 2)</h1>
                  
                    
                    <address>Milan Balać</address>
                  
                  <time datetime="2025-09-04T10:00:00&#43;00:00" class="op-published">2025-09-04T10:00:00+00:00</time>
                  <time datetime="2025-09-04T10:00:00&#43;00:00" class="op-modified">2025-10-14T04:02:41+00:00</time>
                </header>
                
                

<p>Having covered the developmental history and legacy of TV in <a href="https://www.smashingmagazine.com/2025/08/designing-tv-evergreen-pattern-shapes-tv-experiences/"><strong>Part 1</strong></a>, let’s now delve into more practical matters. As a quick reminder, the “10-foot experience” and its reliance on the six core buttons of any remote form the basis of our efforts, and as you’ll see, most principles outlined simply reinforce the unshakeable foundations.</p>

<p>In this article, we’ll sift through the systems, account for layout constraints, and distill the guidelines to understand the essence of TV interfaces. Once we’ve collected all the main ingredients, we’ll see what we can do to elevate these inherently simplistic experiences.</p>

<p>Let’s dig in, and let’s get practical!</p>

<h2 id="the-systems">The Systems</h2>

<p>When it comes to hardware, TVs and set-top boxes are usually a few generations behind phones and computers. Their components are made to run lightweight systems optimised for viewing, energy efficiency, and longevity. Yet even within these constraints, different platforms offer varying performance profiles, conventions, and price points.</p>

<p>Some notable platforms/systems of today are:</p>

<ul>
<li><strong>Roku</strong>, the most affordable and popular, but severely bottlenecked by weak hardware.</li>
<li><strong>WebOS</strong>, most common on LG devices, relies on web standards and runs well on modest hardware.</li>
<li><strong>Android TV</strong>, considered very flexible and customisable, but relatively demanding hardware-wise.</li>
<li><strong>Amazon Fire</strong>, based on Android but with a separate ecosystem. It offers great smooth performance, but is slightly more limited than stock Android.</li>
<li><strong>tvOS</strong>, by Apple, offering a high-end experience followed by a high-end price with extremely low customizability.</li>
</ul>

<p>Despite their differences, all of the platforms above share something in common, and by now you’ve probably guessed that it has to do with <em>the remote</em>. Let’s take a closer look:</p>














<figure class="
  
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			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/1-remotes.jpg 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/1-remotes.jpg 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/1-remotes.jpg 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/1-remotes.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/1-remotes.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/1-remotes.jpg"
			
			sizes="100vw"
			alt="Five TV remotes from left to right: Roku, LG WebOS, Philips Android TV, Amazon Fire TV, and Apple tvOS. Each features a directional pad, select button, and back button, thus showcasing the shared navigation layout across different platforms."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      Left to right: Roku, WebOS (LG), Android TV (Philips), Amazon Fire, and tvOS remotes. While they control different systems, their control schemes are exactly the same. (<a href='https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/1-remotes.jpg'>Large preview</a>)
    </figcaption>
  
</figure>

<p>If these remotes were stripped down to just the D-pad, <kbd>OK</kbd>, and <kbd>BACK</kbd> buttons, they would still be capable of successfully navigating any TV interface. It is this shared control scheme that allows for the <a href="https://www.techtarget.com/whatis/definition/agnostic">agnostic approach</a> of this article with broadly applicable guidelines, regardless of the manufacturer.</p>

<p>Having already discussed the TV remote in detail in <a href="https://www.smashingmagazine.com/2025/08/designing-tv-evergreen-pattern-shapes-tv-experiences/"><strong>Part 1</strong></a>, let’s turn to the second part of the equation: the TV screen, its layout, and the fundamental building blocks of TV-bound experiences.</p>

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<h2 id="tv-design-fundamentals">TV Design Fundamentals</h2>

<h3 id="the-screen">The Screen</h3>

<p>With almost one hundred years of legacy, TV has accumulated quite some baggage. One recurring topic in modern articles on TV design is the concept of “<a href="https://en.wikipedia.org/wiki/Overscan">overscan</a>” &mdash; a legacy concept from the era of cathode ray tube (<a href="https://en.wikipedia.org/wiki/Cathode-ray_tube">CRT</a>) screens. Back then, the lack of standards in production meant that television sets would often crop the projected image at its edges. To address this inconsistency, broadcasters created guidelines to keep important content from being cut off.</p>














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			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/2-safe-zones.jpg 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/2-safe-zones.jpg 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/2-safe-zones.jpg 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/2-safe-zones.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/2-safe-zones.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/2-safe-zones.jpg"
			
			sizes="100vw"
			alt="Diagram showing the TV screen safe area. The inner frame is labeled ‘Title Safe’ and the outer ‘Action Safe’, illustrating traditional TV overscan zones used to keep key content visible on all TV displays."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      Overscan guides on a 16:9 image. Broadcasters differentiate between title safe and action safe areas. (Photo by <a href='https://unsplash.com/photos/man-in-white-t-shirt-and-brown-pants-riding-skateboard-on-brown-sand-during-daytime-r1SwcagHVG0'>Tom Morbey</a>) (<a href='https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/2-safe-zones.jpg'>Large preview</a>)
    </figcaption>
  
</figure>

<p>While overscan gets mentioned occasionally, we should call it what it really is &mdash; a thing of the past. Modern panels display content with greater precision, making thinking in terms of title and action safe areas rather archaic. Today, we can simply consider the <strong>margins</strong> and get the same results.</p>














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      decoding="async"
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			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/3-tv-margins.jpg 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/3-tv-margins.jpg 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/3-tv-margins.jpg 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/3-tv-margins.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/3-tv-margins.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/3-tv-margins.jpg"
			
			sizes="100vw"
			alt="Diagram showing the TV red margin frames on all sides of an image, illustrating how overscan areas can be simplified into consistent screen margins for modern TV layouts."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      Simplifying overscan, we can turn it into margins. (<a href='https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/3-tv-margins.jpg'>Large preview</a>)
    </figcaption>
  
</figure>

<p><a href="https://developer.android.com/design/ui/tv/guides/styles/layouts">Google calls for a 5% margin layout</a> and <a href="https://developer.apple.com/design/human-interface-guidelines/layout">Apple advises</a> a 60-point margin top and bottom, and 80 points on the sides in their Layout guidelines. The standard is not exactly clear, but the takeaway is simple: leave some breathing room between screen edge and content, like you would in any thoughtful layout.</p>














<figure class="
  
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			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/4-tvos-safe-zones.png 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/4-tvos-safe-zones.png 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/4-tvos-safe-zones.png 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/4-tvos-safe-zones.png 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/4-tvos-safe-zones.png 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/4-tvos-safe-zones.png"
			
			sizes="100vw"
			alt="Diagram showing the TV screen safe area. A dark central rectangle represents the usable safe zone, inset by 60 points from the top and bottom and 80 points from the left and right edges. These margins ensure content isn&#39;t clipped or hard to see on TVs with overscan."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      Be prepared for a wide range of TV sizes and adhere to the screen’s safe area. Inset primary content 60 points from the top/bottom of the screen, and 80 points from the sides. (Image source: <a href='https://developer.apple.com/design/human-interface-guidelines/layout'>Layout, Apple Developer Docs</a>) (<a href='https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/4-tvos-safe-zones.png'>Large preview</a>)
    </figcaption>
  
</figure>

<p>Having left some baggage behind, we can start considering what to put within and outside the defined bounds.</p>

<h3 id="the-layout">The Layout</h3>

<p>Considering the device is made for content consumption, streaming apps such as Netflix naturally come to mind. Broadly speaking, all these interfaces share a common layout structure where a vast collection of content is laid out in a simple <strong>grid</strong>.</p>














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    <img
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			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/5-netflix-tv-ui.jpg 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/5-netflix-tv-ui.jpg 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/5-netflix-tv-ui.jpg 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/5-netflix-tv-ui.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/5-netflix-tv-ui.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/5-netflix-tv-ui.jpg"
			
			sizes="100vw"
			alt="Screenshot of Netflix’s TV interface showing horizontally scrolling content shelves with thumbnail images of shows and movies arranged in rows, illustrating a common layout pattern used in TV apps."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      The Netflix TV UI features ‘content shelves,’ a common design pattern for TV apps. (Photo by <a href='https://www.flatpanelshd.com/news.php?subaction=showfull&id=1698138139'>Rasmus Larsen</a>) (<a href='https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/5-netflix-tv-ui.jpg'>Large preview</a>)
    </figcaption>
  
</figure>

<p>These horizontally scrolling groups (sometimes referred to as “shelves”) resemble rows of a bookcase. Typically, they’ll contain dozens of items that don’t fit into the initial “fold”, so we’ll make sure the last visible item “peeks” from the edge, subtly indicating to the viewer there’s more content available if they continue scrolling.</p>

<p>If we were to define a standard 12-column layout grid, with a 2-column-wide item, we’d end up with something like this:</p>














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			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/6-twelve-column-grid-layout.jpg 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/6-twelve-column-grid-layout.jpg 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/6-twelve-column-grid-layout.jpg 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/6-twelve-column-grid-layout.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/6-twelve-column-grid-layout.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/6-twelve-column-grid-layout.jpg"
			
			sizes="100vw"
			alt="12-column TV layout grid with two horizontal content shelves. Each shelf contains rectangular tiles, each spanning 2 columns. The tiles are aligned to the grid, and the last tile in each row extends beyond the visible screen area."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      Example of a 12-column layout with 80px margin on the sides. (<a href='https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/6-twelve-column-grid-layout.jpg'>Large preview</a>)
    </figcaption>
  
</figure>

<p>As you can see, the last item falls outside the “safe” zone.</p>

<p><strong>Tip:</strong> A useful trick I discovered when designing TV interfaces was to utilise an <em>odd</em> number of columns. This allows the last item to fall within the defined margins and be more prominent while having little effect on the entire layout. We’ve concluded that overscan is not a prominent issue these days, yet an additional column in the layout helps <em>completely</em> circumvent it. Food for thought!</p>














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			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/7-thirteen-column-grid-layout.jpg 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/7-thirteen-column-grid-layout.jpg 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/7-thirteen-column-grid-layout.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/7-thirteen-column-grid-layout.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/7-thirteen-column-grid-layout.jpg"
			
			sizes="100vw"
			alt="3-column TV layout grid with two horizontal content shelves and 80-pixel side margins. Each tile spans 2 columns. The 13th column allows more of the final tile in each row to be visible, though it still extends slightly beyond the screen edge."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      Example of a 13-column layout with 80px margin on the sides. One additional column within the set bounds gives more prominence to the last visible item on the shelf. (<a href='https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/7-thirteen-column-grid-layout.jpg'>Large preview</a>)
    </figcaption>
  
</figure>

<h3 id="typography">Typography</h3>

<p>TV design requires us to practice restraint, and this becomes very apparent when working with type. All good typography practices apply to TV design too, but I’d like to point out two specific takeaways.</p>

<p>First, accounting for the distance, everything (including type) needs to <strong>scale up</strong>. Where 16&ndash;18px might suffice for web baseline text, 24px should be your starting point on TV, with the rest of the scale increasing proportionally.</p>

<blockquote>“Typography can become especially tricky in 10-ft experiences. When in doubt, <strong>go larger</strong>.”<br /><br />&mdash; <a href="https://marvelapp.com/blog/designing-for-television/">Molly Lafferty</a> (Marvel Blog)</blockquote>

<p>With that in mind, the second piece of advice would be to <strong>start with a small 5&ndash;6 size scale</strong> and adjust if necessary. The simplicity of a TV experience can, and should, be reflected in the typography itself, and while small, such a scale will do all the “heavy lifting” if set correctly.</p>














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			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/8-type-application.jpg 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/8-type-application.jpg 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/8-type-application.jpg 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/8-type-application.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/8-type-application.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/8-type-application.jpg"
			
			sizes="100vw"
			alt="A type scale with five text sizes and weights, demonstrating a simplified system suitable for TV interfaces."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      A 5&ndash;6 size type scale can carry the “burden” of a TV interface. (Image source: <a href='https://www.figma.com/community/file/1533026722522937199'>TV UI Base Type Scale</a>, by Milan Balać) (<a href='https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/8-type-application.jpg'>Large preview</a>)
    </figcaption>
  
</figure>

<p>What you see in the example above is a scale I reduced from <a href="https://developer.android.com/design/ui/tv/guides/styles/typography">Google</a> and <a href="https://developer.apple.com/design/human-interface-guidelines/typography">Apple</a> guidelines, with a few size adjustments. Simple as it is, this scale served me well for years, and I have no doubt it could do the same for you.</p>

<h4 id="freebie">Freebie</h4>

<p>If you’d like to use my basic reduced type scale Figma design file for kicking off your own TV project, feel free to do so!</p>














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			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/9-figma-freebie.jpg 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/9-figma-freebie.jpg 800w,
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			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/9-figma-freebie.jpg 1600w,
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			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/9-figma-freebie.jpg"
			
			sizes="100vw"
			alt="A screenshot of the first page in the Figma design file by the author Milan Balać. Below the screenshot there is a link which points to the Figma file."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      <a href='https://www.figma.com/community/file/1533026722522937199'>TV UI Base Type Scale</a> (Figma Design file, <a href='https://creativecommons.org/licenses/by/4.0/'>CC-BY</a> license) (<a href='https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/9-figma-freebie.jpg'>Large preview</a>)
    </figcaption>
  
</figure>

<h3 id="color">Color</h3>

<p>Imagine watching TV at night with the device being the only source of light in the room. You open up the app drawer and select a new streaming app; it loads into a pretty splash screen, and &mdash; bam! &mdash; a bright interface opens up, which, amplified by the dark surroundings, blinds you for a fraction of a second. That right there is our main consideration when using color on TV.</p>

<p>Built for cinematic experiences and often used in dimly lit environments, TVs lend themselves perfectly to darker and more subdued interfaces. Bright colours, especially pure white (<code>#ffffff</code>), will translate to maximum luminance and may be straining on the eyes. As a general principle, you should <strong>rely on a more muted color palette</strong>. Slightly tinting brighter elements with your brand color, or undertones of yellow to imitate natural light, will produce less visually unsettling results.</p>

<p>Finally, without a pointer or touch capabilities, it’s crucial to <strong>clearly highlight</strong> interactive elements. While using bright colors as backdrops may be overwhelming, using them sparingly to highlight element states in a highly contrasting way will work perfectly.</p>

<figure><a href="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/11-button-focus-basic.gif"><img src="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/10-button-focus-basic-800.gif" width="800" height="450" alt="A row of buttons, with one button animating into a high-contrast focus state, where its color shifts from a dark tone to a bright, light color against a dark background. This illustrates how TV interfaces visually emphasize the selected element." /></a><figcaption>A focus state is the underlying principle of TV navigation. Most commonly, it relies on creating high contrast between the focused and unfocused elements. (<a href="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/11-button-focus-basic.gif">Large preview</a>)</figcaption></figure>

<p>This highlighting of UI elements is what TV leans on heavily &mdash; and it is what we’ll discuss next.</p>

<h3 id="focus">Focus</h3>

<p>In <a href="https://www.smashingmagazine.com/2025/08/designing-tv-evergreen-pattern-shapes-tv-experiences/">Part 1</a>, we have covered how interacting through a remote implies a certain detachment from the interface, mandating reliance on a focus state to carry the burden of TV interaction. This is done by visually accenting elements to anchor the user’s eyes and map any subsequent movement within the interface.</p>

<p>If you have ever written HTML/CSS, you might recall the use of the <code>:focus</code> <a href="https://developer.mozilla.org/en-US/docs/Web/CSS/:focus">CSS pseudo-class</a>. While it’s primarily an accessibility feature on the web, it’s the <strong>core of interaction</strong> on TV, with more flexibility added in the form of two additional directions thanks to a dedicated D-pad.</p>

<h4 id="focus-styles">Focus Styles</h4>

<p>There are a few standard ways to style a focus state. Firstly, there’s <strong>scaling</strong> &mdash; enlarging the focused element, which creates the illusion of depth by moving it closer to the viewer.</p>

<figure><a href="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/13-focus-scale-base.gif"><img src="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/12-focus-scale-base-800.gif" width="800" height="450" alt="A horizontal row of image cards where one enlarges slightly on focus, demonstrating a common TV UI technique where focused elements scale up to indicate selection, especially when using image-only content." /></a><figcaption>Example of scaling elements on focus. This is especially common in cases where only images are used for focusable elements. (<a href="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/13-focus-scale-base.gif">Large preview</a>)</figcaption></figure>

<p>Another common approach is to <strong>invert</strong> background and text colors.</p>

<figure><a href="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/15-focus-bg-base.gif"><img src="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/14-focus-bg-base-800.gif" width="800" height="450" alt="A horizontal row of image cards where one changes its background from dark to light on focus, demonstrating color inversion as a common technique for highlighting selected cards in TV interfaces." /></a><figcaption>Color inversion on focus, common for highlighting cards. (<a href="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/15-focus-bg-base.gif">Large preview</a>)</figcaption></figure>

<p>Finally, a <strong>border</strong> may be added around the highlighted element.</p>

<figure><a href="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/17-focus-border-base.gif"><img src="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/16-focus-bg-base-800.gif" width="800" height="450" alt="A horizontal row of image cards where one displays a bright border on focus, illustrating how outlining is used in TV interfaces to visually highlight the selected element." /></a><figcaption>Example of border highlights on focus. (<a href="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/17-focus-border-base.gif">Large preview</a>)</figcaption></figure>

<p>These styles, used independently or in various combinations, appear in all TV interfaces. While execution may be constrained by the specific system, the purpose remains the same: <strong>clear and intuitive feedback, even from across the room</strong>.</p>

<figure><a href="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/19-focus-combo.gif"><img src="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/18-focus-combo-800.gif" width="800" height="450" alt="A horizontal row of three image cards, each demonstrating a different combination of focus styles: the first scales and changes background color, the second changes background color and adds a border, and the third scales and adds a border — illustrating how focus states can be mixed for visual emphasis in TV interfaces." /></a><figcaption>The three basic styles can be combined to produce more focus state variants. (<a href="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/19-focus-combo.gif">Large preview</a>)</figcaption></figure>

<p>Having set the foundations of interaction, layout, and movement, we can start building on top of them. The next chapter will cover the most common elements of a TV interface, their variations, and a few tips and tricks for button-bound navigation.</p>

<div class="partners__lead-place"></div>

<h2 id="common-tv-ui-components">Common TV UI Components</h2>

<p>Nowadays, the core user journey on television revolves around browsing (or searching through) a content library, selecting an item, and opening a dedicated screen to watch or listen.</p>

<p>This translates into a few fundamental screens:</p>

<ul>
<li><strong>Library</strong> (or Home) for content browsing,</li>
<li><strong>Search</strong> for specific queries, and</li>
<li><strong>A player screen</strong> focused on content playback.</li>
</ul>

<p>These screens are built with a handful of components optimized for the <a href="https://en.wikipedia.org/wiki/10-foot_user_interface">10-foot experience</a>, and while they are often found on other platforms too, it’s worth examining how they differ on TV.</p>

<h3 id="menus">Menus</h3>

<p>Appearing as a horizontal bar along the top edge of the screen, or as a vertical sidebar, the <strong>menu</strong> helps move between the different screens of an app. While its orientation mostly depends on the specific system, it does seem TV favors the side menu a bit more.</p>














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			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/20-netflix-sidebar-expanded.jpg"
			
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			alt="Netflix TV interface with an expanded vertical side menu overlaying content tiles, showing navigation options like Watch Now, Browse, and Search, while dimming the background to keep focus on the menu."
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    </a>
  

  
    <figcaption class="op-vertical-bottom">
      The Netflix side menu expanded. (Photo by <a href='https://variety.com/2019/digital/news/netflix-watch-now-test-1203431588/'>Variety</a>) (<a href='https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/20-netflix-sidebar-expanded.jpg'>Large preview</a>)
    </figcaption>
  
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<p>Both menu types share a common issue: the farther the user navigates away from the menu (vertically, toward the bottom for top-bars; and horizontally, toward the right for sidebars), the more button presses are required to get back to it. Fortunately, usually a <kbd>Back</kbd> button shortcut is added to allow for immediate menu focus, which greatly improves usability.</p>


<figure class="video-embed-container break-out">
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  >
    <iframe class="video-embed-container--wrapper-iframe" src="https://player.vimeo.com/video/1115330235"
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		<figcaption>Example of a top menu in Prime Video. As soon as focus is moved from the first shelf toward the bottom, the top menu disappears. Interestingly, Prime Video implemented both menus for different purposes: the sidebar for global navigation between screens, and the top menu for filtering.</figcaption>
	
</figure>


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		<figcaption>While not without its flaws, the side menu remains persistently on the screen, no matter how far you move away from it. Paired with “Back” for quick refocusing, it offers a slightly more consistent experience.</figcaption>
	
</figure>

<p>That said, the problem will arise a lot sooner for top menus, which, paired with the issue of having to hide or fade the element, makes a <em>persistent sidebar</em> a more common pick in TV user interfaces, and allows for a more consistent experience.</p>

<h3 id="shelves-posters-and-cards">Shelves, Posters, And Cards</h3>

<p>We’ve already mentioned shelves when covering layouts; now let’s shed some more light on this topic. The “shelves” (horizontally scrolling groups) form the basis of TV content browsing and are commonly populated with posters in three different aspect ratios: <strong>2:3</strong>, <strong>16:9</strong>, and <strong>1:1</strong>.</p>

<p><strong>2:3</strong> posters are common in apps specializing in movies and shows. Their vertical orientation references traditional movie posters, harkening back to the cinematic experiences TVs are built for. Moreover, their narrow shape allows more items to be immediately visible in a row, and they rarely require any added text, with titles baked into the poster image.</p>














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			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/21-netflix-2-3-posters.jpg 1600w,
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			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/21-netflix-2-3-posters.jpg"
			
			sizes="100vw"
			alt="Grid of vertically oriented 2:3 Netflix posters showing various movie and show titles, illustrating the common use of poster-style imagery in TV interfaces for visually dense content browsing."
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    </a>
  

  
    <figcaption class="op-vertical-bottom">
      Netflix 2:3 posters. (Photo by <a href='https://news.xbox.com/en-us/2023/05/10/join-the-netflix-xbox-insider-preview/'>Xbox Wire</a>) (<a href='https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/21-netflix-2-3-posters.jpg'>Large preview</a>)
    </figcaption>
  
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<p><strong>16:9</strong> posters abide by the same principles but with a horizontal orientation. They are often paired with text labels, which effectively turn them into cards, commonly seen on platforms like YouTube. In the absence of dedicated poster art, they show stills or playback from the videos, matching the aspect ratio of the media itself.</p>














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			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/22-amazon-prime-16-9-posters.jpg 400w,
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			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/22-amazon-prime-16-9-posters.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/22-amazon-prime-16-9-posters.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/22-amazon-prime-16-9-posters.jpg"
			
			sizes="100vw"
			alt="Amazon Prime Video interface displaying a row of 16:9 horizontally oriented posters for various shows and movies, illustrating the use of media thumbnails with aspect ratios matching video content."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      Amazon Prime 16:9 posters. (Photo by <a href='https://techcrunch.com/2022/06/15/amazon-revamps-fire-tv-user-interface-with-new-home-screen-improved-navigation-and-more/'>Amazon</a>) (<a href='https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/22-amazon-prime-16-9-posters.jpg'>Large preview</a>)
    </figcaption>
  
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<p><strong>1:1</strong> posters are often found in music apps like Spotify, their shape reminiscent of album art and vinyl sleeves. These squares often get used in other instances, like representing channel links or profile tiles, giving more visual variety to the interface.</p>














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			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/23-spotify-1-1-posters.jpg 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/23-spotify-1-1-posters.jpg 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/23-spotify-1-1-posters.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/23-spotify-1-1-posters.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/23-spotify-1-1-posters.jpg"
			
			sizes="100vw"
			alt="Spotify TV interface displaying square 1:1 posters for playlists and albums in a grid layout, reflecting the visual style of album art and offering a consistent, music-focused browsing experience."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      Spotify 1:1 posters. (Photo by <a href='https://www.linkedin.com/pulse/today-we-released-spotify-apple-tv-henrik-adler/'>Henrik Adler</a>) (<a href='https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/23-spotify-1-1-posters.jpg'>Large preview</a>)
    </figcaption>
  
</figure>

<p>All of the above can co-exist within a single app, allowing for richer interfaces and breaking up otherwise uniform content libraries.</p>

<p>And speaking of breaking up content, let’s see what we can do with <strong>spotlights</strong>!</p>

<h3 id="spotlights">Spotlights</h3>

<p>Typically taking up the entire width of the screen, these eye-catching components will highlight a new feature or a promoted piece of media. In a sea of uniform shelves, they can be placed strategically to introduce aesthetic diversity and disrupt the monotony.</p>














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			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/24-spotlight-main.jpg"
			
			sizes="100vw"
			alt="Large spotlight component with abstract background art and a call-to-action message, spanning the full width of the row to draw attention and visually break up the content grid in a TV interface."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      Example of a large spotlight component, with “Create Account” and “Login” buttons. (Photo by <a href='https://unsplash.com/photos/multicolored-abstract-painting-QwoNAhbmLLo'>Joel Filipe</a>) (<a href='https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/24-spotlight-main.jpg'>Large preview</a>)
    </figcaption>
  
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<p>A spotlight can be a focusable element by itself, or it could expose several actions thanks to its generous space. In my ventures into TV design, I relied on a few different spotlight sizes, which allowed me to place multiples into a single row, all with the purpose of highlighting different aspects of the app, without breaking the form to which viewers were used.</p>














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			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/25-spotlight-half.jpg 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/25-spotlight-half.jpg 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/25-spotlight-half.jpg 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/25-spotlight-half.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/25-spotlight-half.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/25-spotlight-half.jpg"
			
			sizes="100vw"
			alt="Two horizontally arranged spotlight components, each featuring a large portrait, title, and call-to-action label, showing a smaller spotlight variant that fits two items per row while clearly indicating interactivity."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      Defining a few spotlight variants comes in handy — a smaller variant allows promoting two items per row while maintaining a strong visual presence. In this example, the entire element is focusable, but exposing an action label helps communicate what will happen upon selection. (<a href='https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/25-spotlight-half.jpg'>Large preview</a>)
    </figcaption>
  
</figure>














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      decoding="async"
      fetchpriority="low"
			width="800"
			height="450"
			
			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/26-spotlight-mini.jpg 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/26-spotlight-mini.jpg 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/26-spotlight-mini.jpg 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/26-spotlight-mini.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/26-spotlight-mini.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/26-spotlight-mini.jpg"
			
			sizes="100vw"
			alt="Two compact spotlight components arranged in a row, featuring large portraits and bold titles without action buttons — illustrating a minimized layout that maintains visual impact while saving vertical space."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      In their most compressed version, the spotlights reduce their vertical footprint, doing away with actions and focusing solely on visuals and titles to preserve space while still drawing attention. (<a href='https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/26-spotlight-mini.jpg'>Large preview</a>)
    </figcaption>
  
</figure>

<p>Posters, cards, and spotlights shape the bulk of the visual experience and content presentation, but viewers still need a way to find specific titles. Let’s see how <strong>search</strong> and <strong>input</strong> are handled on TV.</p>

<h3 id="search-and-entering-text">Search And Entering Text</h3>

<p>Manually browsing through content libraries can yield results, but having the ability to <strong>search</strong> will speed things up &mdash; though not without some hiccups.</p>

<p>TVs allow for text input in the form of on-screen keyboards, similar to the ones found in modern smartphones. However, inputting text with a remote control is quite inefficient given the restrictiveness of its control scheme. For example, typing “hey there” on a mobile keyboard requires 9 keystrokes, but about 38 on a TV (!) due to the movement between characters and their selection.</p>

<p>Typing with a D-pad may be an arduous task, but at the same time, having the ability to search is unquestionably useful.</p>














<figure class="
  
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			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/27-roku-search.jpg 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/27-roku-search.jpg 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/27-roku-search.jpg 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/27-roku-search.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/27-roku-search.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/27-roku-search.jpg"
			
			sizes="100vw"
			alt="Roku TV interface showing an on-screen grid keyboard used for text input, with a search query partially entered and matching content displayed on the right. This illustrates the standard grid layout commonly used for TV search."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      Example of an on-screen keyboard for Roku. The grid keyboard layout is the most common on generally all platforms, aside from tvOS. (Photo by <a href='https://developer.roku.com/docs/developer-program/discovery/search/implementing-search.md'>Roku</a>) (<a href='https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/27-roku-search.jpg'>Large preview</a>)
    </figcaption>
  
</figure>

<p>Luckily for us, keyboards are accounted for in all systems and usually come in two varieties. We’ve got the grid layouts used by most platforms and a horizontal layout in support of the touch-enabled and gesture-based controls on tvOS. Swiping between characters is significantly faster, but this is yet another pattern that can only be enhanced, not replaced.</p>














<figure class="
  
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    <a href="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/28-tvos-horizontal-keyboard.jpg">
    
    <img
      loading="lazy"
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			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/28-tvos-horizontal-keyboard.jpg 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/28-tvos-horizontal-keyboard.jpg 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/28-tvos-horizontal-keyboard.jpg 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/28-tvos-horizontal-keyboard.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/28-tvos-horizontal-keyboard.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/28-tvos-horizontal-keyboard.jpg"
			
			sizes="100vw"
			alt="tvOS on-screen keyboard with a horizontally scrolling layout of letters, numbers, and symbols, designed for gesture-based input using a touch-enabled remote."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      The tvOS horizontal keyboard is designed to support touch and gesture-enabled remote controllers. (Photo by <a href='https://arstechnica.com/gadgets/2016/03/mini-review-tvos-9-2-fixes-all-the-apple-tvs-biggest-problems/'>Andrew Cunningham</a>) (<a href='https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/28-tvos-horizontal-keyboard.jpg'>Large preview</a>)
    </figcaption>
  
</figure>

<blockquote class="pull-quote">
  <p>
    <a class="pull-quote__link" aria-label="Share on Twitter" href="https://twitter.com/share?text=%0aModernization%20has%20made%20things%20significantly%20easier,%20with%20search%20autocomplete%20suggestions,%20device%20pairing,%20voice%20controls,%20and%20remotes%20with%20physical%20keyboards,%20but%20on-screen%20keyboards%20will%20likely%20remain%20a%20necessary%20fallback%20for%20quite%20a%20while.%20And%20no%20matter%20how%20cumbersome%20this%20fallback%20may%20be,%20we%20as%20designers%20need%20to%20consider%20it%20when%20building%20for%20TV.%0a&url=https://smashingmagazine.com%2f2025%2f09%2fdesigning-tv-principles-patterns-practical-guidance%2f">
      
Modernization has made things significantly easier, with search autocomplete suggestions, device pairing, voice controls, and remotes with physical keyboards, but on-screen keyboards will likely remain a necessary fallback for quite a while. And no matter how cumbersome this fallback may be, we as designers need to consider it when building for TV.

    </a>
  </p>
  <div class="pull-quote__quotation">
    <div class="pull-quote__bg">
      <span class="pull-quote__symbol">“</span></div>
  </div>
</blockquote>

<h3 id="players-and-progress-bars">Players And Progress Bars</h3>

<p>While all the different sections of a TV app serve a purpose, <strong>the Player</strong> takes center stage. It’s where all the roads eventually lead to, and where viewers will spend the most time. It’s also one of the rare instances where focus gets lost, allowing for the interface to get out of the way of enjoying a piece of content.</p>

<p>Arguably, players are the most complex features of TV apps, compacting all the different functionalities into a single screen. Take YouTube, for example, its player doesn’t just handle expected playback controls but also supports content browsing, searching, reading comments, reacting, and navigating to channels, all within a single screen.</p>














<figure class="
  
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    <a href="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/29-youtube-android-player.jpg">
    
    <img
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			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/29-youtube-android-player.jpg 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/29-youtube-android-player.jpg 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/29-youtube-android-player.jpg 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/29-youtube-android-player.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/29-youtube-android-player.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/29-youtube-android-player.jpg"
			
			sizes="100vw"
			alt="YouTube TV player interface during video playback, displaying a range of controls including playback speed, quality, like/dislike, and related video thumbnails. This showcases the app’s extensive in-player functionality."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      The YouTube TV app features one of the most robust players out there. (Photo by <a href='https://www.androidpolice.com/2021/06/07/youtube-on-android-tv-just-added-the-feature-ive-been-wanting-for-years/'>Rita El Khoury</a>) (<a href='https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/29-youtube-android-player.jpg'>Large preview</a>)
    </figcaption>
  
</figure>

<p>Compared to YouTube, Netflix offers a very lightweight experience guided by the nature of the app.</p>

<p>Still, every player has a basic set of controls, the foundation of which is the <strong>progress bar</strong>.</p>














<figure class="
  
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    <a href="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/30-netflix-player.jpg">
    
    <img
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			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/30-netflix-player.jpg 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/30-netflix-player.jpg 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/30-netflix-player.jpg 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/30-netflix-player.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/30-netflix-player.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/30-netflix-player.jpg"
			
			sizes="100vw"
			alt="Netflix TV app media player interface shown during playback, featuring a minimalist design with only essential controls: pause, back, subtitles, skip, and a progress bar with time indicators. Compared to the more complex YouTube player, this stripped-down layout prioritizes simplicity and keeps the focus on the content."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      Netflix TV app media player. (Photo by <a href='https://play.google.com/store/apps/details?id=com.netflix.ninja'>Netflix</a>) (<a href='https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/30-netflix-player.jpg'>Large preview</a>)
    </figcaption>
  
</figure>

<p>The progress bar UI element serves as a visual indicator for content duration. During interaction, focus doesn’t get placed on the bar itself, but on a movable knob known as the “scrubber.” It is by moving the scrubber left and right, or stopping it in its tracks, that we can control playback.</p>

<p>Another indirect method of invoking the progress bar is with the good old <kbd>Play</kbd> and <kbd>Pause</kbd> buttons. Rooted in the mechanical era of tape players, the universally understood triangle and two vertical bars are as integral to the TV legacy as the D-pad. No matter how minimalist and sleek the modern player interface may be, these symbols remain a staple of the viewing experience.</p>














<figure class="
  
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    <a href="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/31-physical-playback-controls.jpg">
    
    <img
      loading="lazy"
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      fetchpriority="low"
			width="800"
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			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/31-physical-playback-controls.jpg 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/31-physical-playback-controls.jpg 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/31-physical-playback-controls.jpg 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/31-physical-playback-controls.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/31-physical-playback-controls.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/31-physical-playback-controls.jpg"
			
			sizes="100vw"
			alt="Close-up of a player showing physical playback control buttons: record (red dot), play (right-pointing triangle), stop (square), rewind (double left arrows), and fast forward (double right arrows). Japanese labels appear above each button. (Note: The pause button (two vertical bars) is not shown in the picture.)"
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      Transcending language barriers, the simple symbols for playback controls are universally recognisable. (Photo by <a href='https://commons.wikimedia.org/wiki/File:SONY_ICZ-R50_025_(5434919279).jpg'>TAKA@P.P.R.S</a>) (<a href='https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/31-physical-playback-controls.jpg'>Large preview</a>)
    </figcaption>
  
</figure>

<p>The presence of a scrubber may also indicate the type of content. Video on demand allows for the full set of playback controls, while live streams (unless DVR is involved) will do away with the scrubber since viewers won’t be able to rewind or fast-forward.</p>

<p>Earlier iterations of progress bars often came bundled with a set of playback control buttons, but as viewers got used to the tools available, these controls often got consolidated into the progress bar and scrubber themselves.</p>

<h3 id="bringing-it-all-together">Bringing It All Together</h3>

<p>With the building blocks out of the box, we’ve got everything necessary for a basic but functional TV app. Just as the six core buttons make remote navigation possible, the components and principles outlined above help guide purposeful TV design. The more context you bring, the more you’ll be able to expand and combine these basic principles, creating an experience unique to your needs.</p>

<p>Before we wrap things up, I’d like to share a few tips and tricks I discovered along the way &mdash; tips and tricks which I wish I had known from the start. Regardless of how simple or complex your idea may be, these may serve you as useful tools to help add depth, polish, and finesse to any TV experience.</p>

<div class="partners__lead-place"></div>

<h2 id="thinking-beyond-the-basics">Thinking Beyond The Basics</h2>

<p>Like any platform, TV has a set of constraints that we abide by when designing. But sometimes these norms are applied without question, making the already limited capabilities feel even more restraining. Below are a handful of less obvious ideas that can help you design more thoughtfully and flexibly for the big screen.</p>

<h3 id="long-press">Long Press</h3>

<p>Most modern remotes support <strong>press-and-hold gestures</strong> as a subtle way to enhance the functionality, especially on remotes with fewer buttons available.</p>

<p>For example, holding directional buttons when browsing content speeds up scrolling, while holding <kbd>Left</kbd>/<kbd>Right</kbd> during playback speeds up timeline seeking. In many apps, a single press of the <kbd>OK</kbd> button opens a video, but holding it for longer opens a contextual menu with additional actions.</p>


<figure class="video-embed-container break-out">
  <div class="video-embed-container--wrapper"
	
  >
    <iframe class="video-embed-container--wrapper-iframe" src="https://player.vimeo.com/video/1115333599"
        frameborder="0"
        allow="autoplay; fullscreen; picture-in-picture"
        allowfullscreen>
    </iframe>
	</div>
	
		<figcaption>Example of long-press interaction on YouTube.</figcaption>
	
</figure>

<p>While not immediately apparent, press-and-hold is often used in many instances of TV experiences, essentially doubling the capabilities of a single button. Depending on context, you can map certain buttons to have an additional action and give more depth to the interface without making it convoluted.</p>

<p>And speaking of <em>mapping</em>, let’s see how we can utilize it to our benefit.</p>

<h3 id="remapping-keys-and-the-importance-of-context">Remapping Keys And The Importance Of Context</h3>

<p>While not as flexible as long-press, button functions can be contextually remapped. For example, Amazon’s Prime Video maps the <kbd>Up</kbd> button to open its X-Ray feature during playback. Typically, all directional buttons open video controls, so repurposing one for a custom feature cleverly adds interactivity with little tradeoff.</p>














<figure class="
  
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    <a href="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/32-amazon-xray-button-mapping.jpg">
    
    <img
      loading="lazy"
      decoding="async"
      fetchpriority="low"
			width="800"
			height="450"
			
			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/32-amazon-xray-button-mapping.jpg 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/32-amazon-xray-button-mapping.jpg 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/32-amazon-xray-button-mapping.jpg 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/32-amazon-xray-button-mapping.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/32-amazon-xray-button-mapping.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/32-amazon-xray-button-mapping.jpg"
			
			sizes="100vw"
			alt="A paused scene from The Lord of the Rings: The Rings of Power on Prime Video shows playback controls and the X-Ray feature. The screen highlights character information, bonus content, and book links at the bottom. A subtle hint suggests pressing the Up button to access the full X-Ray view."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      Upon opening playback controls, Prime Video allows opening the X-Ray feature with another press of the Up button. (Photo by <a href='https://www.amazon.com/salp/xray'>Amazon</a>) (<a href='https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/32-amazon-xray-button-mapping.jpg'>Large preview</a>)
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With limited input, context becomes a powerful tool. It not only declutters the interface to allow for more focus on specific tasks, but also enables the same set of buttons to trigger different actions based on the viewer’s location within an app.

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<p>Another great example is YouTube’s <strong>scrubber interaction</strong>. Once the scrubber is moved, every other UI element fades. This cleans up the viewer’s working area, so to speak, narrowing the interface to a single task. In this state &mdash; and only in this state &mdash; pressing <kbd>Up</kbd> one more time moves away from scrubbing and into browsing by chapter.</p>


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		<figcaption>YouTube’s chaptering can only be utilized after initiating timeline seeking.</figcaption>
	
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<p>This is such an elegant example of expanding restraint, and adding <em>more</em> only <em>when necessary</em>. I hope it inspires similar interactions in your TV app designs.</p>

<h3 id="efficient-movement-on-tv">Efficient Movement On TV</h3>

<p>At its best, every action on TV “costs” at least one click. There’s no such thing as aimless cursor movement &mdash; if you want to move, you must press a button. We’ve seen how cumbersome it can be inside a keyboard, but there’s also something we can learn about efficient movement in these restrained circumstances.</p>

<p>Going back to the Homescreen, we can note that vertical and horizontal movement serve two distinct roles. Vertical movement switches between groups, while horizontal movement switches items within these groups. No matter how far you’ve gone inside a group, a single vertical click will move you into another.</p>

<figure><a href="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/34-horizontal-group-movement.gif"><img src="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/33-horizontal-group-movement-800.gif" width="800" height="450" alt="A grid of focusable items is organized into labeled groups (Group A, B, and C). Horizontal navigation moves between items within the same group (e.g., A1 to A2), while vertical navigation switches between groups (e.g., A1 to B1 to C1). Each group change requires only a single button press, illustrating an efficient and predictable movement model." /></a><figcaption>Every step on TV “costs” an action, so we might as well optimize movement. (<a href="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/34-horizontal-group-movement.gif">Large preview</a>)</figcaption></figure>

<p>This subtle difference &mdash; two axes with separate roles &mdash; is the most efficient way of moving in a TV interface. Reversing the pattern: horizontal to switch groups, and vertical to drill down, will work like a charm as long as you keep the role of each axis well defined.</p>

<figure><a href="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/36-vertical-group-movement.gif"><img src="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/35-vertical-group-movement-800.gif" width="800" height="450" alt="A vertically structured layout with three labeled groups (Group A, B, and C) arranged in columns. Navigating vertically moves within a group (e.g., A1 to A2 to A3), while horizontal input switches between groups (e.g., A1 to B1 to C1). This design maintains consistent and predictable movement, requiring only one directional press to traverse either within or across groups." /></a><figcaption>Properly applied in a vertical layout, the principles of optimal movement remain the same. (<a href="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/36-vertical-group-movement.gif">Large preview</a>)</figcaption></figure>

<p>Quietly brilliant and easy to overlook, this pattern powers almost every step of the TV experience. Remember it, and use it well.</p>

<h3 id="thinking-beyond-jpgs">Thinking Beyond JPGs</h3>

<p>After covering in detail many of the technicalities, let’s finish with some visual polish.</p>

<p>Most TV interfaces are driven by tightly packed rows of cover and poster art. While often beautifully designed, this type of content and layouts leave little room for visual flair. For years, the flat JPG, with its small file size, has been a go-to format, though contemporary alternatives like <a href="https://en.wikipedia.org/wiki/WebP">WebP</a> are slowly taking its place.</p>

<p>Meanwhile, we can rely on the tried and tested PNG to give a bit more shine to our TV interfaces. The simple fact that it supports transparency can help the often-rigid UIs feel more sophisticated. Used strategically and paired with simple focus effects such as background color changes, PNGs can bring subtle moments of delight to the interface.</p>

<figure><a href="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/38-basic-png-focus.gif"><img src="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/37-basic-png-focus-800.gif" width="800" height="450" alt="A focus animation shows two adjacent spotlight cards on a TV interface, each featuring a person and title. As focus shifts from the left to the right card, a transparent PNG overlay adapts smoothly to background color changes, preserving contrast and clarity without requiring hard edges or solid backgrounds." /></a><figcaption>Having a transparent background blends well with surface color changes common in TV interfaces. (<a href="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/38-basic-png-focus.gif">Large preview</a>)</figcaption></figure>

<figure><a href="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/40-png-shape-focus.gif"><img src="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/39-png-shape-focus-800.gif" width="800" height="450" alt="A focus animation highlights a card featuring a person. As the card gains focus, an animated orange wavy shape appears behind the person, creating a dynamic frame effect. This example shows how semi-transparent overlays with defined shapes can enhance focus without relying on solid rectangular backgrounds." /></a><figcaption>And don’t forget, transparency doesn’t have to mean that there shouldn't be any background at all. (<a href="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/40-png-shape-focus.gif">Large preview</a>)</figcaption></figure>

<p>Moreover, if transformations like scaling and rotating are supported, you can really make those rectangular shapes come alive with layering multiple assets.</p>

<figure><a href="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/42-multilayer-focus.gif"><img src="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/41-multilayer-focus-800.gif" width="800" height="450" alt="Animated TV UI section transitions through layered images with a background color change illustrating how combining multiple visuals and color shifts can add energy to a layout." /></a><figcaption>Combining multiple images along with a background color change can liven up certain sections. (<a href="https://files.smashing.media/articles/designing-tv-principles-patterns-practical-guidance/42-multilayer-focus.gif">Large preview</a>)</figcaption></figure>

<p>As you probably understand by now, these little touches of finesse don’t go out of bounds of possibility. They simply find more room to breathe within it. But with such limited capabilities, it’s best to learn all the different tricks that can help make your TV experiences stand out.</p>

<h2 id="closing-thoughts">Closing Thoughts</h2>

<p>Rooted in legacy, with a limited control scheme and a rather “shallow” interface, TV design reminds us to do the best with what we have at our disposal. The restraints I outlined are not meant to induce claustrophobia and make you feel limited in your design choices, but rather to serve you as <em>guides</em>. It is by accepting that fact that we can find freedom and new avenues to explore.</p>

<p>This two-part series of articles, just like my experience designing for TV, was not about reinventing the wheel with radical ideas. It was about understanding its nuances and contributing to what’s already there with my personal touch.</p>

<p>If you find yourself working in this design field, I hope my guide will serve as a warm welcome and will help you do your finest work. And if you have any questions, do leave a comment, and I will do my best to reply and help.</p>

<p>Good luck!</p>

<h3 id="further-reading">Further Reading</h3>

<ul>
<li>“<a href="https://developer.android.com/design/ui/tv/guides/foundations/design-for-tv">Design for TV</a>,” by Android Developers<br />
<em>Great TV design is all about putting content front and center. It&rsquo;s about creating an interface that&rsquo;s easier to use and navigate, even from a distance. It&rsquo;s about making it easier to find the content you love, and to enjoy it in the best possible quality.</em></li>
<li>“<a href="https://uxdesign.cc/guidelines-designing-for-television-experience-524f19ab6357">TV Guidelines: A quick kick-off on designing for Television Experiences</a>,” by Andrea Pacheco<br />
<em>Just like designing a mobile app, designing a TV application can be a fun and complex thing to do, due to the numerous guidelines and best practices to follow. Below, I have listed the main best practices to keep in mind when designing an app for a 10-foot screen.</em></li>
<li>“<a href="https://marvelapp.com/blog/designing-for-television/">Designing for Television – TV Ui design</a>,” by Molly Lafferty<br />
<em>We’re no longer limited to a remote and cable box to control our TVs; we’re using Smart TVs, or streaming from set-top boxes like Roku and Apple TV, or using video game consoles like Xbox and PlayStation. And each of these devices allows a user interface that’s much more powerful than your old-fashioned on-screen guide.</em></li>
<li>“<a href="https://www.toptal.com/designers/ui/tv-ui-design">Rethinking User Interface Design for the TV Platform</a>,” by Pascal Potvin<br />
<em>Designing for television has become part of the continuum of devices that require a rethink of how we approach user interfaces and user experiences.</em></li>
<li>“<a href="https://developer.android.com/design/ui/tv/guides/styles/typography">Typography for TV</a>,” by Android Developers<br />
<em>As television screens are typically viewed from a distance, interfaces that use larger typography are more legible and comfortable for users. TV Design&rsquo;s default type scale includes contrasting and flexible type styles to support a wide range of use cases.</em></li>
<li>“<a href="https://developer.apple.com/design/human-interface-guidelines/typography">Typography</a>,” by Apple Developer docs<br />
<em>Your typographic choices can help you display legible text, convey an information hierarchy, communicate important content, and express your brand or style.</em></li>
<li>“<a href="https://developer.android.com/design/ui/tv/guides/foundations/color-on-tv">Color on TV</a>,” by Android Developers<br />
<em>Color on TV design can inspire, set the mood, and even drive users to make decisions. It&rsquo;s a powerful and tangible element that users notice first. As a rich way to connect with a wide audience, it&rsquo;s no wonder color is an important step in crafting a high-quality TV interface.</em></li>
<li>“<a href="https://marvelapp.com/blog/designing-for-television/">Designing for Television &mdash; TV UI Design</a>,” by Molly Lafferty (Marvel Blog)<br />
<em>Today, we’re no longer limited to a remote and cable box to control our TVs; we’re using Smart TVs, or streaming from set-top boxes like Roku and Apple TV, or using video game consoles like Xbox and PlayStation. And each of these devices allows a user interface that’s much more powerful than your old-fashioned on-screen guide.</em></li>
</ul>

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        ]]></content:encoded></item><item><author>Lyndon Cerejo</author><title>Prompting Is A Design Act: How To Brief, Guide And Iterate With AI</title><link>https://www.smashingmagazine.com/2025/08/prompting-design-act-brief-guide-iterate-ai/</link><pubDate>Fri, 29 Aug 2025 10:00:00 +0000</pubDate><guid>https://www.smashingmagazine.com/2025/08/prompting-design-act-brief-guide-iterate-ai/</guid><description>Prompting is more than giving AI some instructions. You could think of it as a design act, part creative brief and part conversation design. This second article on AI augmenting design work introduces a designerly approach to prompting: one that blends creative briefing, interaction design, and structural clarity.</description><content:encoded><![CDATA[
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                  <h1>Prompting Is A Design Act: How To Brief, Guide And Iterate With AI</h1>
                  
                    
                    <address>Lyndon Cerejo</address>
                  
                  <time datetime="2025-08-29T10:00:00&#43;00:00" class="op-published">2025-08-29T10:00:00+00:00</time>
                  <time datetime="2025-08-29T10:00:00&#43;00:00" class="op-modified">2025-10-14T04:02:41+00:00</time>
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<p>In “<a href="https://www.smashingmagazine.com/2025/08/week-in-life-ai-augmented-designer/">A Week In The Life Of An AI-Augmented Designer</a>”, we followed Kate’s weeklong journey of her first AI-augmented design sprint. She had three realizations through the process:</p>

<ol>
<li><strong>AI isn’t a co-pilot (yet); it’s more like a smart, eager intern</strong>.<br />
One with access to a lot of information, good recall, fast execution, but no context. That mindset defined how she approached every interaction with AI: not as magic, but as management.</li>
<li><strong>Don’t trust; guide, coach, and always verify.</strong><br />
Like any intern, AI needs coaching and supervision, and that’s where her designerly skills kicked in. Kate relied on curiosity to explore, observation to spot bias, empathy to humanize the output, and critical thinking to challenge what didn’t feel right. Her learning mindset helped her keep up with advances, and experimentation helped her learn by doing.</li>
<li><strong>Prompting is part creative brief, and part conversation design, just with an AI instead of a person.</strong><br />
When you prompt an AI, you’re not just giving instructions, but designing how it responds, behaves, and outputs information. If AI is like an intern, then the prompt is your creative brief that frames the task, sets the tone, and clarifies what good looks like. It’s also your conversation script that guides how it responds, how the interaction flows, and how ambiguity is handled.</li>
</ol>

<p>As designers, we’re used to designing interactions for people. Prompting is us designing our own interactions with machines &mdash; it uses the same mindset with a new medium. It shapes an AI’s behavior the same way you’d guide a user with structure, clarity, and intent.</p>

<p>If you’ve bookmarked, downloaded, or saved prompts from others, you’re not alone. We’ve all done that during our AI journeys. But while someone else’s prompts are a good starting point, you will get better and more relevant results if you can write your own prompts tailored to your goals, context, and style. Using someone else’s prompt is like using a Figma template. It gets the job done, but mastery comes from understanding and applying the fundamentals of design, including layout, flow, and reasoning. Prompts have a structure too. And when you learn it, you stop guessing and start designing.</p>

<p><strong>Note</strong>: <em>All prompts in this article were tested using ChatGPT &mdash; not because it’s the only game in town, but because it’s friendly, flexible, and lets you talk like a person, yes, even after the recent GPT-5 “update”. That said, any LLM with a decent attention span will work. Results for the same prompt may vary based on the AI model you use, the AI’s training, mood, and how confidently it can hallucinate.</em></p>

<p><strong>Privacy PSA</strong>: <em>As always, don’t share anything you wouldn’t want leaked, logged, or accidentally included in the next AI-generated meme. Keep it safe, legal, and user-respecting.</em></p>

<p>With that out of the way, let’s dive into the mindset, anatomy, and methods of effective prompting as another tool in your design toolkit.</p>

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<h2 id="mindset-prompt-like-a-designer">Mindset: Prompt Like A Designer</h2>

<p>As designers, we storyboard journeys, wireframe interfaces to guide users, and write UX copy with intention. However, when prompting AI, we treat it differently: “Summarize these insights”, “Make this better”, “Write copy for this screen”, and then wonder why the output feels generic, off-brand, or just meh. It’s like expecting a creative team to deliver great work from a one-line Slack message. We wouldn’t brief a freelancer, much less an intern, with “Design a landing page,” so why brief AI that way?</p>

<h3 id="prompting-is-a-creative-brief-for-a-machine">Prompting Is A Creative Brief For A Machine</h3>

<p>Think of a good prompt as a <strong>creative brief</strong>, just for a non-human collaborator. It needs similar elements, including a clear role, defined goal, relevant context, tone guidance, and output expectations. Just as a well-written creative brief unlocks alignment and quality from your team, a well-structured prompt helps the AI meet your expectations, even though it doesn’t have real instincts or opinions.</p>

<h3 id="prompting-is-also-conversation-design">Prompting Is Also Conversation Design</h3>

<p>A good prompt goes beyond defining the task and sets the tone for the exchange by designing a conversation: guiding how the AI interprets, sequences, and responds. You shape the flow of tasks, how ambiguity is handled, and how refinement happens &mdash; that’s conversation design.</p>

<h2 id="anatomy-structure-it-like-a-designer">Anatomy: Structure It Like A Designer</h2>

<p>So how do you write a designer-quality prompt? That’s where the <strong>W.I.R.E.+F.R.A.M.E.</strong> prompt design framework comes in &mdash; a UX-inspired framework for writing intentional, structured, and reusable prompts. Each letter represents a key design direction, grounded in the way UX designers already think: Just as a wireframe doesn’t dictate final visuals, this WIRE+FRAME framework doesn’t constrain creativity, but guides the AI with structured information it needs.</p>

<blockquote>“Why not just use a series of back-and-forth chats with AI?”</blockquote>

<p>You can, and many people do. But without structure, AI fills in the gaps on its own, often with vague or generic results. A good prompt upfront saves time, reduces trial and error, and improves consistency. And whether you’re working on your own or across a team, a framework means you’re not reinventing a prompt every time but reusing what works to get better results faster.</p>

<p>Just as we build wireframes before adding layers of fidelity, the WIRE+FRAME framework has two parts:</p>

<ul>
<li><strong>WIRE</strong> is the must-have skeleton. It gives the prompt its shape.</li>
<li><strong>FRAME</strong> is the set of enhancements that bring polish, logic, tone, and reusability &mdash; like building a high-fidelity interface from the wireframe.</li>
</ul>

<p>Let’s improve <a href="https://www.smashingmagazine.com/2025/08/week-in-life-ai-augmented-designer/">Kate’s original research synthesis prompt</a> (<em>“Read this customer feedback and tell me how we can improve financial literacy for Gen Z in our app”</em>). To better reflect how people actually prompt in practice, let’s tweak it to a more broadly applicable version: <em>“Read this customer feedback and tell me how we can improve our app for Gen Z users.”</em> This one-liner mirrors the kinds of prompts we often throw at AI tools: short, simple, and often lacking structure.</p>

<p>Now, we’ll take that prompt and rebuild it using the first four elements of the <strong>W.I.R.E.</strong> framework &mdash; the core building blocks that provide AI with the main information it needs to deliver useful results.</p>

<h3 id="w-who-what">W: Who &amp; What</h3>

<p><em>Define who the AI should be, and what it’s being asked to deliver.</em></p>

<p>A creative brief starts with assigning the right hat. Are you briefing a copywriter? A strategist? A product designer? The same logic applies here. Give the AI a clear identity and task. Treat AI like a trusted freelancer or intern. Instead of saying “help me”, tell it who it should act as and what’s expected.</p>

<p><strong>Example</strong>: <em>“You are a senior UX researcher and customer insights analyst. You specialize in synthesizing qualitative data from diverse sources to identify patterns, surface user pain points, and map them across customer journey stages. Your outputs directly inform product, UX, and service priorities.”</em></p>

<h3 id="i-input-context">I: Input Context</h3>

<p><em>Provide background that frames the task.</em></p>

<p>Creative partners don’t work in a vacuum. They need context: the audience, goals, product, competitive landscape, and what’s been tried already. This is the “What you need to know before you start” section of the brief. Think: key insights, friction points, business objectives. The same goes for your prompt.</p>

<p><strong>Example</strong>: <em>“You are analyzing customer feedback for Fintech Brand’s app, targeting Gen Z users. Feedback will be uploaded from sources such as app store reviews, survey feedback, and usability test transcripts.”</em></p>

<h3 id="r-rules-constraints">R: Rules &amp; Constraints</h3>

<p><em>Clarify any limitations, boundaries, and exclusions.</em></p>

<p>Good creative briefs always include boundaries &mdash; what to avoid, what’s off-brand, or what’s non-negotiable. Things like brand voice guidelines, legal requirements, or time and word count limits. Constraints don’t limit creativity &mdash; they focus it. AI needs the same constraints to avoid going off the rails.</p>

<p><strong>Example</strong>: <em>“Only analyze the uploaded customer feedback data. Do not fabricate pain points, representative quotes, journey stages, or patterns. Do not supplement with prior knowledge or hypothetical examples. Use clear, neutral, stakeholder-facing language.”</em></p>

<h3 id="e-expected-output">E: Expected Output</h3>

<p><em>Spell out what the deliverable should look like.</em></p>

<p>This is the deliverable spec: What does the finished product look like? What tone, format, or channel is it for? Even if the task is clear, the format often isn’t. Do you want bullet points or a story? A table or a headline? If you don’t say, the AI will guess, and probably guess wrong. Even better, include an example of the output you want, an effective way to help AI know what you’re expecting. If you’re using GPT-5, you can also mix examples across formats (text, images, tables) together.</p>

<p><strong>Example</strong>: <em>“Return a structured list of themes. For each theme, include:</em></p>

<ul>
<li><strong><em>Theme Title</em></strong></li>
<li><strong><em>Summary of the Issue</em></strong></li>
<li><strong><em>Problem Statement</em></strong></li>
<li><strong><em>Opportunity</em></strong></li>
<li><strong><em>Representative Quotes (from data only)</em></strong></li>
<li><strong><em>Journey Stage(s)</em></strong></li>
<li><strong><em>Frequency (count from data)</em></strong></li>
<li><strong><em>Severity Score (1–5)</em></strong> <em>where 1 = Minor inconvenience or annoyance; 3 = Frustrating but workaround exists; 5 = Blocking issue</em></li>
<li><strong><em>Estimated Effort (Low / Medium / High)</em></strong>, <em>where Low = Copy or content tweak; Medium = Logic/UX/UI change; High = Significant changes.”</em></li>
</ul>

<p><strong>WIRE</strong> gives you everything you need to stop guessing and start designing your prompts with purpose. When you start with WIRE, your prompting is like a briefing, treating AI like a collaborator.</p>

<p>Once you’ve mastered this core structure, you can layer in additional fidelity, like tone, step-by-step flow, or iterative feedback, using the <strong>FRAME</strong> elements. These five elements provide additional guidance and clarity to your prompt by layering clear deliverables, thoughtful tone, reusable structure, and space for creative iteration.</p>

<h3 id="f-flow-of-tasks">F: Flow of Tasks</h3>

<p><em>Break complex prompts into clear, ordered steps.</em></p>

<p>This is your project plan or creative workflow that lays out the stages, dependencies, or sequence of execution. When the task has multiple parts, don’t just throw it all into one sentence. You are doing the thinking and guiding AI. Structure it like steps in a user journey or modules in a storyboard. In this example, it fits as the blueprint for the AI to use to generate the table described in “E: Expected Output”</p>

<p><strong>Example</strong>: <em>“Recommended flow of tasks:<br />
Step 1: Parse the uploaded data and extract discrete pain points.<br />
Step 2: Group them into themes based on pattern similarity.<br />
Step 3: Score each theme by frequency (from data), severity (based on content), and estimated effort.<br />
Step 4: Map each theme to the appropriate customer journey stage(s).<br />
Step 5: For each theme, write a clear problem statement and opportunity based only on what’s in the data.”</em></p>

<h3 id="r-reference-voice-or-style">R: Reference Voice or Style</h3>

<p><em>Name the desired tone, mood, or reference brand.</em></p>

<p>This is the brand voice section or style mood board &mdash; reference points that shape the creative feel. Sometimes you want buttoned-up. Other times, you want conversational. Don’t assume the AI knows your tone, so spell it out.</p>

<p><strong>Example</strong>: <em>“Use the tone of a UX insights deck or product research report. Be concise, pattern-driven, and objective. Make summaries easy to scan by product managers and design leads.”</em></p>

<h3 id="a-ask-for-clarification">A: Ask for Clarification</h3>

<p><em>Invite the AI to ask questions before generating, if anything is unclear.</em></p>

<p>This is your <em>“Any questions before we begin?”</em> moment &mdash; a key step in collaborative creative work. You wouldn’t want a freelancer to guess what you meant if the brief was fuzzy, so why expect AI to do better? Ask AI to reflect or clarify before jumping into output mode.</p>

<p><strong>Example</strong>: <em>“If the uploaded data is missing or unclear, ask for it before continuing. Also, ask for clarification if the feedback format is unstructured or inconsistent, or if the scoring criteria need refinement.”</em></p>

<h3 id="m-memory-within-the-conversation">M: Memory (Within The Conversation)</h3>

<p><em>Reference earlier parts of the conversation and reuse what’s working.</em></p>

<p>This is similar to keeping visual tone or campaign language consistent across deliverables in a creative brief. Prompts are rarely one-shot tasks, so this reminds AI of the tone, audience, or structure already in play. GPT-5 got better with memory, but this still remains a useful element, especially if you switch topics or jump around.</p>

<p><strong>Example</strong>: <em>“Unless I say otherwise, keep using this process: analyze the data, group into themes, rank by importance, then suggest an action for each.”</em></p>

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<h3 id="e-evaluate-iterate">E: Evaluate &amp; Iterate</h3>

<p><em>Invite the AI to critique, improve, or generate variations.</em></p>

<p>This is your revision loop &mdash; your way of prompting for creative direction, exploration, and refinement. Just like creatives expect feedback, your AI partner can handle review cycles if you ask for them. Build iteration into the brief to get closer to what you actually need. Sometimes, you may see ChatGPT test two versions of a response on its own by asking for your preference.</p>

<p><strong>Example</strong>: <em>“After listing all themes, identify the one with the highest combined priority score (based on frequency, severity, and effort).</em></p>

<p><em>For that top-priority theme:</em></p>

<ul>
<li><em>Critically evaluate its framing: Is the title clear? Are the quotes strong and representative? Is the journey mapping appropriate?</em></li>
<li><em>Suggest one improvement (e.g., improved title, more actionable implication, clearer quote, tighter summary).</em></li>
<li><em>Rewrite the theme entry with that improvement applied.</em></li>
<li><em>Briefly explain why the revision is stronger and more useful for product or design teams.”</em></li>
</ul>

<p>Here’s a quick recap of the WIRE+FRAME framework:</p>

<table class="tablesaw break-out">
    <thead>
        <tr>
            <th>Framework Component</th>
            <th>Description</th>
        </tr>
    </thead>
    <tbody>
        <tr>
            <td><strong>W: Who & What</strong></td>
            <td>Define the AI persona and the core deliverable.</td>
        </tr>
        <tr>
            <td><strong>I: Input Context</strong></td>
            <td>Provide background or data scope to frame the task.</td>
        </tr>
        <tr>
            <td><strong>R: Rules & Constraints</strong></td>
            <td>Set boundaries</td>
        </tr>
    <tr>
            <td><strong>E: Expected Output</strong></td>
            <td>Spell out the format and fields of the deliverable.</td>
        </tr>
    <tr>
            <td><strong>F: Flow of Tasks</strong></td>
            <td>Break the work into explicit, ordered sub-tasks.</td>
        </tr>
    <tr>
            <td><strong>R: Reference Voice/Style</strong></td>
            <td>Name the tone, mood, or reference brand to ensure consistency.</td>
        </tr>
    <tr>
            <td><strong>A: Ask for Clarification</strong></td>
            <td>Invite AI to pause and ask questions if any instructions or data are unclear before proceeding.</td>
        </tr>
    <tr>
            <td><strong>M: Memory</strong></td>
            <td>Leverage in-conversation memory to recall earlier definitions, examples, or phrasing without restating them.</td>
        </tr>
    <tr>
            <td><strong>E: Evaluate & Iterate</strong></td>
            <td>After generation, have the AI self-critique the top outputs and refine them.</td>
        </tr>
    </tbody>
</table>

<p>And here’s the full WIRE+FRAME prompt:</p>

<blockquote><strong>(W)</strong> You are a senior UX researcher and customer insights analyst. You specialize in synthesizing qualitative data from diverse sources to identify patterns, surface user pain points, and map them across customer journey stages. Your outputs directly inform product, UX, and service priorities.<br /><br /><strong>(I)</strong> You are analyzing customer feedback for Fintech Brand’s app, targeting Gen Z users. Feedback will be uploaded from sources such as app store reviews, survey feedback, and usability test transcripts.<br /><br /><strong>(R)</strong> Only analyze the uploaded customer feedback data. Do not fabricate pain points, representative quotes, journey stages, or patterns. Do not supplement with prior knowledge or hypothetical examples. Use clear, neutral, stakeholder-facing language.<br /><br /><strong>(E)</strong> Return a structured list of themes. For each theme, include:<ul><li><strong>Theme Title</strong></li><li><strong>Summary of the Issue</strong></li><li><strong>Problem Statement</strong></li><li><strong>Opportunity</strong></li><li><strong>Representative Quotes (from data only)</strong></li><li><strong>Journey Stage(s)</strong></li><li><strong>Frequency (count from data)</strong></li><li><strong>Severity Score (1–5)</strong> where 1 = Minor inconvenience or annoyance; 3 = Frustrating but workaround exists; 5 = Blocking issue</li><li><strong>Estimated Effort (Low / Medium / High)</strong>, where Low = Copy or content tweak; Medium = Logic/UX/UI change; High = Significant changes</li></ul><strong>(F)</strong> Recommended flow of tasks:<br />Step 1: Parse the uploaded data and extract discrete pain points.<br />Step 2: Group them into themes based on pattern similarity.<br />Step 3: Score each theme by frequency (from data), severity (based on content), and estimated effort.<br />Step 4: Map each theme to the appropriate customer journey stage(s).<br />Step 5: For each theme, write a clear problem statement and opportunity based only on what’s in the data.<br /><br /><strong>(R)</strong> Use the tone of a UX insights deck or product research report. Be concise, pattern-driven, and objective. Make summaries easy to scan by product managers and design leads.<br /><br /><strong>(A)</strong> If the uploaded data is missing or unclear, ask for it before continuing. Also, ask for clarification if the feedback format is unstructured or inconsistent, or if the scoring criteria need refinement.<br /><br /><strong>(M)</strong> Unless I say otherwise, keep using this process: analyze the data, group into themes, rank by importance, then suggest an action for each.<br /><br /><strong>(E)</strong> After listing all themes, identify the one with the highest combined priority score (based on frequency, severity, and effort).<br />For that top-priority theme:<ul><li>Critically evaluate its framing: Is the title clear? Are the quotes strong and representative? Is the journey mapping appropriate?</li><li>Suggest one improvement (e.g., improved title, more actionable implication, clearer quote, tighter summary).</li><li>Rewrite the theme entry with that improvement applied.</li><li>Briefly explain why the revision is stronger and more useful for product or design teams.</li></ul></blockquote>

<p>You could use “##” to label the sections (e.g., “##FLOW”) more for your readability than for AI. At over 400 words, this Insights Synthesis prompt example is a detailed, structured prompt, but it isn’t customized for you and your work. The intent wasn’t to give you a specific prompt (the proverbial fish), but to show how you can use a prompt framework like WIRE+FRAME to create a customized, relevant prompt that will help AI augment your work (teaching you to fish).</p>

<p>Keep in mind that prompt length isn’t a common concern, but rather a lack of quality and structure is. As of the time of writing, AI models can easily process prompts that are thousands of words long.</p>

<p>Not every prompt needs all the FRAME components; WIRE is often enough to get the job done. But when the work is strategic or highly contextual, pick components from FRAME &mdash; the extra details can make a difference. Together, WIRE+FRAME give you a detailed framework for creating a well-structured prompt, with the crucial components first, followed by optional components:</p>

<ul>
<li><strong>WIRE</strong> builds a clear, focused prompt with role, input, rules, and expected output.</li>
<li><strong>FRAME</strong> adds refinement like tone, reusability, and iteration.</li>
</ul>

<p>Here are some scenarios and recommendations for using WIRE or WIRE+FRAME:</p>

<table class="tablesaw break-out">
    <thead>
        <tr>
            <th>Scenarios</th>
            <th>Description</th>
      <th>Recommended</th>
        </tr>
    </thead>
    <tbody>
        <tr>
            <td><strong>Simple, One-Off Analyses</strong></td>
            <td>Quick prompting with minimal setup and no need for detailed process transparency.</td>
      <td>WIRE</td>
        </tr>
        <tr>
            <td><strong>Tight Sprints or Hackathons</strong></td>
            <td>Rapid turnarounds, and times you don’t need embedded review and iteration loops.</td>
      <td>WIRE</td>
        </tr>
        <tr>
            <td><strong>Highly Iterative Exploratory Work</strong></td>
            <td>You expect to tweak results constantly and prefer manual control over each step.</td>
      <td>WIRE</td>
        </tr>
    <tr>
            <td><strong>Complex Multi-Step Playbooks</strong></td>
            <td>Detailed workflows that benefit from a standardized, repeatable, visible sequence.</td>
      <td>WIRE+FRAME</td>
        </tr>
    <tr>
            <td><strong>Shared or Hand-Off Projects</strong></td>
            <td>When different teams will rely on embedded clarification, memory, and consistent task flows for recurring analyses.</td>
      <td>WIRE+FRAME</td>
        </tr>
    <tr>
            <td><strong>Built-In Quality Control</strong></td>
            <td>You want the AI to flag top issues, self-critique, and refine, minimizing manual QC steps.</td>
      <td>WIRE+FRAME</td>
        </tr>
    </tbody>
</table>

<p>Prompting isn’t about getting it right the first time. It’s about designing the interaction and redesigning when needed. With WIRE+FRAME, you’re going beyond basic prompting and designing the interaction between you and AI.</p>

<h3 id="from-gut-feel-to-framework-a-prompt-makeover">From Gut Feel To Framework: A Prompt Makeover</h3>

<p>Let’s compare the results of Kate’s first AI-augmented design sprint prompt (to synthesize customer feedback into design insights) with one based on the WIRE+FRAME prompt framework, with the same data and focusing on the top results:</p>

<p><em>Original prompt: Read this customer feedback and tell me how we can improve our app for Gen Z users.</em></p>

<p>Initial ChatGPT Results:</p>

<ul>
<li>Improve app reliability to reduce crashes and freezing.</li>
<li>Provide better guidance or tutorials for financial tools like budgeting or goal setting.</li>
<li>Enhance the transparency of Zelle transfers by showing confirmation messages.</li>
<li>Speed up app loading and reduce lag on key actions.</li>
</ul>

<p>With this version, you’d likely need to go back and forth with follow-up questions, rewrite the output for clarity, and add structure before sharing with your team.</p>

<p><em>WIRE+FRAME prompt above (with defined role, scope, rules, expected format, tone, flow, and evaluation loop).</em></p>

<p>Initial ChatGPT Results:</p>














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      Results of the structured WIRE+FRAME prompt. (<a href='https://files.smashing.media/articles/prompting-design-act-brief-guide-iterate-ai/1-wire-frame-prompt.png'>Large preview</a>)
    </figcaption>
  
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<p>You can clearly see the very different results from the two prompts, both using the exact same data. While the first prompt returns a quick list of ideas, the detailed WIRE+FRAME version doesn’t just summarize feedback but structures it. Themes are clearly labeled, supported by user quotes, mapped to customer journey stages, and prioritized by frequency, severity, and effort.</p>

<p>The structured prompt results can be used as-is or shared without needing to reformat, rewrite, or explain them (see disclaimer below). The first prompt output needs massaging: it’s not detailed, lacks evidence, and would require several rounds of clarification to be actionable. The first prompt may work when the stakes are low and you are exploring. But when your prompt is feeding design, product, or strategy, structure comes to the rescue.</p>

<h4 id="disclaimer-know-your-data">Disclaimer: Know Your Data</h4>

<p>A well-structured prompt can make AI output more useful, but it shouldn’t be the final word, or your single source of truth. AI models are powerful pattern predictors, not fact-checkers. If your data is unclear or poorly referenced, even the best prompt may return confident nonsense. Don’t blindly trust what you see. <strong>Treat AI like a bright intern</strong>: fast, eager, and occasionally delusional. You should always be familiar with your data and validate what AI spits out. For example, in the WIRE+FRAME results above, AI rated the effort as low for financial tool onboarding. That could easily be a medium or high. <strong>Good prompting should be backed by good judgment.</strong></p>

<h3 id="try-this-now">Try This Now</h3>

<p>Start by using the WIRE+FRAME framework to create a prompt that will help AI augment your work. You could also rewrite the last prompt you were not satisfied with, using the WIRE+FRAME, and compare the output.</p>

<p>Feel free to use <a href="https://wireframe-prompt-framework.lovable.app">this simple tool</a> to guide you through the framework.</p>

<h2 id="methods-from-lone-prompts-to-a-prompt-system">Methods: From Lone Prompts to a Prompt System</h2>

<p>Just as design systems have reusable components, your prompts can too. You can use the WIRE+FRAME framework to write detailed prompts, but you can also use the structure to create reusable components that are pre-tested, plug-and-play pieces you can assemble to build high-quality prompts faster. Each part of WIRE+FRAME can be transformed into a prompt component: small, reusable modules that reflect your team’s standards, voice, and strategy.</p>

<p>For instance, if you find yourself repeatedly using the same content for different parts of the WIRE+FRAME framework, you could save them as reusable components for you and your team. In the example below, we have two different reusable components for “W: Who &amp; What” &mdash; an insights analyst and an information architect.</p>

<h3 id="w-who-what-1">W: Who &amp; What</h3>

<ol>
<li><em>You are a senior UX researcher and customer insights analyst. You specialize in synthesizing qualitative data from diverse sources to identify patterns, surface user pain points, and map them across customer journey stages. Your outputs directly inform product, UX, and service priorities.</em></li>
<li><em>You are an experienced information architect specializing in organizing enterprise content on intranets. Your task is to reorganize the content and features into categories that reflect user goals, reduce cognitive load, and increase findability.</em></li>
</ol>

<p>Create and save prompt components and variations for each part of the WIRE+FRAME framework, allowing your team to quickly assemble new prompts by combining components when available, rather than starting from scratch each time.</p>

<div class="partners__lead-place"></div>

<h2 id="behind-the-prompts-questions-about-prompting">Behind The Prompts: Questions About Prompting</h2>

<p><em>Q: If I use a prompt framework like WIRE+FRAME every time, will the results be predictable?</em></p>

<p>A: Yes and no. Yes, your outputs will be guided by a consistent set of instructions (e.g., <strong>R</strong>ules, <strong>E</strong>xamples, <strong>R</strong>eference Voice / Style) that will guide the AI to give you a predictable format and style of results. And no, while the framework provides structure, it doesn’t flatten the generative nature of AI, but focuses it on what’s important to you. In the next article, we will look at how you can use this to your advantage to quickly reuse your best repeatable prompts as we build your AI assistant.</p>

<p><em>Q: Could changes to AI models break the WIRE+FRAME framework?</em></p>

<p>A: AI models are evolving more rapidly than any other technology we’ve seen before &mdash; in fact, ChatGPT was recently updated to GPT-5 to mixed reviews. The update didn’t change the core principles of prompting or the WIRE+FRAME prompt framework. With future releases, some elements of how we write prompts today may change, but the need to communicate clearly with AI won’t. Think of how you delegate work to an intern vs. someone with a few years’ experience: you still need detailed instructions the first time either is doing a task, but the level of detail may change. WIRE+FRAME isn’t built only for today’s models; the components help you clarify your intent, share relevant context, define constraints, and guide tone and format &mdash; all timeless elements, no matter how smart the model becomes. The skill of shaping clear, structured interactions with non-human AI systems will remain valuable.</p>

<p><em>Q: Can prompts be more than text? What about images or sketches?</em></p>

<p>A: Absolutely. With tools like GPT-5 and other multimodal models, you can upload screenshots, pictures, whiteboard sketches, or wireframes. These visuals become part of your <strong>I</strong>nput Context or help define the <strong>E</strong>xpected Output. The same WIRE+FRAME principles still apply: you’re setting context, tone, and format, just using images and text together. Whether your input is a paragraph or an image and text, you’re still designing the interaction.</p>

<p>Have a prompt-related question of your own? Share it in the comments, and I’ll either respond there or explore it further in the next article in this series.</p>

<h2 id="from-designerly-prompting-to-custom-assistants">From Designerly Prompting To Custom Assistants</h2>

<p>Good prompts and results don’t come from using others’ prompts, but from writing prompts that are customized for you and your context. The WIRE+FRAME framework helps with that and makes prompting a tool you can use to guide AI models like a creative partner instead of hoping for magic from a one-line request.</p>

<p>Prompting uses the designerly skills you already use every day to collaborate with AI:</p>

<ul>
<li><strong>Curiosity</strong> to explore what the AI can do and frame better prompts.</li>
<li><strong>Observation</strong> to detect bias or blind spots.</li>
<li><strong>Empathy</strong> to make machine outputs human.</li>
<li><strong>Critical thinking</strong> to verify and refine.</li>
<li><strong>Experiment &amp; Iteration</strong> to learn by doing and improve the interaction over time.</li>
<li><strong>Growth Mindset</strong> to keep up with new technology like AI and prompting.</li>
</ul>

<p>Once you create and refine prompt components and prompts that work for you, make them reusable by documenting them. But wait, there’s more &mdash; what if your best prompts, or the elements of your prompts, could live inside your own AI assistant, available on demand, fluent in your voice, and trained on your context? That’s where we’re headed next.</p>

<p>In the next article, “Design Your Own Design Assistant”, we’ll take what you’ve learned so far and turn it into a Custom AI assistant (aka Custom GPT), a design-savvy, context-aware assistant that works like you do. We’ll walk through that exact build, from defining the assistant’s job description to uploading knowledge, testing, and sharing it with others.</p>

<h3 id="resources">Resources</h3>

<ul>
<li><a href="https://cookbook.openai.com/examples/gpt-5/gpt-5_prompting_guide">GPT-5 Prompting Guide</a></li>
<li><a href="https://cookbook.openai.com/examples/gpt4-1_prompting_guide">GPT-4.1 Prompting Guide</a></li>
<li><a href="https://docs.anthropic.com/en/docs/build-with-claude/prompt-engineering/overview">Anthropic Prompt Engineering</a></li>
<li><a href="https://cloud.google.com/discover/what-is-prompt-engineering?hl=en">Prompt Engineering by Google</a></li>
<li><a href="https://docs.perplexity.ai/guides/prompt-guide">Perplexity</a></li>
<li><a href="https://wireframe-prompt-framework.lovable.app">Webapp to guide you through the WIRE+FRAME framework</a></li>
</ul>

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        ]]></content:encoded></item><item><author>Milan Balać</author><title>Designing For TV: The Evergreen Pattern That Shapes TV Experiences (Part 1)</title><link>https://www.smashingmagazine.com/2025/08/designing-tv-evergreen-pattern-shapes-tv-experiences/</link><pubDate>Wed, 27 Aug 2025 13:00:00 +0000</pubDate><guid>https://www.smashingmagazine.com/2025/08/designing-tv-evergreen-pattern-shapes-tv-experiences/</guid><description>TV interface design is a unique, fascinating, and often overlooked field. It’s been guided by decades of evolution and innovation, yet still firmly constrained by its legacy. Follow Milan into the history, quirks, and unshakable rules that dictate how we control these devices.</description><content:encoded><![CDATA[
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              <title>Designing For TV: The Evergreen Pattern That Shapes TV Experiences (Part 1)</title>
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              <article>
                <header>
                  <h1>Designing For TV: The Evergreen Pattern That Shapes TV Experiences (Part 1)</h1>
                  
                    
                    <address>Milan Balać</address>
                  
                  <time datetime="2025-08-27T13:00:00&#43;00:00" class="op-published">2025-08-27T13:00:00+00:00</time>
                  <time datetime="2025-08-27T13:00:00&#43;00:00" class="op-modified">2025-10-14T04:02:41+00:00</time>
                </header>
                
                

<p>Television sets have been the staple of our living rooms for decades. We watch, we interact, and we control, but how often do we <em>design</em> for them? TV design flew under my “radar” for years, until one day I found myself in the deep, designing TV-specific user interfaces. Now, after gathering quite a bit of experience in the area, I would like to share my knowledge on this rather rare topic. If you’re interested in learning more about the <strong>user experience</strong> and <strong>user interfaces of television</strong>, this article should be a good starting point.</p>

<p>Just like any other device or use case, TV has its quirks, specifics, and guiding principles. Before getting started, it will be beneficial to understand the core <em>ins</em> and <em>outs</em>. In Part 1, we’ll start with a bit of history, take a close look at the fundamentals, and review the evolution of television. In <a href="https://www.smashingmagazine.com/2025/09/designing-tv-principles-patterns-practical-guidance/">Part 2</a>, we’ll dive into the depths of practical aspects of designing for TV, including its key principles and patterns.</p>

<p>Let’s start with the two key paradigms that dictate the process of designing TV interfaces.</p>

<h2 id="mind-the-gap-or-the-10-foot-experience">Mind The Gap, Or The 10-foot-experience</h2>

<p>Firstly, we have the so-called “<a href="https://www.edenspiekermann.com/insights/the-10-foot-experience/">10-foot experience</a>,” referring to the fact that interaction and consumption on TV happens from a distance of roughly three or more meters. This is significantly different than interacting with a phone or a computer and implies having some specific approaches in the TV user interface design. For example, we’ll need to make text and user interface (UI) elements larger on TV to account for the bigger distance to the screen.</p>

<p>Furthermore, we’ll take extra care to adhere to <strong>contrast standards</strong>, primarily relying on dark interfaces, as light ones may be too blinding in darker surroundings. And finally, considering the laid-back nature of the device, we’ll <strong>simplify the interactions</strong>.</p>














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      Unlike phones or computers, the TV set is used from a greater distance. This interaction paradigm is known as the “10-foot experience.” (Photo by <a href='https://unsplash.com/photos/person-holding-gray-remote-control-dZmNJKFDuVI'>Jonas Leupe</a>) (<a href='https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/1-10-ft-experience.jpg'>Large preview</a>)
    </figcaption>
  
</figure>

<p>But the 10-foot experience is only one part of the equation. There wouldn’t be a “10-foot experience” in the first place if there were no <em>mediator</em> between the user and the device, and if we didn’t have something to interact <em>through</em> from a distance.</p>

<p>There would be no 10-foot experience if there were no <strong>remote controllers</strong>.</p>

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<h2 id="the-mediator">The Mediator</h2>

<p>The <strong>remote</strong>, the second half of the equation, is what allows us to interact with the TV from the comfort of the couch. Slower and more deliberate, this conglomerate of buttons lacks the fluid motion of a mouse, or the dexterity of fingers against a touchscreen &mdash; yet the capabilities of the remote should not be underestimated.</p>

<p>Rudimentary as it is and with a limited set of functions, the remote allows for some interesting design approaches and can carry the weight of the modern TV along with its ever-growing requirements for interactivity. It underwent a handful of overhauls during the seventy years since its inception and was refined and made more ergonomic; however, there is a <strong>40-year-old pattern</strong> so deeply ingrained in its foundation that nothing can change it.</p>

<p>What if I told you that you could navigate TV interfaces and apps with a basic controller from the 1980s <em>just as well</em> as with the latest remote from Apple? Not only that, but any experience built around the <strong>six core buttons</strong> of a remote will be system-agnostic and will easily translate across platforms.</p>

<p>This is the main point I will focus on for the rest of this article.</p>

<h2 id="birth-of-a-pattern">Birth Of A Pattern</h2>

<p>As television sets were taking over people’s living rooms in the 1950s, manufacturers sought to upgrade and improve the user experience. The effort of walking up to the device to manually adjust some settings was eventually identified as an area for improvement, and as a result, the first television remote controllers were introduced to the market.</p>

<h3 id="early-developments">Early Developments</h3>

<p>Preliminary iterations of the remotes were rather unique, and it took some divergence before we finally settled on a rectangular shape and sprinkled buttons on top.</p>

<p>Take a look at the <a href="https://en.wikipedia.org/wiki/Zenith_Flash-matic">Zenith Flash-Matic</a>, for example. Designed in the mid-1950s, this standout device featured a single button that triggered a directional lamp; by pointing it at specific corners of the TV set, viewers could control various functions, such as changing channels or adjusting the volume.</p>














<figure class="
  
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			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/2-flash-matic.jpg 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/2-flash-matic.jpg 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/2-flash-matic.jpg 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/2-flash-matic.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/2-flash-matic.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/2-flash-matic.jpg"
			
			sizes="100vw"
			alt="The Zenith Flash-Matic remote, a vintage green and gold device resembling a ray gun, with a trigger-style red button."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      Zenith Flash-Matic remote, one of the earliest predecessors of modern TV remotes. (Photo by the <a href='https://collection.sciencemuseumgroup.org.uk/objects/co8676884/zenith-flash-matic-remote-control'>Science Museum Group</a>) (<a href='https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/2-flash-matic.jpg'>Large preview</a>)
    </figcaption>
  
</figure>

<p>While they were a far cry compared to their modern counterparts, devices like the Flash-Matic set the scene for further developments, and we were off to the races!</p>

<p class="c-pre-sidenote--left">As the designs evolved, the core functionality of the remote solidified. Gradually, remote controls became more than just simple channel changers, evolving into command centers for the expanding territory of home entertainment.</p>
<p class="c-sidenote c-sidenote--right"><strong>Note</strong>: I will not go too much into history here &mdash; aside from some specific points that are of importance to the matter at hand &mdash; but if you have some time to spare, do look into the developmental history of television sets and remotes, it’s quite a fascinating topic.</p>














<figure class="
  
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			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/3-space-command.jpg 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/3-space-command.jpg 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/3-space-command.jpg 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/3-space-command.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/3-space-command.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/3-space-command.jpg"
			
			sizes="100vw"
			alt="The Zenith Space Command remote, a sleek, metallic device with a number pad, volume, and channel controls. Its refined design closely resembles modern TV remotes."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      After two decades of iteration, Zenith Space Command’s form-factor is a lot more in line with contemporary remotes. (Photo by <a href='https://www.flickr.com/photos/oskay/297852961/in/photostream/'>Windell Oskay</a>) (<a href='https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/3-space-command.jpg'>Large preview</a>)
    </figcaption>
  
</figure>

<p>However, practical as they may have been, they were still considered a luxury, significantly increasing the prices of TV sets. As the 1970s were coming to a close, only around <a href="https://www.grunge.com/826329/the-history-of-the-tv-remote/">17% of United States households</a> had a remote controller for their TVs. Yet, things would change as the new decade rolled in.</p>

<h3 id="button-mania-of-the-1980s">Button Mania Of The 1980s</h3>

<p>The eighties brought with them the Apple Macintosh, MTV, and Star Wars. It was a time of cultural shifts and technological innovation. <a href="https://en.wikipedia.org/wiki/Videocassette_recorder">Videocassette recorders</a> (VCRs) and a multitude of other consumer electronics found their place in the living rooms of the world, along with TVs.</p>

<p>These new devices, while enriching our media experiences, also introduced a few new design problems. Where there was once a single remote, now there were <em>multiple</em> remotes, and things were getting slowly out of hand.</p>

<p>This marked the advent of <strong>universal remotes</strong>.</p>














<figure class="
  
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			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/4-universal-remote.jpg 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/4-universal-remote.jpg 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/4-universal-remote.jpg 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/4-universal-remote.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/4-universal-remote.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/4-universal-remote.jpg"
			
			sizes="100vw"
			alt="A Sony universal remote control with a metallic faceplate and a black body. It features a large number of small, uniform buttons, all the same shape and size, arranged in a dense grid. The buttons are labeled for various functions, including playback controls, numeric input, and device selection. This design allows the remote to control multiple devices, consolidating numerous functions into a single unit but means that the remote will have a significantly larger number of buttons than a standard TV remote."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      A universal remote by Sony, programmable for up to three different devices. (Image source: <a href='https://www.ebay.com/itm/116233118261'>ebay.com</a>) (<a href='https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/4-universal-remote.jpg'>Large preview</a>)
    </figcaption>
  
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<p>Trying to hit many targets with one stone, the unwieldy universal remotes were humanity’s best solution for controlling a wider array of devices. And they did solve some of these problems, albeit in an awkward way. The complexity of universal remotes was a trade-off for versatility, allowing them to be programmed and used as a command center for controlling multiple devices. This meant transforming the relatively simple design of their predecessors into a beehive of buttons, prioritizing broader compatibility over elegance.</p>

<p>On the other hand, almost as a response to the inconvenience of the universal remote, a different type of controller was conceived in the 1980s &mdash; one with a very basic layout and set of buttons, and which would leave its mark in both <em>how</em> we interact with the TV, and how our remotes are laid out. A device that would, knowingly or not, give birth to a navigational pattern that is yet to be broken &mdash; the <a href="https://nintendo.fandom.com/wiki/Nintendo_Entertainment_System_controller">NES controller</a>.</p>

<h3 id="d-pad-dominance">D-pad Dominance</h3>

<p>Released in 1985, the <strong>Nintendo Entertainment System (NES)</strong> was an instant hit. Having sold sixty million units around the world, it left an undeniable mark on the gaming console industry.</p>














<figure class="
  
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			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/5-nes-control.jpg 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/5-nes-control.jpg 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/5-nes-control.jpg 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/5-nes-control.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/5-nes-control.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/5-nes-control.jpg"
			
			sizes="100vw"
			alt="A classic Nintendo Entertainment System (NES) controller with a rectangular design, featuring a black directional pad (D-pad) on the left, two red circular action buttons labeled &#39;A&#39; and &#39;B&#39; on the right, and two small rectangular &#39;Select&#39; and &#39;Start&#39; buttons in the center."
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    <figcaption class="op-vertical-bottom">
      The Nintendo NES controller with its iconic D-pad and two action buttons. (Photo by <a href='https://commons.wikimedia.org/wiki/File:NES-Controller-Flat.jpg'>Evan Amos</a>) (<a href='https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/5-nes-control.jpg'>Large preview</a>)
    </figcaption>
  
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<p>The NES controller (which was not truly remote, as it ran a cable to the central unit) introduced the world to a deceptively simple control scheme. Consisting of six primary actions, it gave us the directional pad (the D-pad), along with two action buttons (<code>A</code> and <code>B</code>). Made in response to the bulky joystick, the cross-shaped cluster allowed for easy movement along two axes (<code>up</code>, <code>down</code>, <code>left</code>, and <code>right</code>).</p>

<p>Charmingly intuitive, this navigational pattern would produce countless hours of gaming fun, but more importantly, its elementary design would “seep over” into the <em>wider industry</em> &mdash; the D-pad, along with the two action buttons, would become the very basis on which future remotes would be constructed.</p>

<p>The world continued spinning madly on, and what was once a luxury became commonplace. By the end of the decade, TV remotes were more integral to the standard television experience, and more than <a href="https://www.grunge.com/826329/the-history-of-the-tv-remote/">two-thirds of American TV owners</a> had some sort of a remote.</p>

<p>The nineties rolled in with further technological advancements. TV sets became more robust, allowing for finer tuning of their settings. This meant creating interfaces through which such tasks could be accomplished, and along with their master sets, remotes got updated as well.</p>

<p>Gone were the bulky rectangular behemoths of the eighties. As ergonomics took precedence, they got replaced by comfortably contoured devices that better fit their users’ hands. Once conglomerations of dozens of uniform buttons, these contemporary remotes introduced different shapes and sizes, allowing for recognition simply through touch. Commands were being clustered into sensible groups along the body of the remote, and within those button groups, a familiar shape started to emerge.</p>














<figure class="
  
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			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/6-magnavox-remote.jpg 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/6-magnavox-remote.jpg 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/6-magnavox-remote.jpg 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/6-magnavox-remote.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/6-magnavox-remote.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/6-magnavox-remote.jpg"
			
			sizes="100vw"
			alt="A Magnavox remote control from the 1990s, featuring a black plastic body with a slightly curved shape. At the top, a cluster of playback buttons is arranged in a circular layout, resembling a D-pad, and includes &#39;Play,&#39; &#39;Rewind,&#39; &#39;Fast Forward,&#39; and &#39;Stop.&#39; Below, there are additional buttons for number input, recording, and other TV functions."
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    <figcaption class="op-vertical-bottom">
      A remote controller from the 1990s, with a prominent button cluster resembling a D-pad. (<a href='https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/6-magnavox-remote.jpg'>Large preview</a>)
    </figcaption>
  
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<p>Gradually, the D-pad found its spot on our TV remotes. As the evolution of these devices progressed, it became even more deeply embedded at the core of their interactivity.</p>














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			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/7-samsung-remote.jpg 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/7-samsung-remote.jpg 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/7-samsung-remote.jpg 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/7-samsung-remote.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/7-samsung-remote.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/7-samsung-remote.jpg"
			
			sizes="100vw"
			alt="A Samsung remote from the 2000s, featuring a grey plastic body with a structured button layout. The central section features a prominent D-pad-like cluster with an &#39;Enter&#39; button at its center, surrounded by directional buttons for navigation. Above, there are numeric keys and function buttons, while the lower section includes additional controls and color-coded buttons for multimedia or menu navigation."
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    </a>
  

  
    <figcaption class="op-vertical-bottom">
      Remote controller from the 2000s with a clearly defined D-pad cluster. (Image source: <a href='https://www.emag.bg/distancionno-za-televizor-syvmestimo-s-samsung-a-sivo-aa59-00332/pd/DD9ZRHMBM/'>emag.bg</a>) (<a href='https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/7-samsung-remote.jpg'>Large preview</a>)
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<p>Set-top boxes and smart features emerged in the 2000s and 2010s, and TV technology continued to advance. Along the way, many bells and whistles were introduced. TVs got bigger, brighter, thinner, yet their essence remained unchanged.</p>

<p>In the years since their inception, remotes were innovated upon, but all the undertakings circle back to the <strong>core principles of the NES controller</strong>. Future endeavours never managed to replace, but only to augment and reinforce the pattern.</p>

<div class="partners__lead-place"></div>

<h2 id="the-evergreen-pattern">The Evergreen Pattern</h2>

<p>In 2013, <a href="https://www.lg.com/nz/about-lg/press-and-media/lg-announces-2013-lg-smart-tv-with-magic-remote/">LG introduced</a> their Magic remote <em>(“So magically simple, the kids will be showing you how to use it!”)</em>. This uniquely shaped device enabled motion controls on LG TV sets, allowing users to point and click similar to a computer mouse. Having a pointer on the screen allowed for much <strong>more flexibility and speed</strong> within the system, and the remote was well-received and praised as one of the best smart TV remotes.</p>














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			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/8-lg-magic-remote.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/8-lg-magic-remote.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/8-lg-magic-remote.jpg"
			
			sizes="100vw"
			alt="A black LG Magic Remote with a circular D-pad at the top, surrounded by navigation and function buttons. Unlike traditional rectangular remotes, this one has a sleek, tapered oval design that widens at the top and narrows towards the bottom, making it comfortable to hold. This remote supports motion controls, allowing users to point, gesture, and interact with the TV using an on-screen cursor."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      The LG Magic remote. This device allowed for innovative ways of interacting with the TV, but kept the D-pad as one of its central elements. (Image source: <a href='https://www.bhphotovideo.com/c/product/965478-REG/lg_electronics_an_mr400_magic_remote_with_receiver.html'>bhphotovideo.com</a>) (<a href='https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/8-lg-magic-remote.jpg'>Large preview</a>)
    </figcaption>
  
</figure>

<p>Innovating on tradition, this device introduced new features and fresh perspectives to the world of TV. But if we look at the device itself, we’ll see that, despite its differences, it still retains the D-pad as a means of interaction. It may be argued that LG never set out to replace the directional pad, and as it stands, regardless of their intent, they only managed to <em>augment</em> it.</p>

<p>For an even better example, let’s examine Apple TV’s second-generation remotes (the first-generation Siri remote). Being the industry disruptors, Apple introduced a touchpad to the top half of the remote. The glass surface provided briskness and precision to the experience, enabling <strong>multi-touch gestures</strong>, <strong>swipe navigation</strong>, and <strong>quick scrolling</strong>. This quality of life upgrade was most noticeable when typing with the horizontal on-screen keyboards, as it allowed for smoother and quicker scrolling from A to Z, making for a more refined experience.</p>














<figure class="
  
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    <a href="https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/9-apple-tv-gen-2.jpg">
    
    <img
      loading="lazy"
      decoding="async"
      fetchpriority="low"
			width="800"
			height="450"
			
			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/9-apple-tv-gen-2.jpg 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/9-apple-tv-gen-2.jpg 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/9-apple-tv-gen-2.jpg 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/9-apple-tv-gen-2.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/9-apple-tv-gen-2.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/9-apple-tv-gen-2.jpg"
			
			sizes="100vw"
			alt="Apple TV second-generation remote (first-generation Siri remote) with a slim, rectangular aluminum body. The top half features a touchpad that replaces a traditional D-pad while maintaining the same four-directional movement, allowing for swipe gestures and precise navigation. Below the touchpad are a few essential buttons, including &#39;Menu,&#39; &#39;TV/Home,&#39; a microphone button for Siri voice commands, and volume controls."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      The Apple TV second-generation remote control (first-generation Siri remote), known for removing the familiar shape of the D-pad and augmenting it with a touchpad. (Image source: <a href='https://support.apple.com/en-is/103233'>Apple</a>) (<a href='https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/9-apple-tv-gen-2.jpg'>Large preview</a>)
    </figcaption>
  
</figure>

<p>While at first glance it may seem Apple removed the directional buttons, the fact is that the touchpad is simply a modernised take on the pattern, still abiding by the same four directions a classic D-pad does. You could say it’s a D-pad with an extra layer of gimmick.</p>

<p>Furthermore, the touchpad didn’t really sit well with the user base, along with the fact that the remote’s ergonomics were a bit iffy. So instead of pushing the boundaries even further with their third generation of remotes, Apple did a complete 180, <a href="https://support.apple.com/en-us/111844">re-introducing the classic D-pad</a> cluster while keeping the touch capabilities from the previous generation (the touch-enabled clickpad lets you select titles, swipe through playlists, and use a circular gesture on the outer ring to find just the scene you’re looking for).</p>














<figure class="
  
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    <a href="https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/10-apple-tv-gen-3.jpg">
    
    <img
      loading="lazy"
      decoding="async"
      fetchpriority="low"
			width="800"
			height="450"
			
			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/10-apple-tv-gen-3.jpg 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/10-apple-tv-gen-3.jpg 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/10-apple-tv-gen-3.jpg 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/10-apple-tv-gen-3.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/10-apple-tv-gen-3.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/10-apple-tv-gen-3.jpg"
			
			sizes="100vw"
			alt="The Apple TV third-generation remote (second-generation Siri remote) featuring a slim, rectangular aluminum body with a silver finish. At the top, a circular black D-pad with a touch-sensitive surface allows both directional button presses and swipe gestures. Below it, a set of black buttons includes back, TV/home, play/pause, mute, volume controls, and a power button."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      The Apple TV third-generation remote (second-generation Siri remote). Keeping the past generation’s touch capabilities, it reintroduced the D-pad. (Image source: <a href='https://www.apple.com/shop/product/MW5G3AM/A/siri-remote'>Apple</a>) (<a href='https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/10-apple-tv-gen-3.jpg'>Large preview</a>)
    </figcaption>
  
</figure>

<p>Now, why can’t we figure out a better way to navigate TVs? Does that mean we shouldn’t try to innovate?</p>

<p>We can argue that using motion controls and gestures is an obvious upgrade to interacting with a TV. And we’d be right… in principle. These added features are more complex and costly to produce, but more importantly, while it has been upgraded with bits and bobs, the TV is essentially a legacy system. And it’s not only that.</p>

<blockquote class="pull-quote">
  <p>
    <a class="pull-quote__link" aria-label="Share on Twitter" href="https://twitter.com/share?text=%0aWhile%20touch%20controls%20are%20a%20staple%20of%20interaction%20these%20days,%20adding%20them%20without%20thorough%20consideration%20can%20reduce%20the%20usability%20of%20a%20remote.%0a&url=https://smashingmagazine.com%2f2025%2f08%2fdesigning-tv-evergreen-pattern-shapes-tv-experiences%2f">
      
While touch controls are a staple of interaction these days, adding them without thorough consideration can reduce the usability of a remote.

    </a>
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  <div class="pull-quote__quotation">
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      <span class="pull-quote__symbol">“</span></div>
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<h3 id="pitfalls-of-touch-controls">Pitfalls Of Touch Controls</h3>

<p>Modern car dashboards are increasingly being dominated by touchscreens. While they may impress at auto shows, their <a href="https://uxdesign.cc/why-touchscreens-dont-work-in-cars-69b6ff3d4355">real-world usability is often compromised</a>.</p>

<p>Driving demands constant focus and the ability to adapt and respond to ever-changing conditions. Any interface that requires taking your eyes off the road for more than a moment increases the risk of accidents. That’s exactly where touch controls fall short. While they may be more practical (and likely cheaper) for manufacturers to implement, they’re often the opposite for the end user.</p>

<p>Unlike physical buttons, knobs, and levers, which offer tactile landmarks and feedback, touch interfaces lack the ability to be used by <em>feeling</em> alone. Even simple tasks like adjusting the volume of the radio or the climate controls often involve gestures and nested menus, all performed on a smooth glass surface that demands visual attention, especially when fine-tuning.</p>

<p>Fortunately, the upcoming <a href="https://www.theautopian.com/europe-is-requiring-physical-buttons-for-cars-to-get-top-safety-marks-and-we-should-too/">2026 Euro NCAP regulations</a> will encourage car manufacturers to <strong>reintroduce physical controls for core functions</strong>, reducing driver distraction and promoting safer interaction.</p>

<p>Similarly (though far less critically), sleek, buttonless TV remote controls may feel modern, but they introduce unnecessary abstraction to a familiar set of controls.</p>

<blockquote class="pull-quote">
  <p>
    <a class="pull-quote__link" aria-label="Share on Twitter" href="https://twitter.com/share?text=%0aPhysical%20buttons%20with%20distinct%20shapes%20and%20positioning%20allow%20users%20to%20navigate%20by%20memory%20and%20touch,%20even%20in%20the%20dark.%20That%e2%80%99s%20not%20outdated%20%e2%80%94%20it%e2%80%99s%20a%20deeper%20layer%20of%20usability%20that%20modern%20design%20should%20respect,%20not%20discard.%0a&url=https://smashingmagazine.com%2f2025%2f08%2fdesigning-tv-evergreen-pattern-shapes-tv-experiences%2f">
      
Physical buttons with distinct shapes and positioning allow users to navigate by memory and touch, even in the dark. That’s not outdated — it’s a deeper layer of usability that modern design should respect, not discard.

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<p>And this is precisely why Apple reworked the Apple TV third-generation remote the way it is now, where the touch area at the top disappeared. Instead, the D-pad again had clearly defined buttons, and at the same time, the D-pad could also be <em>extended</em> (not replaced) to accept some touch gestures.</p>

<h2 id="the-legacy-of-tv">The Legacy Of TV</h2>

<p>Let’s take a look at an old on-screen keyboard.</p>














<figure class="
  
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    <a href="https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/11-zelda-keyboard.jpg">
    
    <img
      loading="lazy"
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      fetchpriority="low"
			width="800"
			height="450"
			
			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/11-zelda-keyboard.jpg 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/11-zelda-keyboard.jpg 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/11-zelda-keyboard.jpg 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/11-zelda-keyboard.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/11-zelda-keyboard.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/11-zelda-keyboard.jpg"
			
			sizes="100vw"
			alt="Name registration screen from the 1986 game &#39;The Legend of Zelda&#39; featuring an early on-screen keyboard. The interface has a black background with white pixelated text and a blue selection box. Three small pixel-art Link characters are displayed, with one highlighted by a red cursor. Below them, an alphabetic and numeric character selection grid is presented, allowing players to input a name."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      Name registration screen along with an early iteration of an on-screen keyboard from the game “<a href='https://en.wikipedia.org/wiki/The_Legend_of_Zelda_(video_game)'>The Legend of Zelda</a>” (1986). (Image source: <a href='https://www.gameuidatabase.com/gameData.php?id=1869&autoload=76508'>Game UI Database</a>) (<a href='https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/11-zelda-keyboard.jpg'>Large preview</a>)
    </figcaption>
  
</figure>

<p>The Legend of Zelda, released in 1986, allowed players to register their names in-game. There are even older games with the same feature, but that’s beside the point. Using the NES controller, the players would move around the keyboard, entering their moniker character by character. Now let’s take a look at a modern iteration of the on-screen keyboard.</p>














<figure class="
  
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    <a href="https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/12-google-tv-keyboard.jpg">
    
    <img
      loading="lazy"
      decoding="async"
      fetchpriority="low"
			width="800"
			height="450"
			
			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/12-google-tv-keyboard.jpg 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/12-google-tv-keyboard.jpg 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/12-google-tv-keyboard.jpg 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/12-google-tv-keyboard.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/12-google-tv-keyboard.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/12-google-tv-keyboard.jpg"
			
			sizes="100vw"
			alt="A modern on-screen dark-themed keyboard interface from Google&#39;s GBoard for Android TVs. The top of the screen is reserved for user details, with focus on the password field. Below the password field, a virtual keyboard with a QWERTY layout is visible, featuring rounded keys with white lettering on a dark background."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      Google’s GBoard, a modern iteration of the on-screen keyboard for Android TVs. (Image by <a href='https://websiddu.com/work/g-board-for-tv'>Siddhartha Gudipati</a>) (<a href='https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/12-google-tv-keyboard.jpg'>Large preview</a>)
    </figcaption>
  
</figure>

<p>Notice the difference? Or, to phrase it better: do you notice the similarities? Throughout the years, we’ve introduced quality of life improvements, but the core is exactly the same as it was forty years ago. And it is not the lack of innovation or bad remotes that keep TV deeply ingrained in its beginnings. It’s simply that it’s the most optimal way to interact given the circumstances.</p>

<h3 id="laying-it-all-out">Laying It All Out</h3>

<p>Just like phones and computers, TV layouts are based on a <strong>grid system</strong>. However, this system is a lot more apparent and rudimentary on TV. Taking a look at a standard TV interface, we’ll see that it consists mainly of horizontal and vertical lists, also known as <em>shelves</em>.</p>














<figure class="
  
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    <a href="https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/13-youtube-tv-ui.jpg">
    
    <img
      loading="lazy"
      decoding="async"
      fetchpriority="low"
			width="800"
			
			
			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/13-youtube-tv-ui.jpg 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/13-youtube-tv-ui.jpg 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/13-youtube-tv-ui.jpg 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/13-youtube-tv-ui.jpg 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/13-youtube-tv-ui.jpg 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/13-youtube-tv-ui.jpg"
			
			sizes="100vw"
			alt="The interface of the YouTube TV app, displaying a dark-themed home screen with recommended videos. The layout is optimized for TV navigation, with large video thumbnails in two horizontal lists, and a sidebar menu on the left for browsing options."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      The interface of the YouTube TV app. (Image source: <a href='https://play.google.com/store/apps/details?id=com.google.android.youtube.tv'>Google Play</a>) (<a href='https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/13-youtube-tv-ui.jpg'>Large preview</a>)
    </figcaption>
  
</figure>

<p>These grids may be populated with cards, characters of the alphabet, or anything else, essentially, and upon closer examination, we’ll notice that our movement is restricted by a few factors:</p>

<ol>
<li>There is no pointer for our eyes to follow, like there would be on a computer.</li>
<li>There is no way to interact directly with the display like we would with a touchscreen.</li>
</ol>

<p>For the purposes of navigating with a remote, a <strong>focus state</strong> is introduced. This means that an element will always be highlighted for our eyes to anchor, and it will be the starting point for any subsequent movement within the interface.</p>

<figure><a href="https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/14-focus-state-column-remote.gif"><img src="https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/14-focus-state-column-remote.gif" width="1440" height="810" alt="Representation of TV user interface showcasing a focus state as the selection moves sequentially from item to item within a vertical column. A remote control is placed in the bottom-right corner with highlights of the button presses. The list moves sequentially in a vertical line from the first item to the fourth item, then back." /></a><figcaption>Simplified TV UI demonstrating a focus state along with sequential movement from item to item within a column.</figcaption></figure>

<p>Moreover, starting from the focused element, we can notice that the movement is restricted to one item at a time, almost like skipping stones. Navigating linearly in such a manner, if we wanted to move within a list of elements from element #1 to element #5, we’d have to press a directional button four times.</p>

<figure><a href="https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/15-focus-state-row-remote.gif"><img src="https://files.smashing.media/articles/designing-tv-evergreen-pattern-shapes-tv-experiences/15-focus-state-row-remote.gif" width="1440" height="810" alt="Representation of TV user interface showcasing a focus state as the selection moves sequentially from item to item within a horizontal column. A remote control is placed in the bottom-right corner with highlights of the button presses. The list moves sequentially in a horizontal line from the first item to the fifth item, then back." /></a><figcaption>Simplified TV UI demonstrating a focus state along with sequential movement from item to item within a row.</figcaption></figure>

<p>To successfully navigate such an interface, we need the ability to move <code>left</code>, <code>right</code>, <code>up</code>, and <code>down</code> &mdash; we need a D-pad. And once we’ve landed on our desired item, there needs to be a way to select it or make a confirmation, and in the case of a mistake, we need to be able to go back. For the purposes of those two additional interactions, we’d need two more buttons, <code>OK</code> and <code>back</code>, or to make it more abstract, we’d need buttons <code>A</code> and <code>B</code>.</p>

<blockquote>So, to successfully navigate a TV interface, we need only a NES controller.<br /><br />Yes, we can enhance it with touchpads and motion gestures, augment it with voice controls, but <strong>this unshakeable foundation of interaction</strong> will remain as the very basic level of inherent complexity in a TV interface. Reducing it any further would significantly <strong>impair the experience</strong>, so all we’ve managed to do throughout the years is to only build upon it.</blockquote>

<p>The D-pad and buttons <code>A</code> and <code>B</code> survived decades of innovation and technological shifts, and chances are they’ll survive many more. By understanding and respecting this principle, you can design intuitive, system-agnostic experiences and easily translate them across platforms. Knowing you can’t go simpler than these six buttons, you’ll easily build from the ground up and attach any additional framework-bound functionality to the time-tested core.</p>

<p>And once you get the grip of these paradigms, you’ll get into mapping and re-mapping buttons depending on context, and understand just how far you can go when designing for TV. You’ll be able to invent new experiences, conduct experiments, and challenge the patterns. But that is a topic for a different article.</p>

<div class="partners__lead-place"></div>

<h2 id="closing-thoughts">Closing Thoughts</h2>

<p>While designing for TV almost exclusively during the past few years, I was also often educating the stakeholders on the very principles outlined in this article. Trying to address their concerns about different remotes working slightly differently, I found respite in the simplicity of the NES controller and how it got the point across in an understandable way. Eventually, I expanded my knowledge by looking into the developmental history of the remote and was surprised that my analogy had backing in history. This is a fascinating niche, and there’s a lot more to share on the topic. I’m glad we started!</p>

<p>It’s vital to understand the fundamental “ins” and “outs” of any venture before getting practical, and TV is no different. Now that you understand the basics, go, dig in, and break some ground.</p>

<p>Having covered the <strong>underlying interaction patterns of TV experiences</strong> in detail, it’s time to get practical.</p>

<p>In <a href="https://www.smashingmagazine.com/2025/09/designing-tv-principles-patterns-practical-guidance/"><strong>Part 2</strong></a>, we’ll explore the building blocks of the 10-foot experience and how to best utilize them in your designs. We’ll review the TV design fundamentals (the screen, layout, typography, color, and focus/focus styles), and the common TV UI components (menus, “shelves,” spotlights, search, and more). I will also show you how to start thinking beyond the basics and to work with &mdash; and around &mdash; the constraints which we abide by when designing for TV. Stay tuned!</p>

<h3 id="further-reading">Further Reading</h3>

<ul>
<li>“<a href="https://www.edenspiekermann.com/insights/the-10-foot-experience/">The 10 Foot Experience</a>,” by Robert Stulle (Edenspiekermann)<br />
<em>Every user interface should offer effortless navigation and control. For the 10-foot experience, this is twice as important; with only up, down, left, right, OK and back as your input vocabulary, things had better be crystal clear. You want to sit back and enjoy without having to look at your remote — your thumb should fly over the buttons to navigate, select, and activate.</em></li>
<li>“<a href="https://learn.microsoft.com/en-us/windows/win32/dxtecharts/introduction-to-the-10-foot-experience-for-windows-game-developers">Introduction to the 10-Foot Experience for Windows Game Developers</a>” (Microsoft Learn)<br />
<em>A growing number of people are using their personal computers in a completely new way. When you think of typical interaction with a Windows-based computer, you probably envision sitting at a desk with a monitor, and using a mouse and keyboard (or perhaps a joystick device); this is referred to as the 2-foot experience. But there&rsquo;s another trend which you&rsquo;ll probably start hearing more about: the 10-foot experience, which describes using your computer as an entertainment device with output to a TV. This article introduces the 10-foot experience and explores the list of things that you should consider first about this new interaction pattern, even if you aren&rsquo;t expecting your game to be played this way.</em></li>
<li>“<a href="https://en.wikipedia.org/wiki/10-foot_user_interface">10-foot user interface</a>” (Wikipedia)<br />
<em>In computing, a 10-foot user interface, or 3-meter UI, is a graphical user interface designed for televisions (TV). Compared to desktop computer and smartphone user interfaces, it uses text and other interface elements that are much larger in order to accommodate a typical television viewing distance of 10 feet (3.0 meters); in reality, this distance varies greatly between households, and additionally, the limitations of a television&rsquo;s remote control necessitate extra user experience considerations to minimize user effort.</em></li>
<li>“<a href="https://www.thoughtco.com/history-of-the-television-remote-control-1992384">The Television Remote Control: A Brief History</a>,” by Mary Bellis (ThoughtCo)<br />
<em>The first TV remote, the Lazy Bone, was made in 1950 and used a cable. In 1955, the Flash-matic was the first wireless remote, but it had issues with sunlight. Zenith&rsquo;s Space Command in 1956 used ultrasound and became the popular choice for over 25 years.</em></li>
<li>“<a href="https://www.grunge.com/826329/the-history-of-the-tv-remote/">The History of The TV Remote</a>,” by Remy Millisky (Grunge)<br />
<em>The first person to create and patent the remote control was none other than Nikola Tesla, inventor of the Tesla coil and numerous electronic systems. He patented the idea in 1893 to drive boats remotely, far before televisions were invented. Since then, remotes have come a long way, especially for the television, changing from small boxes with long wires to the wireless universal remotes that many people have today. How has the remote evolved over time?</em></li>
<li>“<a href="https://nintendo.fandom.com/wiki/Nintendo_Entertainment_System_controller">Nintendo Entertainment System controller</a>” (Nintendo Wiki)<br />
<em>The Nintendo Entertainment System controller is the main controller for the NES. While previous systems had used joysticks, the NES controller provided a directional pad (the D-pad was introduced in the Game &amp; Watch version of Donkey Kong).</em></li>
<li>“<a href="https://uxdesign.cc/why-touchscreens-dont-work-in-cars-69b6ff3d4355">Why Touchscreens In Cars Don’t Work</a>,” by Jacky Li (published in June 2018)<br />
<em>Observing the behaviour of 21 drivers has made me realize what’s wrong with automotive UX. [&hellip;] While I was excited to learn more about the Tesla Model X, it slowly became apparent to me that the driver’s eyes were more glued to the screen than the road. Something about interacting with a touchscreen when driving made me curious to know: just how distracting are they?</em></li>
<li>“<a href="https://www.theautopian.com/europe-is-requiring-physical-buttons-for-cars-to-get-top-safety-marks-and-we-should-too/">Europe Is Requiring Physical Buttons For Cars To Get Top Safety Marks</a>,” by Jason Torchinsky (published in March 2024)<br />
<em>The overuse of touchscreens is an industry-wide problem, with almost every vehicle-maker moving key controls onto central touchscreens, obliging drivers to take their eyes off the road and raising the risk of distraction crashes. New Euro NCAP tests due in 2026 will encourage manufacturers to use separate, physical controls for basic functions in an intuitive manner, limiting eyes-off-road time and therefore promoting safer driving.</em></li>
</ul>

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        ]]></content:encoded></item><item><author>Lyndon Cerejo</author><title>A Week In The Life Of An AI-Augmented Designer</title><link>https://www.smashingmagazine.com/2025/08/week-in-life-ai-augmented-designer/</link><pubDate>Fri, 22 Aug 2025 08:00:00 +0000</pubDate><guid>https://www.smashingmagazine.com/2025/08/week-in-life-ai-augmented-designer/</guid><description>If you are new to using AI in design or curious about integrating AI into your UX process without losing your human touch, this article offers a grounded, day-by-day look at introducing AI into your design workflow.</description><content:encoded><![CDATA[
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                  <h1>A Week In The Life Of An AI-Augmented Designer</h1>
                  
                    
                    <address>Lyndon Cerejo</address>
                  
                  <time datetime="2025-08-22T08:00:00&#43;00:00" class="op-published">2025-08-22T08:00:00+00:00</time>
                  <time datetime="2025-08-22T08:00:00&#43;00:00" class="op-modified">2025-10-14T04:02:41+00:00</time>
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<p>Artificial Intelligence isn’t new, but in November 2022, something changed. The launch of ChatGPT brought AI out of the background and into everyday life. Suddenly, interacting with a machine didn’t feel technical &mdash; it felt <strong>conversational</strong>.</p>

<p>Just this March, ChatGPT overtook Instagram and TikTok as the most downloaded app in the world. That level of adoption shows that millions of everyday users, not just developers or early adopters, are comfortable using AI in casual, conversational ways. People are using AI not just to get answers, but to <a href="https://hbr.org/2025/04/how-people-are-really-using-gen-ai-in-2025">think, create, plan, and even to help with mental health and loneliness</a>.</p>

<p>In the past two and a half years, people have moved through the <a href="https://www.ekrfoundation.org/5-stages-of-grief/change-curve/">Kübler-Ross Change Curve</a> &mdash; only instead of grief, it’s AI-induced uncertainty. UX designers, like Kate (who you’ll meet shortly), have experienced something like this:</p>

<ul>
<li><strong>Denial</strong>: “AI can’t design like a human; it won’t affect my workflow.”</li>
<li><strong>Anger</strong>: “AI will ruin creativity. It’s a threat to our craft.”</li>
<li><strong>Bargaining</strong>: “Okay, maybe just for the boring tasks.”</li>
<li><strong>Depression</strong>: “I can’t keep up. What’s the future of my skills?”</li>
<li><strong>Acceptance</strong>: “Alright, AI can free me up for more strategic, human work.”</li>
</ul>

<p>As designers move into experimentation, they’re not asking, <em>Can I use AI?</em> but <em>How might I use it well?</em>.</p>

<blockquote class="pull-quote">
  <p>
    <a class="pull-quote__link" aria-label="Share on Twitter" href="https://twitter.com/share?text=%0aUsing%20AI%20isn%e2%80%99t%20about%20chasing%20the%20latest%20shiny%20object%20but%20about%20learning%20how%20to%20stay%20human%20in%20a%20world%20of%20machines,%20and%20use%20AI%20not%20as%20a%20shortcut,%20but%20as%20a%20creative%20collaborator.%0a&url=https://smashingmagazine.com%2f2025%2f08%2fweek-in-life-ai-augmented-designer%2f">
      
Using AI isn’t about chasing the latest shiny object but about learning how to stay human in a world of machines, and use AI not as a shortcut, but as a creative collaborator.

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  <div class="pull-quote__quotation">
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      <span class="pull-quote__symbol">“</span></div>
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<p>It isn’t about finding, bookmarking, downloading, or hoarding prompts, but <strong>experimenting</strong> and writing your own prompts.</p>

<p>To bring this to life, we’ll follow Kate, a mid-level designer at a FinTech company, navigating her first AI-augmented design sprint. You’ll see her ups and downs as she experiments with AI, tries to balance human-centered skills with AI tools, when she relies on intuition over automation, and how she reflects critically on the role of AI at each stage of the sprint.</p>

<p>The next two planned articles in this series will explore how to design prompts (Part 2) and guide you through building your own AI assistant (aka CustomGPT; Part 3). Along the way, we’ll spotlight the <a href="https://www.smashingmagazine.com/2023/04/skills-designers-ai-cant-replicate/">designerly skills AI can’t replicate</a> like curiosity, empathy, critical thinking, and experimentation that will set you apart in a world where <strong>automation is easy, but people and human-centered design matter even more</strong>.</p>

<p><strong>Note</strong>: <em>This article was written by a human (with feelings, snacks, and deadlines). The prompts are real, the AI replies are straight from the source, and no language models were overworked &mdash; just politely bossed around. All em dashes are the handiwork of MS Word’s autocorrect &mdash; not AI. Kate is fictional, but her week is stitched together from real tools, real prompts, real design activities, and real challenges designers everywhere are navigating right now. She will primarily be using ChatGPT, reflecting the popularity of this jack-of-all-trades AI as the place many start their AI journeys before branching out. If you stick around to the end, you’ll find other AI tools that may be better suited for different design sprint activities. Due to the pace of AI advances, your outputs may vary (YOMV), possibly by the time you finish reading this sentence.</em></p>

<p><strong>Cautionary Note</strong>: <em>AI is helpful, but not always private or secure. Never share sensitive, confidential, or personal information with AI tools &mdash; even the helpful-sounding ones. When in doubt, treat it like a coworker who remembers everything and may not be particularly good at keeping secrets.</em></p>

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<h2 id="prologue-meet-kate-as-she-preps-for-the-upcoming-week">Prologue: Meet Kate (As She Preps For The Upcoming Week)</h2>

<p>Kate stared at the digital mountain of feedback on her screen: transcripts, app reviews, survey snippets, all waiting to be synthesized. Deadlines loomed. Her calendar was a nightmare. Meanwhile, LinkedIn was ablaze with AI hot takes and success stories. Everyone seemed to have found their “AI groove” &mdash; except her. She wasn’t anti-AI. She just hadn’t figured out how it actually fit into her work. She had tried some of the prompts she saw online, played with some AI plugins and extensions, but it felt like an add-on, not a core part of her design workflow.</p>

<p>Her team was focusing on improving financial confidence for Gen Z users of their FinTech app, and Kate planned to use one of her favorite frameworks: <a href="https://www.gv.com/sprint/">the Design Sprint</a>, a five-day, high-focus process that condenses months of product thinking into a single week. Each day tackles a distinct phase: Understand, Sketch, Decide, Prototype, and Test. All designed to move fast, make ideas tangible, and learn from real users before making big bets.</p>














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      Stages of a 5-Day Design Sprint. (<a href='https://files.smashing.media/articles/week-in-life-ai-augmented-designer/1-stages-design-sprint.png'>Large preview</a>)
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<p>This time, she planned to experiment with a very lightweight version of the design sprint, almost <em>“solo-ish”</em> since her PM and engineer were available for check-ins and decisions, but not present every day. That gave her both space and a constraint, and made it the perfect opportunity to explore how AI could augment each phase of the sprint.</p>

<p>She decided to lean on her designerly behavior of experimentation and learning and integrate AI intentionally into her sprint prep, using it as both a <strong>creative partner</strong> and a <strong>thinking aid</strong>. Not with a rigid plan, but with a working hypothesis that AI would at the very least speed her up, if nothing else.</p>

<p>She wouldn’t just be designing and testing a prototype, but prototyping and testing what it means to design with AI, while still staying in the driver’s seat.</p>

<p>Follow Kate along her journey through her first AI-powered design sprint: from curiosity to friction and from skepticism to insight.</p>

<h2 id="monday-understanding-the-problem-aka-kate-vs-digital-pile-of-notes">Monday: Understanding the Problem (aka: Kate Vs. Digital Pile Of Notes)</h2>

<p><em>The first day of a design sprint is spent understanding the user, their problems, business priorities, and technical constraints, and narrowing down the problem to solve that week.</em></p>

<p>This morning, Kate had transcripts from recent user interviews and customer feedback from the past year from app stores, surveys, and their customer support center. Typically, she would set aside a few days to process everything, coming out with glazed eyes and a few new insights. This time, she decided to use ChatGPT to summarize that data: <em>“Read this customer feedback and tell me how we can improve financial literacy for Gen Z in our app.”</em></p>

<p>ChatGPT’s outputs were underwhelming to say the least. Disappointed, she was about to give up when she remembered an infographic about good prompting that she had emailed herself. She updated her prompt based on those recommendations:</p>

<ul>
<li>Defined a role for the AI (“product strategist”),</li>
<li>Provided context (user group and design sprint objectives), and</li>
<li>Clearly outlined what she was looking for (financial literacy related patterns in pain points, blockers, confusion, lack of confidence; synthesis to identify top opportunity areas).</li>
</ul>

<p>By the time she Aero-pressed her next cup of coffee, ChatGPT had completed its analysis, highlighting blockers like jargon, lack of control, fear of making the wrong choice, and need for blockchain wallets. Wait, what? That last one felt off.</p>














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			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/week-in-life-ai-augmented-designer/2-ai-results-hallucinations.png"
			
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      AI results may sometimes include hallucinations: don’t trust, always verify. (<a href='https://files.smashing.media/articles/week-in-life-ai-augmented-designer/2-ai-results-hallucinations.png'>Large preview</a>)
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<p>Kate searched her sources and confirmed her hunch: AI hallucination! Despite the best of prompts, AI sometimes makes things up based on trendy concepts from its training data rather than actual data. Kate updated her prompt with <strong>constraints</strong> to make ChatGPT only use data she had uploaded, and to cite examples from that data in its results. 18 seconds later, the updated results did not mention blockchain or other unexpected results.</p>

<p>By lunch, Kate had the makings of a research summary that would have taken much, much longer, and a whole lot of caffeine.</p>

<p>That afternoon, Kate and her product partner plotted the pain points on the Gen Z app journey. The emotional mapping highlighted the most critical moment: the first step of a financial decision, like setting a savings goal or choosing an investment option. That was when fear, confusion, and lack of confidence held people back.</p>

<p>AI synthesis combined with human insight helped them define the <strong>problem statement</strong> as: <em>“How might we help Gen Z users confidently take their first financial action in our app, in a way that feels simple, safe, and puts them in control?”</em></p>

<h3 id="kate-s-reflection">Kate’s Reflection</h3>

<p>As she wrapped up for the day, Kate jotted down her reflections on her first day as an AI-augmented designer:</p>

<blockquote>There’s nothing like learning by doing. I’ve been reading about AI and tinkering around, but took the plunge today. Turns out AI is much more than a tool, but I wouldn’t call it a co-pilot. Yet. I think it’s like a sharp intern: it has a lot of information, is fast, eager to help, but it lacks context, needs supervision, and can surprise you. You have to give it clear instructions, double-check its work, and guide and supervise it. Oh, and maintain boundaries by not sharing anything I wouldn’t want others to know.<br /><br />Today was about listening &mdash; to users, to patterns, to my own instincts. AI helped me sift through interviews fast, but I had to stay <strong>curious</strong> to catch what it missed. Some quotes felt too clean, like the edges had been smoothed over. That’s where <strong>observation</strong> and <strong>empathy</strong> kicked in. I had to ask myself: what’s underneath this summary?<br /><br /><strong>Critical thinking</strong> was the designerly skill I had to exercise most today. It was tempting to take the AI’s synthesis at face value, but I had to push back by re-reading transcripts, questioning assumptions, and making sure I wasn’t outsourcing my judgment. Turns out, the thinking part still belongs to me.</blockquote>

<h2 id="tuesday-sketching-aka-kate-and-the-sea-of-okish-ideas">Tuesday: Sketching (aka: Kate And The Sea of OKish Ideas)</h2>

<p><em>Day 2 of a design sprint focuses on solutions, starting by remixing and improving existing ideas, followed by people sketching potential solutions.</em></p>

<p>Optimistic, yet cautious after her experience yesterday, Kate started thinking about ways she could use AI today, while brewing her first cup of coffee. By cup two, she was wondering if AI could be a creative teammate. Or a creative intern at least. She decided to ask AI for a list of relevant UX patterns across industries. Unlike yesterday’s complex analysis, Kate was asking for inspiration, not insight, which meant she could use a simpler prompt: <em>“Give me 10 unique examples of how top-rated apps reduce decision anxiety for first-time users &mdash; from FinTech, health, learning, or ecommerce.”</em></p>

<p>She received her results in a few seconds, but there were only 6, not the 10 she asked for. She expanded her prompt for examples from a wider range of industries. While reviewing the AI examples, Kate realized that one had accessibility issues. To be fair, the results met Kate’s ask since she had not specified accessibility considerations. She then went pre-AI and brainstormed examples with her product partner, coming up with a few unique local examples.</p>

<p>Later that afternoon, Kate went full human during Crazy 8s by putting a marker to paper and sketching 8 ideas in 8 minutes to rapidly explore different directions. Wondering if AI could live up to its generative nature, she uploaded pictures of her top 3 sketches and prompted AI to act as <em>“a product design strategist experienced in Gen Z behavior, digital UX, and behavioral science”</em>, gave it context about the problem statement, stage in the design sprint, and explicitly asked AI the following:</p>

<ol>
<li>Analyze the 3 sketch concepts and identify core elements or features that resonated with the goal.</li>
<li>Generate 5 new concept directions, each of which should:

<ul>
<li>Address the original design sprint challenge.</li>
<li>Reflect Gen Z design language, tone, and digital behaviors.</li>
<li>Introduce a unique twist, remix, or conceptual inversion of the ideas in the sketches.</li>
</ul></li>
<li>For each concept, provide:

<ul>
<li>Name (e.g., “Monopoly Mode,” “Smart Start”);</li>
<li>1&ndash;2 sentence concept summary;</li>
<li>Key differentiator from the original sketches;</li>
<li>Design tone and/or behavioral psychology technique used.</li>
</ul></li>
</ol>

<p>The results included ideas that Kate and her product partner hadn’t considered, including a progress bar that started at 20% (to build confidence), and a sports-like “stock bracket” for first-time investors.</p>














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      AI-generated remixed concepts after sharing three of the Crazy 8’s concepts. (<a href='https://files.smashing.media/articles/week-in-life-ai-augmented-designer/3-ai-generated-remixed-concepts.png'>Large preview</a>)
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<p>Not bad, thought Kate, as she cherry-picked elements, combined and built on these ideas in her next round of sketches. By the end of the day, they had a diverse set of sketched solutions &mdash; some original, some AI-augmented, but all exploring how to reduce fear, simplify choices, and build confidence for Gen Z users taking their first financial step. With five concept variations and a few rough storyboards, Kate was ready to start converging on day 3.</p>

<h3 id="kate-s-reflection-1">Kate’s Reflection</h3>

<blockquote>Today was creatively energizing yet a little overwhelming! I leaned hard on AI to act as a creative teammate. It delivered a few unexpected ideas and remixed my Crazy 8s into variations I never would’ve thought of!<br /><br />It also reinforced the need to stay grounded in the human side of design. AI was fast &mdash; too fast, sometimes. It spit out polished-sounding ideas that sounded right, but I had to slow down, observe carefully, and ask: Does this feel right for our users? Would a first-time user feel safe or intimidated here?<br /><br /><strong>Critical thinking</strong> helped me separate what mattered from what didn’t. <strong>Empathy</strong> pulled me back to what Gen Z users actually said, and kept their voices in mind as I sketched. <strong>Curiosity</strong> and <strong>experimentation</strong> were my fuel. I kept tweaking prompts, remixing inputs, and seeing how far I could stretch a concept before it broke. <strong>Visual communication</strong> helped translate fuzzy AI ideas into something I could react to &mdash; and more importantly, test.</blockquote>

<div class="partners__lead-place"></div>

<h2 id="wednesday-deciding-aka-kate-tries-to-get-ai-to-pick-a-side">Wednesday: Deciding (aka Kate Tries to Get AI to Pick a Side)</h2>

<p><em>Design sprint teams spend Day 3 critiquing each of their potential solutions to shortlist those that have the best chance of achieving their long-term goal. The winning scenes from the sketches are then woven into a prototype storyboard.</em></p>

<p>Design sprint Wednesdays were Kate’s least favorite day. After all the generative energy during Sketching Tuesday, today, she would have to decide on one clear solution to prototype and test. She was unsure if AI would be much help with judging tradeoffs or narrowing down options, and it wouldn’t be able to critique like a team. Or could it?</p>

<p>Kate reviewed each of the five concepts, noting strengths, open questions, and potential risks. Curious about how AI would respond, she uploaded images of three different design concepts and prompted ChatGPT for strengths and weaknesses. AI’s critique was helpful in summarizing the pros and cons of different concepts, including a few points she had not considered &mdash; like potential privacy concerns.</p>














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      Speed Critique (Strengths and Weaknesses) of an uploaded concept. (<a href='https://files.smashing.media/articles/week-in-life-ai-augmented-designer/4-speed-critique-uploaded-concept.png'>Large preview</a>)
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<p>She asked a few follow-up questions to confirm the actual reasoning. Wondering if she could simulate a team critique by prompting ChatGPT differently, Kate asked it to use the <a href="https://www.debonogroup.com/services/core-programs/six-thinking-hats/">6 thinking hats technique</a>. The results came back dense, overwhelming, and unfocused. The AI couldn’t prioritize, and it couldn’t see the gaps Kate instinctively noticed: friction in onboarding, misaligned tone, unclear next steps.</p>

<p>In that moment, the promise of AI felt overhyped. Kate stood up, stretched, and seriously considered ending her experiments with the AI-driven process. But she paused. Maybe the problem wasn’t the tool. Maybe it was <em>how</em> she was using it. She made a note to experiment when she wasn’t on a design sprint clock.</p>

<p>She returned to her sketches, this time laying them out on the wall. No screens, no prompts. Just markers, sticky notes, and Sharpie scribbles. Human judgment took over. Kate worked with her product partner to finalize the solution to test on Friday and spent the next hour storyboarding the experience in Figma.</p>

<p>Kate re-engaged with AI as a reviewer, not a decider. She prompted it for feedback on the storyboard and was surprised to see it spit out detailed design, content, and micro-interaction suggestions for each of the steps of the storyboarded experience. A lot of food for thought, but she’d have to judge what mattered when she created her prototype. But that wasn’t until tomorrow!</p>

<h3 id="kate-s-reflection-2">Kate’s Reflection</h3>

<blockquote>AI exposed a few of my blind spots in the critique, which was good, but it basically pointed out that multiple options “could work”. I had to rely on my <strong>critical thinking</strong> and instincts to weigh options logically, emotionally, and contextually in order to choose a direction that was the most testable and aligned with the user feedback from Day 1.<br /><br />I was also surprised by the suggestions it came up with while reviewing my final storyboard, but I will need a fresh pair of eyes and all the human judgement I can muster tomorrow.<br /><br /><strong>Empathy</strong> helped me walk through the flow like I was a new user. <strong>Visual communication</strong> helped pull it all together by turning abstract steps into a real storyboard for the team to see instead of imagining.<br /><br /><strong>TO DO</strong>: Experiment prompting around the 6 Thinking Hats for different perspectives.</blockquote>

<h2 id="thursday-prototype-aka-kate-and-faking-it">Thursday: Prototype (aka Kate And Faking It)</h2>

<p><em>On Day 4, the team usually turns the storyboard from the previous day into a prototype that can be tested with users on Day 5. The prototype doesn’t need to be fully functional; a simulated experience is sufficient to gather user feedback.</em></p>

<p>Kate’s prototype day often consisted of marathon Figma Design sessions and late-night pizza dinners. She was hoping AI would change that today. She fed yesterday’s storyboard to ChatGPT and asked it for screens. It took a while to generate, but she was excited to see a screen flow gradually appear on her screen, except that it had 3 ¾ screens, instead of the 6 frames from her storyboard, as you can see in the image below.</p>














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      ChatGPT’s half-baked (actually, 3 ¾<sup>th</sup> baked) screens. (<a href='https://files.smashing.media/articles/week-in-life-ai-augmented-designer/5-chat-gpt-half-baked-screens.png'>Large preview</a>)
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<p>She tried different prompts but couldn’t get a complete flow. She was excited when it offered to create a Figma file. She waited. And waited. And reminded it that she was right there waiting. It finally gave her a link &mdash; a link that didn’t work. That made her question why she needed prototype screens in Figma at all. Could one of those no-code tools do the job? Kate remembered that she had just received beta access to <a href="https://www.figma.com/make/">Figma Make</a> (Figma’s AI prompt-to-prototype tool) and decided to put it to the test.</p>

<p>She shared her storyboard, added context about the prototype for a design sprint, the problem, and a brief description of the audience. In a few seconds, she saw code being generated and a running description on the left. It seemed like it would take some time, so she headed to the cafeteria for lunch.</p>














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      Initial prototype created by Figma Make based on a prompt with the storyboard. (<a href='https://files.smashing.media/articles/week-in-life-ai-augmented-designer/6-initial-prototype-figma-make.png'>Large preview</a>)
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<p>When Kate returned, she was surprised to see Figma Make had created an app along with a detailed explanation:</p>

<blockquote>“I’ve created a complete finance app prototype with five key screens that guide users through setting financial goals in a friendly, low-pressure way. The app features smooth animations with Framer Motion, a progress indicator to show users where they are in the journey, and emotionally supportive visuals and copy throughout the experience. Each screen serves a specific purpose: welcoming users, helping them define relatable goals, building their plan with visual feedback, presenting a simple summary, and offering next steps without pressure.<br /><br />You might want to:<ul><li>Add personalization options like user profiles or avatars.</li><li>Implement a dark mode toggle for accessibility.</li><li>Create additional goal templates and saving strategies.”</li></ul></blockquote>

<p>Since Figma Make had built the prototype, not her, Kate felt like she was User 0, and clicked her way through the interactive prototype, making a mental note of what worked, what didn’t. She was impressed to see that she could not only select a common goal (buy a home, save for education, and so on) but she could also create her own goal (<em>hello De’Longhi Coffee Maker</em>) and it carried over for the rest of the experience. This was something she had never been able to do in Figma Design!</p>

<p>Despite some obvious misses like a missing header and navigation, and some buttons not working, she was impressed! Kate tried the option to ‘Publish’ and it gave her a link that she immediately shared with her product and engineering partners. A few minutes later, they joined her in the conference room, exploring it together. The engineer scanned the code, didn’t seem impressed, but said it would work as a disposable prototype.</p>

<p>Kate prompted Figma Make to add an orange header and app navigation, and this time the trio kept their eyes peeled as they saw the progress in code and in English. The results were pretty good. They spent the next hour making changes to get it ready for testing. Even though he didn’t admit it, the engineer seemed impressed with the result, if not the code.</p>














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      Finalized prototype screenshots from the interactive <a href='https://zone-crush-76141775.figma.site/'>Figma Make prototype</a>. (<a href='https://files.smashing.media/articles/week-in-life-ai-augmented-designer/7-finalized-prototype-screenshots-figma-make.png'>Large preview</a>)
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<p>By late afternoon, they had a <a href="https://zone-crush-76141775.figma.site">functioning interactive prototype</a>. Kate fed ChatGPT the prototype link and asked it to create a usability testing script. It came up with a basic, but complete test script, including a checklist for observers to take notes.</p>














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      Initial usability testing script generated by AI. (<a href='https://files.smashing.media/articles/week-in-life-ai-augmented-designer/8-initial-usability-testing-script-ai.png'>Large preview</a>)
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<p>Kate went through the script carefully and updated it to add probing questions about AI transparency, emotional check-ins, more specific task scenarios, and a post-test debrief that looped back to the sprint goal.</p>

<p>Kate did a dry run with her product partner, who teased her: <em>“Did you really need me? Couldn’t your AI do it?”</em> It hadn’t occurred to her, but she was now curious!</p>

<blockquote>“Act as a Gen Z user seeing this interactive prototype for the first time. How would you react to the language, steps, and tone? What would make you feel more confident or in control?”</blockquote>

<p>It worked! ChatGPT simulated user feedback for the first screen and asked if she wanted it to continue. <em>“Yes, please,”</em> she typed. A few seconds later, she was reading what could have very well been a screen-by-screen transcript from a test.</p>














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      AI-generated feedback about the prototype. (<a href='https://files.smashing.media/articles/week-in-life-ai-augmented-designer/9-ai-generated-feedback-prototype.png'>Large preview</a>)
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<p>Kate was still processing what she had seen as she drove home, happy she didn’t have to stay late. The simulated test using AI appeared impressive at first glance. But the more she thought about it, the more disturbing it became. The output didn’t mention what the simulated user clicked, and if she had asked, she probably would have received an answer. But how useful would that be? After almost missing her exit, she forced herself to think about eating a relaxed meal at home instead of her usual Prototype-Thursday-Multitasking-Pizza-Dinner.</p>

<h3 id="kate-s-reflection-3">Kate’s Reflection</h3>

<blockquote>Today was the most meta I’ve felt all week: building a prototype about AI, with AI, while being coached by AI. And it didn’t all go the way I expected.<br /><br />While ChatGPT didn’t deliver prototype screens, Figma Make coded a working, interactive prototype with interactions I couldn’t have built in Figma Design. I used <strong>curiosity</strong> and <strong>experimentation</strong> today, by asking: What if I reworded this? What if I flipped that flow?<br /><br />AI moved fast, but I had to keep steering. But I have to admit that tweaking the prototype by changing the words, not code, felt like magic!<br /><br /><strong>Critical thinking</strong> isn’t optional anymore &mdash; it is table stakes.<br /><br />My impromptu ask of ChatGPT to simulate a Gen Z user testing my flow? That part both impressed and unsettled me. I’m going to need time to process this. But that can wait until next week. Tomorrow, I test with 5 Gen Zs &mdash; real people.</blockquote>

<h2 id="friday-test-aka-prototype-meets-user">Friday: Test (aka Prototype Meets User)</h2>

<p><em>Day 5 in a design sprint is a culmination of the week’s work from understanding the problem, exploring solutions, choosing the best, and building a prototype. It’s when teams interview users and learn by watching them react to the prototype and seeing if it really matters to them.</em></p>

<p>As Kate prepped for the tests, she grounded herself in the sprint problem statement and the users: “<em>How might we help Gen Z users confidently take their first financial action in our app &mdash; in a way that feels simple, safe, and puts them in control?”</em></p>

<p>She clicked through the prototype one last time &mdash; the link still worked! And just in case, she also had screenshots saved.</p>

<p>Kate moderated the five tests while her product and engineering partners observed. The prototype may have been AI-generated, but the reactions were human. She observed where people hesitated, what made them feel safe and in control. Based on the participant, she would pivot, go off-script, and ask clarifying questions, getting deeper insights.</p>

<p>After each session, she dropped the transcripts and their notes into ChatGPT, asking it to summarize that user’s feedback into pain points, positive signals, and any relevant quotes. At the end of the five rounds, Kate prompted them for recurring themes to use as input for their reflection and synthesis.</p>














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      AI-generated synthesis of the Day 5 usability testing. (<a href='https://files.smashing.media/articles/week-in-life-ai-augmented-designer/10-ai-generated-synthesis-usability-testing.png'>Large preview</a>)
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<p>The trio combed through the results, with an eye out for any suspicious AI-generated results. They ran into one: <em>“Users Trust AI”</em>. Not one user mentioned or clicked the ‘Why this?’ link, but AI possibly assumed transparency features worked because they were available in the prototype.</p>

<p>They agreed that the prototype resonated with users, allowing all to easily set their financial goals, and identified a couple of opportunities for improvement: better explaining AI-generated plans and celebrating “win” moments after creating a plan. Both were fairly easy to address during their product build process.</p>

<p>That was a nice end to the week: another design sprint wrapped, and Kate’s first AI-augmented design sprint! She started Monday anxious about falling behind, overwhelmed by options. She closed Friday confident in a validated concept, grounded in real user needs, and empowered by tools she now knew how to steer.</p>

<h3 id="kate-s-reflection-4">Kate’s Reflection</h3>

<blockquote>Test driving my prototype with AI yesterday left me impressed and unsettled. But today’s tests with people reminded me why we test with real users, not proxies or people who interact with users, but actual end users. And GenAI is not the user. Five tests put my designerly skill of <strong>observation</strong> to the test.<br /><br />GenAI helped summarize the test transcripts quickly but snuck in one last hallucination this week &mdash; about AI! With AI, don’t trust &mdash; always verify! <strong>Critical thinking</strong> is not going anywhere.<br /><br />AI can move fast with words, but only people can use <strong>empathy</strong> to move beyond words to truly understand human emotions.<br /><br />My next goal is to learn to talk to AI better, so I can get better results.</blockquote>

<div class="partners__lead-place"></div>

<h2 id="conclusion">Conclusion</h2>

<p>Over the course of five days, Kate explored how AI could fit into her UX work, not by reading articles or LinkedIn posts, but by doing. Through daily experiments, iterations, and missteps, she got comfortable with AI as a collaborator to support a design sprint. It accelerated every stage: synthesizing user feedback, generating divergent ideas, giving feedback, and even spinning up a working prototype, as shown below.</p>














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      Design Sprint with AI. (<a href='https://files.smashing.media/articles/week-in-life-ai-augmented-designer/11-design-sprint-ai.png'>Large preview</a>)
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<p>What was clear by Friday was that speed isn’t insight. While AI produced outputs fast, it was Kate’s designerly skills &mdash; <strong>curiosity</strong>, <strong>empathy</strong>, <strong>observation</strong>, <strong>visual communication</strong>, <strong>experimentation</strong>, and most importantly, <strong>critical thinking</strong> and a <strong>growth mindset</strong> &mdash; that turned data and patterns into meaningful insights. She stayed in the driver’s seat, verifying claims, adjusting prompts, and applying judgment where automation fell short.</p>

<p>She started the week on Monday, overwhelmed, her confidence dimmed by uncertainty and the noise of AI hype. She questioned her relevance in a rapidly shifting landscape. By Friday, she not only had a validated concept but had also reshaped her entire approach to design. She had evolved: from AI-curious to AI-confident, from reactive to proactive, from unsure to empowered. Her mindset had shifted: AI was no longer a threat or trend; it was like a smart intern she could direct, critique, and collaborate with. She didn’t just adapt to AI. She redefined what it meant to be a designer in the age of AI.</p>

<p>The experience raised deeper questions: How do we make sure AI-augmented outputs are not made up? How should we treat AI-generated user feedback? Where do ethics and human responsibility intersect?</p>

<p>Besides a validated solution to their design sprint problem, Kate had prototyped a new way of working as an AI-augmented designer.</p>

<p>The question now isn’t just <em>“Should designers use AI?”</em>. It’s <em>“How do we work with AI responsibly, creatively, and consciously?”</em>. That’s what the next article will explore: designing your interactions with AI using a repeatable framework.</p>

<p><strong>Poll</strong>: If you could design your own AI assistant, what would it do?</p>

<ul>
<li>Assist with ideation?</li>
<li>Research synthesis?</li>
<li>Identify customer pain points?</li>
<li>Or something else entirely?</li>
</ul>

<p><a href="https://forms.gle/tSsZzy92VVrjuPQX8">Share your idea</a>, and in the spirit of learning by doing, we’ll build one together from scratch in the third article of this series: Building your own CustomGPT.</p>

<h3 id="resources">Resources</h3>

<ul>
<li><a href="https://www.amazon.com/Sprint-Solve-Problems-Test-Ideas/dp/150112174X">Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days</a>, by Jake Knapp</li>
<li><a href="https://www.gv.com/sprint/">The Design Sprint</a></li>
<li><a href="https://www.figma.com/make/">Figma Make</a></li>
<li>“<a href="https://gizmodo.com/openai-appeals-sweeping-unprecedented-order-requiring-it-maintain-all-chatgpt-logs-2000612405">OpenAI Appeals ‘Sweeping, Unprecedented Order’ Requiring It Maintain All ChatGPT Logs</a>”, Vanessa Taylor</li>
</ul>

<p><strong>Tools</strong></p>

<p>As mentioned earlier, ChatGPT was the general-purpose LLM Kate leaned on, but you could swap it out for Claude, Gemini, Copilot, or other competitors and likely get similar results (or at least similarly weird surprises). Here are some alternate AI tools that might suit each sprint stage even better. Note that with dozens of new AI tools popping up every week, this list is far from exhaustive.</p>

<table class="tablesaw break-out">
    <thead>
        <tr>
            <th>Stage</th>
            <th>Tools</th>
      <th>Capability</th>
        </tr>
    </thead>
    <tbody>
        <tr>
            <td><strong>Understand</strong></td>
            <td>Dovetail, UserTesting’s Insights Hub, <a href="http://heymarvin.com">Marvin</a></td>
      <td>Summarize & Synthesize data</td>
        </tr>
        <tr>
            <td><strong>Sketch</strong></td>
            <td>Any LLM, <a href="https://musely.ai/tools/ideation-tool">Musely</a></td>
      <td>Brainstorm concepts and ideas</td>
        </tr>
        <tr>
            <td><strong>Decide</strong></td>
            <td>Any LLM</td>
      <td>Critique/provide feedback</td>
        </tr>
    <tr>
            <td><strong>Prototype</strong></td>
            <td><a href="http://uizard.io">UIzard</a>, <a href="http://uxpilot.ai">UXPilot</a>, <a href="http://visily.ai">Visily</a>, <a href="http://krisspy.ai">Krisspy</a>, Figma Make, Lovable, Bolt</td>
      <td>Create wireframes and prototypes</td>
        </tr>
    <tr>
            <td><strong>Test</strong></td>
            <td>UserTesting, UserInterviews, PlaybookUX, <a href="http://maze.co">Maze</a>, plus tools from the Understand stage</td>
      <td>Moderated and unmoderated user tests/synthesis </td>
        </tr>
    </tbody>
</table>

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        ]]></content:encoded></item><item><author>Alex Williams</author><title>The Double-Edged Sustainability Sword Of AI In Web Design</title><link>https://www.smashingmagazine.com/2025/08/double-edged-sustainability-sword-ai-web-design/</link><pubDate>Wed, 20 Aug 2025 10:00:00 +0000</pubDate><guid>https://www.smashingmagazine.com/2025/08/double-edged-sustainability-sword-ai-web-design/</guid><description>AI has introduced huge efficiencies for web designers and is frequently being touted as the key to unlocking sustainable design and development. But do these gains outweigh the environmental cost of using energy-hungry AI tools?</description><content:encoded><![CDATA[
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                  <h1>The Double-Edged Sustainability Sword Of AI In Web Design</h1>
                  
                    
                    <address>Alex Williams</address>
                  
                  <time datetime="2025-08-20T10:00:00&#43;00:00" class="op-published">2025-08-20T10:00:00+00:00</time>
                  <time datetime="2025-08-20T10:00:00&#43;00:00" class="op-modified">2025-10-14T04:02:41+00:00</time>
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<p>Artificial intelligence is increasingly automating large parts of design and development workflows &mdash; tasks once reserved for skilled designers and developers. This streamlining can dramatically speed up project delivery. Even back in 2023, AI-assisted developers were found to complete tasks <a href="https://www.mckinsey.com/capabilities/mckinsey-digital/our-insights/unleashing-developer-productivity-with-generative-ai">twice as fast</a> as those without. And AI tools have advanced massively since then.</p>

<p>Yet this surge in capability raises a pressing dilemma:</p>

<blockquote>Does the environmental toll of powering AI infrastructure eclipse the efficiency gains?</blockquote>

<p>We can create websites faster that are optimized and more efficient to run, but the global consumption of energy by AI <a href="https://www.iea.org/news/ai-is-set-to-drive-surging-electricity-demand-from-data-centres-while-offering-the-potential-to-transform-how-the-energy-sector-works">continues to climb</a>.</p>

<p>As awareness grows around the <strong>digital sector’s hidden ecological footprint</strong>, web designers and businesses must grapple with this double-edged sword, weighing the grid-level impacts of AI against the cleaner, leaner code it can produce.</p>

<h2 id="the-good-how-ai-can-enhance-sustainability-in-web-design">The Good: How AI Can Enhance Sustainability In Web Design</h2>

<p>There’s no disputing that <a href="https://www.smashingmagazine.com/2023/03/ai-technology-transform-design/">AI-driven automation</a> has introduced higher speeds and efficiencies to many of the mundane aspects of web design. Tools that automatically generate responsive layouts, optimize image sizes, and refactor bloated scripts should free designers to focus on <a href="https://www.smashingmagazine.com/2023/04/skills-designers-ai-cant-replicate/">completing the creative</a> side of design and development.</p>

<p>By some interpretations, these accelerated project timelines could <a href="https://arxiv.org/abs/2411.11892">represent a reduction</a> in the required energy for development, and speedier production should mean less energy used.</p>

<p>Beyond automation, AI excels at <a href="https://www.smashingmagazine.com/2024/11/ai-transformative-impact-web-design-supercharging-productivity/">identifying inefficiencies in code and design</a>, as it can take a much more holistic view and assess things as a whole. Advanced algorithms can parse through stylesheets and JavaScript files to detect unused selectors or redundant logic, producing leaner, faster-loading pages. For example, AI-driven caching can <a href="https://www.researchgate.net/publication/383735847_Leveraging_AI_and_Machine_Learning_for_Performance_Optimization_in_Web_Applications">increase cache hit rates by 15%</a> by improving data availability and reducing latency. This means more user requests are served directly from the cache, reducing the need for data retrieval from the main server, which reduces energy expenditure.</p>

<p>AI tools can utilize <a href="https://wp-rocket.me/google-core-web-vitals-wordpress/serve-images-next-gen-formats/">next-generation image formats</a> like AVIF or WebP, as they’re basically designed to be understood by AI and automation, and selectively compress assets based on content sensitivity. This slashes media payloads without perceptible quality loss, as the AI can use Generative Adversarial Networks (GANs) that can learn compact representations of data.</p>

<p>AI’s impact also brings <strong>sustainability benefits via user experience (UX)</strong>. AI-driven personalization engines can <a href="https://www.researchgate.net/publication/378288736_AI-driven_personalization_in_web_content_delivery_A_comparative_study_of_user_engagement_in_the_USA_and_the_UK">dynamically serve only the content a visitor needs</a>, which eliminates superfluous scripts or images that they don’t care about. This not only enhances perceived performance but reduces the number of server requests and data transferred, cutting downstream energy use in network infrastructure.</p>

<p>With the right prompts, <strong>generative AI can be an accessibility tool</strong> and ensure <a href="https://arxiv.org/abs/2501.03572">sites meet inclusive design standards</a> by checking against accessibility standards, reducing the need for redesigns that can be costly in terms of time, money, and energy.</p>

<p>So, if you can take things in isolation, AI can and already acts as an important tool to make web design more efficient and sustainable. But do these gains outweigh the cost of the resources required in building and maintaining these tools?</p>

<h2 id="the-bad-the-environmental-footprint-of-ai-infrastructure">The Bad: The Environmental Footprint Of AI Infrastructure</h2>

<p>Yet the carbon savings engineered at the page level must be balanced against the prodigious resource demands of AI infrastructure. Large-scale AI hinges on data centers that already account for <a href="https://www2.deloitte.com/us/en/insights/industry/technology/technology-media-and-telecom-predictions/2025/genai-power-consumption-creates-need-for-more-sustainable-data-centers.html">roughly 2% of global electricity consumption</a>, a figure projected to swell as AI workloads grow.</p>

<p>The International Energy Agency warns that electricity consumption from data centers could <a href="https://www.iea.org/news/ai-is-set-to-drive-surging-electricity-demand-from-data-centres-while-offering-the-potential-to-transform-how-the-energy-sector-works">more than double by 2030</a> due to the increasing demand for AI tools, reaching nearly the current consumption of Japan. Training state-of-the-art language models generates carbon emissions <a href="https://www.reuters.com/business/microsoft-urge-senators-speed-permitting-ai-boost-government-data-access-2025-05-07/">on par with hundreds of transatlantic flights</a>, and inference workloads, serving billions of requests daily, can rival or exceed training emissions over a model’s lifetime.</p>

<p>Image generation tasks represent an even steeper energy hill to climb. Producing a single AI-generated image can consume energy <a href="https://www.scientificamerican.com/article/generative-ai-could-generate-millions-more-tons-of-e-waste-by-2030/">equivalent to charging a smartphone</a>.</p>

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    <a class="pull-quote__link" aria-label="Share on Twitter" href="https://twitter.com/share?text=%0aAs%20generative%20design%20and%20AI-based%20prototyping%20become%20more%20common%20in%20web%20development,%20the%20cumulative%20energy%20footprint%20of%20these%20operations%20can%20quickly%20undermine%20the%20carbon%20savings%20achieved%20through%20optimized%20code.%0a&url=https://smashingmagazine.com%2f2025%2f08%2fdouble-edged-sustainability-sword-ai-web-design%2f">
      
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<p>Water consumption forms another hidden cost. Data centers rely heavily on evaporative cooling systems that can draw between <a href="https://www.axios.com/local/indianapolis/2025/05/09/midwest-data-center-boom-indiana">one and five million gallons of water</a> per day, depending on size and location, placing stress on local supplies, especially in drought-prone regions. Studies estimate a single ChatGPT query may <a href="https://eandt.theiet.org/2024/11/29/how-boil-egg-and-other-simple-searches-chatgpt-worse-environment-you-may-think">consume up to half a liter of water</a> when accounting for direct cooling requirements, with broader AI use potentially demanding billions of liters annually by 2027.</p>

<p><strong>Resource depletion</strong> and <strong>electronic waste</strong> are further concerns. High-performance components underpinning AI services, like GPUs, can have very small lifespans due to both wear and tear and being superseded by more powerful hardware. AI alone could add between <a href="https://www.scimex.org/newsfeed/generative-ai-could-create-1-000-times-more-e-waste-by-2030">1.2 and 5 million metric tons of e-waste</a> by 2030, due to the continuous demand for new hardware, amplifying one of the world’s fastest-growing waste streams.</p>

<p>Mining for the critical minerals in these devices often <a href="https://www.unep.org/news-and-stories/story/ai-has-environmental-problem-heres-what-world-can-do-about">proceeds under unsustainable conditions</a> due to a <strong>lack of regulations</strong> in many of the environments where rare metals can be sourced, and the resulting e-waste, rich in toxic metals like lead and mercury, poses another form of environmental damage if not properly recycled.</p>

<p>Compounding these physical impacts is a <strong>lack of transparency in corporate reporting</strong>. Energy and water consumption figures for AI workloads are often <a href="https://www2.deloitte.com/us/en/insights/industry/technology/technology-media-and-telecom-predictions/2025/genai-power-consumption-creates-need-for-more-sustainable-data-centers.html">aggregated under general data center operations</a>, which obscures the specific toll of AI training and inference among other operations.</p>

<p>And the energy consumption reporting of the data centres themselves has been found to have been obfuscated.</p>

<blockquote>Reports estimate that the emissions of data centers are up to <a href="https://www.theguardian.com/technology/2024/sep/15/data-center-gas-emissions-tech">662% higher than initially reported</a> due to misaligned metrics, and ‘creative’ interpretations of what constitutes an emission. This makes it hard to grasp the true scale of AI’s environmental footprint, leaving designers and decision-makers unable to make informed, environmentally conscious decisions.</blockquote>

<h2 id="do-the-gains-from-ai-outweigh-the-costs">Do The Gains From AI Outweigh The Costs?</h2>

<p>Some industry advocates argue that AI’s energy consumption isn’t as catastrophic as headlines suggest. Some groups have <a href="https://thebreakthrough.org/journal/no-20-spring-2024/unmasking-the-fear-of-ais-energy-demand">challenged ‘alarmist’ projections</a>, claiming that AI’s current contribution of ‘just’ <a href="https://www.ecb.europa.eu/press/economic-bulletin/focus/2025/html/ecb.ebbox202502_03~8eba688e29.en.html">0.02% of global energy consumption</a> isn’t a cause for concern.</p>

<p>Proponents also highlight AI’s supposed environmental benefits. There are claims that AI could reduce <a href="https://www.pwc.com/gx/en/issues/value-in-motion/ai-energy-consumption-net-zero.html">economy-wide greenhouse gas emissions by 0.1% to 1.1%</a> through efficiency improvements. <a href="https://aimagazine.com/articles/what-does-google-2025-environmental-report-say-about-tech">Google reported</a> that five AI-powered solutions removed 26 million metric tons of emissions in 2024. The optimistic view holds that AI’s capacity to optimize everything from energy grids to transportation systems will more than compensate for its data center demands.</p>

<p>However, recent scientific analysis reveals these arguments underestimate AI’s true impact. MIT found that data centers already consume <a href="https://www.technologyreview.com/2025/05/20/1116327/ai-energy-usage-climate-footprint-big-tech/">4.4% of all US electricity</a>, with projections showing AI alone could use as much power as 22% of US households by 2028. Research indicates AI-specific electricity use <a href="https://www.energy.gov/articles/doe-releases-new-report-evaluating-increase-electricity-demand-data-centers">could triple from current levels</a> annually by 2028. Moreover, <a href="https://www.technologyreview.com/2024/12/13/1108719/ais-emissions-are-about-to-skyrocket-even-further/">Harvard research</a> revealed that data centers use electricity with 48% higher carbon intensity than the US average.</p>

<h2 id="advice-for-sustainable-ai-use-in-web-design">Advice For Sustainable AI Use In Web Design</h2>

<p>Despite the environmental costs, AI’s use in business, particularly web design, isn’t going away anytime soon, with <a href="https://www.hostinger.com/tutorials/ai-in-business">70% of large businesses</a> looking to increase their AI investments to increase efficiencies. AI’s immense impact on productivity means those not using it are likely to be left behind. This means that environmentally conscious businesses and designers must find the right <strong>balance between AI’s environmental cost and the efficiency gains it brings</strong>.</p>

<h3 id="make-sure-you-have-a-strong-foundation-of-sustainable-web-design-principles">Make Sure You Have A Strong Foundation Of Sustainable Web Design Principles</h3>

<p>Before you plug in any AI magic, start by making sure the bones of your site are sustainable. <a href="https://www.evergrowingdev.com/p/a-guide-to-lean-web-design-for-developers">Lean web fundamentals</a>, like system fonts instead of hefty custom files, minimal JavaScript, and judicious image use, can slash a page’s carbon footprint by stripping out redundancies that increase energy consumption. For instance, the global average web page emits about <a href="https://www.websitecarbon.com/">0.8g of CO₂ per view</a>, whereas sustainably crafted sites can see a roughly 70% reduction.</p>

<p>Once that lean baseline is in place, AI-driven optimizations (image format selection, code pruning, responsive layout generation) aren’t adding to bloat but building on efficiency, ensuring every joule spent on AI actually yields downstream energy savings in delivery and user experience.</p>

<h3 id="choosing-the-right-tools-and-vendors">Choosing The Right Tools And Vendors</h3>

<p>In order to make sustainable tool choices, <strong>transparency</strong> and <strong>awareness</strong> are the first steps. Many AI vendors have pledged to <a href="https://sustainabilitymag.com/articles/which-companies-are-in-the-coalition-for-sustainable-ai">work towards sustainability</a>, but <strong>independent audits</strong> are necessary, along with clear, cohesive metrics. Standardized reporting on energy and water footprints will help us understand the true cost of AI tools, allowing for informed choices.</p>

<p>You can look for providers that publish detailed environmental reports and hold third-party renewable energy certifications. Many major providers now offer <a href="https://thenewstack.io/cloud-pue-comparing-aws-azure-and-gcp-global-regions/">PUE (Power Usage Effectiveness) metrics</a> alongside renewable energy matching to demonstrate real-world commitments to clean power.</p>

<p>When integrating AI into your build pipeline, choosing lightweight, specialized models for tasks like image compression or code linting can be more sustainable than full-scale generative engines. Task-specific tools often <a href="https://news.mit.edu/2023/new-tools-available-reduce-energy-that-ai-models-devour-1005">use considerably less energy</a> than general AI models, as general models must process what task you want them to complete.</p>

<p>There are a variety of guides and collectives out there that can guide you on choosing the ‘green’ web hosts that are best for your business. When choosing AI-model vendors, you should look at options that prioritize <strong>‘efficiency by design’</strong>: smaller, pruned models and edge-compute deployments can cut energy use by up to <a href="https://accesspartnership.com/12-key-principles-for-sustainable-ai/">50% compared to monolithic cloud-only models</a>. They’re trained for specific tasks, so they don’t have to expend energy computing what the task is and how to go about it.</p>

<h3 id="using-ai-tools-sustainably">Using AI Tools Sustainably</h3>

<p>Once you’ve chosen conscientious vendors, optimize how you actually use AI. You can take steps like <strong>batching non-urgent inference tasks</strong> to reduce idle GPU time, an approach shown to <a href="https://blog.purestorage.com/purely-educational/5-ways-to-reduce-your-ai-energy-footprint/">lower energy consumption overall</a> compared to requesting ad-hoc, as you don’t have to keep running the GPU constantly, only when you need to use it.</p>

<p>Smarter prompts can also help make AI usage slightly more sustainable. Sam Altman of ChatGPT revealed early in 2025 that people’s propensity for saying ‘please’ and ‘thank you’ to LLMs is <a href="https://futurism.com/altman-please-thanks-chatgpt">costing millions of dollars and wasting energy</a> as the Generative AI has to deal with extra phrases to compute that aren’t relevant to its task. You need to <strong>ensure that your prompts are direct and to the point</strong>, and deliver the context required to complete the task to reduce the need to reprompt.</p>

<h3 id="additional-strategies-to-balance-ai-s-environmental-cost">Additional Strategies To Balance AI’s Environmental Cost</h3>

<p>On top of being responsible with your AI tool choice and usage, there are other steps you can take to offset the carbon cost of AI usage and enjoy the efficiency benefits it brings. Organizations can <a href="https://earthly.org/the-guide-to-carbon-offsetting">reduce their own emissions and use carbon offsetting</a> to reduce their own carbon footprint as much as possible. Combined with the apparent sustainability benefits of AI use, this approach can help mitigate the harmful impacts of energy-hungry AI.</p>

<p>You can ensure that you’re using <strong>green server hosting</strong> (servers run on sustainable energy) for your own site and cloud needs beyond AI, and <a href="https://www.imperva.com/learn/performance/what-is-cdn-how-it-works/">refine your content delivery network</a> (CDN) to ensure your sites and apps are serving compressed, optimized assets from edge locations, cutting the distance data must travel, which should reduce the associated energy use.</p>

<p>Organizations and individuals, particularly those with thought leadership status, can be <a href="https://ai4good.org/what-we-do/sustainable-ai-policy/">advocates pushing for transparent sustainability specifications</a>. This involves both lobbying politicians and regulatory bodies to introduce and enforce sustainability standards and ensuring that other members of the public are kept aware of the environmental costs of AI use.</p>

<p>It’s only through collective action that we’re likely to see strict enforcement of both sustainable AI data centers and the standardization of emissions reporting.</p>

<p>Regardless, it remains a tricky path to walk, along the double-edged sword of AI’s use in web design.</p>

<blockquote class="pull-quote">
  <p>
    <a class="pull-quote__link" aria-label="Share on Twitter" href="https://twitter.com/share?text=%0aUse%20AI%20too%20much,%20and%20you%e2%80%99re%20contributing%20to%20its%20massive%20carbon%20footprint.%20Use%20it%20too%20little,%20and%20you%e2%80%99re%20likely%20to%20be%20left%20behind%20by%20rivals%20that%20are%20able%20to%20work%20more%20efficiently%20and%20deliver%20projects%20much%20faster.%0a&url=https://smashingmagazine.com%2f2025%2f08%2fdouble-edged-sustainability-sword-ai-web-design%2f">
      
Use AI too much, and you’re contributing to its massive carbon footprint. Use it too little, and you’re likely to be left behind by rivals that are able to work more efficiently and deliver projects much faster.

    </a>
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      <span class="pull-quote__symbol">“</span></div>
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<p>The best environmentally conscious designers and organizations can currently do is <strong>attempt to navigate it as best they can and stay informed on best practices</strong>.</p>

<h2 id="conclusion">Conclusion</h2>

<p>We can’t dispute that AI use in web design delivers on its promise of agility, personalization, and resource savings at the page-level. Yet without a holistic view that accounts for the environmental demands of AI infrastructure, these gains risk being overshadowed by an expanding energy and water footprint.</p>

<p>Achieving the balance between enjoying AI’s efficiency gains and managing its carbon footprint requires transparency, targeted deployment, human oversight, and a steadfast commitment to core sustainable web practices.</p>

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        ]]></content:encoded></item><item><author>Nikita Samutin</author><title>Beyond The Hype: What AI Can Really Do For Product Design</title><link>https://www.smashingmagazine.com/2025/08/beyond-hype-what-ai-can-do-product-design/</link><pubDate>Mon, 18 Aug 2025 13:00:00 +0000</pubDate><guid>https://www.smashingmagazine.com/2025/08/beyond-hype-what-ai-can-do-product-design/</guid><description>AI tools are improving fast, but it’s still not clear how they fit into a real product design workflow. Nikita Samutin walks through four core stages &amp;mdash; from analytics and ideation to prototyping and visual design &amp;mdash; to show where AI fits and where it doesn’t, illustrated with real-world examples.</description><content:encoded><![CDATA[
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                  <h1>Beyond The Hype: What AI Can Really Do For Product Design</h1>
                  
                    
                    <address>Nikita Samutin</address>
                  
                  <time datetime="2025-08-18T13:00:00&#43;00:00" class="op-published">2025-08-18T13:00:00+00:00</time>
                  <time datetime="2025-08-18T13:00:00&#43;00:00" class="op-modified">2025-10-14T04:02:41+00:00</time>
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<p>These days, it’s easy to find curated lists of AI tools for designers, galleries of generated illustrations, and countless prompt libraries. What’s much harder to find is a clear view of how AI is <em>actually</em> integrated into the everyday workflow of a product designer &mdash; not for experimentation, but for real, meaningful outcomes.</p>

<p>I’ve gone through that journey myself: testing AI across every major stage of the design process, from ideation and prototyping to visual design and user research. Along the way, I’ve built a simple, repeatable workflow that significantly boosts my productivity.</p>

<p>In this article, I’ll share what’s already working and break down some of the most common objections I’ve encountered &mdash; many of which I’ve faced personally.</p>

<h2 id="stage-1-idea-generation-without-the-clichés">Stage 1: Idea Generation Without The Clichés</h2>

<p><strong>Pushback</strong>: <em>“Whenever I ask AI to suggest ideas, I just get a list of clichés. It can’t produce the kind of creative thinking expected from a product designer.”</em></p>

<p>That’s a fair point. AI doesn’t know the specifics of your product, the full context of your task, or many other critical nuances. The most obvious fix is to “feed it” all the documentation you have. But that’s a common mistake as it often leads to even worse results: the context gets flooded with irrelevant information, and the AI’s answers become vague and unfocused.</p>

<p>Current-gen models can technically process thousands of words, but <strong>the longer the input, the higher the risk of missing something important</strong>, especially content buried in the middle. This is known as the “<a href="https://community.openai.com/t/validating-middle-of-context-in-gpt-4-128k/498255">lost in the middle</a>” problem.</p>

<p>To get meaningful results, AI doesn’t just need more information &mdash; it needs the <em>right</em> information, delivered in the right way. That’s where the RAG approach comes in.</p>

<h3 id="how-rag-works">How RAG Works</h3>

<p>Think of RAG as a smart assistant working with your personal library of documents. You upload your files, and the assistant reads each one, creating a short summary &mdash; a set of bookmarks (semantic tags) that capture the key topics, terms, scenarios, and concepts. These summaries are stored in a kind of “card catalog,” called a vector database.</p>

<p>When you ask a question, the assistant doesn’t reread every document from cover to cover. Instead, it compares your query to the bookmarks, retrieves only the most relevant excerpts (chunks), and sends those to the language model to generate a final answer.</p>

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<h3 id="how-is-this-different-from-just-dumping-a-doc-into-the-chat">How Is This Different from Just Dumping a Doc into the Chat?</h3>

<p>Let’s break it down:</p>

<p><strong>Typical chat interaction</strong></p>

<p>It’s like asking your assistant to read a 100-page book from start to finish every time you have a question. Technically, all the information is “in front of them,” but it’s easy to miss something, especially if it’s in the middle. This is exactly what the <em>“lost in the middle”</em> issue refers to.</p>

<p><strong>RAG approach</strong></p>

<p>You ask your smart assistant a question, and it retrieves only the relevant pages (chunks) from different documents. It’s faster and more accurate, but it introduces a few new risks:</p>

<ul>
<li><strong>Ambiguous question</strong><br />
You ask, “How can we make the project safer?” and the assistant brings you documents about cybersecurity, not finance.</li>
<li><strong>Mixed chunks</strong><br />
A single chunk might contain a mix of marketing, design, and engineering notes. That blurs the meaning so the assistant can’t tell what the core topic is.</li>
<li><strong>Semantic gap</strong><br />
You ask, <em>“How can we speed up the app?”</em> but the document says, <em>“Optimize API response time.”</em> For a human, that’s obviously related. For a machine, not always.</li>
</ul>














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			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/beyond-hype-what-ai-can-do-product-design/1-rag-approach.png"
			
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      Instead of using the model’s memory, it searches your documents and builds a response based on what it finds. (<a href='https://files.smashing.media/articles/beyond-hype-what-ai-can-do-product-design/1-rag-approach.png'>Large preview</a>)
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<p>These aren’t reasons to avoid RAG or AI altogether. Most of them can be avoided with better preparation of your knowledge base and more precise prompts. So, where do you start?</p>

<h3 id="start-with-three-short-focused-documents">Start With Three Short, Focused Documents</h3>

<p>These three short documents will give your AI assistant just enough context to be genuinely helpful:</p>

<ul>
<li><strong>Product Overview &amp; Scenarios</strong><br />
A brief summary of what your product does and the core user scenarios.</li>
<li><strong>Target Audience</strong><br />
Your main user segments and their key needs or goals.</li>
<li><strong>Research &amp; Experiments</strong><br />
Key insights from interviews, surveys, user testing, or product analytics.</li>
</ul>

<p>Each document should focus on a single topic and ideally stay within 300&ndash;500 words. This makes it easier to search and helps ensure that each retrieved chunk is semantically clean and highly relevant.</p>

<h3 id="language-matters">Language Matters</h3>

<p>In practice, RAG works best when both the query and the knowledge base are in English. I ran a small experiment to test this assumption, trying a few different combinations:</p>

<ul>
<li><strong>English prompt + English documents</strong>: Consistently accurate and relevant results.</li>
<li><strong>Non-English prompt + English documents</strong>: Quality dropped sharply. The AI struggled to match the query with the right content.</li>
<li><strong>Non-English prompt + non-English documents</strong>: The weakest performance. Even though large language models technically support multiple languages, their internal semantic maps are mostly trained in English. Vector search in other languages tends to be far less reliable.</li>
</ul>

<p><strong>Takeaway</strong>: If you want your AI assistant to deliver precise, meaningful responses, do your RAG work entirely in English, both the data and the queries. This advice applies specifically to RAG setups. For regular chat interactions, you’re free to use other languages. A challenge also highlighted in <a href="https://arxiv.org/abs/2408.12345">this 2024 study on multilingual retrieval</a>.</p>

<h3 id="from-outsider-to-teammate-giving-ai-the-context-it-needs">From Outsider to Teammate: Giving AI the Context It Needs</h3>

<p>Once your AI assistant has proper context, it stops acting like an outsider and starts behaving more like someone who truly understands your product. With well-structured input, it can help you spot blind spots in your thinking, challenge assumptions, and strengthen your ideas &mdash; the way a mid-level or senior designer would.</p>

<p>Here’s an example of a prompt that works well for me:</p>

<blockquote>Your task is to perform a comparative analysis of two features: "Group gift contributions" (described in group_goals.txt) and "Personal savings goals" (described in personal_goals.txt).<br /><br />The goal is to identify potential conflicts in logic, architecture, and user scenarios and suggest visual and conceptual ways to clearly separate these two features in the UI so users can easily understand the difference during actual use.<br /><br />Please include:<ul><li>Possible overlaps in user goals, actions, or scenarios;</li><li>Potential confusion if both features are launched at the same time;</li><li>Any architectural or business-level conflicts (e.g. roles, notifications, access rights, financial logic);</li><li>Suggestions for visual and conceptual separation: naming, color coding, separate sections, or other UI/UX techniques;</li><li>Onboarding screens or explanatory elements that might help users understand both features.</li></ul>If helpful, include a comparison table with key parameters like purpose, initiator, audience, contribution method, timing, access rights, and so on.</blockquote>

<h3 id="ai-needs-context-not-just-prompts">AI Needs Context, Not Just Prompts</h3>

<blockquote>If you want AI to go beyond surface-level suggestions and become a real design partner, it needs the right context. Not just <strong>more</strong> information, but <strong>better</strong>, more structured information.</blockquote>

<p>Building a usable knowledge base isn’t difficult. And you don’t need a full-blown RAG system to get started. Many of these principles work even in a regular chat: <strong>well-organized content</strong> and a <strong>clear question</strong> can dramatically improve how helpful and relevant the AI’s responses are. That’s your first step in turning AI from a novelty into a practical tool in your product design workflow.</p>

<h2 id="stage-2-prototyping-and-visual-experiments">Stage 2: Prototyping and Visual Experiments</h2>

<p><strong>Pushback</strong>: <em>“AI only generates obvious solutions and can’t even build a proper user flow. It’s faster to do it manually.”</em></p>

<p>That’s a fair concern. AI still performs poorly when it comes to building complete, usable screen flows. But for individual elements, especially when exploring new interaction patterns or visual ideas, it can be surprisingly effective.</p>

<p>For example, I needed to prototype a gamified element for a limited-time promotion. The idea is to give users a lottery ticket they can “flip” to reveal a prize. I couldn’t recreate the 3D animation I had in mind in Figma, either manually or using any available plugins. So I described the idea to Claude 4 in Figma Make and within a few minutes, without writing a single line of code, I had exactly what I needed.</p>

<p>At the prototyping stage, AI can be a strong creative partner in two areas:</p>

<ul>
<li><strong>UI element ideation</strong><br />
It can generate dozens of interactive patterns, including ones you might not think of yourself.</li>
<li><strong>Micro-animation generation</strong><br />
It can quickly produce polished animations that make a concept feel real, which is great for stakeholder presentations or as a handoff reference for engineers.</li>
</ul>

<p>AI can also be applied to multi-screen prototypes, but it’s not as simple as dropping in a set of mockups and getting a fully usable flow. The bigger and more complex the project, the more fine-tuning and manual fixes are required. Where AI already works brilliantly is in focused tasks &mdash; individual screens, elements, or animations &mdash; where it can kick off the thinking process and save hours of trial and error.</p>

<p><iframe src="https://repair-neon-43490219.figma.site/" width="100%" height="600" frameborder="0" allowfullscreen></iframe><br/><em>A quick UI prototype of a gamified promo banner created with Claude 4 in Figma Make. No code or plugins needed.</em><br /></p>

<p>Here’s another valuable way to use AI in design &mdash; as a <strong>stress-testing tool</strong>. Back in 2023, Google Research introduced <a href="https://arxiv.org/abs/2310.15435?utm_source=chatgpt.com">PromptInfuser</a>, an internal Figma plugin that allowed designers to attach prompts directly to UI elements and simulate semi-functional interactions within real mockups. Their goal wasn’t to generate new UI, but to check how well AI could operate <em>inside</em> existing layouts &mdash; placing content into specific containers, handling edge-case inputs, and exposing logic gaps early.</p>

<p>The results were striking: designers using PromptInfuser were up to 40% more effective at catching UI issues and aligning the interface with real-world input &mdash; a clear gain in design accuracy, not just speed.</p>

<p>That closely reflects my experience with Claude 4 and Figma Make: when AI operates within a real interface structure, rather than starting from a blank canvas, it becomes a much more reliable partner. It helps test your ideas, not just generate them.</p>

<div class="partners__lead-place"></div>

<h2 id="stage-3-finalizing-the-interface-and-visual-style">Stage 3: Finalizing The Interface And Visual Style</h2>

<p><strong>Pushback</strong>: <em>“AI can’t match our visual style. It’s easier to just do it by hand.”</em></p>

<p>This is one of the most common frustrations when using AI in design. Even if you upload your color palette, fonts, and components, the results often don’t feel like they belong in your product. They tend to be either overly decorative or overly simplified.</p>

<p>And this is a real limitation. In my experience, today’s models still struggle to reliably apply a design system, even if you provide a component structure or JSON files with your styles. I tried several approaches:</p>

<ul>
<li><strong>Direct integration with a component library.</strong><br />
I used Figma Make (powered by Claude) and connected our library. This was the least effective method: although the AI attempted to use components, the layouts were often broken, and the visuals were overly conservative. <a href="https://forum.figma.com/ask-the-community-7/figma-make-library-support-42423?utm_source=chatgpt.com">Other designers</a> have run into similar issues, noting that library support in Figma Make is still limited and often unstable.</li>
<li><strong>Uploading styles as JSON.</strong><br />
Instead of a full component library, I tried uploading only the exported styles &mdash; colors, fonts &mdash; in a JSON format. The results improved: layouts looked more modern, but the AI still made mistakes in how styles were applied.</li>
<li><strong>Two-step approach: structure first, style second.</strong><br />
What worked best was separating the process. First, I asked the AI to generate a layout and composition without any styling. Once I had a solid structure, I followed up with a request to apply the correct styles from the same JSON file. This produced the most usable result — though still far from pixel-perfect.</li>
</ul>














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      From left to right: prompt with attached library in Figma, prompt with styles in JSON, and raw prompt. All generated using Claude Sonnet 4 with the same input. (<a href='https://files.smashing.media/articles/beyond-hype-what-ai-can-do-product-design/3-ui-screens-claude-sonnet.png'>Large preview</a>)
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<p>So yes, AI still can’t help you finalize your UI. It doesn’t replace hand-crafted design work. But it’s very useful in other ways:</p>

<ul>
<li>Quickly creating a <strong>visual concept</strong> for discussion.</li>
<li>Generating <strong>“what if” alternatives</strong> to existing mockups.</li>
<li>Exploring how your interface might look in a different style or direction.</li>
<li>Acting as a <strong>second pair of eyes</strong> by giving feedback, pointing out inconsistencies or overlooked issues you might miss when tired or too deep in the work.</li>
</ul>

<blockquote class="pull-quote">
  <p>
    <a class="pull-quote__link" aria-label="Share on Twitter" href="https://twitter.com/share?text=%0aAI%20won%e2%80%99t%20save%20you%20five%20hours%20of%20high-fidelity%20design%20time,%20since%20you%e2%80%99ll%20probably%20spend%20that%20long%20fixing%20its%20output.%20But%20as%20a%20visual%20sparring%20partner,%20it%e2%80%99s%20already%20strong.%20If%20you%20treat%20it%20like%20a%20source%20of%20alternatives%20and%20fresh%20perspectives,%20it%20becomes%20a%20valuable%20creative%20collaborator.%0a&url=https://smashingmagazine.com%2f2025%2f08%2fbeyond-hype-what-ai-can-do-product-design%2f">
      
AI won’t save you five hours of high-fidelity design time, since you’ll probably spend that long fixing its output. But as a visual sparring partner, it’s already strong. If you treat it like a source of alternatives and fresh perspectives, it becomes a valuable creative collaborator.

    </a>
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<h2 id="stage-4-product-feedback-and-analytics-ai-as-a-thinking-exosuit">Stage 4: Product Feedback And Analytics: AI As A Thinking Exosuit</h2>

<p>Product designers have come a long way. We used to create interfaces in Photoshop based on predefined specs. Then we delved deeper into UX with mapping user flows, conducting interviews, and understanding user behavior. Now, with AI, we gain access to yet another level: data analysis, which used to be the exclusive domain of product managers and analysts.</p>

<p>As <a href="https://www.smashingmagazine.com/2025/03/how-to-argue-against-ai-first-research/">Vitaly Friedman rightly pointed out in one of his columns</a>, trying to replace real UX interviews with AI can lead to false conclusions as models tend to generate an average experience, not a real one. <strong>The strength of AI isn’t in inventing data but in processing it at scale.</strong></p>

<p>Let me give a real example. We launched an exit survey for users who were leaving our service. Within a week, we collected over 30,000 responses across seven languages.</p>

<p>Simply counting the percentages for each of the five predefined reasons wasn’t enough. I wanted to know:</p>

<ul>
<li>Are there specific times of day when users churn more?</li>
<li>Do the reasons differ by region?</li>
<li>Is there a correlation between user exits and system load?</li>
</ul>

<p>The real challenge was&hellip; figuring out what cuts and angles were even worth exploring. The entire technical process, from analysis to visualizations, was done “for me” by Gemini, working inside Google Sheets. This task took me about two hours in total. Without AI, not only would it have taken much longer, but I probably wouldn’t have been able to reach that level of insight on my own at all.</p>














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      A few examples of output I’ve got from Gemini in Google Sheets. (<a href='https://files.smashing.media/articles/beyond-hype-what-ai-can-do-product-design/4-gemini-google-sheets.png'>Large preview</a>)
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<blockquote class="pull-quote">
  <p>
    <a class="pull-quote__link" aria-label="Share on Twitter" href="https://twitter.com/share?text=%0aAI%20enables%20near%20real-time%20work%20with%20large%20data%20sets.%20But%20most%20importantly,%20it%20frees%20up%20your%20time%20and%20energy%20for%20what%e2%80%99s%20truly%20valuable:%20asking%20the%20right%20questions.%0a&url=https://smashingmagazine.com%2f2025%2f08%2fbeyond-hype-what-ai-can-do-product-design%2f">
      
AI enables near real-time work with large data sets. But most importantly, it frees up your time and energy for what’s truly valuable: asking the right questions.

    </a>
  </p>
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    <div class="pull-quote__bg">
      <span class="pull-quote__symbol">“</span></div>
  </div>
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<p><strong>A few practical notes</strong>: Working with large data sets is still challenging for models without strong reasoning capabilities. In my experiments, I used Gemini embedded in Google Sheets and cross-checked the results using ChatGPT o3. Other models, including the standalone Gemini 2.5 Pro, often produced incorrect outputs or simply refused to complete the task.</p>

<div class="partners__lead-place"></div>

<h2 id="ai-is-not-an-autopilot-but-a-co-pilot">AI Is Not An Autopilot But A Co-Pilot</h2>

<p>AI in design is only as good as the questions you ask it. It doesn’t do the work for you. It doesn’t replace your thinking. But it helps you move faster, explore more options, validate ideas, and focus on the hard parts instead of burning time on repetitive ones. Sometimes it’s still faster to design things by hand. Sometimes it makes more sense to delegate to a junior designer.</p>

<p>But increasingly, AI is becoming the one who suggests, sharpens, and accelerates. Don’t wait to build the perfect AI workflow. Start small. And that might be the first real step in turning AI from a curiosity into a trusted tool in your product design process.</p>

<h2 id="let-s-summarize">Let’s Summarize</h2>

<ul>
<li>If you just paste a full doc into chat, the model often misses important points, especially things buried in the middle. That’s <strong>the “lost in the middle” problem</strong>.</li>
<li><strong>The RAG approach</strong> helps by pulling only the most relevant pieces from your documents. So responses are faster, more accurate, and grounded in real context.</li>
<li><strong>Clear, focused prompts</strong> work better. Narrow the scope, define the output, and use familiar terms to help the model stay on track.</li>
<li><strong>A well-structured knowledge bas</strong> makes a big difference. Organizing your content into short, topic-specific docs helps reduce noise and keep answers sharp.</li>
<li><strong>Use English for both your prompts and your documents.</strong> Even multilingual models are most reliable when working in English, especially for retrieval.</li>
<li>Most importantly: <strong>treat AI as a creative partner</strong>. It won’t replace your skills, but it can spark ideas, catch issues, and speed up the tedious parts.</li>
</ul>

<h3 id="further-reading">Further Reading</h3>

<ul>
<li>“<a href="https://standardbeagle.com/ai-assisted-design-workflows/#what-ai-actually-does-in-ux-workflows">AI-assisted Design Workflows: How UX Teams Move Faster Without Sacrificing Quality</a>”, Cindy Brummer<br />
<em>This piece is a perfect prequel to my article. It explains how to start integrating AI into your design process, how to structure your workflow, and which tasks AI can reasonably take on — before you dive into RAG or idea generation.</em></li>
<li>“<a href="https://www.figma.com/blog/8-ways-to-build-with-figma-make/">8 essential tips for using Figma Make</a>”, Alexia Danton<br />
<em>While this article focuses on Figma Make, the recommendations are broadly applicable. It offers practical advice that will make your work with AI smoother, especially if you’re experimenting with visual tools and structured prompting.</em></li>
<li>“<a href="https://blogs.nvidia.com/blog/what-is-retrieval-augmented-generation/">What Is Retrieval-Augmented Generation aka RAG</a>”, Rick Merritt<br />
<em>If you want to go deeper into how RAG actually works, this is a great starting point. It breaks down key concepts like vector search and retrieval in plain terms and explains why these methods often outperform long prompts alone.</em></li>
</ul>

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        ]]></content:encoded></item><item><author>Joas Pambou</author><title>Automating Design Systems: Tips And Resources For Getting Started</title><link>https://www.smashingmagazine.com/2025/08/automating-design-systems-tips-resources/</link><pubDate>Wed, 06 Aug 2025 10:00:00 +0000</pubDate><guid>https://www.smashingmagazine.com/2025/08/automating-design-systems-tips-resources/</guid><description>Design systems are more than style guides: they’re made up of workflows, tokens, components, and documentation &amp;mdash; all the stuff teams rely on to build consistent products. As projects grow, keeping everything in sync gets tricky fast. In this article, we’ll look at how smart tooling, combined with automation where it makes sense, can speed things up, reduce errors, and help your team focus on design over maintenance.</description><content:encoded><![CDATA[
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              <article>
                <header>
                  <h1>Automating Design Systems: Tips And Resources For Getting Started</h1>
                  
                    
                    <address>Joas Pambou</address>
                  
                  <time datetime="2025-08-06T10:00:00&#43;00:00" class="op-published">2025-08-06T10:00:00+00:00</time>
                  <time datetime="2025-08-06T10:00:00&#43;00:00" class="op-modified">2025-10-14T04:02:41+00:00</time>
                </header>
                
                

<p>A design system is more than just a set of colors and buttons. It’s a shared language that helps designers and developers build good products together. At its core, a design system includes <a href="https://www.smashingmagazine.com/2024/05/naming-best-practices/">tokens</a> (like colors, spacing, fonts), <a href="https://www.smashingmagazine.com/2022/12/anatomy-themed-design-system-components/">components</a> (such as buttons, forms, navigation), plus the <a href="https://www.smashingmagazine.com/2023/11/designing-web-design-documentation/">rules and documentation</a> that tie all together across projects.</p>

<p>If you’ve ever used systems like <a href="https://m3.material.io/">Google Material Design</a> or <a href="https://polaris-react.shopify.com/">Shopify Polaris</a>, for example, then you’ve seen how design systems set <strong>clear expectations for structure and behavior</strong>, making teamwork smoother and faster. But while design systems promote consistency, keeping everything in sync is the hard part. Update a token in Figma, like a color or spacing value, and that change has to show up in the code, the documentation, and everywhere else it’s used.</p>

<p>The same thing goes for components: when a button’s behavior changes, it needs to update across the whole system. That’s where the right tools and a bit of automation can make the difference. They help reduce repetitive work and keep the system easier to manage as it grows.</p>

<p>In this article, we’ll cover a variety of <strong>tools and techniques for syncing tokens, updating components, and keeping docs up to date</strong>, showing how automation can make all of it easier.</p>

<h2 id="the-building-blocks-of-automation">The Building Blocks Of Automation</h2>

<p>Let’s start with the basics. Color, typography, spacing, radii, shadows, and all the tiny values that make up your visual language are known as <strong>design tokens</strong>, and they’re meant to be the single source of truth for the UI. You’ll see them in design software like Figma, in code, in style guides, and in documentation. <a href="https://www.smashingmagazine.com/2024/05/naming-best-practices/">Smashing Magazine has covered them</a> before in great detail.</p>

<p>The problem is that they <strong>often go out of sync</strong>, such as when a color or component changes in design but doesn’t get updated in the code. The more your team grows or changes, the more these mismatches show up; not because people aren’t paying attention, but because <strong>manual syncing just doesn’t scale</strong>. That’s why <strong>automating tokens</strong> is usually the first thing teams should consider doing when they start building a design system. That way, instead of writing the same color value in Figma and then again in a configuration file, you pull from a shared token source and let that drive both design and development.</p>

<p>There are a few tools that are designed to help make this easier.</p>

<h3 id="token-studio">Token Studio</h3>

<p><a href="https://tokens.studio/">Token Studio</a> is a Figma plugin that lets you manage design tokens directly in your file, export them to different formats, and sync them to code.</p>














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<h3 id="specify">Specify</h3>

<p><a href="https://specifyapp.com/">Specify</a> lets you collect tokens from Figma and push them to different targets, including GitHub repositories, continuous integration pipelines, documentation, and more.</p>


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<h3 id="design-tokens-dev">Design-tokens.dev</h3>

<p><a href="https://design-tokens.dev/">Design-tokens.dev</a> is a helpful reference if you want tips for things like how to structure tokens, format them (e.g., JSON, YAML, and so on), and think about token types.</p>














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			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/automating-design-systems-tips-resources/2-design-tokens-dev-screen.png"
			
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			alt="Design-tokens.dev screen showing the output of named design tokens generated by the system."
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<h3 id="namedesigntokens-guide">NameDesignTokens.guide</h3>

<p><a href="https://namedesigntokens.guide/">NamedDesignTokens.guide</a> helps with naming conventions, which is honestly a common pain point, especially when you’re working with a large number of tokens.</p>














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<p>Once your tokens are set and connected, you’ll spend way less time fixing inconsistencies. It also gives you a solid base to scale, whether that’s adding themes, switching brands, or even building systems for multiple products.</p>

<p>That’s also when naming really starts to count. If your tokens or components aren’t clearly named, things can get confusing quickly.</p>

<p><strong>Note</strong>: <em>Vitaly Friedman’s “<a href="https://www.linkedin.com/posts/vitalyfriedman_how-to-name-things-httpslnkdineirqgv9a-activity-7338149568607363073-j0">How to Name Things</a>” is worth checking out if you’re working with larger systems.</em></p>

<p>From there, it’s all about components. Tokens define the values, but components are what people actually use, e.g., buttons, inputs, cards, dropdowns &mdash; you name it. In a perfect setup, you build a component once and reuse it everywhere. But without structure, it’s easy for things to “drift” out of scope. It’s easy to end up with five versions of the same button, and what’s in code doesn’t match what’s in Figma, for example.</p>

<blockquote>Automation doesn’t replace design, but rather, it connects everything to one source.</blockquote>

<p>The Figma component matches the one in production, the documentation updates when the component changes, and the whole team is pulling from the same library instead of rebuilding their own version. This is where real collaboration happens.</p>

<p>Here are a few tools that help make that happen:</p>

<table class="tablesaw break-out">
    <thead>
        <tr>
            <th>Tool</th>
            <th>What It Does</th>
        </tr>
    </thead>
    <tbody>
        <tr>
            <td><a href="https://www.uxpin.com/merge">UXPin Merge</a></td>
            <td>Lets you design using real code components. What you prototype is what gets built.</td>
        </tr>
        <tr>
            <td><a href="https://www.supernova.io/">Supernova</a></td>
            <td>Helps you publish a design system, sync design and code sources, and keep documentation up-to-date.</td>
        </tr>
        <tr>
            <td><a href="https://zeroheight.com/">Zeroheight</a></td>
            <td>Turns your Figma components into a central, browsable, and documented system for your whole team.</td>
        </tr>
    </tbody>
</table>

<h2 id="how-does-everything-connect">How Does Everything Connect?</h2>

<p>A lot of the work starts right inside your design application. Once your tokens and components are in place, tools like Supernova help you take it further by extracting design data, syncing it across platforms, and generating production-ready code. You don’t need to write custom scripts or use the Figma API to get value from automation; these tools handle most of it for you.</p>

<p>But for teams that want full control, <a href="https://www.figma.com/developers/api">Figma does offer an API</a>. It lets you do things like the following:</p>

<ul>
<li>Pull token values (like colors, spacing, typography) directly from Figma files,</li>
<li>Track changes to components and variants,</li>
<li>Tead metadata (like style names, structure, or usage patterns), and</li>
<li>Map which components are used where in the design.</li>
</ul>

<p>The Figma API is <strong>REST-based</strong>, so it works well with custom scripts and automations. You don’t need a huge setup, just the right pieces. On the development side, teams usually use Node.js or Python to handle automation. For example:</p>

<ul>
<li>Fetch styles from Figma.</li>
<li>Convert them into JSON.</li>
<li>Push the values to a design token repo or directly into the codebase.</li>
</ul>

<p>You won’t need that level of setup for most use cases, but it’s helpful to know it’s there if your team outgrows no-code tools.</p>

<ul>
<li>Where do your tokens and components come from?</li>
<li>How do updates happen?</li>
<li>What tools keep everything connected?</li>
</ul>

<p>The workflow becomes easier to manage once that’s clear, and you spend less time trying to fix changes or mismatches. When tokens, components, and documentation stay in sync, your team moves faster and spends less time fixing the same issues.</p>

<h2 id="extracting-design-data">Extracting Design Data</h2>

<p><strong>Figma</strong> is a collaborative design tool used to create UIs: buttons, layouts, styles, components, everything that makes up the visual language of the product. It’s also where all your design data lives, which includes the tokens we talked about earlier. This data is what we’ll extract and eventually connect to your codebase. But first, you’ll need a setup.</p>

<p>To follow along:</p>

<ol>
<li>Go to <a href="https://figma.com">figma.com</a> and create a free account.</li>
<li>Download the Figma desktop app if you prefer working locally, but keep an eye on system requirements if you’re on an older device.</li>
</ol>

<p>Once you’re in, you’ll see a home screen that looks something like the following:</p>














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			alt="Figma dashboard showing a left sidebar navigation for exploring design files and a grid of thumbnail images on the right for previewing specific files."
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<p>From here, it’s time to set up your design tokens. You can either create everything from scratch or <a href="https://www.figma.com/templates/">use a template from the Figma community</a> to save time. Templates are a great option if you don’t want to build everything yourself. But if you prefer full control, creating your setup totally works too.</p>

<p>There are other ways to get tokens as well. For example, a site like <a href="https://namedesigntokens.guide/">namedesigntokens.guide</a> lets you generate and download tokens in formats like JSON. The only catch is that Figma doesn’t let you import JSON directly, so if you go that route, you’ll need to bring in a middle tool like Specify to bridge that gap. It helps sync tokens between Figma, GitHub, and other places.</p>

<p>For this article, though, we’ll keep it simple and stick with Figma. Pick any design system template from the Figma community to get started; there are plenty to choose from.</p>














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    <img
      loading="lazy"
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			width="800"
			height="480"
			
			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/automating-design-systems-tips-resources/5-collection-figma-templates.png 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/automating-design-systems-tips-resources/5-collection-figma-templates.png 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/automating-design-systems-tips-resources/5-collection-figma-templates.png 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/automating-design-systems-tips-resources/5-collection-figma-templates.png 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/automating-design-systems-tips-resources/5-collection-figma-templates.png 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/automating-design-systems-tips-resources/5-collection-figma-templates.png"
			
			sizes="100vw"
			alt="Showing a collection of Figma templates contributed by community members."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      (<a href='https://files.smashing.media/articles/automating-design-systems-tips-resources/5-collection-figma-templates.png'>Large preview</a>)
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<p>Depending on the template you choose, you’ll get a pre-defined set of tokens that includes colors, typography, spacing, components, and more. These templates come in all types: website, e-commerce, portfolio, app UI kits, you name it. For this article, we’ll be using the <a href="https://www.figma.com/community/file/1055785285964148921"><strong>/Design-System-Template&ndash;Community</strong></a> because it includes most of the tokens you’ll need right out of the box. But feel free to pick a different one if you want to try something else.</p>

<p>Once you’ve picked your template, it’s time to download the tokens. We’ll use <strong>Supernova</strong>, a tool that connects directly to your Figma file and pulls out design tokens, styles, and components. It makes the design-to-code process a lot smoother.</p>

<h3 id="step-1-sign-up-on-supernova">Step 1: Sign Up on Supernova</h3>

<p>Go to <a href="https://supernova.io">supernova.io</a> and create an account. Once you’re in, you’ll land on a dashboard that looks like this:</p>














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      loading="lazy"
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			width="800"
			height="373"
			
			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/automating-design-systems-tips-resources/6-supernova-dashboard.png 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/automating-design-systems-tips-resources/6-supernova-dashboard.png 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/automating-design-systems-tips-resources/6-supernova-dashboard.png 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/automating-design-systems-tips-resources/6-supernova-dashboard.png 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/automating-design-systems-tips-resources/6-supernova-dashboard.png 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/automating-design-systems-tips-resources/6-supernova-dashboard.png"
			
			sizes="100vw"
			alt="Supernova dashboard in an empty state. There is navigation in the left sidebar and a summary of activity in the main content showing no design tokens, components, assets, or documentation."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      (<a href='https://files.smashing.media/articles/automating-design-systems-tips-resources/6-supernova-dashboard.png'>Large preview</a>)
    </figcaption>
  
</figure>

<h3 id="step-2-connect-your-figma-file">Step 2: Connect Your Figma File</h3>

<p>To pull in the tokens, head over to the <strong>Data Sources</strong> section in Supernova and choose <strong>Figma</strong> from the list of available sources. (You’ll also see other options like Storybook or Figma variables, but we’re focusing on Figma.) Next, click on <strong>Connect a new file,</strong> paste the link to your Figma template, and click <strong>Import</strong>.</p>














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    <img
      loading="lazy"
      decoding="async"
      fetchpriority="low"
			width="800"
			height="384"
			
			srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/automating-design-systems-tips-resources/7-supernova-figma.png 400w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/automating-design-systems-tips-resources/7-supernova-figma.png 800w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://files.smashing.media/articles/automating-design-systems-tips-resources/7-supernova-figma.png 1200w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/automating-design-systems-tips-resources/7-supernova-figma.png 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/automating-design-systems-tips-resources/7-supernova-figma.png 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/automating-design-systems-tips-resources/7-supernova-figma.png"
			
			sizes="100vw"
			alt="Supernova dashboard to connect Figma files"
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      (<a href='https://files.smashing.media/articles/automating-design-systems-tips-resources/7-supernova-figma.png'>Large preview</a>)
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<p>Supernova will load the full design system from your template. From your dashboard, you’ll now be able to see all the tokens.</p>














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			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/automating-design-systems-tips-resources/8-supernova-figma.png 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/automating-design-systems-tips-resources/8-supernova-figma.png 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/automating-design-systems-tips-resources/8-supernova-figma.png"
			
			sizes="100vw"
			alt="Supernova dashboard with tokens"
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      (<a href='https://files.smashing.media/articles/automating-design-systems-tips-resources/8-supernova-figma.png'>Large preview</a>)
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<h2 id="turning-tokens-into-code">Turning Tokens Into Code</h2>

<p>Design tokens are great inside Figma, but the real value shows when you turn them into code. That’s how the developers on your team actually get to use them.</p>

<p><strong>Here’s the problem</strong>: Many teams default to copying values manually for things like color, spacing, and typography. But when you make a change to them in Figma, the code is instantly out of sync. That’s why automating this process is such a big win.</p>

<p>Instead of rewriting the same theme setup for every project, you generate it, constantly translating designs into dev-ready assets, and keep everything in sync from one source of truth.</p>

<p>Now that we’ve got all our tokens in Supernova, let’s turn them into code. First, go to the <strong>Code Automation</strong> tab, then click <strong>New Pipeline</strong>. You’ll see different options depending on what you want to generate: React Native, CSS-in-JS, Flutter, Godot, and a few others.</p>

<p>Let’s go with the <strong>CSS-in-JS</strong> option for the sake of demonstration:</p>














<figure class="
  
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			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/automating-design-systems-tips-resources/9-supernova-code-automation-screen.png 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/automating-design-systems-tips-resources/9-supernova-code-automation-screen.png"
			
			sizes="100vw"
			alt="Supernova Code Automation screen showing options for creating a new pipeline that pulls information from other services to produce code documentation."
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
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    </figcaption>
  
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<p>After that, you’ll land on a setup screen with three sections: <strong>Data</strong>, <strong>Configuration</strong>, and <strong>Delivery</strong>.</p>

<h3 id="data">Data</h3>

<p>Here, you can pick a theme. At first, it might only give you “Black” as the option; you can select that or leave it empty. It really doesn’t matter for the time being.</p>














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			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://files.smashing.media/articles/automating-design-systems-tips-resources/10-supernova-code-automation-screen.png 800w,
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			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/automating-design-systems-tips-resources/10-supernova-code-automation-screen.png 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/automating-design-systems-tips-resources/10-supernova-code-automation-screen.png"
			
			sizes="100vw"
			alt="Supernova Code Automation screen"
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      (<a href='https://files.smashing.media/articles/automating-design-systems-tips-resources/10-supernova-code-automation-screen.png'>Large preview</a>)
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<h3 id="configuration">Configuration</h3>

<p>This is where you control how the code is structured. I picked <strong>PascalCase</strong> for how token names are formatted. You can also update how things like spacing, colors, or font styles are grouped and saved.</p>














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			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/automating-design-systems-tips-resources/11-supernova-code-automation-screen-configuration.png 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/automating-design-systems-tips-resources/11-supernova-code-automation-screen-configuration.png"
			
			sizes="100vw"
			alt="Supernova Code Automation screen showing configuration of tokens"
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      (<a href='https://files.smashing.media/articles/automating-design-systems-tips-resources/11-supernova-code-automation-screen-configuration.png'>Large preview</a>)
    </figcaption>
  
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<h3 id="delivery">Delivery</h3>

<p>This is where you choose how you want the output delivered. I chose <strong>“Build Only”</strong>, which builds the code for you to download.</p>














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			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/automating-design-systems-tips-resources/12-supernova-code-automation-screen-delivery.png 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/automating-design-systems-tips-resources/12-supernova-code-automation-screen-delivery.png 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/automating-design-systems-tips-resources/12-supernova-code-automation-screen-delivery.png"
			
			sizes="100vw"
			alt="Supernova Code Automation screen where you choose how you want the output delivered"
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      (<a href='https://files.smashing.media/articles/automating-design-systems-tips-resources/12-supernova-code-automation-screen-delivery.png'>Large preview</a>)
    </figcaption>
  
</figure>

<p>Once you’re done, click <strong>Save</strong>. The pipeline is created, and you’ll see it listed in your dashboard. From here, you can download your token code, which is already generated.</p>

<h2 id="automating-documentation">Automating Documentation</h2>

<p>So, what’s the point of documentation in a design system?</p>

<p>You can think of it as the <strong>instruction manual</strong> for your team. It explains <em>what</em> each token or component is, <em>why</em> it exists, and <em>how</em> to use it. Designers, developers, and anyone else on your team can stay on the same page &mdash; no guessing, no back-and-forth. Just clear context.</p>

<p>Let’s continue from where we stopped. Supernova is capable of handling your documentation. Head over to the <strong>Documentation</strong> tab. This is where you can start editing everything about your design system docs, all from the same place.</p>

<p>You can:</p>

<ul>
<li>Add descriptions to your tokens,</li>
<li>Define what each base token is for (as well as what it’s <em>not</em> for),</li>
<li>Organize sections by colors, typography, spacing, or components, and</li>
<li>Drop in images, code snippets, or examples.</li>
</ul>

<p>You’re building the documentation inside the same tool where your tokens live. In other words, there’s no jumping between tools and no additional setup. That’s where the automation kicks in. You edit once, and your docs stay synced with your design source. It all stays in one environment.</p>














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			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://files.smashing.media/articles/automating-design-systems-tips-resources/13-supernova-code-automation-screen-documentation.png 1600w,
			        https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://files.smashing.media/articles/automating-design-systems-tips-resources/13-supernova-code-automation-screen-documentation.png 2000w"
			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/automating-design-systems-tips-resources/13-supernova-code-automation-screen-documentation.png"
			
			sizes="100vw"
			alt="Supernova Code Automation screen where you automate documentation"
		/>
    
    </a>
  

  
    <figcaption class="op-vertical-bottom">
      (<a href='https://files.smashing.media/articles/automating-design-systems-tips-resources/13-supernova-code-automation-screen-documentation.png'>Large preview</a>)
    </figcaption>
  
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<p>Once you’re done, click <strong>Publish</strong> and you will be presented with a new window asking you to sign in. After that, you’re able to access your live documentation site.</p>

<h2 id="practical-tips-for-automations">Practical Tips For Automations</h2>

<p>Automation is great. It saves hours of manual work and keeps your design system tight across design and code. The trick is knowing when to automate and how to make sure it keeps working over time. You don’t need to automate everything right away. But if you’re doing the same thing over and over again, that’s a kind of red flag.</p>

<p>A few signs that it’s time to consider using automation:</p>

<ul>
<li>You’re using <strong>the same styles across multiple platforms</strong> (like web and mobile).</li>
<li>You have a <strong>shared design system</strong> used by more than one team.</li>
<li><strong>Design tokens change often</strong>, and you want updates to flow into code automatically.</li>
<li>You’re <strong>tired of manual updates</strong> every time the brand team tweaks a color.</li>
</ul>

<p>There are three steps you need to consider. Let’s look at each one.</p>

<h3 id="step-1-keep-an-eye-on-tools-and-api-updates">Step 1: Keep An Eye On Tools And API Updates</h3>

<p>If your pipeline depends on design tools, like Figma, or platforms, like Supernova, you’ll want to know when changes are made and evaluate how they impact your work, because even small updates can quietly affect your exports.</p>

<p>It’s a good idea to check <a href="https://www.figma.com/developers/api#changelog">Figma’s API changelog</a> now and then, especially if something feels off with your token syncing. They often update how variables and components are structured, and that can impact your pipeline. There’s also an <a href="https://www.figma.com/release-notes/">RSS feed for product updates</a>.</p>

<p>The same goes for <a href="https://updates.supernova.io">Supernova’s product updates</a>. They regularly roll out improvements that might tweak how your tokens are handled or exported. If you’re using open-source tools like <a href="https://v4.styledictionary.com">Style Dictionary</a>, keeping an eye on the GitHub repo (particularly the Issues tab) can save you from debugging weird token name changes later.</p>

<p>All of this isn’t about staying glued to release notes, but having a system to check if something suddenly stops working. That way, you’ll catch things before they reach production.</p>

<h3 id="step-2-break-your-pipeline-into-smaller-steps">Step 2: Break Your Pipeline Into Smaller Steps</h3>

<p>A common trap teams fall into is trying to automate <em>everything</em> in one big run: colors, spacing, themes, components, and docs, all processed in a single click. It sounds convenient, but it’s hard to maintain, and even harder to debug.</p>

<p>It’s much more manageable to split your automation into pieces. For example, having a single workflow that handles your core design tokens (e.g., colors, spacing, and font sizes), another for theme variations (e.g., light and dark themes), and one more for component mapping (e.g., buttons, inputs, and cards). This way, if your team changes how spacing tokens are named in Figma, you only need to update one part of the workflow, not the entire system. It’s also <strong>easier to test and reuse smaller steps</strong>.</p>

<h3 id="step-3-test-the-output-every-time">Step 3: Test The Output Every Time</h3>

<p>Even if everything runs fine, always take a moment to check the exported output. It doesn’t need to be complicated. A few key things:</p>

<ul>
<li><strong>Are the token names clean and readable?</strong><br />
If you see something like <code>PrimaryColorColorText</code>, that’s a red flag.</li>
<li><strong>Did anything disappear or get renamed unexpectedly?</strong><br />
It happens more often than you think, especially with typography or spacing tokens after design changes.</li>
<li><strong>Does the UI still work?</strong><br />
If you’re using something like Tailwind, CSS variables, or custom themes, double-check that the new token values aren’t breaking anything in the design or build process.</li>
</ul>

<p>To catch issues early, it helps to run tools like <a href="https://eslint.org">ESLint</a> or <a href="https://stylelint.io">Stylelint</a> right after the pipeline completes. They’ll flag odd syntax or naming problems before things get shipped.</p>

<h2 id="how-ai-can-help">How AI Can Help</h2>

<p>Once your automation is stable, there’s a next layer that can boost your workflow: AI. It’s not just for writing code or generating mockups, but for helping with the small, repetitive things that eat up time in design systems. When used right, AI can assist without replacing your control over the system.</p>

<p>Here’s where it might fit into your workflow:</p>

<h3 id="naming-suggestions">Naming Suggestions</h3>

<p>When you’re dealing with hundreds of tokens, naming them clearly and consistently is a real challenge. Some AI tools can help by suggesting clean, readable names for your tokens or components based on patterns in your design. It’s not perfect, but it’s a good way to kickstart naming, especially for large teams.</p>

<h3 id="pattern-recognition">Pattern Recognition</h3>

<p>AI can also spot repeated styles or usage patterns across your design files. If multiple buttons or cards share similar spacing, shadows, or typography, tools powered by AI can group or suggest components for systemization even before a human notices.</p>

<h3 id="automated-documentation">Automated Documentation</h3>

<p>Instead of writing everything from scratch, AI can generate first drafts of documentation based on your tokens, styles, and usage. You still need to review and refine, but it takes away the blank-page problem and saves hours.</p>

<p>Here are a few tools that already bring AI into the design and development space in practical ways:</p>

<ul>
<li><a href="https://uizard.io/"><strong>Uizard</strong></a>: Uizard uses AI to turn wireframes into designs automatically. You can sketch something by hand, and it transforms that into a usable mockup.</li>
<li><a href="https://www.animaapp.com/"><strong>Anima</strong></a>: Anima can convert Figma designs into responsive React code. It also helps fill in real content or layout structures, making it a powerful bridge between design and development, with some AI assistance under the hood.</li>
<li><a href="https://www.builder.io/"><strong>Builder.io</strong></a>: Builder uses AI to help generate and edit components visually. It&rsquo;s especially useful for marketers or non-developers who need to build pages fast. AI helps streamline layout, content blocks, and design rules.</li>
</ul>

<h2 id="conclusion">Conclusion</h2>

<p>This article is not about achieving complete automation in the technical sense, but more about using <strong>smart tools to streamline the menial and manual aspects of working with design systems</strong>. Exporting tokens, generating docs, and syncing design with code can be automated, making your process quicker and more reliable with the right setup.</p>

<p>Instead of rebuilding everything from scratch every time, you now have a way to keep things consistent, stay organized, and save time.</p>

<h3 id="further-reading">Further Reading</h3>

<ul>
<li>“<a href="https://thedesignsystem.guide/">Design System Guide</a>” by Romina Kavcic</li>
<li>“<a href="https://www.smashingmagazine.com/2025/05/design-system-in-90-days/">Design System In 90 Days</a>” by Vitaly Friedman</li>
</ul>

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        ]]></content:encoded></item><item><author>Vitaly Friedman</author><title>UX Job Interview Helpers</title><link>https://www.smashingmagazine.com/2025/08/ux-job-interview-helpers/</link><pubDate>Tue, 05 Aug 2025 13:00:00 +0000</pubDate><guid>https://www.smashingmagazine.com/2025/08/ux-job-interview-helpers/</guid><description>Talking points. Smart questions. A compelling story. This guide helps you prepare for your UX job interview. And remember: no act of kindness, however small, is ever wasted.</description><content:encoded><![CDATA[
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                  <h1>UX Job Interview Helpers</h1>
                  
                    
                    <address>Vitaly Friedman</address>
                  
                  <time datetime="2025-08-05T13:00:00&#43;00:00" class="op-published">2025-08-05T13:00:00+00:00</time>
                  <time datetime="2025-08-05T13:00:00&#43;00:00" class="op-modified">2025-10-14T04:02:41+00:00</time>
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<p>When talking about <strong>job interviews for a UX position</strong>, we often discuss how to leave an incredible impression and how to negotiate the right salary. But it’s only one part of the story. The other part is to be prepared, to ask questions, and to listen carefully.</p>

<p>Below, I’ve put together a few <strong>useful resources on UX job interviews</strong> &mdash; from job boards to Notion templates and practical guides. I hope you or your colleagues will find it helpful.</p>

<h2 id="the-design-interview-kit">The Design Interview Kit</h2>

<p>As you are preparing for that interview, get ready with the <a href="https://www.figma.com/community/file/1268352321000064567/complete-guide-to-design-interviews-free">Design Interview Kit</a> (Figma), a helpful <strong>practical guide</strong> that covers how to craft case studies, solve design challenges, write cover letters, present your portfolio, and negotiate your offer. Kindly shared by Oliver Engel.</p>














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			src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://files.smashing.media/articles/ux-job-interview-helpers/1-ux-interview-questions.jpg"
			
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      <a href='https://www.figma.com/community/file/1268352321000064567/complete-guide-to-design-interviews-free'>The Interview Kit</a>, by Oliver Engel. (<a href='https://files.smashing.media/articles/ux-job-interview-helpers/1-ux-interview-questions.jpg'>Large preview</a>)
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<h2 id="the-product-designer-s-job-interview-playbook-pdf">The Product Designer’s (Job) Interview Playbook (PDF)</h2>

<p><a href="https://drive.google.com/file/d/1z_lJyguQhxvV1sZXt0oQUtdxpoQWoeol/view">The Product Designer’s (Job) Interview Playbook (PDF)</a> is a <strong>practical little guide</strong> for designers through each interview phase, with helpful tips and strategies on things to keep in mind, talking points, questions to ask, red flags to watch out for and how to tell a compelling story about yourself and your work. Kindly put together by Meghan Logan.</p>














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      <a href='https://drive.google.com/file/d/1z_lJyguQhxvV1sZXt0oQUtdxpoQWoeol/view'>The Product Designer’s Interview Handbook</a>, by Meghan Logan. (<a href='https://files.smashing.media/articles/ux-job-interview-helpers/2-ux-interview-questions.jpg'>Large preview</a>)
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<p>From my side, I can only wholeheartedly recommend to <strong>not only speak about your design process</strong>. Tell stories about the impact that your design work has produced. Frame your design work as an enabler of business goals and user needs. And include insights about the impact you’ve produced &mdash; on business goals, processes, team culture, planning, estimates, and testing.</p>

<p>Also, be very <strong>clear about the position</strong> that you are applying for. In many companies, titles do matter. There are vast differences in responsibilities and salaries between various levels for designers, so if you see yourself as a senior, review whether it actually reflects in the position.</p>

<h2 id="a-guide-to-successful-ux-job-interviews-notion-template">A Guide To Successful UX Job Interviews (+ Notion template)</h2>

<p>Catt Small’s <a href="https://cattsmall.com/blog/2023/debug-design-hiring-journey-application">Guide To Successful UX Job Interviews</a>, a wonderful practical series on <strong>how to build a referral pipeline</strong>, apply for an opening, prepare for screening and interviews, present your work, and manage salary expectations. You can also <a href="https://cattsmall.notion.site/6826ccd5deca4e51a7b76ea60778236e?v=acc69633e8704285802464f72ac830c4">download a Notion template</a>.</p>














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    <figcaption class="op-vertical-bottom">
      <a href='https://cattsmall.com/blog/2023/debug-design-hiring-journey-application'>A Guide to Design Interview Journey</a>, by (wonderful!) Catt Small. (<a href='https://files.smashing.media/articles/ux-job-interview-helpers/3-ux-interview-questions.jpg'>Large preview</a>)
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<h2 id="30-useful-questions-to-ask-in-ux-job-interviews">30 Useful Questions To Ask In UX Job Interviews</h2>

<p>In her wonderful article, Nati Asher has suggested <a href="https://uxdesign.cc/6-things-i-wish-product-design-candidates-would-ask-me-during-interviews-87d9f21d286e">many useful questions</a> to ask in a job interview when you are applying as a UX candidate. I’ve taken the liberty of revising some of them and added a few more questions that might be worth considering <strong>for your next job interview</strong>.</p>














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      Best interviews include questions from both sides. A wonderful illustration by <a href='https://halfool.medium.com/'>José Torre</a>. (<a href='https://files.smashing.media/articles/ux-job-interview-helpers/4-ux-interview-questions.jpg'>Large preview</a>)
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<ol>
<li>What are the <strong>biggest challenges</strong> the team faces at the moment?</li>
<li>What are the team’s main <strong>strengths and weaknesses</strong>?</li>
<li>What are the <strong>traits and skills</strong> that will make me successful in this position?</li>
<li>Where is the company going in the next 5 years?</li>
<li>What are the achievements I should aim for over the <strong>first 90 days</strong>?</li>
<li>What would make you think “I’m so happy we hired X!”?</li>
<li>Do you have any <strong>doubts or concerns</strong> regarding my fit for this position?</li>
<li>Does the team have any budget for education, research, etc.?</li>
<li>What is the process of <strong>onboarding</strong> in the team?</li>
<li>Who is in the team, and how long have they been in that team?</li>
<li>Who are the main <strong>stakeholders</strong> I will work with on a day-to-day basis?</li>
<li>Which options do you have for user research and accessing users or data?</li>
<li>Are there <strong>analytics</strong>, recordings, or other data sources to review?</li>
<li>How do you <strong>measure the impact of design work</strong> in your company?</li>
<li>To what extent does management understand the ROI of good UX?</li>
<li>How does UX contribute <strong>strategically</strong> to the company’s success?</li>
<li>Who has the <strong>final say on design</strong>, and who decides what gets shipped?</li>
<li>What part of the design process does the team spend most time on?</li>
<li>How many projects do designers work on <strong>simultaneously</strong>?</li>
<li>How has the organization overcome challenges with remote work?</li>
<li>Do we have a <strong>design system</strong>, and in what state is it currently?</li>
<li>Why does a company want to hire a UX designer?</li>
<li>How would you describe the ideal candidate for this position?</li>
<li>What does a <a href="https://www.linkedin.com/posts/vitalyfriedman_ux-design-career-activity-7077180633575223296-gYIi">career path</a> look like for this role?</li>
<li>How will my performance be evaluated in this role?</li>
<li>How long do projects take to launch? Can you give me some examples?</li>
<li>What are the <strong>most immediate projects</strong> that need to be addressed?</li>
<li>How do you see the design team growing in the future?</li>
<li>What traits make someone successful in this team?</li>
<li>What’s the <strong>most challenging part</strong> of leading the design team?</li>
<li>How does the company ensure it’s upholding its values?</li>
</ol>

<p>Before a job interview, <strong>have your questions ready</strong>. Not only will they convey a message that you care about the process and the culture, but also that you understand what is required to be successful. And this fine detail might go a long way.</p>

<h2 id="don-t-forget-about-the-star-method">Don’t Forget About The STAR Method</h2>

<p>Interviewers closer to business will expect you to present examples of your work using the <a href="https://nationalcareers.service.gov.uk/careers-advice/interview-advice/the-star-method">STAR method</a> (Situation &mdash; Task &mdash; Action &mdash; Result), and might be utterly confused if you delve into all the fine details of your ideation process or the choice of UX methods you’ve used.</p>

<ul>
<li><strong>Situation</strong>: Set the scene and give necessary details.</li>
<li><strong>Task</strong>: Explain your responsibilities in that situation.</li>
<li><strong>Action</strong>: Explain what steps you took to address it.</li>
<li><strong>Result</strong>: Share the outcomes your actions achieved.</li>
</ul>

<p>As Meghan suggests, the interview is all about <strong>how your skills add value to the problem</strong> the company is currently solving. So ask about the current problems and tasks. Interview the person who interviews you, too &mdash; but also explain who you are, your focus areas, your passion points, and how you and your expertise would fit in a product and in the organization.</p>

<h2 id="wrapping-up">Wrapping Up</h2>

<p>A final note on my end: <strong>never take a rejection personally</strong>. Very often, the reasons you are given for rejection are only a small part of a much larger picture &mdash; and have almost nothing to do with you. It might be that a job description wasn’t quite accurate, or the company is undergoing restructuring, or the finances are too tight after all.</p>

<p><strong>Don’t despair and keep going</strong>. Write down your expectations. Job titles matter: be deliberate about them and your level of seniority. Prepare good references. Have your questions ready for that job interview. As Catt Small says, “once you have a foot in the door, you’ve got to kick it wide open”.</p>

<p>You are a bright shining star &mdash; don’t you ever forget that.</p>

<h2 id="job-boards">Job Boards</h2>

<ul>
<li><a href="https://medium.com/@uxsurvivalguide/a-ux-designers-guide-to-finding-the-best-job-boards-f7c7886a0fd6">Remote + In-person</a></li>
<li><a href="https://ixda.org/jobs/">IXDA</a></li>
<li><a href="https://stillhiring.today/">Who Is Still Hiring?</a></li>
<li><a href="https://uxpa.org/job-bank/">UXPA Job Bank</a></li>
<li><a href="https://otta.com/">Otta</a></li>
<li><a href="https://boooom.co/">Boooom</a></li>
<li><a href="https://www.watbd.org/jobs">Black Creatives Job Board</a></li>
<li><a href="https://lnkd.in/eGjmr6ZQ">UX Research Jobs</a></li>
<li><a href="https://lnkd.in/ehF8hwXt">UX Content Jobs</a></li>
<li><a href="https://lnkd.in/e82vQ9yM">UX Content Collective Jobs</a></li>
<li><a href="https://lnkd.in/eq_2FY_C">UX Writing Jobs</a></li>
</ul>

<h3 id="useful-resources">Useful Resources</h3>

<ul>
<li>“<a href="https://www.linkedin.com/posts/vitalyfriedman_ux-jobs-activity-7342081450093015040-lNGp">How To Be Prepared For UX Job Interviews</a>,” by yours truly</li>
<li>“<a href="https://www.linkedin.com/posts/vitalyfriedman_ux-jobs-activity-7322193621477179392-BYLX">UX Job Search Strategies and Templates</a>,” by yours truly</li>
<li>“<a href="https://startup.jobs/interview-questions">How To Ace Your Next Job Interview</a>,” by Startup.jobs</li>
<li>“<a href="https://productdesigninterview.com/ux-design-job-interview-process">Cracking The UX Job Interview</a>,” by Artiom Dashinsky</li>
<li>“<a href="https://www.tannerchristensen.com/notes/the-product-design-interview-process">The Product Design Interview Process</a>,” by Tanner Christensen</li>
<li>“<a href="https://medium.com/salesforce-ux/10-questions-you-should-ask-in-a-ux-interview-df8450623088">10 Questions To Ask in a UX Interview</a>,” by Ryan Scott</li>
<li>“<a href="https://uxplanet.org/six-questions-to-ask-after-a-ux-designer-job-interview-e046219738d7">Six questions to ask after a UX designer job interview</a>,” by Nick Babich</li>
</ul>

<h2 id="meet-smart-interface-design-patterns">Meet “Smart Interface Design Patterns”</h2>

<p>You can find more details on <strong>design patterns and UX</strong> in <a href="https://smart-interface-design-patterns.com/"><strong>Smart Interface Design Patterns</strong></a>, our <strong>15h-video course</strong> with 100s of practical examples from real-life projects &mdash; with a live UX training later this year. Everything from mega-dropdowns to complex enterprise tables &mdash; with 5 new segments added every year. <a href="https://www.youtube.com/watch?v=jhZ3el3n-u0">Jump to a free preview</a>. Use code <a href="https://smart-interface-design-patterns.com"><strong>BIRDIE</strong></a> to <strong>save 15%</strong> off.</p>

<figure style="margin-bottom: 0"><a href="https://smart-interface-design-patterns.com/"><img style="border-radius: 11px" decoding="async" fetchpriority="low" width="950" height="492" srcset="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://archive.smashing.media/assets/344dbf88-fdf9-42bb-adb4-46f01eedd629/7cc4e1de-6921-474e-a3fb-db4789fc13dd/b4024b60-e627-177d-8bff-28441f810462.jpeg 400w,
https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_800/https://archive.smashing.media/assets/344dbf88-fdf9-42bb-adb4-46f01eedd629/7cc4e1de-6921-474e-a3fb-db4789fc13dd/b4024b60-e627-177d-8bff-28441f810462.jpeg 800w,
https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1200/https://archive.smashing.media/assets/344dbf88-fdf9-42bb-adb4-46f01eedd629/7cc4e1de-6921-474e-a3fb-db4789fc13dd/b4024b60-e627-177d-8bff-28441f810462.jpeg 1200w,
https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_1600/https://archive.smashing.media/assets/344dbf88-fdf9-42bb-adb4-46f01eedd629/7cc4e1de-6921-474e-a3fb-db4789fc13dd/b4024b60-e627-177d-8bff-28441f810462.jpeg 1600w,
https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_2000/https://archive.smashing.media/assets/344dbf88-fdf9-42bb-adb4-46f01eedd629/7cc4e1de-6921-474e-a3fb-db4789fc13dd/b4024b60-e627-177d-8bff-28441f810462.jpeg 2000w" src="https://res.cloudinary.com/indysigner/image/fetch/f_auto,q_80/w_400/https://archive.smashing.media/assets/344dbf88-fdf9-42bb-adb4-46f01eedd629/7cc4e1de-6921-474e-a3fb-db4789fc13dd/b4024b60-e627-177d-8bff-28441f810462.jpeg" sizes="100vw" alt="Smart Interface Design Patterns"></a><figcaption class="op-vertical-bottom">Meet <a href="https://smart-interface-design-patterns.com/">Smart Interface Design Patterns</a>, our video course on interface design &amp; UX.</figcaption></figure>

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